thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





teiaiel: (seriously?)

[personal profile] teiaiel 2017-01-08 04:37 am (UTC)(link)
Abilities

Passive | Cyborg
Tieria was designed as a combat type cyborg for police and military use, and it would be a mistake to believe that his frail looks imply weakness. Much of his body has been replaced or heavily augmented by technology, and a minimal amount of organic material remains (mainly in the central nervous system). He's capable of surviving in full vacuum for at least a day, or longer if he has backup battery power. His steel skeleton adds substantial heft to his blows, so when one of his limp-wristed slaps connects with the face of an unfortunate underling who has incurred his wrath, it's likely to leave a bruise... or a broken jaw, depending on how angry he is. Beneath his covering of bioengineered skin, the waifish young man is constructed like a tank - minus the rocket launchers, of course, but he is very proficient with guns. However, raw power and strong defenses came at the expense of speed, agility and balance, so Tieria's model line was deemed unsuitable for physical combat early in the development process. He doesn't sleep, but he does need to recharge for several hours at least once a week.

Passive | Built-In Wifi
Instead, his computing abilities were maximized. Tieria's digitally connected brain is capable of direct interface with the Company's extensive computer network, provided that he has access to a wireless network signal. He's also an adept hacker, so any insufficiently secure computer that is connected to the internet is an open book to him. (Hacking of player/mod restricted data will be by permission only). He can remotely control machinery, spaceships and robotics almost as an extension of his own body. However, he's subject to panic attacks when cut off from his network (such as during long-range space travel or when going underground).

Passive | High-Speed Data Transfer Mode
As an employee of the Internal Affairs Division, his job is to monitor the flow of data for signs of improper conduct or disloyalty within the Agency's ranks. But even if information is in VEDA's files, Tieria does not necessarily have immediate access to it. Even a computer program would take hours, days, weeks to search through the incredible amount of data. Often his vocation demands that he sift through hundreds of hours of security camera footage or rewrite the department's entire cyber defense system... and it's likely that his supervisor expects the completed work on her desk by the end of the business day. Programming and hacking, which Tieria has natural affinity for, are likewise laborious processes involving much trial and error, but even the most powerful computer cannnot warp time. For this reason, Tieria is capable of entering an enhanced data transfer mode in which his brain goes into overdrive and the subjective flow of time is slowed. When activated, his eyes glow brilliant yellow, and both processing ability and visual acuity are increased dramatically. He needs to be directly connected to a power source to do this for any significant length of time.


Personality:
Tieria is an advanced biological computer in a synthetic body, but in many ways, his crudely developed personality is a reminder of technology's shortcomings. While he understands emotion on a theoretical basis, he's unaware that his own behaviors are very much driven by feelings that he's only begun to explore. Like a child, he lashes out (often violently) when irritated, refuses to take responsibility for his mistakes, and cannot tolerate criticism... even though he's more than willing to unleash judgement on everyone else.

Tieria has little concept of "happiness" beyond the satisfaction of a job well done, so anything that interferes with his work is a distraction to be eliminated. He rejects compassion, believing that it will affect his ability to make impartial criminal judgements; however, he fails to recognize that his cynicism also creates bias.

Tieria's haughty attitude masks a deep inferiority complex. He's a Company creation, programmed to follow orders without question and destined to be used and disposed of when he is no longer useful. He resents being treated like a piece of office equipment, but he's wary of kindness. He believes that those who try to encourage his humanity are being patronizing at best... and at worst, trying to avoid investigation by the Office of Internal Affairs. It takes a long time to earn his trust and loyalty. While these may be irrational fears at odds with his logical nature, Tieria uses them to justify his cynical, suspicious outlook on the world.

His attachment to the Company network borders on religious fervor. Data is pure, data is truthful, data is God... and he's an avenging angel. Without a connection, he's paralyzed by self-doubt and his behavior becomes panicked and unpredictable.

