thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





theunluckygirl: (as roses in May)

[personal profile] theunluckygirl 2016-12-09 01:00 am (UTC)(link)

Character



Name: Jennifer

Age: 19 (originally), 20 (in-game)

Memory Option: 1

Established Status: Roughly a year has been spent in-game, but she hasn't done much of note except survive and try to make friends where she can.

Canon: Rule of Rose

Canon Point: Endgame

Citizenship: She is/was one of the Nine

Job: Originally one of the Nine will become a nurse/doctor's assistant

* Level:


Abilities None. Jennifer is 100% normal

Personality: Jennifer is a timid young woman who grew up under terrible conditions. Despite everything she's gone through, Jennifer keeps her head up and does her best to keep going, demonstrating a strength of character that might not usually be found in someone who went through all that she did. Despite the girls of the Red Crayon Aristocrat Club's threats and cruel, unusual punishments, she doesn't give up hope and continues to be loyal to them. In part that's because of the fact that if she doesn't obey them, she will be killed--and she has no doubt they will kill her--but her own desire to keep living keeps her going. In this way she can also be seen as a rather passive girl, mature for her age during her time in the orphanage, but easy to push around. She doesn't talk back to being talked down to or insulted, and remains polite and kind to everyone, never fighting back.

For example, despite the other girls being cruel to her, she tries to smile at them when she sees them in the hopes of cheering them up or getting them to like her; despite repeated failures, she continues to try and gain their friendship. Jennifer is also shown to have a rather laid-back attitude when it comes to others' personalities, no matter how strange, and the ability to deeply understand and emphasize with people. When she's kidnapped from the wreckage of the airship crash and forced to dress up as a boy to pretend to be the kidnapper's son, she's strangely okay with it, understanding that Gregory was very lonely. Eventually she grew frightened, however, and made her escape with Wendy. She also rescues and takes care of a puppy she's found, raising him and caring for him as best she could, protecting him from all as she could.

She is quite capable of standing up for herself, however, when pushed too far or when her precious loved one are threatened. When Wendy orders her dog killed, Jennifer snaps and hits Wendy, calling her a liar and turning on the other aristocrats, standing up to them and shouting that she "hates [herself] most of all" for not standing up to them before and letting them play their horrible games. It's through this experience she gains more confidence in standing up for herself and her beliefs.

While all of these events happened at around 9 years old, Jennifer managed to grow up to be a well-adjusted, if soft-spoken young woman and repressed all of those memories; only recently, through the course of the game, do thy start coming back. This means she's been reliving the trauma trying to piece together her memories. Despite how traumatic it's been, Jennifer continues on, determined to remember everything.

Although she tries to be polite and kind to the other orphans and adults in her life, almost never talking back and doing everything she's told, she doesn't hold ill-will towards them for how they've treated her. She doesn't like it, of course, but it's more like she tries to understand why and empathize rather than demonize. Her closest 'friend,' aside from her dog Brown, was Wendy, who rescued her from Gregory. She loved her deeply, vowing to be together in "everlasting true love" up until Wendy's jealousy drove them apart. Despite everything Wendy did to her, from turning the other children against her to killing her dog, Jennifer can still be found wearing the brooch Wendy gave her, showing she till holds a degree of fondness for the girl.

By the end of her journey she decides that, despite everything that happened to her, she doesn't want to forget them. She chooses to lock up the memories inside herself, wanting to honor the memories of everyone who died in her life. Even though her personality overall doesn't change much-- she's still compassionate, understanding, and prone to being obedient, she makes a promise to herself to never break another promise again and to have the courage to stand up for herself when it matters.

AU History: Trying to composite Jennifer's canon into anything resembling sense to fit in this universe would be impossible, so instead Jennifer's history is more like what it could have been (more or less), provided that everything in her canon history hadn't gone to shit very quickly. In all, it's normal-- or as normal as one can get being a potential heir to one of the Nine. She's an illegitimate child of the Derrish taken care of only to save face and to hopefully thwart rumors and whispers. Her mother was a wealthy Leithian woman who was savvy enough to know that she could easily spin this entire situation to her advantage and get her daughter into a better life. So thorough the use of blackmail and threats of exposure of this affair, she securely smuggled Jennifer into her place in the Derrish family. She was treated rather coldly by her family because of this; her birth father and step-mother had little to do with her, aggravated at having to carry the burden of this secret shame. And while her presence as illegitimate was well-hidden, rumors still grew and her cousins could easily pick up on the animosity the adults had towards her. They bullied her horribly with actions that mirrored much of the bullying Jennifer endured under the Red Rose Aristocrats in her canon history-- from taunts and psychological/emotional torments such as freezing her out from play, deliberately going out of their way to not include her, etc. to more physical like shoving, pinching, stealing her clothes or destroying them, blaming her when things went wrong, etc. Jennifer became a sort of scapegoat for the family.

But Jennifer still managed to grow up being kind and gentle, her upbringing unable to stamp out the sweetness inherent in her personality. Being bullied only cowed her, making her more eager to please. She treats everyone with kindness in the hopes they'll be kind in return, and at first glance wouldn't seem to be someone of the Nine, which is possibly part of why her family is rather embarrassed by her. She definitely doesn't have the temperament for the cutthroat world she's living in now. Her family is just waiting for news of the upcoming birth of a new, more legitimate, heir so they can quietly dispose of Jennifer to somewhere out of the way.

While Jennifer is aware of the fact her stepmother isn't her real mother (her cousins' bullying had included taunts that she wasn't really one of them, and after consideration she'd come to realize on her own that she didn't look much like her mother at all) she hasn't asked after her birth mother much. Partly this is because she figures there must be a good reason for it and therefore it's none of her business, and partly it's because she's afraid of what her parents' reactions would be if pressed.

CRAU: N/A

Original History: http://ruleofrose.wikia.com/wiki/Rule_of_Rose_(plot)

Inventory: N/a

Samples: An open log from my other memloss game.

TDM

Miscellaneous Notes: ¯\_(ツ)_/¯
Edited 2016-12-10 01:53 (UTC)
brickinthewall: (Default)

hanna talbot // oc // not reserved

[personal profile] brickinthewall 2016-12-09 04:51 am (UTC)(link)

Player



Name: Lina

Age: 26

Contact: [plurk.com profile] alebrije // alebrije#3012 @ discord

Preferred Pronouns: She/Her

Character



Name: Hanna King

Age: 30

Memory Option: 1

Established Status: 5 years

Canon: Original

Canon Point: About a year after the death of her team

Citizenship: Leithian, now RAC

Job: Reclamation Agent

* Level: 4


Abilities:

SKILLS

  • Archery

  • Sharpshooting

  • Hand-to-hand combat: Judo, knife and stick fighting

  • Tactical analyses

  • Military training

  • Stealth (not that she'd employ it very often)

  • Intimidation

  • Combined pyrokinetic abilities with her hand-to-hand combat abilities



PASSIVE ABILITIES

  • Raised body heat: translated as a side effect of a genetic mod; emanates higher body heat and registers as though she permanently runs a fever. Anything lower than 102F for her border dangerous territory



MINOR ABILITIES

  • Flame resistant: translated as a genetic mod; her skin can hold flames, and she will never be burned by flames



MAJOR ABILITIES

  • Pyrokinesis: translated as a removable exoskeleton which can be put on in different pieces (IE arms only, arms and chest, full suit, etc)

  • Body heat manipulation: translated as part of the exoskeleton's heat generation; can shift from a comfortable heat to a pure sweltering heat wave



Personality:

Hanna had once been a young, naive, and brash girl. Despite her circumstances, having been essentially sold for research and endlessly experimented on, she believed that the best of people would end the horrible treatment of people like herself. Those who are marginalized or different she accepts completely. In a way, she tries to protect them, though this doesn't always end very well. Her tendencies to give into her anger and her fractured state of mind make her an incredibly dangerous and sometimes unreliable ally. She'll fight tooth and nail, to be sure, but she'll be downright suicidal in the same heartbeat.

For the most part, Hanna embraces how the world sees her: delusional, psychotic, and a monster. She had initially tried to fight back against the idea of her kind of people being dangerous and inhuman. Now, she's been pushed too far, has had too much taken, and she allows herself to be cruel and commanding. Her heart has hardened, overcome by grief, anger, and, most of all, vengeance. This vengeance has blinded her for the most part. In fact, she uses that vengeance as an excuse to continue her cycle of destruction and death. She knows very well that she's powerful, that she's one that people should fear, so she makes sure everyone knows that she isn't one to mess with.

She does have her moments of clarity, though, when she realizes what she's doing is wrong. It's not that she doesn't know at all, she does, it's just that she really doesn't care anymore. Someone has to be the target of her pain, and she doesn't care who it is, so long as they suffer as she has.

Hanna has an incredible problem of attachment and having difficulty of letting go. This is most notable in the tattoos she has across her chest, a myriad of constellations representing the zodiac signs of her dead comrades. She also wears her and her husband's wedding bands with her dog tags, more signs that she just can't let go. Part of this is because she knows that anger and hatred is what keeps her going in the first place. If she lets go, she risks having to come to grips with all of what she has done.

Despite all of this, she has a sense of humor, albeit a dark one. Gallows humor suits her best and she tends to throw around pop culture references, callbacks to her younger and naive self. This is the part she presents most often to those who don't know her at all. At times, she plays up her more dangerous and and unforgivable aspects, and who knows, maybe she is, maybe she isn't like that.
brickinthewall: (Default)

[personal profile] brickinthewall 2016-12-09 04:52 am (UTC)(link)
AU History:

Hanna Talbot was born into riches and beauty, knowing nothing of hardship and even less of the word "no." Daughter of two highly influential, rich, and greedy Lethians, she was expected to take up the family business, as was her brother Samuel Talbot. Because of this, the children grew up rebellious, though Sam was more subtle about his rebellion.

That is, until he joined the military instead of become a successful doctor, as projected. Relying now on Hanna to continue the greatness of their line, the family continued to push her towards become a Lethian success by whatever means necessary.

Hanna's mother attempted to push her towards her business of entertainment publishing. Hanna, though, had other dreams. She preferred the creative pursuits of music, not the world her parents had built of white glamour hiding cruelty. Even she had no idea of the level of greed her parents possessed.

At 16, Hanna's brother died on the field. He had become her only solace and support over the years, seeing as that he truly believed she had an ear for music. She could've become a prodigy. Instead, she gave into anger and depression. Her school years became rough. She had little desire or drive to continue, not when her parents were already planning to marry her off to avoid these dreams of music.

Except greed won out. Hanna, a wild child, out of control, was sold for experimentation as a form of punishment and complacency. For refusing to become her parents, she was discarded and unusable. After all, why continue with an heir who refuses to molded, when the Talbots could so easily simply have another child? And in exchange for an exorbitant amount of money? They couldn't refuse.

Years of researching in an unknown facility, of isolation and intense experimentation yielded something of a success: a human who withstand natural elements. For Hanna, she had been modified to withstand fire, a deadly, torturous piece of nature that could make a human writhe in pain for too long.

She was not alone. Many others were experimented on in similar manners, but she was kept alone. She wasn't kept apart solely for the highly experimental nature of genetic modifications, she was kept alone because she was being bred for something new. The project was named Ouranos, and the subjects would be known as Titans.

These Titans would, it was planned, would be the new dogs of war, custom ordered to make war yet another business venture.

As she progressed in experimentation, Travis Halo, a Titan with extensive embedded techno-mods with the ability of crafting projections, met Hanna. A former military interrogator, Travis saw in Hanna something angry, dangerous, and someone who could become greater than either. He urged Hanna to continue towards military training, with the ends of joining his team. With little choice in the matter, she begrudgingly accepted.

Armed with a fire-wielding exoskeleton, Hanna became Prometheus. She trained hard and mastered military combat training, as well as archery and the use of her exoskeleton in many creative ways.