He has few hobbies, but he's surprisingly fastidious about his appearance. He's amassed a collection of shapeless, pastel-colored sweaters, and he wears glasses despite having no physical need for them. He enjoys reading... or, rather, he enjoys complaining about the books he reads. While he's aware that other people find him odd and off-putting, he's very protective of the idiosyncrasies in his personality - they're a part of his developing "human" identity.
teiaiel: (holding something)

[personal profile] teiaiel 2017-01-08 04:39 am (UTC)(link)
AU History:
Tieria (then known simply as "#5") was developed as part of a Company-sponsored project to create versatile military cyborgs with superior physical and mental abilities that could function alongside humans, even in dangerous, clandestine or morally dubious operations where human soldiers could be a liability. He was cloned from anonymous cells, given a number instead of a name, indoctrinated with basic knowledge via direct neural programming, and used to test the latest advances in cyborg technology. Over the course of a few years, the majority of his body was augmented or simply replaced by synthetic parts. By the time of Tieria's activation five years ago, he was far past the legal threshold of "humanity." His silicone exterior had been designed to appear passably human, but inside only the bare minimum of fragile organic material remained. Even his brain was extensively modified until it was essentially a living computer.

As one of several experimental efforts to product ideal soldiers, he was put through rigorous military testing, including mock combat and trial missions. While #5 excelled in tests of physical strength and marksmanship, the need to integrate among humans placed limitations on his design he proved far too slow and clumsy for practical combat use in normal gravity. There were mental flaws in the new cyborgs as well - lacking the capacity to understand his own guilt, #5 went into a depression after killing a fellow test subject. Even more concerning was his erratic, emotionally unstable behavior when cut off from the Company network. Without a constant connection, he was subject to fits of panic, hopelessness and apathy.

Based on these disappointing performance results, the decision was made to terminate the project. Now an orphaned experiment with no funding, the newly christened "Tieria" was shuffled between departments until he ended up working as an IT administrator in Internal Affairs where his interface ability could be put to practical use.

Initial reaction from other Company staff was mixed. Tieria was certainly a masterpiece feat of engineering, but the combination of his rapidly acidifying personality and his disconcerting otherness meant that he was relegated to a back office. The lack of human contact did little to help his social skills. Tieria went from cautiously reserved to positively surly as he further isolated himself from people. He turned all of his growing emotional capacity towards the Company's massive digital records database, which had grown too large and complex for mere human operators to fully understand.

Tieria's absolute devotion to the Company led him to viciously pursue anyone whom he judged to be disloyal. His talent for tracking and profiling via data trails was put to use in ensuring the compliance of Company personnel, and he was promoted from IT staff to investigative duty. He began to experience something almost akin to happiness at rooting out spies, criminals and conspirators. Work became a source of both personal satisfaction an proof of his value to the Company. While humans could be easily swayed by bribes, Tieria saw himself as a pure and uncompromising angel of judgement, the embodiment of aloof and impartial justice. Of course, Tieria's stunted emotional capacity means that he often doesn't even realize his own biases.

Tieria currently focuses on uncovering corruption within the Company, often interfacing with computer systems for days at a time despite his supervisors' calls for him to engage in more "human" activities - weekends and vacations, for instance. It's not that they're particularly concerned about his "health"... it's simply that his workaholic tendencies make everyone else look bad. With little need for sleep, Tieria literally lives at his desk. He receives a small stipend and a Company dormitory, but his small, unfurnished room serves mainly as a place to store his collection of ugly sweaters.

CRAU:
Nope.

Original History:
Wiki

Inventory:
None.

Samples:
#1
#2

Miscellaneous Notes:
sunderings: (like the wind)

Sion Astal | Legend of Legendary Heroes | Reserved

[personal profile] sunderings 2017-01-08 05:30 am (UTC)(link)

Player



Name: Avi

Age: 27

Contact: [plurk.com profile] avichuus/PM

Preferred Pronouns: She/Her

Character



Name: Sion Astal

Age: 20

Memory Option: 1; AU Memory Deterioration

Established Status: 5 years of climbing the Company ladder.

Canon: Legend of Legendary Heroes

Canon Point: Sequel; Volume 10, Chapter 1

Citizenship: Leith

Job: Company; Administrative Director (Westerley)

Abilities:

SKILLS

Leadership: When Sion speaks, he speaks to everyone; he is a King known for appealing to the needs of the collective whole, inspiring the loyalty of many, and moving not only the masses, but the world beneath his feet. One might say that his good looks and A-rank charisma are a one-two punch, especially when he has cute grannies ladies of all ages vying for prints of his portrait around the continent (and even in enemy territories !!).
Strategy: Since childhood, Sion has fended off assassins not through strength, but with a tactician's wit, and canonically Sion has time and time again brought the Kings of enemy countries to their knees in his campaign to conquer the continent of Menoris with the flawless execution of his, at times, ruthless designs.
Swordsmanship: Sion is an expert with a broadsword, and can function as a tank in a pinch, even if he'd much prefer to dual-wield DPS.

PASSIVES

Physical Strength: Can and will toss bros twice his size around like ragdolls. Sion's strength is roughly twice that of a normal human's.
Immortality/Invulnerability: Canonically, Sion's life is tied to the fate of his world—he cannot die until it meets with its doomed. With this manner of "immortality", Sion ceased to age after the God better known as the "Fallen Dark Hero" awoke inside him, leaving his physical appearance frozen at age 18. In Overjoyed, Sion's agelessness will stem from synthetic biology, and his immortality nerfed to being "stupid hard to kill". A clean headshot is a guy's or (gal's???) best bet to take Sion out.

POWERS

►Magic: In canon, Sion casts spells by manipulating energy into magic arrays, or more specifically, magic arrays which are comprised of equations. How the equations are arranged directly influences the effects of the spell, enabling skilled and seasoned users to create their own spells from scratch. What's more, each country on the continent of Menoris structures their spells differently, causing for unique and varied magic heralding from each corner of the globe. Sion, quite naturally, uses Roland's magic, all of which is nature based.

⤷ In Overjoyed, Sion's ability to use "magic" stems from synthetic biology. During his time spent at a military academy with a reputation for not only fostering, but molding, the next generation of Company leadership, Sion was subject to extensive cell transformation experimentation which resulted in the creation of biological circuits within his body. This network of circuits allows Sion to manipulate programmable matter—also integrated within his person—to yield a variety of desired outputs:

ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ʟɪɢʜᴛ ғɪᴇʟᴅ >>> ʙᴀᴋᴜsʜᴜ; Solidifies light particles, often used to create both ropes and platforms upon which to stand.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ʙʀɪʟʟɪᴀɴᴄᴇ >>> ᴋᴀʀᴀsᴀɢɪ; A simple illumination spell, calls forth a sphere of light.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs sɪʟᴇɴᴄᴇ >>> ᴀɴᴛᴇ; Renders an entire area soundless.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ғᴀʟʟɪɴɢ ғʟᴀsʜ >>> ᴋᴜᴇɴ; Enables its caster to fall a large distance safely.

ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴜɴᴅᴇʀ >>> ɪᴢᴜᴄʜɪ; Summons a bolt of lightning upon casting.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴡᴀᴛᴇʀ ᴍɪsᴛ >>> ᴍɪsᴜᴍɪ; Calls forth a large torrent of water.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ǫᴜᴀᴋɪɴɢ ғᴀɴɢs >>> ᴄʜɪɢᴀsʜɪʀᴀ; Raises earthen spikes from the ground.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ʙᴜʀɴɪɴɢ ғɪᴇʟᴅ >>> ᴋᴜʀᴇɴᴀɪ; Creates a firestorm which rains down from the sky.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ɪʀɪᴅᴇsᴄᴇɴᴛ ᴅᴇsᴛʀᴜᴄᴛɪᴏɴ >>> ᴋᴜᴜʀɪ; Emits a single, searing destructive beam of light.
ᴍᴀᴊᴏʀ | sᴡᴏʀᴅ >>> Creates, shapes, and manipulation of swords. Described as "blacker, darker than night", and as blades which reek of "smoke the color of black blood", the swords are summoned with a simple command and function as projectiles which respond to Sion's will. The blades may also be traditionally wielded.

Canonically, all mages are attuned to the energy flow of the world, allowing for heightened perception and enhanced spiritual awareness. For example, Sion is able to sense the "killing intent", enmity, and evil of all beings. This not only helps him to discern the true nature of those who surround him, but also stay any would-be threats, preventing calamities from happening. Notably, Sion is also able to sense the presence of supernatural powers in other living beings and gain detailed understanding of them, including their nature and intensity.

⤷ In Overjoyed, this will take shape as a (passive) biometric scanning system also integrated within Sion's person, capable of identifying those who carry modified or carrying non-standard DNA.