Ouranos, in the end, proved itself successful. An arrangement with the RAC allowed Unit 12, dubbed The Hanged Men, to become a new breed of Killjoys with unique mods. They took on jobs and succeeded at a degree which no one expected. During the early days, she had a relationship with a fellow Killjoy and electrically modded female agent named Etienne. She proved to be obsessive, consumed with the idea that Hanna would sell her out for modding herself past the allowable 30%.

In this obsession, she electrocuted Hanna, leaving her with an enormous scar down the left side of her body. The Hanged Men were now down two people, one arrested for attempted murder, the other in a coma. Luckily, she came out of the coma 6 months later. Time passed and the team continued taking in more and more jobs, if only to pay for more mods. Hanna herself didn't mod herself further, yet Travis and Etienne's younger sister Amelie did. To keep them off their case, Travis brought in a former military man and friend named Daniel King. Eventually, Daniel and Hanna fell in love and got married.

Yet this would not be the happy end Hanna thought she would have. Someone, somewhere, took out a contract for The Hanged Men. Travis, Amelie, and Daniel were killed. Hanna had been left alone, for reasons she has yet to understand. Vengeance is Hanna's aim, and she intends to discover who took out the hit, and why they would murder her new family.

Of course, no one would know this from the terrifyingly effective, unhinged agent who goes by Prometheus, would they?

CRAU: N/A

Original History:

Hanna Talbot is the second child of Gregory Talbot and Miriam Feldman. She comes from a wealthy upper-class family, her father a doctor and her mother an editor. Being that she is from a more influential family, Hanna felt constantly pressured to follow in the footsteps of either parent, though her brother Sam always supported her to follow her dreams of being in the music industry as a producer. She constantly kept in touch with him after he enlisted to the military and was sent off to do a tour in Afghanistan.

She hid her powers for a few years with a degree of success, until she accidentally set a part of the house on fire. Now, this was not the first time she had burned something by accident, just the first time she had been caught. The fire was enough to get the attention of neighbors and firefighters began the process of investigating because they could not determine what started it. Eventually, Hanna, at the age of 14, was forced to admit that it was she who started the fire by accident, but only to her family. Her brother was the only one to support her, while her parents found little reason to not discipline her.

The discovery of her powers strained the relationship she had with her parents. It was difficult enough to have a somewhat rebellious child, but a child with powers? It was a disgrace. Powered humans were feared and were becoming uncomfortably more common by the day. Those who were known publicly were dangerous because, like Hanna, their powers were made apparent through a major accident. They were a minor but dangerous problem in the eyes of the world, and they needed to somehow be dealt with. All those with powers have been, if not killed, processed to The Warrior Circuit. For anyone with powers, innocent or not, it was a death sentence run solely by luck. Hanna knew she didn't want to be a part of that.

With that conclusion, Hanna became more of a wild child, living less and less at home and staying out partying and drinking. She wasn't wanted, so what difference did it make what she did? All she had to do was play dumb and keep her powers in check. No one would suspect her, if they were strangers.

During her sophomore year, Sam was killed by a mine during a sweep of one of the towns. Hanna was completely devastated. Though she managed to continue to the next year, her grades dropped tremendously and so did her drive. To her credit, she raised her grades at the end of the year through sheer willpower. She did not maintain her higher GPA, but that would become the least of her worries

Hanna had never known paranoia, not until recently. She felt as if everyone were against her, watching her. The time she spent on her own brought out both the best and worst in her. She felt deep compassion, yet at the same time she began to lash out in bitter and extreme anger. She was surrounded by people, yet in complete solitude, despite still living at home with her parents. In short, Hanna had no control and no one to keep her in line. She isolated herself over the years, which really only fueled her bitterness and anger

Her paranoia had not been unfounded. Her parents had plans to sell her out to the Circuit, yet this is not how it would end for Hanna. Former US Military agents and experts had been shadowing her, maintaining contact with her parents. The greed of the Talbots won out in the end; her parents ended up selling her out to Ouranos Security, a private military company with deep ties to the government and various military contracts. Hanna had been given a choice: accept the "invitation" to the company and become a part of their team, or have them process her into the Circuit.

Hanna knew there wasn't a choice. Death was death to her, the only thing that changed was the how and the where. Again, she became angry, not just at herself, but at the system. The choice she made that day was one she had to learn how to live with for the rest of her life.

Before her weapons and combat training as an employee, she was constantly put under the duress of extensive experimentation, ranging from endurance tests to control tests. Many times, she had no choice, much less any idea, when any of these tests would begin and end. She learned of her limits and her strengths but not by her own hand. The anger that had already taken hold began to grow more and more. Though she had a therapist, she rarely ever cooperated and admitted what she was feeling. Her therapist was also one of the few people she had any contact with. She had spent even more years in isolation, talking mainly to the researchers, the therapist, and occasionally others who were a part of Ouranos Security. Ironically, she's far more friendly to a few of the researchers than her therapist.

These experiments and tests lasted for nearly 6 years of her life. Whatever tendencies she used to have a social butterfly as a teenager had quickly dissipated as time passed by. The anger she harbored only became more poignant, thus making her pyrokinetic abilities more erratic. The angrier she was, the more tests were performed to keep her in check.

Travis Halo, a former military interrogator, came into her life near the end of the experimentation phase. Powered himself, he usually turned something of a blind eye towards these tactics. It was a rough series of tests she and many others would undergo, but like all those with powers, he knew it could always be worse. With Hanna, he saw the potential of someone who could wield her powers with brutality and finesse. Over the course of a year, he spoke more frequently with her. He finally convinced her to continue the tests and to move up to military training. Travis advised her to embrace her anger and her bitterness and to turn it into a weapon.

And so she did, letting the anger and the hatred settle deep further into her bones. It became a part of her, but she began to regain some of her old sense of humor and lightheartedness. Make no mistake, though: to say that she let go of her anger would be a lie.

She began to train in basic combat and weaponry, which she did not master quickly. Hanna was too stubborn, too bitter to be willing to learn at first, but once she allowed herself to learn, she displayed the ability to grasp the concepts of hand-to-hand combat and long-range weaponry, most notably archery. She had mastered an extent of pyrokinetic control, but not the fullest yet. In total, she'd had roughly two years of military training, with several capture missions under her belt. These capture missions have allowed her to work once again in a social aspect and how to work with a team. Perhaps some of her old self hadn't been lost after all.

Hanna Talbot, once a brat, unwillingly became a mercenary. She now had her given call sign: Prometheus.

The years passed, and she began to take on more missions and train more intensively. Her pyrokinetic powers became some of the feared and legendary within Ouranos. Rumors circulated the world of a pyro with terrifying abilities, but nothing ever traced back to her or Ouranos. Travis continued to see an incredible potential in her, not only as a soldier, but as someone who could be a leader, or a second in command. Most in the company liked her, and she'd gained a sense of logic and keen eye for certain tactics. Travis invited her to create their new team, Unit 12, along with several others. Her unit would become responsible for the protection of government officials overseas, while still pulling in capture missions on an international level.

She eventually met a young French woman named Etienne who was, underneath her charm, an incredibly manipulative and obsessive person. The two came together over similar situations, yet they were volatile together. Ultimately, Etienne's extreme paranoia won out, believing that Hanna was going to rally to sell her into the Circuit for being unable to keep up with Hanna's rapid promotions and more complex assigned missions. Etienne electrocuted Hanna, as her powers are electricity manipulation (or an electro), making Hanna slip into a 6 month coma. She was left with an enormous lightning scar down her left side.

About two years later, after extensive rehabilitation and getting back into the field slowly but surely, she married one of her team mates, Daniel King, a non-powered former American soldier.

The two were married for about a year before her entire team was killed, save for her. She survived the attack, but just barely. Hellbent on vengeance, she tore after those responsible for the immediate attack. She came to find out the assassins were none other than her own company. In an attempt to level with them and to brutally teach them a lesson, she began burning up research facilities like the ones she was held at once to damage their assets, so to speak. She is currently at a point where she has destroyed more or less three facilities, and has begun to make a name for herself. Hanna was dead.

King, Prometheus, was the only one left alive from the murders.

Inventory:


  • Lucy: Compound Bow

  • Diamonds: Arrows (10 standard arrows, highly flammable; 2 grappling hook tipped arrows with cables)

  • The Showstopper: a highly sophisticated attachment to her compound bow that, when shot, shoots a high-tension series of cables which are electrically charged; used to mainly stop speedsters

  • Dead Lead Sticks: a pair of escrimas

  • Flame resistant suit

  • Dog tags



Samples:
TDM 1
TDM 2

Miscellaneous Notes:
PB is Amber Heard
Edited 2016-12-09 06:09 (UTC)
eleutheron: (Default)

fenris | dragon age | reserved

[personal profile] eleutheron 2016-12-09 06:09 pm (UTC)(link)

Player



Name: lyn

Age: Over 18

Contact: runehallow @ plurk

Preferred Pronouns: she/her

Character



Name: Fenris

Age: Mid-30s

Memory Option: 1

Established Status: 3 years working for the Company

Canon: Dragon Age

Canon Point: post-Inquisition

Citizenship: Westie

Job: Company Enforcer

Abilities

Fenris is a warrior specializing in two-handed weapons. Most of his abilities were gained through years of hard training.

STRENGTH | PASSIVE: Fenris is exceptionally strong, particularly given his relatively slight figure.

STAMINA | PASSIVE: Having survived harsh conditions for many years, both as a slave and as a fugitive, Fenris is capable of pressing on long after an ordinary person would have exhausted themselves--both in battle and in general.

SWORDSMAN | PASSIVE: Fenris is most proficient with a greatsword, weapons-wise; he can use it for a number of feats--such as crushing blows, whirlwinds, and staggering his enemies.

COMBAT EXPERIENCE | PASSIVE: Fenris is a seasoned fighter; even while enslaved, he was often put to use in defeating his magister's enemies. He knows tactics, strategy, and how to sustain himself during even protracted battles.

His more unusual abilities come from the lyrium tattoos etched all over his body, translated to be circuits implanted with phasing technology in this universe.

MAJOR | LYRIUM GHOST: The tattoos allow him to enter a wraith-like state, making him difficult to track.

MAJOR | PHASING: Fenris can phase through solid objects of any kind; he most frequently uses this ability to reach into someone's body and either crush or tear out their heart.

MAJOR | SPIRIT PULSE: Fenris's tattoos flare with energy, lashing his enemies with force and stunning them briefly.

Personality:

Like anyone, Fenris's personality is heavily informed by experience and memory. Unfortunately, his memories--and lack thereof--have left him troubled, vengeful, and afraid. His early life is a mystery to him; he has pieces of it only in fits and starts, and in what little scraps he gathers from the (altogether terrible) people who knew them then.

His solid memories start from the moment he acquired a series of magical markings all over his body, the lyrium tattoos, a process he describes as sheer agony. The absolute trauma of the process may have interfered with his memory up to that point--or he may have endured another experiment specifically designed to force him to forget. In any case, Fenris's life after this point built the foundation of his identity.

It was not a pleasant foundation.

Danarius, a powerful Tevinter magister, owned Fenris until his eventual escape. The length of their time together is not specified, but it was significant. Fenris acted as Danarius's bodyguard, sommelier, bed partner, foot rest ... in essence, whatever Danarius wanted, at the moment he wanted it. Fenris was also tormented by Hadriana, Danarius's apprentice; she would deprive him of food and disrupt his sleep, simply out of sheer cruelty, knowing that a mere slave had no power to stop her.

Eventually, Fenris flees and makes his way to Kirkwall. Throughout his flight, he's pursued by slavers and mercenaries hired by Danarius to recapture him. It's during one of these times that he meets Marian Hawke and the rest of her friends. Hawke et al had walked into a trap set for him, and then agreed to assault Danarius's Hightown mansion afterwards. This meeting proves fateful, because it sets the course for nearly the next decade of Fenris's life -- though Marian is, unfortunately, a mage.