Additionally, due to being so heavily biologically modified, Sion no longer can be called "human". In canon, being the incarnation of a deity is not without its toll on the body. After "awakening" and taking his Godly form unto his human self, Sion suffers from constant, excruciating pain. Likened to a sensation of "something being overturned", and a pain so acute that "his chest hurt so much that he felt like his insides would come rushing out of his mouth", Sion will continue to endure constant pain in Overjoyed, but as a side-effect of experimentation.

...along with blood that no longer runs red, but a sparkly vitriolic shade of gold, as it does in canon.

ᴍᴀᴊᴏʀ | ʜᴜᴍᴀɴ α; No longer human himself, Sion is a Human α, otherwise known as a Human Alpha. As a Human Alpha, the more people who love Sion (whether or not it is genuine adoration, being subject to his rule as King, or simply influenced by him in some way), the more powerful Sion will become. Eventually, he will amass strength enough to either destroy the world or to rewrite it completely.

⤷ Nerfing this entirely! It's an ability unique to the LOLH!verse setting.

ᴍᴀᴊᴏʀ | ᴘᴏᴡᴇʀ ᴀʙsᴏʀᴘᴛɪᴏɴ; By "consuming" an individual on a spiritual level, Sion is able to take their abilities unto himself, gaining strength and power.

⤷In Overjoyed, this ability will manifest as the capacity to absorb the energy from programmable matter used by others into his own body/biological circuits to fuel his "spells" for a short duration of time (30 seconds).

ᴍɪɴᴏʀ | ᴛᴇʟᴇᴘᴏʀᴛᴀᴛɪᴏɴ; By diffusing into light, Sion is able to move at light-speed across short distances.

⤷ In Overjoyed, I'd like for this ability to translate to a refractive shield which allows for its user to remain invisible to conventional sensors (the human eye, security tech) for short bursts of time, creating the illusion of teleportation.

Edited 2017-01-08 07:10 (UTC)
sunderings: (with heaven at his back)

[personal profile] sunderings 2017-01-08 07:12 am (UTC)(link)
Personality:
"This country... with unequal status amongst its people, this country that oppresses the weak and wages war unending...
I want to become King of this country. I want to change everything."


Sion Astal is the perfect King. Champion of Roland, Sion lead the revolution which freed the country from tyranny, doing away with the corruption of the royal and noble houses, and abolishing their dated, draconian laws. Kind to even his enemies, his methods were righteous and just, and Sion became known as the Hero King, well loved as a savior, beacon of hope, and paragon of justice all.

The illegitimate son of Roland's former King, Sion's sense of justice was ingrained early on during childhood. His mother, a happily wed woman, was stripped from her husband and taken from her home for no other reason than Sion's father so happened to like the look of her. Made a concubine to the King, she was kept within the walls of Roland's castle until Sion was born, and tossed back out onto the streets shortly thereafter. Life outside of the castle's bounds was no safer than life within them, however, and as a child, Sion constantly found himself at the mercy of his half-brothers, enduring the torment they saw fit to inflict upon him for being lowborn, the product of a King taking pity upon a cur.

Unable to reconcile why such a thing was allowed to happen—why the King could do as he pleased, why his half-brothers were permitted to commit crimes without facing due punishment, and why both himself and his mother were treated as something less than human—Sion adopted a steadfast creed: if people are wrong, change their minds. If the world is wrong, change the world. Corruption festered in Roland's nobility, as it did in Roland's King, and Sion could not abide by it. To prevent anyone else from suffering as he had, and as his mother did, he vowed to one day become King, and through the revolution which he orchestrated, he did.

By taking his father's head.

For the sake of building a better country, nothing is beyond Sion. Though he strives to create a long-lasting era of peace, and to make Roland a country whose citizens are not judged by birthright, but by merit alone, Sion is well aware that he must do so by employing any and all means necessary. If left with no other alternative, it is in his nature along to sacrifice everything most important to him in order to achieve his goals. His friends, loved ones, everything—he could for sake them all to create an ideal world, and it is with this knowledge that he purposely chooses to walk a kinder, more gentle path than his predecessor.

When faced with the choice of purging the old, corrupt nobility of Roland for the sake of political advance and uniting the country under a single banner, Sion consents, though with the condition that any noble who would swear fealty to him be spared. He proclaims that he is King of all the people of Roland, even the nobility who would oppose him (nobility, who would even go so far as to make attempts on his life), and so he must take their welfare into account as well. Always, he strives to take the path with the least amount of sacrifices, and all the while he remains aware that he would trample upon anything and anyone, even his personal convictions and beliefs, if it contributed to the greater good.

Unfaltering and unfailing in his methods, Sion is revered as a flawless king, a divine existence beyond the people's grasp, and he is an expert at perpetuating the belief. He addresses his subjects with grace, magnanimity, and the renowned light of his smile, allowing them to see nothing of the dark deeds he is guilty of committing on their behalf.


"I want the power to create a world where the people before me... my allies, my friends, my family, everyone can smile foolishly without having to cry.
I'll sacrifice anything for that goal. And so—and so, give me that power."

"In return for that suffering, any happiness you obtain in the future will not last."

"I know."

"In return for that despair, you yourself will not obtain a single thing."

"I know."

"Instead, you will only suffer. You will not be rewarded. You will not find happiness.
Nevertheless—nevertheless, do you desire power?"


"Yes."

"You're insane, aren't you?"

"Not as much as you."


At heart, Sion is a compassionate fool of a man. There is nothing more that he wishes to create than a world where no one will have to feel loss, where no one will have to cry, and where everyone can enjoy the simple leisure of taking an afternoon nap—this dream, he pursues so single-mindedly that he often loses sight of himself. He works tirelessly to better his kingdom, possessed of the belief that he alone bears the responsibility for the entire country. Nothing—no amount of work, no small measure of progress, and no great stride forward—is ever enough, and his care for the people of Roland manifests in a workaholic's tendencies: Sion seldom sleeps, frequently decides against eating, and chooses to shoulder burdens on his own, but... he isn't so foolish as to allow for anyone to take notice.

Always wearing a cordial, kind-hearted smile, Sion's troubles are rarely, if ever, seen at all. When among friends, he is quick to give way to teasing and to banter, jovially tormenting his Field Marshal with promises of "You had better live, if you die, I'll cry!", and his best friend with casual threats of "If I hurry up and die, you'll take my job, right?". And when among enemies, he adopts a flawless, perfect veneer, leading many nobles of Roland to believe that he bears no weaknesses at all; that he is a heartless, tearless, and cold King, one who would smile and accept it if his companions were killed before his very eyes.

No one could possibly know that Sion is often immobilized by a lack of self-worth and doubt. Constantly dubious, Sion always asks himself: are his choices correct? Are his decisions able to save anyone? Should he sacrifice the left hand, the right? Daily, he struggles to achieve an idealistic dream through pragmatism, weighs individual interests against collective needs, and the worth of lives against lives. There is not a second which passes Sion by that he does not regret his most immoral decisions, even when cold rationale tells him that his choices were sound. Oftentimes at war with himself, Sion's inner turmoil is a personal allegory of his battle against the constraints of his own power and the necessary evil which the world demands in order to begin anew.

If there is one thing Sion is certain of, it is his own self-sacrifice. Before his ascension to the throne, he descended into hell alongside Lucile Eris, the head of House Eris, the protectors of the royal line and the rightful King. There, after undergoing a series of tests to determine both his worth and his suitability for the crown, Sion was granted two things: first, power by absorbing the legendary Fallen Dark Hero, Asruld Roland, into his body; the second, a promise from Lucile.

"My enemy is the same as all those who you would wish to defeat," Lucile had said, and in that instant Sion realized the one who he wished to defeat, the one person who he needed to overcome more than anything else, was himself. The weak him. The weak him who was unable to protect anyone, and more than that, destroy all those who would use the hand of fate to toy with people's lives, be they corrupt nobility, Heroes, or Goddesses.


"In that case, let's go already. Let's start a revolution.
Let's stray from the scenario created by the worthless Hero.
Fom the scenario formed by the disgusting Goddesses.
From the scenario written by that irritating man, Rahel Miller...
From now on, I'll begin writing my own scenario."


Regardless of the strife within him, and the way which the world he dreams of drifts further and further out of reach, Sion cannot help but move forward. If he can save someone, help someone, and if there is the slightest chance that he might be able to see the world progress in a better direction, he will always walk on. Even if peace proves to be unattainable, and even if there has never been a country, an existence, an world without conflict, pain, or hurt, Sion will always choose to pursue the ideal. His ideal, the scenario which he will move toward while wearing a smile.