Even after his successful escape and his new group of (sort of kind of) friends, Fenris has a difficult time breaking free of the scars slavery has left on him. To the average person, Fenris comes off as quietly intense, brooding; direct in his thoughts and unswerving in his opinions. He distrusts magic on principle and has no love lost for mages as a whole. To his mind, every mage is a ticking time bomb, a person with power who will--if not now, then eventually--do anything to amass more and more of it. Like many in Thedas, he views blood magic as an order of evil above the rest. He witnessed its depravity regularly in Tevinter, where the practice might be publicly frowned upon but is privately widespread.

He has seen slaves sacrificed for something as trivial as a party trick; he has seen the innocent and the downtrodden crushed, physically and spiritually, by the magisters that bind them. Nothing good can come of magic, and very little good comes of the people who use it (with a few admitted exceptions).

But Fenris's hatred of magic and mages is also a focus for the much deeper, darker sea of rage, fear, and hatred that burns poisonous in his blood. As a slave, he was forced to keep the truth of his feelings, of his pain and despair, suppressed and locked down. He hates the awful emotions that dominate his thinking, wants to be free of them as badly as he wanted to break his actual chains. But the former process is long and arduous, and--unfortunately--not solved by simply killing the people who harmed him.

In fact, the more Fenris learns of his past, and the more he directly confronts it, the more confused and upset he becomes. When he hunts down Hadriana, she tries to use information about his sister as leverage. Enraged, Fenris promises he won't kill her, hears what she has to say, and then kills her regardless.

He receives no true satisfaction from this, and angrily shrugs off any attempts to comfort him or talk about the situation. Fenris had expected that striking down Hadriana and, ultimately, Danarius, would give him the true peace of mind he's seeking. But it hasn't, and it leaves him just as frustrated and distant as before. He expected relief, at least, but he doesn't feel even that. Instead, he's frustrated, confused, aimless. He's free, but he doesn't know what to do with his freedom. He's never truly had to make his own decisions, and he's paralyzed at the thought of doing so. He stays in the decrepit mansion where he sought Danarius until the end of the game, despite repeated attempts by various friends to get him to move. He refuses, not wholly out of obstinacy. The mansion, while a little bit disgusting, is familiar. It's easy. He doesn't have to think about it. So he stays.

Learning of his sister, Varania, doesn't help matters. She's his only remaining family, and he finds out that she betrayed him to Danarius for the chance at an apprenticeship. Hawke prevented Fenris from killing her, and he learned something even more upsetting: after repeatedly insisting that the lyrium markings were forced on him, Varania tells him that he actually competed for them as a way to earn a boon. He used the boon to free her and his mother from slavery, but she tells him that the gift was not so great as he might imagine.

Fenris thought meeting his sister would lead to a new beginning, but Varania only brought him more pain and confusion. How can he forge an identity from such a messy past, from memories either half-forgotten or unimaginably painful? How can he make choices when he has no sense of autonomy? These are issues he's just beginning to confront by the game's conclusion. He does know that he isn't alone: he counts Hawke as a true friend, and he's warmly disposed to several of Hawke's companions, as well.

It's important to note that despite his bitterness and general gloomy disposition, Fenris is not without humor, nor is he incapable of socialization. He'll laugh at a good joke, sometimes even if it's at his expense. He plays cards regularly with Varric and with Aveline's husband, Donnic; he enjoys Isabela's lively company. When he forms a friendship with someone, his loyalty is absolute, regardless of ideological differences. When Hawke fought to protect the mages from the templars, Fenris followed her. It didn't mean that he's revised his opinion on magic--he hasn't. But Hawke mattered more than his beliefs, and, being a mage, she also convinced him that some mages were strong enough to carry their burden.

Fenris likes to be understood, not mollified through platitudes. He isn't great at the comfort game himself (when Hawke's mother died, he just admitted that he didn't know what to say, and that he was sorry), and he doesn't like it when someone responds to his troubles as though he's a child in need of a hug. Rather, he prefers to have his problems acknowledged as real. He doesn't deny that he tends to dwell, but he can't help it. People are constructs of their memories, and his are mostly godawful.

His past infects him right down to his movements. Where others might stand and be idle, Fenris fidgets. He shifts his weight. Looks behind him, from side to side, as though he's expecting an ambush at any moment. It's not an unfounded mindset: until Danarius's death, he was under constant and very real threat. And afterward -- well, old habits are hard to break.

Finally, it's important to note that his positive relationships were all years in the making. He can and will warm up to new people; it just takes time. Fortunately, he doesn't require perfect love and perfect trust to fight at someone's side. He's able to look past his personal prejudices when there's a task to accomplish, particularly if someone he respects ( ... Hawke) assigned him the job.

Fenris is particularly concerned with the plight of the innocents and the disenfranchised. Or, more accurately, the groups he sees as innocent and disenfranchised (mages are always excluded). He favors help for the poor, kindness to the enslaved, and merciless justice to the slavers.

The burden of his past is a heavy weight, and he still hasn't cast it off yet. He wants to, though. He's trying.

IN TERMS OF OVERJOYED: Obviously, in a world where magic is scarce, Fenris's prejudices will be a bit different. But even though this universe has no proper mages or Circles or what-have-you, it still has similar institutions of power and oppression. Though Fenris begins as beholden to those institutions, he will retain his dislike for oppressive actions, for slavery, and for harm to those who are innocent and disenfranchised. His distate for magic will instead be a distaste for advanced tech, particularly of the kind that's been implanted on his own body--i.e., technology so advanced that it is in fact hardly distinguishable from magic, anyway.

AU History:

Fenris was born into servitude. His family worked for one of the prominent families of the Nine, and though they were not precisely ill-treated, it was never an easy life. He grew up wanting something better, especially for the sake of his mother and sister. He was devoted to them, and would have done anything to see them happy, to see them free.

One day, the Company came calling, and Fenris got his chance. They were seeking volunteers for a series of experiments, and the reward was so great that Fenris knew it'd be enough for his mother and sister to buy their way to a better future. And it was--but it meant that Fenris's own future would be assuredly less rosy. The Company made good on their payment; his mother and sister left the family they served (though that particular branch wasn't in good straits, anyway, so that might have had something to do with it, too), though Fenris doesn't precisely know what happened to them. He's barely aware of the circumstances surrounding the experiment at all--in fact, he believes it was forced on him, believes he was captured and imprisoned and used as a test subject against his will. He further believes that something terrible will befall this family he barely remembers, should he step out of line.

In truth, Fenris was eager to join the pool of candidates for the Company's experiments. He fought for the chance, and proved himself both mentally and physically strong enough to endure the process that Company scientists had in mind. They meant to turn him into a wraith, into an enforcer capable of doing things no one else could. To achieve this, they covered his body in glowing circuits, and then implanted these circuits with mysterious technology that lets him do extraordinary things: phase through solid objects, become ghostly and undetectable, and even emit powerful shockwaves that stun and damage his opponents. The circuitry is intimately connected to his nervous system, and the method of implantation was agonizing--so much so that Fenris believes it near completely wiped his memories. Even now, the circuits are sensitive to the touch, and he has a slight aversion to physical contact for this reason.

After the experiment was complete and successful, Fenris became the Company's loyal dog. His most concrete memories begin after waking up on the operating table; as such, life with the Company is the only real life he's ever known. He goes where he's asked to, he does what he's told, and he asks few questions. Even though he disdains his masters. Even though he hates what he does. He has a veneer of stoicism; of brutal calm. But rage and sorrow roil beneath. For now, however, those feelings have no outlet. He does not yet entertain the idea of rebellion, or of running away. Where would he go? What would he do? He is beholden to the Company. For the last three years, he's existed only for them and their orders. He executes his tasks ruthlessly, and has a grim reputation as a result. Someone not to be interfered with. Someone who will not hesitate. The odd circuitry, too, lends him a dangerous air of legend; he is as a ghost, striking swift and unseen. He is employed often both for putting down dissent and as a bodyguard for the Company's higher-ups; his presence alone often serves as a deterrent to anyone thinking of trying something. And when presence isn't enough, the actual terror of his skills comes into play.

It is not a life he enjoys. But he has no way out, and no foundation of experience to draw on that might convince him otherwise.

Not yet, anyway.

CRAU: No

Original History: Here!

Inventory:

Sword of Mercy
Book of Shartan
Leather armor

These things are all held in a Company locker somewhere.

Samples:

TDM
Non-TDM

Miscellaneous Notes: Much of what happens to Fenris in-game is player determinant; as such, though his canon point is the most recent available, his AU history essentially ends with him as still 'enslaved', so that he can develop his arc from there. In my playthrough, the major, relevant choices go as follows:

--Full friendship with female diplomatic/witty mage Hawke
--Unromanced (but probably had a crush, ngl)
--Not returned to slavery
--Not permitted to kill his sister
--Sided with Hawke against the Templars
--Anders alive
--All companion quests completed
selfsatisfy: (Place your hand on mine)

Midori Nagamasa | Aoharu x Machinegun | Reserved 1/2

[personal profile] selfsatisfy 2016-12-10 02:10 am (UTC)(link)

Player



Name: Cat

Age: Over 18

Contact: PMing this journal works best

Preferred Pronouns: Female

Character



Name: Midori Nagamasa

Age: 30+ (all the author has said is he's over 30; if an exact number is needed 36 probably works)

Memory Option: 1

Established Status: Yes | 2 years. Midori has been doing his job as a Killjoy and working his hobby as a volunteer doctor! The two years is just for him to become accustomed to a world where people will actually kill him if he lets his guard down even for a moment.

Canon: Aoharu x Machinegun

Canon Point: Chapter 44

Citizenship: Neutral/no citizenship

Job: Killjoy

* Level: 3


Abilities Midori is a normal human. Athletic, strong, fast and skilled, but most definitely human in ability. He's an expert marksman and able to use numerous and varied types of guns. His preferred set up is dual Winchester Randall Customs, but he rarely needs to draw both guns. He's also skilled in close quarters combat, tactics and healthcare being a trained and licensed doctor.

There are two things out of the ordinary about Midori, Aoharu x Machinegun being at its core a sports manga so naturally everything gets overly dramatized. Characters are able to project an aura of murderous intent and Midori's is so bloodthirsty it makes even those who have fought in warzones nervous. It does absolutely nothing besides add drama make any who can't handle it quiver in their shoes though. The latest few chapters (it's an ongoing series) have made it likely Midori also has some superhuman ability (it was just revealed some team captains have "if I use 100% of my brain I can hear a bear shitting in the woods from any distance and find all the players through echolocation!" stupor abilities...). That said we are probably not going to know what Midori's is for at least 8 months if not longer. If it comes up and isn't something astoundingly amazingly dumb like he can see even really fast attacks made on him in slow motion (...this is what I'm banking on honestly) I'll contact the mod team about it. But this is just an heads up here!

Personality: Midori is quite honestly a sociopath. In all aspects of his life his focus is shown on keeping himself entertained. From messing with his coworkers (one who's masochistic tendencies he encourages and the other who's yandere romantic tendencies towards him he fuels along with a third he just annoys because he can) to mentally breaking opponents in airsoft games, Midori wants things to always be interesting. As such he's a slave to his hedonism. He wants to enjoy life, not just live it. The single saving grace (if you want to call it that...) is the only thing Midori has been shown to have any affinity for in canon are the tears of others caused by their suffering (be it at his hands or someone else's he's not actually picky on this point). His profile even lists him as liking and disliking nothing in particular. This means even if he follows his whims 24/7 there's no way for it to be used to manipulate him. One day he might find one thing interesting, another day he might feel it's boring. Literally nobody knows what Midori's going to find fun at any given moment, not even Midori.

When he's not messing with people or playing airsoft Midori is straight up boring. He doesn't ask people out to social events, fills his house with airsoft guns, never makes any effort to interact with those around him during the hours of his personal life. It's been shown in flashbacks Masamune (his former best friend) used to be the one to drag him everywhere. In current time his coworkers (who are also his teammates) are the ones who force social interaction on him. It's not that Midori doesn't enjoy it (these are the times we see him happiest), he's just a boring guy who goes through life focusing on himself and getting from day to day. He has absolutely zero ambition to have more than he does in life currently. Add to that a complete acceptance of life and everything it throws at him and Midori is never, if ever, the life of the party except when destroying people in airsoft.