The Fallen Dark Hero/Mad Hero:
"…What…Asruld… you have devoured him? What are you saying?
How can...how can it be, a mere human, cannot possibly…"


The Fallen Dark Hero, a former Goddess, is better known as Asruld Roland. Fashioned into a divine entity of destruction, Asruld has lived on in many incarnations of 'Sion', consuming their consciousnesses and possessing them as hosts. To date, not a single incarnation of 'Sion' has been able to stave off Asruld's encroachment upon their minds, not until Sion Astal. Where the Fallen Dark Hero had once been at ends with him, making consistent attempts to wrestle control of Sion's body from him, Asruld is unable to do as much now. More than that, Sion has begun to devour Asruld, merging with the Hero on a spiritual level. Where Asruld had been formerly known to overtake and absorb all his vessels, the tables have been turned by Sion, who through the sheer force of his will, took all of the Fallen Dark Hero's power for himself.

Though not without first paying the price of his own humanity.

Gradually losing both his heart and his ability to feel as a human, Sion is often wont to compare himself to a monster. Upon the battlefield and in times of quiet, he is given to moments of soliloquy and reflection, remarking upon his own diminishing emotions with satire: the me who isn't human any longer feels sad...?

Sion, though, will not allow himself to stop. In order to achieve his beautiful ideal, he will accept any condition and kill anyone to achieve his aim, even if he should be a monster, in the end.
sunderings: (dark wings dark words)

[personal profile] sunderings 2017-01-08 07:14 am (UTC)(link)
AU History: The product of a dalliance between a wealthy Leithian tradesman and a migrant worker from Westerley, Sion never knew his mother, only her family name: Astal. Kept where his mother was discarded, stripped of her son and returned to Westerley after the harvest, Sion was raised with the knowledge that his life was not his own. Rather, his was an existence meant to further his father's name—a man fueled by ambition, enamored with the value of a son groomed to be an extension of his own will—and make the lives of his trueborn siblings all the more comfortable. From a young age, Sion was subject to both the cruelty and discipline of his overbearing father, though for each and every time he suffered at the hands of the man, he found solace in the arms of his half-siblings, Ravus and Lunafreya.

Though resentful of his father, the way the man mistreated those of lower status, Sion grew up adoring of his elder sister and brother, sharing a close bond with them even after being sent to a military academy. The institution, founded by the Nine, was meant to foster and to mold future leadership for the Company, and Sion, though just twelve years of age, recognized enlistment for the opportunity that it was: a chance to change circumstances. Circumstances, not only for himself, but for all those who had been mistreated because of lesser birthright; people like his mother. If he were able to endure the challenges presented to him at the academy, he would graduate and transition to a position with power enough to help all those in desperate need of aid—to achieve this goal, he would sacrifice anything.

And so, time passed. Sion wrote of his time at the academy to both his half-siblings, falling out of contact only when it became known that he was an excellent candidate for a new, cutting-edge branch of research, and was ordered to partake in an experiment which took as much as it gave: one year's worth of testing and monitoring as he received injections of synthetic DNA, the process painfully slow and arduous as he became something both less and more than human.

Still, he wrote not a word regarding the matter to either Ravus or Lunafreya, learning that in his absence, their father had passed, "a suicide" which had also taken the life of the woman his half-siblings called mother. Even in perfect isolation, Sion wasn't fooled, and held onto the same suspicions both Ravus and Lunafreya so too called their own—their father wasn't a kind man, his trading empire built on the backs of others, the routes valuable and easily claimed by vultures. Though bereft of grief, Sion knew the death of his father to be the result of the Nine's machinations, and found strength, his cause reaffirmed, and his conviction renewed: the Quad could not continue on, not in this way, where the Nine could do as they pleased, caring nothing for the lives of others.

Eventually, Ravus enlisted in the military alongside Sion, though upon Sion's eighteenth birthday, they were parted for a second time—graduating from the academy, Sion took a role as a Company Enforcer stationed is Westerley. Westerley, where his mother might have made a life for herself. Where he was able, Sion spent his days in search of the mother he'd never known, though he swiftly became defined by his work, efficient and indiscriminate in his dealings on the Company's behalf. A compassionate man at heart, Sion buried his feelings, forfeiting his sense of self in order to garner higher ranking within the Company, promotions finding him not only because of his time in the military, but on account of his family name.

His father's name, who he hadn't expected to thank years later, when the man was dead and buried.

The present finds Sion entrenched in Company matters, his most recent promotion landing him the role of administrative director of a number of ground enforcers in Westerley. Now, he bides time as he maintains a balancing act: accruing power and influence within the Company while building ties with the resistance slowly on the rise.

CRAU: Nope!

Original History: @ the LOLH wiki!

Inventory: His party clothes King's robes, a gilded broadsword, and a letter, bloodied from combat, carrying the plea of two Westies: We trust you, please help us.

Samples: 1/2! And a third, outside of game, if needed!

Miscellaneous Notes: Please let me know if anything (history/powers/ect) needs tweaking! c:

giorno giovanna / jjba / reserved

[personal profile] tropism 2017-01-09 05:54 am (UTC)(link)

Player



Name: haru

Age: 26

Contact: pm my journal or pp me at plurk [plurk.com profile] niphablepsia

Preferred Pronouns: she/her

[personal profile] tropism 2017-01-09 05:55 am (UTC)(link)

Character



Name: Giorno Giovanna

Giorno's real name is Haruno Shiobana, though from the very beginning in the manga, he goes by Giorno Giovanna. The reason for this is how Italians apparently mispronounce his Japanese name. Giorno just goes by the Italian one. In keeping with the 'Jojo' theme, Giorno is sometimes called 'Giogio'.

In this game, he is only going by his Italian name.


Age: 15

Memory Option: Full AU

Established Status: A ... while, wherein all the events in his timeline have happened up to him being a level 1 RAC agent. Let's say 2 years.

Canon: JoJo's Bizarre Adventure, part 5 (Vento Aureo)

Canon Point: Post-White Album fight

Citizenship: He's a reclamation agent!

Job: RAC

* Level: 1


Abilities: From here, Giorno will have the following with his blood-abilities:

Jojo canon states that all abilities must have a song- or band-related name, so let's call this one ⎡ SUNDAY BLOODY SUNDAY ⎦:

1. Tracking ability, minor - last for a few days (except in circumstances with extreme temperatures)
2. Ability to control weaker animal and plant life, major
3. Blood enhancement (item- or ability-based), minor, no more than few hours at max and few minutes at minimum
4. Corruptive blood, passive - invulnerable to most organic poisons/diseases but at-risk for computer viruses
5. Advanced clotting, passive (minor wounds are a-ok but more fatal wounds would take time to heal)

OTHER ABILITIES.

1. Wheelin' and Stealin' - with the exception of planes and ships, Giorno is quite proficient at stealing vehicles; but you know, he's fifteen, so make sure you pray. In terms of thief skills, he's a 9/10.
2. Decent Combat Skills - his Stand has an ability of C, which means that Giorno can hold his own in a fight, but he's no Superman. His blood abilities are there to make him last longer in a fight.
3. Running Away - comes from the Joestar side of his blood, he has no problems leaving the scene and doing a tactical retreat if it's a possibility to do so. Otherwise he'll just fight until he wins or backup help arrives. Being a cautious kinda guy, Giorno doesn't enter fights unless he's certain that there's a chance of him winning, or at least coming out of it alive.

He can also stuff his earlobe into his ear, he's a riot at parties.

Personality: Giorno is the kind of guy who makes smart decisions or offers suggestions to help solve problems, and then keeps to himself, generally content to watch and see how events unfold before him so that he can act accordingly. Unlike the previous Jojos, whose personalities carried the storylines on their own, up until the end of the manga, Giorno contented himself with being more of a 'support' character, often gently steering or manipulating others into agreeing with him if necessary, and outright fighting with others where a more subtle approach can't be utilized. This oppportunistic way of approaching people and situations often stems from his troubled background: firstly, as a child, Giorno had a terrible childhood, wherein any form of 'acting out' or wanting attention was met with physical abuse and neglect by his parents and peers, until it was resolved by an outside influence. Second, Giorno lives in a Naples that is rather fraught with mafiosos carrying out gangwars with the establishment and the city, riddled with crime and the terrible influence of the drug trade on the young and the poor. This environment makes Giorno susceptible to violence whenever necessary. Though young, he has no problems scamming and stealing his way throughout Naples, and killing other people if he has to. He idolizes criminals, obeys rank and heirarchy within the gang he joined - within limits - as his current objective is to become the Don of Naples. Lastly, although he has made friends of Buccellati's gang in the end, Giorno certainly respects and trusts them enough with his life, but never with his goals. That is kept between him and Buccellati; revealing that he joined the gang in order to depose the current Don could potentially undermine his work, and Giorno is nothing but cautious, and terribly so. The traits that he has cultivated as a young boy where he 'reads' people and situations works for him well enough as a mafioso, so Giorno continues to use them while pretending to be a Passione member.