Emotionally Midori is nearly always calm. We've seen him panic exactly once while facing an enemy who was literally attempting to tear his head off in a berserker rage (and even then he casualy states he's enjoying himself as if discussing the notes of a fine wine...). Canonically he's also shown displeasure exactly once and even that was expressed lowkey and polite. Midori is simply not prone to strong feelings much less expressing said feelings. The sadism he displays during airsoft matches is the most expression anyone sees out of Midori, full of open and unabashed enjoyment. He will more than giddily tell others how he wants to see them suffer in front of him.

Which brings me to the fact Midori says whatever the fuck he feels like. No really, he just does. In the normal course of things he'll be polite and courteous (maybe even a little charming? The nurses at his hospital sure love him). But he will freely tell other people if they're being lame, pathetic, losers, so forth. If he has a thought regardless of how unkind he has no issue sharing it. Something that pisses his fellow airsoft players off to no end because it makes it look like he's constantly looking down on them (which is not the case, he just calls it like he sees it). Add to this the fact Midori will literally simply wander off without an excuse if you're boring him and he pisses people off incredibly easy.

All of his makes Midori sound like an horrible person and he is. But he can also be kind. He doesn't like to see others despair so deeply they actually want to die. Feel horrible and obsess over getting revenge on him, sure. That's just good, wholesome fun. But to the point of being suicidal is a point too far. As such Midori has a tendency to subtlely help others in need. They most likely won't even realize he's doing it-- but he won't leaving a bleeding heart to die alone. Whether it's taking responsibility for a suicidal schoolmate, absolving the loneliness of a coworker or giving a kid the resolve to demand to be reaccepted to their airsoft team, Midori helps in his own ways. If that means being strange, kind, an antagonist, he doesn't care and he doesn't look for thanks. He just wants to see the the will to live on their face once more.

Basically Midori is a massive asshole with a tiny, microscopic sized kernel of kindness who would be straight up crazy in any setting without laws. Because, bizarre as it is, Midori always follows the rules. He has no issue with his opponents breaking them, but for himself and his comrades they must play by the laws. As such even though he does horrible things to others these atrocities are still "alright" because they're legally allowed. In Overjoyed this will obviously be stretched a little... But he's happy enough to abide by whatever rules he's given.

AU History: Midori was born in Old Town to a typical family. Both parents worked, no siblings, he went to school where he excelled, so on. It was exceedingly boring.

The excitement in Midori's life were the mercenaries he met. They had stories of warzones both close and far off. Battles won and lost. But what was more interesting was the bloodsports they participated in. Fighting tournaments where a participant could really die if they made a mistake too many. Midori trained with them and began to participate as soon as he was able. He might have been just a kid, but with a gun even a child could be deadly.

He excelled, skills growing with every passing year. Regardless for Midori it was, as the mercenaries had taught him, just a game. An hobby. Something for fun and nothing more. Those battles meant nothing in real life. As such Midori focused on school where he excelled as well. Scholarships, help from the friends he made playing in those fight tournaments and his own tenacity saw him entering medical school and graduating with high marks. He could have gone on to something better, worked his way up to being some family's pet doctor on Leith even if he'd cared to. Instead he wanted to give back to his community and chose to work on Westerley.

But working as a doctor on Westerley wasn't any golden road to success. Especially when one chose to work in an hospital that saw more of the poor than it did of the rich. Frustrated with the lack in funds that forced him to turn many away, Midori thought hard about what he wanted in this life. To never be bored came to mind first. But he already had that with his hobby which had progressed from simple fight tournaments against brawlers and thugs to more deadly ones against soldiers of fortune and hitmen. Even if often he had to scrimp on ammo or couldn't buy the guns and accessories he wanted it was still enjoyable.

To be a good doctor came to mind second. And that he currently couldn't do. No matter how hard he worked it didn't matter; the system was flawed and he was only living the life of a martyr while who he could and couldn't treat came at the whim of those with eyes only for cold cash. Rather than turn his thoughts against the government and the cruel nature of the world Midori's mind focused on the immediate problem and what it was within his capabilities to do about it.

He didn't have enough money to do the things he wanted. So he needed to make more. If he couldn't do that as a doctor he would have to find another way. And, as he knew from his friends and enemies alike in the fight tournaments, people paid highly for the skills of violence and murder. Two organizations in particular in fact: the Company and the RAC.

Liking the idea that every warrant would be the will of a different and individualistic person as opposed to the never changing ambition of the nine families Midori signed on with the RAC. It was the more interesting choice; it was as simple as that. Evaluated as a Level 3 Midori has since made a name for himself due to his preference to enjoy himself while fulfilling his warrants. He always completes his task-- but everyone in the RAC knows he purposely terrorizes those who get in his way or targets he's pursuing. There's no fear he might kill someone without permission; many times he doesn't even touch a person. But there are scars created by him --mental, emotional-- that won't be forgotten by his victims for years to come, if not the rest of their lives. And Midori has never hidden the fact he enjoys that.

Conversely he's a surprisingly dependable teammate, always focusing on the safety and support of whoever he's teamed with. As such he's an highly polarizing figure within the RAC. Not that Midori has ever cared; the moment he had enough money to buy his own medical equipment and pay for medicine he can do whatever he wants with he went right back to working as a doctor even if now he terms it his "hobby". Currently he volunteers at Mercy Hospital in Old Town when he has time off. Add to this twice a year Midori boards the Arcturus to engage in the bloodsport of the arena and he's pretty damn content with life. What more could he ask for?

((I didn't translate the plot with Midori's best friend as that's something I'd rather work out as AU backstory with another player if I include it at all. Also it has literally 0 impact on who Midori is as a person so it's not particularly needed.))
CRAU: No
selfsatisfy: (Place your hand on mine)

2/2

[personal profile] selfsatisfy 2016-12-10 02:11 am (UTC)(link)
Original History: There's not much canonically about Midori's past. He's played airsoft (canonly referred to as survival games) since he was a kid. He's also known top tier mercenaries since he was a kid (and played survival games together with them since that time). When he was in high school he took notice of an underclassman named Masamune Matsuoka. Masamune put on an happy face in front of others, but when he thought no one was watching he showed a despairing expression. Midori eventually witnessed Masamune's MIA mother encountering him and then walking away while refusing to acknowledge his existence. A new family she'd started after having abandoned Masamune was waiting for her and she took her new son's hand right in front of her first son's eyes and left. Masamune has never known Midori saw or knows these things about him.

Deciding to do something before Masamune followed through on clearly suicidal thoughts, Midori forced him to play in a survival game telling him only that it was "a place where [he could] die". Of course it was revealed the deaths weren't real after Masamune was hit by a BB. From then on Masamune tagged along and played survival games with Midori. They kept increasing their survival game skills as they went through their respective lives (Midori became a doctor, Masamune an host in a club). Eventually they were invited to participate in Top Gun Combat (TGC), an invite-only survival game tournament where the rules made it as close to real combat as possible while still maintaining a base level of safety to keep deaths from happening.

During this time it was brought to Midori's attention by the leader of a team he and Masamune were currently on that by letting Masamune cling to him (Masamune was essentially using Midori as a replacement to fill the hole his mother had left) he wasn't enabling Masamune to be a strong individual and stand on his own. He and Masamune left that team, disliking its ethos of readily sacrificing everyone for victory rather than trying to win together. They formed their own team, but when facing their previous team at TGC Midori was yet again reminded by his former leader that he was holding Masamune back by allowing the man to use him as a crutch (or so that's what's been implied, the details of what specifically was said to Midori by his former leader is still a mystery in canon). He and Masamune were defeated in the battle.

Afterwards Midori broke off their friendship without explanation and became a bullying, antagonistic figure to Masamune instead to push him to become his own man. He formed a team with coworkers from his hospital job to continue competing. Since then they have won TGC five consecutive times including destroying his former team and the various teams Masamune has assembled over the years to face him in revenge for his cold abandonment. Currently known as the Undefeatable King in survival game circles Midori's name is known to all.

Inventory:

-Two Winchester Randall Customs. These would have been changed from airsoft guns (canon) to real guns.

-A white military uniform. The triangle on the front of the cap (actually an emblem that looks like the emblem background here) would be switched to whatever the RAC symbol is (or just removed if there isn't one). The writing on his armband would be changed from "Blanco Esagramma XVII" to "Reclamation Agent LIII". This is because those two things are the symbol and name of Midori's airsoft team so they'd have no meaning to him in the Quad.

Samples: Thread #1
Thread #2

I can write a sample if needed. Midori is kind of a dualistic character acting differently between his "hobby" and his "job". I can put something up showcasing his sadism if preferred!

Miscellaneous Notes: Midori will definitely go to the limits of what does and doesn't count as "deadly force" so... :,) If there aren't rules on that yet... That said I'll wait until the game is more along before letting him be in a situation he can get that carried away
yorozuya: (pic#9135591)

Sakata Gintoki | Gintama | Reserved

[personal profile] yorozuya 2016-12-10 07:25 am (UTC)(link)

Player



Name: Jas

Age: 26

Contact: [plurk.com profile] regdichab

Preferred Pronouns: she/her
yorozuya: (pic#9135576)

and some more

[personal profile] yorozuya 2016-12-10 07:25 am (UTC)(link)

Character



Name: Sakata Gintoki

Age: 30s

Memory Option: Partial AU - Deteriorating

Established Status: 1 ½ years – Gintoki is established in Westerley by being a heavy drinker, gambler, and a NEET who specifically works Odd Jobs for anyone who comes to him with an offer. His office and home are located above a local bar and he regularly skips out on the rent.

Canon: Gintama

Canon Point: Post Shogun Assassination, Pre Rakuyou Arc. Abducted while travelling through space.

Citizenship: Westerley

Job: Odd Jobs

Abilities: Sakata Gintoki is a mere human, capable of dying just as well as the next main character of a popular Shounen series. Really, he can die. He's just as tenacious as a cockroach, so it might be a bit of an endeavor covered over a multiple-episode arc.

Gintoki possesses notable skill in swordsmanship, though his style if often described as 'wild' by other samurai who witness his techniques. He seems to possess more strength than the average human - though when he chooses to use this strength is during super 'important' instances - such as kicking a hole into a car because he was frustrated that he couldn't find an electric fan during a heat wave.

Gintoki is able to ingest obscene amount of sugars without suffering from an upset stomach, though his digestive system has weakened in his old age. His laziness is also a notable ability that should be included in any resume.
yorozuya: (pic#9135574)

and it continues

[personal profile] yorozuya 2016-12-10 07:27 am (UTC)(link)
Personality:
~Spoiler warnings abound beyond this point. Who would've thought that was possible with this show?~

The sort of man Sakata Gintoki is relies heavily on the context in which he is experienced. In fact, referring to Gintoki as an 'experience' himself would not miss the mark. When faced with a situation where his assistance or support is needed by another party, Gintoki proves to be a righteous and valuable ally who is ready to jump into the fray without hesitation. He is a man who will answer the call of another person when he or she is faced with insurmountable odds with little interest of being compensated. Though once the calamity of the week has passed, the airs of 'Sakata Gintoki, the hero' wither away to reveal his truth identity – Sakata Gintoki, the obstinate NEET who somehow continually reaffirms his position as poor choice in role models.

Gintoki lacks the proper motivation and focus required to branch out into work beyond offering himself to complete 'odd jobs' – and even then Gintoki may attempt to pawn off on one of the other members of the Yorozuya if he deems the job far too contrived to be worth the payout. He is a man who would rather waste away on his couch, snoozing with a WEEKLY JUMP open on his chest than commit himself to strenuous labor. He continually dodges his adult responsibilities such as making payments on his rent or paying his employees, and often participates in a variety of 'get rich quick' schemes in an attempt to make easy money, so that he can avoid doing actual work for a living.

Irresponsible and blunt – Gintoki makes no attempt to hide who he is behind formalities or facades and instead presents himself in his truest form, much to the chagrin of those who associate with him.

--Sorry, but I'm better at being a free agent.--

As the proprietor of Yorozuya Gin-chan, Sakata Gintoki is often referred to as Yorozuya himself as a nickname coined by other characters within the series. The term literally translates to “House of 10,000 Businesses,” which in colloquial terms simply means “Odd Jobs.” The business is a small outfit that was founded by Gintoki a few years after his stint in the Anti-Foreigner War. The aim of the business is to run errands or other chores as a free agent - for a price. Granted, the business doesn't bring much in the way of money. The member of the Yorozuya – Kagura and Shinpachi – often reference the absence of a regular wage from Gintoki, though these reminders are often outright ignored by Ginoki who will continue to flip through his issue of the WEEKLY JUMP or continue his conversation as if nothing happened.

One reason for their lack of funds comes from a tendency of Gintoki avoiding jobs that include (perceived) intense manual labor, repetitive action, or anything else that could fit the category of 'unappealing' at that particular moment. In Episode 9, Gintoki even attempts to cheat during Rock, Paper, Scissors against the other Yorozuya members so that he could avoid having to tile a roof for an old man. (Incidentally, his win backfires and he is forced to tile the roof as a result of winning – rather than being able to stay back as he had planned.) If it's not laziness that costs Yorozuya cash, then it's the sheer magnificence at which the Yorozuya are able to botch a job. Blunders arise among the Odd Jobs group due to their tendency to goof-off or bicker while at work. Gintoki and Kagura especially are susceptible to being carried away in the heat of the moment, which can ultimately lead to a crucial part of the job being undeniably screwed up (case in point: the retrieval of Prince Hata's beloved pet alien- octopus, Pesu, resulted in the pet nearly dying before it grew several stories tall and began to go on a violent rampage.)

Despite his tendency to be lazy and abrasive, Sakata Gintoki will not turn down someone who is in dire need of help. If he grows invested in the circumstances surrounding a job, he will devote himself to seeing it through to the end. Often, he gets swept up in the story of a client and begins to see what is precious to his client. Once he identifies things that are precious to another person, Gintoki becomes compelled to protect it. He reasons, “If I find something falling before me, I want to pick it up,” and will put his life on the life to ensure that he does what he can to protect what is within his grasp. Upon getting involved in these jobs, Gintoki often refuses payment for his services as he is focused on something that is far more important: the call to protect someone or something.

The freedom allowed by Yorozuya's outfit provides Gintoki with the ability to pick and choose just what he gets involved with and allows him to pave his own way. The versatility behind the business allows for him to comfortably drift in and out of people's lives and gives him the security of being an outsider in most situations. He has the ability to choose his level of involvement – an important feature for an independent man such a Gintoki. While the Yorozuya proves not to be the most financially lucrative business, it is the key to exactly the sort of simple life that Sakata Gintoki seeks out in his present day.

--From now on, you will swing that sword not to cut down your enemies, not to cut away your weaknesses and protect yourself. But to protect your very soul.--

Sakata Gintoki did not always prescribe to a simple life. Orphaned at a young age, Gintoki spent a notable period of his life scavenging battlefield to swipe food from the dead. He quickly adapted, becoming a bit of an opportunist in order to survive. The young boy was alone and looked out for solely himself for a long period of time. During this chapter of Gintoki's life, he was approached by Yoshida Shouyou – who had heard rumors of a 'corpse eating demon' only to find the small child. He refers to Gintoki as a 'rather cute demon' and pats him on the head. Gintoki responds by immediately going on the defensive, reeling back in fear before pulling a blade he had swiped off of a corpse. Shouyou immediately recognizes the child's defiance and incredible will to survive, though he also notices the fear and distrust that cloud the child from reaching his full potential. Shouyou calmly tells the boy that a sword weilded only in self defense should be cast aside, before throwing his own sword to the boy. He tells Gintoki that he will teach him how to weild a sword properly if he accompanies him, and Gintoki quickly accepts the man's offer. Shortly after being taken in by Yoshida Shouyou, Gintoki becomes the man's pupil and begins attending classes at his dojo. It is show several times that even as a child, Gintoki retains his lazy, apathetic personality as during Shouyou's lectures he can often be seen snoozing in the back of the classroom – drooling and snoring through the teachings while the other students are intently listening. Despite this seemingly flippant disregard for his school work, its shown several times that Yoshida Shouyou's words had a profound impact on Gintoki and were crucial to making him who he is in the present. Several times in the series, Gintoki echos the words of his mentor – saying that he will protect what is in front of him in order to protect his soul. This way of life is what Sakata Gintoki has adopted as his own personal bushido – which means that despite his laziness in class, he has deeply taken the teachings of his teacher to heart.

Unfortunately during the Kansei Purge – A period where the countrys government began to work with the invading Amanto to quell the fires of rebellion that had broken out between loyalists to the old Japan and the Amanta – Yoshida Shouyou was targeted due to the possibility that he could 'create dissenters.' He was arrested by the Tendoshu and taken away before Gintoki's eyes. As they parted, Shouyou entrusted everything in Gintoki's care – asking him to protect the lives of his fellow students until he returned. Gintoki followed through on his teacher's wish and took responsibility to take care of his fellow pupils, though he also joined in the Anti-Foreigner War along with Katsura Kotarou and Takasugi Shinsuke (two of Yoshida Shouyou's pupils and Gintoki's friends) in a desperate attempt to save their beloved teacher. During the war, Gintoki quickly made a name for himself due to his merciless swordplay and his white appearance and was coined as the “Shiroyasha” - A white demon that struck fear into the hearts of both his comrades and his enemies. This ruthless way of fighting comes about from the desperate need to protect what was in front of him, and is a stark contrast from the Gintoki of present day due to the viciousness the Shiroyasha displayed on the battlefield. Though in the face of this dire time, Gintoki still displays that he has not completely departed from his bushido. When he and Katsura are faced with insurmountable odds and Katsura suggests they commit seppuku so that they may die honorably – Gintoki responds, “If you have time to fantasize about your beautiful death, then why not use that to live beautifully until the end?” In essence, he believes their souls to be too valuable to simply cast away for honor on the battlefield. Near the end of the Anti-Foreigner War, Gintoki and his friends are captured by the enemy. In this time, Gintoki is given an ultimatum; he must either kill his teacher or allow for his friends to be killed. In the end, Gintoki decapitates Yoshida Shouyou in order to keep his promise to his mentor. Though the two share a final smile with one another, it is an action that haunts Gintoki to this very day. Shortly after, Sakata Gintoki abandons his friends and vanishes from the war without a trace.

Sometime after the war, Sakata Gintoki runs into Terada Ayano – known more commonly by her professional name Otose – while she is bringing food to her deceased husband's grave. He takes the food she had originally meant to give to her husband (though he has the decency to ask if he can scavenge food from the dead this time), before he vows to her husband that he will protect Otose for the remainder of her life. Following these events – he begins to rent the space above Otose's Snack House and establishes the Yorozuya.

Such is the tragic backstory that befits a shounen protagonist – now, to get back to the subject at hand: Sakata Gintoki, the shameful excuse of an adult.

--What am I doing, reading JUMP at my age? Well, a man remains a boy until his death...--

Several times throughout the series, numerous other characters note the astounding level of laziness that circulates through Gintoki's being. In episode 74, Gintoki is unaffected by an epidemic that caused the people of Edo to transform into useless old men, because he already is a worthless, sluggish oldster. Sakata Gintoki often complains when faced with menial labor and attempts to weasel himself out of doing jobs that seem unappealing to him. He lacks motivation and spends the majority of his time lounging around his office and reading the Weekly JUMP or dozing on and off throughout the day. The only commitment he regularly makes seems to be to move to switch his television on so he can gawk at the weather lady that he fawns over. During episodes 202-203 – when the show comes back on the air after taking a year break – the characters are affected by an outbreak of warts that feed on the ambitions of people so that they may grow and take their image. Gintoki is once again left out of the loop, given that he was not targeted due to his lack of ambition. This albino man is content leading a simple life and scraping by while performing odd jobs for others. He is consistently behind on making his rent and often dodges the issue when confronted by Otose. Instead he attempts to mooch off of the people around him, as he would rather fall into easy money and goods in lieu of working for them.

Beyond being an infamous mooch, Gintoki is quick to flush the money he does come across down the toilet. When yen passes his hands, he is quick to spend it on frivolous things such as sugar, the Weekly JUMP (The weekly JUMP you hear? Not the Akamaru JUMP. That's a mistake a mother would make!), or getting smashed instead of putting it towards something useful like, who knows, paying the rent or his employees for starters. If he still has some dough left over after buying his own luxuries – then he is quick to shove it into a pachinko machine or into the hands of casino employee and immediately lose it all. The amount of times that Gintoki has been stripped down to his boxers because he got a little too into throwing his money away is far too many to just excuse. This useless samurai absolutely attempts to strike it rich at any opportunity. In fact, money becomes so important that in more humorous situations – Gintoki is willing to dive into just about any job if the price is right (and it doesnt go against his own morale code, but that's to be hit on more later.) When Gintoki meets Hasegawa for the first time, he is disinterested in the idea of tracking down Prince Hata's pet for the government, as the job seemed like it was more hassle than it was worth, but Hasegawa mentions that they planned to compensate them handsomely. Needless to say, Gintoki was instantly won over by the prospects of receiving a suitcase full of money and took the job – quickly (and shamelessly) changing his tune from literal seconds before.
yorozuya: (pic#9121718)

but wait there's more...

[personal profile] yorozuya 2016-12-10 07:27 am (UTC)(link)
--Here's the power balance in this house: me first, sweets second. Remember that!--

While Gintoki's sweet-tooth has been glossed over a few times, his devotion to sugar deserves its own section. While the samurai possesses a prickly, flippant personality – his love for sweets could be considered a 'softer' charm point within his character. Gintoki is often seen eating a variety of different sweets throughout the series and claims that he cannot make it through a day without some. Most commonly he is drinking from a carton of strawberry milk or enjoying a strawberry or chocolate parfait, though it seems as if he will shovel anything sweet into his mouth if given the chance. His former friends have even cited that his addiction for sweets has caused him 'soften' after the Anti-Foreigner War and took away his will to fight. Gintoki is rarely seen without something sugary within his reach and complains that doctors and dentists both attempt to chide him on his sugary diet (to which he usually decides that, “So what, then I'll live the remainder of my apparent short life happy.” Beyond simply ingesting sugar, he often references sweets in his long, drawn out arguments in order to prove a point. An infamous example would be the “truth about strawberry milk” spiel – in which Gintoki attempted to make a motivational speech meant to say something along the lines of “sometimes things are unavoidable and you'll have to do them even if they're a pain, and instead ended up using strawberry milk as the obscure focal point to deliver his message:

Listen up! Let's say you drink too much strawberry milk, and have to use the bathroom in the middle of the night. But it's cold outside your bed. You don't want to get up, but the urge to urinate is just too strong! You make up your mind to go! You run to the bathroom, stand in front of the toilet, and let loose! You think that all your life has led to this moment! But then you realize! It isn't the bathroom! You're still in bed! That feeling of lukewarm wetness spreads like wildfire! But you don't stop! You can't stop! That's what I'm talking about! That's the truth of strawberry milk!

--The best way to live a full life is to be a child, no matter what your age.--

As seen above, Gintoki does not mince words when he's attempting to make a point. He does not hesitate to talk or make jokes involving poop, pee, or puke – and doesn't hold himself back from slipping innuendos within his speech or talking about his own genitals. His manner of speaking is often considered inappropriate and even gross by other people who speak to him for the first time, and he rarely attempts to 'clean it up' no matter the situation. Sakata Gintoki speaks how he does, simply because he can get away with it and ends up sounding a teenage boy in the process. Beyond using the vocabulary of a teenager, Gintoki also has the temperament of a boy rather than a man. He is argumentative and quick to jump into petty squabbles. Gintoki will go back and forth or offer little quips just to rile another party up for fun. Not above getting into shouting matches or results to physical violence if he gets annoyed, conversations with Sakata Gintoki often reveal that this is a boy who is masquerading as a child. When his immaturity is brought up by other characters, Gintoki is quick to defend it – saying that a man who lives as a boy lives a fulfilling, happy life. Gintoki just so happens to live as a stubborn, arrogant boy who would throw someone under the bus in an instant if it meant avoiding an inconvenient or annoying situation. His tendency for immaturity often puts him at odds with the other people that surround him – leading him to get involved in several arguments and create a poor reputation amongst the people who know him as a 'worthless man.'

--What kind of soul does this man have? It's really hard to tell, but I can definitely tell it's shining. I think I'll stand by his side and keep watching it.--

Despite his frequent displays of immaturity and inappropriate behaviors, Sakata Gintoki is a man with man connections. Frequently it is mentioned throughout the series that people are drawn to the former samurai even in the face of his less-than-stellar personality traits. Often, people are drawn to him simply because they see beyond the initial layers of a good-for-nothing man-child to see the magnetic (silver, you could say) soul that lies within.

By involving himself with his Yorozuya, Gintoki puts into motion his own idea of changing the world – though he works in small increments. He reaches out and involves himself in countless situations so that he can protect what his clients hold dear. His drive manifests not in the attempt to do right by others, but to do right for them so that can help to improve their quality of life. Often, he will begin to empathize with another so strongly that he would put his life on the line to protect what he deems needs protecting and shows no desire in accepting a reward for doing so. Instead, he takes this as his duty – a lesson from his teacher that he transformed into his own bushido to carry out. Gintoki lives his life and completes jobs all while taking care not to break from his code. Otose mentions in episode 192 that she believes Gintoki devotes himself to protecting what other people care about as a form of atonement for something from his past. The idea that Gintoki attempts to save what people hold dear so they would not have to experience the same sort of loss he did, and also as a way of 'making up' for failing to protect what he held close is not far off.

Beyond his need to protect those around him, Sakata Gintoki also has a soft-spot for the idea of a family structure. While he has not had experience with a conventional family structure – as he has mentioned several times that he never had a real mother or father – he has experienced the bond of family that goes beyond sharing blood. Yoshida Shouyou was not only his teacher, but also took him in when he was young and instilled several important values within him. Even though he was an ornery child, Shouyou still saw the potential in Sakata Gintoki and trusted the boy's potential. The tenderness and respect Yoshida Shouyou showed Sakata Gintoki was crucial to making the boy into the respectable man he is today. Losing Yoshida Shouyou caused a great deal of strain on Gintoki and he lives his life attempting to 'make-up” for what he had done. Later, after he meets Otose and vows to protect her – he also begins to view her as a maternal figure. Gintoki grows attached to those who are around him (Shinpachi and Kagura are notably examples of his 'family') and would do anything to insure that they have the best. He will go so far as to remove himself from situations (such as when Kagura's father was attempting to take Kagura home and Gintoki attempted to force her to leave) if he feels that the alternative is a better opportunity for the person's interests. He will often empathize with those who are stuck in familial struggles and attempt to fix the situation. Once he even mentions that, “I wish I had one, a family like yours. Ironic, ain't it? How the people who don't have things usually understand them better than the ones who do,” showing that he consciously knows his own desire for a family and its perceived importance.

--What's the use of fighting a futile fights? Do you really intend to lose more of your friends for something like that? I'll pass on that, as long as I'm alive I'll live by my own rules. I'll live how I see beautiful and protect those I hold dear.--

Sakata Gintoki is also known for being positive in dire situations. Even when forced to face impossible odds, Gintoki does not speak as if he will die. Instead, he continues to fight so that he may continue to live. He's mentioned several times that his life is worth more than dying an 'honorable' death, and that he would much rather continue to live even if it meant living in an 'ugly' way rather than given up and dying beautifully. His places a deep importance on the meaning of life and how people should aim to live it fully until the end instead of throwing it away in the moment. After the death of Yoshida Shouyou, he did not embody these traits – his anger and sadness leading him to be distant and constantly focused on the terrible things that had happened. Though as he met Otose and grew more accustomed to the Kabuki District – he also began to learn from them that fatalism would not make anyone happy. After taking that new lesson to heart – Gintoki began to live everyday in the way that he would want to and looked forward instead of dwelling on the past.

--You don't have the right to call yourself her master! You don't have the strength to shoulder a student and their pain!--

Though Sakata Gintoki is typically considered a positive force – he has revealed a darker side to himself a handful of times throughout the series. While the former samurai avoids talking about his past – as his past is mostly revealed through inner flashbacks or through the stories that his friends tell, he still carries a great deal of baggage from the time period. The feelings of rage he harbors begin to flare when he is faced with either someone attacking part of his family (as seen when Jirocho attacks Otose and Gintoki flies off the handle, becoming vicious and losing the ability to control his rage) or when he is faced with someone who sullies the name of being a true 'teacher' (as seen with Jiraia after he emotionally tortures his student Tsukiyo). During these instances in the series, Gintoki loses the normal control he has over himself – instead flying off the handle and becoming embroiled in a deadly rage that calls back to his time as the infamous Shiroyasha. He reveals in these times that he still harbors a darker side within himself that can be unleashed under the right circumstances – though these instances have been rare throughout the series thus far.

Sakata Gintoki is an interesting character because most of his character-development has already happened by the time the series has begun. He is a man who has lived an eventful life and has been shaped by his past. Thus, he typically stands as a catalyst to help the people around him evolve and 'develop' as the series progresses. Sakata Gintoki does not like simply doing things for other people – and instead tries to set the people he cares about on the right path so they can properly blaze their own trail.
yorozuya: (pic#9280123)

and there. don't kill me, k?

[personal profile] yorozuya 2016-12-10 07:30 am (UTC)(link)
AU History:
As an orphan of Westerly, little is known about Gintoki’s lineage. He has no recollection of his family, and instead recalls years of scraping by on the streets. His formative years were spent learning how to survive on his own. As a child, he would not only pilfer food and/or money from the occasional corpse he came across, but also took up pickpocketing crowds during public executions. He soon honed in on taking any advantage he could get. His rampant stealing was eventually noticed by others around him. Rumors began to label him as a ‘white demon’ due to his peculiar albinism. This rise in notoriety made it harder for him to steal, as those with a keen eye would begin to chase him off before he could properly get money or food. Gintoki began to avoid people once again for fear of being punished. It was during this reclusive time that he was approached by a man who would become his teacher. The man offered to teach Gintoki a better means of survival, and the child was drawn to the other’s welcoming nature. From then on, Gintoki became a wandering vagabond alongside this man.

While wandering the J, Gintoki met a noble boy who would later become his best friend bullying target. Sometime after the boy joined them in their wanderings – they found themselves settling on the planet Edo. Gintoki’s teacher soon-after founded Shouka Sonjuku, a free school he offered to the children of the surrounding village. After a few years, the Company developed an economic interest in 'Edo' and came to broker an economic agreement with its government. Many of the citizens abhorred this change and rose up in rebellion. In the commotion, Gintoki's teacher was captured by the Company's forces. Unknown to Gintoki, their teacher had been a fugitive from the Company and the details of their teacher’s past still remains unknown to him.

Joining the rebellion in an attempt to reclaim his teacher, Gintoki spent several years at war. His skill in fighting and his innate sense of survival made him a fearsome foe on the battlefield. Due to his prowess in battle, the label of ‘white demon’ was once again given to the man but this time in Edo’s native tongue: The Shiroyasha. His abilities became legendary and tales of his ferocity have spanned not only Edo but have also trickled into other corners of the J. For Gintoki, the war concluded upon witnessing the execution of his teacher. The poignant failure left the young man hollow, and his presence on the front lines vanished thereafter. He separated himself from his allies and began to wander the J once more. While warrants for the arrest of the “Shiroyasha” exist, Gintoki tends to fly under the radar by keeping his head down.

During his travels, he incidentally gets tied up in the events at Sugar Point. While he attempts to avoid any actual fighting – he quickly grows sympathetic to its people and lingers to offer the little help he can, especially in the aftermath. After Sugar Point, Gintoki continues to inhabit Westerley and picks up Odd Jobs as his source of income. He will assist anyone who brings him a job and cares little about what laws they may or may not break.

Following the end of the war and Sugar Point, Gintoki drifted with little intentions of getting wrapped up in political conflict once more. He simply cares about helping those around him and making connections through his life – in the same fashion his teacher had lived.

Inventory:
Bokken - While it has the appearance of a traditional wooden sword from Edo, this sword has been modified with a special coating to withstand high impact and possesses a higher melting point.
Wallet – A leather wallet that possesses exactly 300 yen from Edo.

Samples:
Stubby fingers reach outward and stretch towards the folds of fabric. Callused tips brush against synthetic fiber and send shocks through his nerves. Red eyes are fixed on his target, every neuron in his body buzzing with anticipation as he searches for his prey.

Fabric gives way to leather, and Gintoki knows clenched a meal. His stomach strains, as not even the ghost of scraps remain in his system. His mouth waters and his eyes widen, transfixed as he gently works away the other’s wallet.

All the while his mind races: Food, food, food!

The wallet leaves the threshold of the strangers pocket, and Gintoki darts through a crowd of faceless people who tower over him. Their voices begin as a dull murmur before building to a roar.

Grab him! Grab that kid!

The commands thunder in his head and force him to grit his teeth. He turns down a side alley, lowering his head as he clings to the wallet for dear life.

But the voices never stop pursuing him. They simply grow louder, pounding into the child’s skull. Gintoki turns another alleyway, hoping to avoid the pursuit. As he breaks through the opening into one of the city’s centers – everything goes silent. All audible stimuli fade away, which forces the boy to whip his head around in an attempt to understand what has happened.

Has he gone deaf? Did something happen to him?

The familiar sights of towering, stained buildings fill his line of sight though no people inhabit the typically populated area. His heart begins to race as his feet begin to sting. He looks downward, only to find the flesh of his feet slowly beginning to burn and erode.

Stinging gives way to an intense burning that begins to overtake his entire body. His frightened gaze lifts towards the sky – though he only catches a momentary glimpse of darkened sky before the Black Rain swiftly takes his sight.


Gintoki’s body convulses as he startles awake. Bleary eyes dart in order to take in his surroundings, though the stench that hits his nostrils tells him more about what has happened than his gaze could. The scent of stomach acid and alcohol surrounds him and forces him to sit up quickly. He puts a hand to his face, only to find that he had been passed out in a pile of his own vomit.

He blinks owlishly, the memories of his own nightmare fade as the cloud of alcohol pervades in his mind. He pushes the palms of his hands into the ground, before he shifts to push himself back up. The drunk stumbles, grasping onto one of the walls in the alley for support before he carefully begins to make his first steps of consciousness.

The man needed to wash up and find another bar – what with the Black Rain coming by morning. It was time to get his fix.

He scrubs a palm over his soiled face, throwing any remnants of vomit to the ground. Gintoki grinds the mess under his boot before he begins to wander once again, his stomach ready for the next onslaught the night would bring.


Miscellaneous Notes:

Edited 2016-12-10 07:32 (UTC)
eusford: (Default)

crowley eusford | owari no seraph | not reserved

[personal profile] eusford 2016-12-10 10:42 pm (UTC)(link)

Player



Name: Ashe

Age: 22

Contact: PM for the most part, [plurk.com profile] vongaribaldi

Preferred Pronouns: She/Her
eusford: (pic#10686763)

[personal profile] eusford 2016-12-10 10:43 pm (UTC)(link)

Character



Name: Crowley Eusford

Age: 825 (Physically 25)

Memory Option: 1

Established Status: He's been here for four years! So technically in game everyone will think he's 29.

Canon: Owari no Seraph

Canon Point: Chapter 52

Citizenship: Qreshi

Job: Being rich and not having to worry about jobs aka currently unemployed.

Abilities:

PASSIVE

Biologically as a vampire Crowley is much stronger than the average human in terms of physical strength, health regeneration, and speed.

In terms of strength he is capable of stopping large vehicles going full speed and tearing down with a single hand easily. He is also capable of jumping to and from high obstacles without suffering any damage; vampires are immortal and capable of reattaching limbs (Crowley easily snapped his own neck back in place) and the only notable ways of killing them is through sun exposure and using cursed demon gear. Starving themselves of blood and even tearing their heart out of their chest only turns them into a demon, so technically they still do not die. As for speed he can appear behind someone a few meters away within a blink of an eye.

MINOR

His stamina is also exceptionally high, however vampires due experience some form of fatigue when running on little blood. Vampires can go three days before their desire for blood drives them insane and they need to drink.

Finally, his senses (sight, smell, hearing) are seven times stronger than a humans. He can hear the heartbeat of individuals from far distances and in the light novels Crowley himself notes that he can hear the rats within a mansion. He can also smell blood even if it's being contained and determine if it is or not spoiled.

MAJOR

With his weapon in canon Crowley can enhance his strength by offering his blood, which will pierce through his palm and the back of his hand, and enhancing his strength. He's shown to be able to swing his blade in a horizontal or vertical motion and send a dangerous blast, stopping attacks and blasting enemies away from him.
eusford: (pic#10753159)

[personal profile] eusford 2016-12-10 10:44 pm (UTC)(link)
Personality:

“There is no hero. And no God either.”


Crowley Eusford is a man who is rarely seen without a smile on his face. In fact he does tend to come off as calm, down-to-earth kind of guy despite his first introduction, and honestly one wouldn't be too far off the mark considering Crowley doesn't use his pleasantries as a façade. Even when his arm is cut off by the main protagonist he keeps smiling, speaking in a friendly tone that's accompanied with his usual vocal drawl. If he takes interest in someone he doesn't hesitate to make the typical vampire-like comment (example being when he said that he wanted to 'bite' Yuuichirou Hyakuya, mainly in situations where they're fighting), and is incredibly blunt. He's not wishy-washy and is an incredibly honest individual, which may seem intimidating to some people but this is a trait he's had even before becoming a vampire. When speaking with Ferid Bathory, who Crowley knew as a human, he doesn't hesitate to cut him down in conversations and state when he's disinterested in something.

With Crowley and Ferid on topic it should be noted that their relationship is incredibly shallow, and notably one of the few relationships he has where he's relatively close to someone else. Despite his aides, Chess Belle and Horn Skuld, voicing their opinions that the other vampire is 'sneaky and tricky', Crowley can only laugh and agree with them. However what keeps him at Ferid's side and remaining in his faction is the fact that Crowley is kept entertained. While he openly admits that Ferid is a character who he cannot fully trust due to the fact that he never can figure out what he's thinking, he also says that there's "never a dull moment" at his side. (Honestly when you're over eight hundred years old you would want to find something that keeps you entertained, especially with vampire activities being so limited.) Even when his location was leaked by Ferid, which lead to the death of five other noble vampires, Crowley wasn't the least bit upset. In fact when he was asked whether or not he was entertained he only paused for a second before agreeing that he did have some fun.

When the background of their relationship is thoroughly explained it may come to a surprise that Crowley would even entertain Ferid. In the past, before he was even a vampire, Crowley lost his friends due to a 'bloodsucking monster' and suffered from post traumatic stress after the war. Things only continue to get worse when Ferid turns Crowley and he spends a hundred years searching for the other vampire, only for his humanity to have waned so much that he had forgotten just what his goal was. It was a frustrating reality for him, to admit that he was a monster among men and he could never return to who he was before--he no longer had the initial hatred he held before because those emotions slowly dwindled for his newly found desire, his desire for blood. With that acceptance he changed, became less angry and more calm, and this is the Crowley Eusford that we see today. However it's later in canon that he reveals that there is some bitterness in that heart of his for being turned into a vampire. Threatening Ferid that he would exact his revenge on him and not the vampire's blood he actually drank when he's again left in the dark during one of Ferid's plans.

Also he takes the fact of them drinking the blood from the same vampire means that they're siblings, and later slams on the brakes of the truck he's driving and sends Ferid straight out of the front window. So all-in-all being relatively close to Crowley, even if it's on a "we just don't hate each other" basis, is a dangerous one if you're not immortal. (And even if you are that doesn't save you. He laughs when Ferid is sent to three days of sun exposure and suggests that they don't save him, stating that he's a "troublesome annoyance" and that him dying would allow him to "be free for awhile".) He playfully fought with Shinoa Hiiragi's squad multiple times, and while he states he went easy on them each time they all ended up completely exhausted on the ground.

Crowley is a individual who enjoys fighting and it's obvious just based off of his appearance alone; his smile grows, his eyes go wide, and his voice may even grow to be above his usual tone if he's entertained enough. He teases and downright mocks his enemies, unwilling to drag out a fight if his opponent becomes too predictable and doesn't entertain him. Unsurprisingly enough Crowley shows a high level of apathy towards the things he doesn't care for, cutting down the individuals who bore him without a second thought. In his perspective they're livestock that aren't even significant enough to be used as food anymore. In these situations you can see that Crowley's decision making isn't measured or calculated; he simply does things because he wants to.

But those are all based on entertainment value. Crowley himself is quite strategic in battle and has no interest in fighting something that has already been lost (as he's done plenty of times before at war), so he knows when to fight and when to call it quits without it denting his confidence. He has also gone through with the act of pretending to be weaker than he is, taking the role of a Thirteenth Progenitor despite having the strength to be Seventh or Eighth. Higher ranked vampires and humans would then predict him to be weaker and ultimately let their guard down, which can be called out as "fighting dirty" from someone else's perspective but he's not the least bit concerned. It has been working out for him for years now, after all.

And considering he's a vampire, a monster to the human eye, he's not above cutting down both women and teenagers, even stating that a human life is not worth much. He finds humans greedy, believing that they are hypocrites for eating beef, pork, and other lifeforms but the moment there is a being above them in the food chain they immediately feel threatened. This leads to him becoming curious in their weapons, noticing that humans have been becoming stronger in their world far too quickly, but not entirely surprised since "humans have always had a lust for power". He does find that part of them to be admirable considering he was once a human who lacked ambition after a wave of unfortunate events, they still continue to strive despite having an enemy they can't defeat with their own power.

That being said Crowley does retain a certain moral code in some aspects--when told by Ferid that he's free to drink from Mikaela Hyakuya, who at the time was a child, Crowley immediately rejects citing that the act of doing so was "illegal"; when learning about the cursed demon weapons and causing their healing factors to be rendered useless he tells his aides to be careful--and these have been a trait of his even as a Knight Templar. Even now Crowley has the same, if not more, amount of respect from lower and higher ranked vampires, just as he did when he was human, and holds a number of responsibilities on his shoulders with confidence. He's trusted by many individuals and it's something that he personally enjoys knowing, reminding him of days when he was human.

Now it is not uncommon for Crowley to reminisce on the past. When he overhears Shinoa's squad talking about formation plans he responds saying that he misses the act of formulating actions within the battlefield alongside his comrades. This may seem to contradict his view on humans as a whole, but it's a simple drive down memory lane and nothing else. He's willing to aide humans in situations where they have similar goals, but his opinions remain the same and they probably will not change anytime soon.

However this doesn't exactly balance out his morality, despite being a Knight Templar in the past Crowley never followed everything perfectly to the 't' and he continues to display that now--He took an oath of chastity when he was human and did he keep that promise? Of course not. Vampires have laws and drinking the blood of their own kind is considered taboo, does he share with Chess and Horn from time to time? Of course. Ultimately this reflects back on Crowley being the type of person to do things because he wants to, however he does keep these two facts in particular a secret. You can say that he's a man who isn't keen on telling others his life story and if there's no harm in them not knowing he'll keep his lips sealed.

Finally, Crowley was a man who believed heavily in God and lost that faith in the chain of misfortune that happened to him during the war. While he kept the cross of his commander with him he stopped going to church, stopped praying, and all because in his perspective God never answered his pleas once. To this day he believes this and it's all due to the fact that he was turned into a vampire, that despite wanting to die on the battlefield with his friends he was sparred, that Ferid completely changed his life for reasons still unknown to him, and that he continued to live on while his friends died one-by-one. Crowley definitely experienced survivor's guilt in his time, but as centuries went by and it was confirmed that those friends of his wouldn't be rising from the grave he decided to continue forward.
eusford: (pic#10686703)

[personal profile] eusford 2016-12-10 10:44 pm (UTC)(link)
AU History:

Qresh and the Simms have been Crowley's home since he was born, living life luxuriously and with joy. However experiencing the same events day-by-day was a bore, he had no problems considering he wasn't particularly interested in political affairs and his responsibilities were the size of an ant in comparison to other members of the family. It was clear as day from the day he was born that he was no immediate heir and to be perfectly frank as he grew older he was glad for that fact. It meant less worrying and coming from a man who openly complains about running when he doesn't feel like no one would want him with too much power.

Perhaps it was for better or for worse, but somewhere between the past and present he was met with a life changing experience. Scarbacks were common folk in Qresh as they were invited to bless any new land, and the night Crowley would lose his human self would happen when he reached the age of twenty-five. What was once immense respect he held for the Scarbacks was all blown away the moment he put his trust in an Uncle and ended up with a "disease". (He uses this term loosely around family members, never around strangers.) For all he knows the man that changed him was still roaming the Quad and that idea alone enrages him, but his family cages the newly made beast in hopes that a cure would be attainable. However, just like the Uncle who had changed him, fate was cruel and Crowley had remained a vampire.

Honestly the Simms desire to keep him and his disease a secret in Qresh--and ultimately the Quad--was confusing pill to swallow. He opted that they had plans to use him in the years to come somehow, and what keeps Crowley rooted there was the interest for that day to come. The Simms were allies to the Kendry and while Crowley's presence was often overlooked that didn't mean he was completely unaware of the world around him. For all he knows the Kendry may be aware of his "illness" and possibly have the Simms hands tied on terms of what to do with him.

However his family, especially his father, makes sure that Crowley now lives comfortably with his illness. He's given separate housing and all the servants that tend to his daily needs are mainly there for the sole purpose for him to drink from them, and surprisingly enough he's only had three situations where he came close to drinking someone dry! (Listen that's an accomplishment worth boasting about.) But he abides by the rules his family left him not to kill anyone, to stay on Qresh, and to keep his illness a secret--but for how long will he continue to allow this before he gets bored? Time will only tell.


CRAU: N/A

Original History: Here!

Inventory: The clothes on his back, a ring that fits around his arm allowing him to go out in the sun, and his sword.

Samples: Here!

Miscellaneous Notes:

egaode: (Default)

Kamui | Gintama | Reserved

[personal profile] egaode 2016-12-10 11:34 pm (UTC)(link)

Player


Name: Eri
Age: 26
Contact: [plurk.com profile] subjuggul8ion
egaode: (Default)

[personal profile] egaode 2016-12-10 11:35 pm (UTC)(link)

Character



Name: Kamui
Age: 20ish
Memory Option: Full AU; at least to start.
Established Status: Yes - About two years, give or take some months. He's been busy acting in ways that align with his AU memories - actually gathering up a space pirate crew to have contacts with, even if they're not engaging in much actual space piracy in the quad at the moment, and cultivating other shady connections. He "crash landed" and his crew dispersed around the time he arrived in-universe, so he's had time to set up and establish himself by the time the game starts.
Canon: Gintama
Canon Point: Chapter 589
Citizenship: No official citizenship in the quad; formerly from planets called Kouan and Rakuyou. Has fake papers for Leith, if that's alright.
Job: Super shady space pirate.
Abilities:
☂ Boy 2 Stronk: Kamui is one of the most physically capable members of the entire Gintama cast. He is highly skilled in fighting, and has the strength, endurance, and body sense to back up the skills he's learned over the years.

☂ Evil Space Bunny: Kamui, despite all appearances is not human. Instead, he is a member of an alien race known as the Yato, which are known for their exceptional strength, agility, heightened senses and accelerated healing ability, as compared to ordinary humans. Additionally, he's considered to be one of the highest elite members of the Yato clan, with his own abilities far surpassing the average of his race. Yato are also exceptionally bloodthirsty as compared to humans and many other Amanto, a trait which Kamui also has in spades.

☂ In-universe this means: In a few words; experimental nanotechnology, courtesy of the universe. Thanks, universe. But as assisted with on the brainstorming meme with you mods; "instead of actually being an alien race, The abilities his non-human heritage lends could easily be translated to the 'verse. For example, the doctors that worked on his memory and power replacement could have also realized he has some unusual genetic variant and experimented with that a bit. This genetic condition could also explain the sensitivity to the sun and if the nanites were implanted after he was brought to the J, this could both explain the rapid healing ability, superhuman strength, speed, and appetite." Which I just quoted directly from your comment to me, because I do like that idea and I want to run with it - with the exception being that he'll believe it happened before he got to the J, as a child.
Personality:
"Weaklings like you... have no place with us."
[...]
"I've got no use for weaklings."

Kamui is fixated on being strong, first and foremost. As an extension of this, he's similarly fixated on being a Yato, and what it means to be a Yato, having a very rigid definition in his mind, with the primary traits being bloodthirsty and strong. Kagura is, in his opinion, neither of these things, and is therefore not worth his time, not worth being considered one of them, and can be more easily cast aside. Similarly, his entire goal in life is to be the strongest - not simply the strongest Yato, but the strongest person in the entire known and unknown universe, and he'll stop at nothing to reach that goal, expressing that those he feel are weaker than he is are not worth his consideration, much less his time...

"Samurai really are a blast."

...Most of the time. He feels that humans are weak, and in most cases he's right - compared to him, the average human is. But then he encountered Gintoki and, later, Takasugi who, despite both being humans, proved they met and far, far surpassed his expectations of what being human is. So, interestingly, he reclassifies them. The humans who piqued his interest are both samurai, so it's samurai who keep his interest when it comes to the human race. He thinks of them as a fun prey, because despite their weak bodies, they possess a tenacity that allows them to keep getting back up and even to defeat much, much stronger opponents. This is in no small part due to Gintoki being the protagonist, and therefore it being necessary for him to keep getting up time and time again until the bad guy goes down, but while Gintama does address the meta in such ways fairly often, Kamui himself has not, and probably will not, or else his line might have gone; "Protagonists really are a blast."

"I pay my respects with a smile when killing. Regardless of how their life was, it's appropriate to send them off with a smile, so they can die soundly. You could even say that I intend to kill when I'm smiling."

Kamui is almost always smiling. He has fun with his day-to-day life, especially when that fun involves running off directly into the sort of dangerous situations that could get him killed... but more often than not directly result in carnage en masse for whoever he has his sights on at the given moment, whoever he feels would be fun to go toe to toe with. But the sentiment that he intends to kill when he's smiling is an interesting one - he laughs about the admission soon after making it, when it scares Seita, but in every other instance he shows that he is always a half-step away from killing someone, and when he's really steeped in a difficult fight, such as against Housen, the Harusame's ambush, or against Sougo or Umibozu (and, eventually, Kagura), his smile grows even wider, bordering on manic excitement where getting in his way means almost certain death (rest in peace, Ungyou, you will probably be forgotten).

"Who's afraid of the big pitiful old man? Not me."

Kamui is very, very confident, to a reckless degree. The last time he'd seen Housen, he was stronger than him, and Kamui had considered him as master, but he doesn't hesitate to tear him down and aggravate him to the point where he doesn't hesitate to start a fight. And that fight gets interrupted, so we as the audience will never know if that confidence was misplaced bravado or not. Given his tendency to pick fights with people he is reasonably certain he can defeat but still have some chance of defeating him, it's anyone's guess as to whether or not his life would have ended there, but it is certain a large portion of Yoshiwara would have gone down with the loser. His confidence extends further, in his attempt to take on Harusame not for political gain, but simply to test himself against an alien race known for being exceptionally strong in large groups, but weak individually. Another interrupted fight. He runs headlong into danger, even when heavily injured, and seems to think of that as a fun handicap that allows him to fight weaker opponents and still test his strength against them.

"Is a weak-ass game piece like that gonna be of any use?"

For all his fixation on bettering himself, and for how smart he is in many other areas of life - particularly researching enemies, knowing who to ally himself with, and when it would be smart to bail out, knowing how to be a functioning captain of a space pirate vessel of Yato who are all, most likely, older than him - he is still not one for strategy, and does not know how to make use of anything, or anyone, he considers weak, and certainly does not understand their value in strategic situations, leaving all that up to other people, like Abuto and Takasugi. Still, while he may be flippant about their decisions, particularly in Abuto's case ("Yes, yes! Yes, yes!"), he only puts up a nominal protest, by way of expressing his own opinion, but doesn't get in the way of what he seems to simultaneously consider both above and below him.

After all... "I have no interest in killing the pathetic."

"You're the same as me, aren't you? You can't pull the wool over the same stupid eyes. You don't really care about the shogun's head, right? You just wanted to come here because you got a whiff of the smell of the blood. They're the eyes of a murderer. You can't feel alive unless you're on the battlefield surrounded by death. No matter how many villains you cut down, that thirst is not quenched. You've been looking for someone strong like me, and I've been looking for someone strong like you. Right? So relax. If you're saying that you can only cut down villains.... then, I'm one hell of a villain."

Kamui sees himself strongly in Sougo, and the assertions he makes in the heat of the moment are more telling than he'd want, or would make to someone he wasn't currently trying to rile up into a fight. He follows trouble, he follows "the smell of blood," which he's never hidden before, but this indicates it's a conscious decision to do so. He knows the thirst for blood can only be quenched with a tough opponent one who, in all likelihood, will inflict serious injury and exhaustion, quieting the bloodlust because the physical body is incapable of keeping up. Most telling; however, is the assertion that Sougo - and, therefore, Kamui himself - cannot feel alive when he's not on the battlefield, that the adrenaline rush, and the hunt for the next rush in the interim, is the only thing keeping them going. A strange assertion, for one who appears so cheerful all the time, but an indication that there is something deeper under the surface that even he is careful to not let show.

"I don't have anything I want, nor do I have a reason to turn back. I can't see what lies ahead. Everything blurs together into a new and everlasting battlefield. And it's there I feel most at home. I'll keep advancing, until I'm stronger than anyone or anything, as what I needed to protect is no longer here."

Kamui, at a base level, lives in the moment. He has motivations, but they're vague and short-sighted. He wishes to become the strongest, but he doesn't really know what that means, and he knows that to accomplish this he has to fight and fight and keep fighting, so he's built his world up to be a hazy battlefield. He has to keep moving forward, because he can't go back, and his motivations have evolved with him, have simplified from "become stronger to protect mammy and Kagura" to just "become the strongest," because he's already failed. Umibozu left. He wasn't strong enough to protect his family, and put that task on little Kamui's shoulders, nearly killing him when he came back and Kamui wasn't strong enough to kill him first. He was the man of the house, at the time, and fought and fought to get stronger to protect his family, all while hiding whenever he got hurt, putting on a smile for their sick mother. But you can't punch illness in the face, so he was never strong enough to protect what he needed to, so his goals have shifted, because he doesn't really have much else.
AU History:
As the firstborn of a small family living on a slum planet outside of the J - Rakuyou - Kamui's early life was not an easy one. His father, a bounty hunter, was barely home, and his mother was severely ill - and only getting worse the longer she held on - so this left Kamui to fend for his little family on his own more often than not. Once, on the rare occurrence his father was home, he took both Kamui and his little sister for modifications. He and their mother had originally come from a dying planet where it was a tradition of sorts to do, one he had no intention of letting pass by his children, despite the family being misplaced from their home planet.

And so they went.

And so his father went, again. As usual.

Kamui quickly got used to the modifications. He was faster, now, stronger, better able to defend himself and his sister and mother, better able to take care of their family, and he did. It came at a bit of a price, like everything does, but he could deal with needing to keep out of the sun, he could deal with the quick metabolism that left him always hungry, if it meant he could take care of his important people.

But it also led to him getting into fights more often. It led to him winning fights more often, but it also led to disappointment and worry. He'd often come home bruised and bloodied, would come home to a gentle lecture and kind hands patching him up and, eventually, his mother him promise not to fight anymore.

He didn't, striving to be a good son, to not be a disappointment, even as his mother grew more ill, even as his family was ridiculed - she's a plague, they're trash among trash, they should all just die. A gang of street thugs made the mistake of picking on his little sister, and he broke his promise. As luck would have it, there was a witness. A space pirate. Another descendant of Kouan. A man, he thought, who could take them away from here, since his father was failing to deliver promised aid.

There was one little problem. The man wasn't alone. He wasn't in charge of whether or not he could take along a brat and his family. So Kamui spoke to his captain. He fought his captain. And as he lost the fight, he nearly lost his life, if not for the intervention of the man. A deal was made. He could come back to them as many times as he wanted while they were still on the backwater planet of his, and if he could land a strike before they left, they would give him - and his family - room on their ship.

Eventually, he managed. He managed, and he had to try and convince his mother to leave with him, on a day he knew his father would be coming home. It didn't go well. She didn't want to leave, and Kamui and his father fought. He took his arm, and nearly lost his life in the process.

He left Rakuyou alone.

Spending the rest of his childhood among pirates led Kamui down a path of violence, but the crew - watching him grow up and integrate himself as one of them - quickly became endeared to him, so when the former captain retired, they were quick to fall in line behind him without question.

It was then, too, that they were sent as a vanguard to the J - the Seventh Division of a larger coalition of pirates, with a reputation for being especially ruthless, and clearly the best choice for exploration, and those with the best chance of returning with information and - if possible - a spread of influence.

It didn't quite go as planned.

Their ship broke down soon after arriving in the quad. They couldn't make repairs with the tech available. They dispersed, with instructions to come back together... eventually, provided everyone was still alive and committed. Simple. Easy.

And here is where his true entry to the world begins. Alone in a supposedly new place, having to make his way with false memories.

Kamui himself has spent his time in an odd state between leisurely indifference and driven commitment. He's made connections, never spending too long in one place as he's zipped around the quad, dipping his fingers into all manner of things and - perhaps surprisingly - trying not to make too many enemies, using his amicable nature and easy smile to his advantage. He's even grown his crew, used those connections to add several more miscreants to the ranks of those he believes are out there, working to - if not go home, then to at least leave the J for more familiar space.
egaode: (Default)

[personal profile] egaode 2016-12-10 11:35 pm (UTC)(link)
CRAU: Nope!
Original History: Here!
Inventory:
☂ The super cool removable accessories his figure came with. AKA:
☂ A ratty (by now), greyish-beige cloak.
☂ A parasol, made out of a mystery material which is clearly stronger than paper and wood, considering it is capable of being used by him effectively as a weapon, and can and has blocked direct strikes from a sword. And considering it also functions as a gun, when need be.

Samples: Edgy edgelords in-universe / Edgy edgelords on a different tdm

Miscellaneous Notes:
nightchild: (stawp)

ITSUKI KAGAMI | NORN9 | unreserved

[personal profile] nightchild 2016-12-11 12:18 am (UTC)(link)

Player



Name: Yaywon

Age: 23

Contact: [personal profile] ninjawon or yaylikeawon@plurk

Preferred Pronouns: she/her

Character



Name: Itsuki Kagami

Age: 25

Memory Option: 1!

Established Status: Y! Up to two years, in which Itsuki's been both manufacturing and selling his drug, Norn, in both Utopia and Westerly.

Canon: Norn9 (PS VITA)

Canon Point: Itsuki's route: Chapter 6

Citizenship: Westerly citizen.

Job: Information Broker

* Level:

Page 3 of 14