By himself, Giorno is shown to be polite, firm, has a dry sense of humour, can be utterly ridiculous ( he drinks piss as part of a dare and an initiation rite! He folds his ear into his earlobe to entertain cops while he pays them protection money! He steals a hundred cars and turns them into frogs while he helps a friend hotwire another car so the gang can make a getaway! ), likes sweet things and is a big fan of Les Miserables. He takes pains to present himself as maturely as he can; he's the youngest in their group, he has to act like he deserves to be there, especially with only the grace of Buccellati protecting him. But he enjoys spending time with them whenever they have the chance, will help them if necessary, and is often the first to comfort them if need be. When he was still going to school, he was the kind of guy whom almost everybody knew his name, and were eager to ask him to be part of their activities. ( Whether this is a product of the gangster helping him in his youth is something else. ) Girls adore him, even if he didn't care much for them at all. But as a gangster Giorno Giovanna is only kind to his friends. Anyone else who stands in his way of becoming a Don is immediately killed, or he will use them until he figures out how they fit in his plans.

HARUNO SHIOBANA. In the summer of 1985, DIO, a vampire menace who has plagued the Joestars for the past four storylines, decided to further become a thorn in humanity's side by procreating. Since DIO views women as tools, or food, he didn't exactly stay for the morning after and probably went on his business of killing and banging the rather attractive population of Egypt until Jotaro from part 3 put a stop to that nonsense. It's not clear how Dio and Mrs. Shiobana met, but Mrs. Shiobana gave birth to Giorno - who back then was called Haruno - in Japan.

Giorno did not have a good childhood. In Japan, he was often left alone by his mother when he was young. Once his mother remarried to an Italian guy when he was four, the Shiobana family moved to Italy. Behind his mother's back, Giorno was often physically abused by his stepfather. Because he suffered so much abuse at the hands of his parents, Giorno forced himself to be as quiet and unassuming as possible in order to 'read' people, so that he can know when and how to escape abuse if he can. It's because of this personality of his that he became a prime target of the bullies in his school, too - quiet and unassuming isn't exactly an aggressive personality, and people often took advantage of his passive nature.

This had a profound effect on him as a child. It wasn't long before Giorno came to think of himself as the scum of the Earth, undeserving of any kind of trust or respect as a person. He was well on his way into becoming a rather twisted, sad individual when a chance encounter changed his life: as Giorno was walking home one day from school, he saw a bloody man on the ground in the shadows of a stone wall. Instead of being afraid of the man, Giorno sympathized with him, wounded and melancholy as he was. When a group of men came by looking for him, Giorno lied and told them that he had gone the other way. The man was then obscured in the ground with grass growing around him due to Giorno's Stand ability, though he hadn't exactly realized what a Stand is at the time and it had only activated unconsciously.

He thought nothing of it for two months, until he met the man again. The man then said that he would never forget Giorno's kindness towards him. Later on, Giorno found out that the man was a gangster. ( This is an inference considering the environment that Giorno lived in in Naples was crawling with them. ) After the gangster's reappearance in his life, Giorno's life got better. His father stopped beating him, the bullies in his neighbourhood started offering him a seat in crowded movie theatres, and so on. He and the gangster never fully interacted, but the gangster always watched over him when he was young, and approached him with the kind of respect that most people never afforded him in the first place. Ironically, Giorno learned how to trust people because of the gangster. And in a grosser twist of fate, although the gangster always had a strict position about not getting Giorno involved in the gang world, Giorno began to idolize this criminal anyway and dreamed of becoming a gangster himself.

Giorno also cares about his actual father, Dio, and often insists to anyone that his looks are from his dad, who died in Egypt. He has more of a connection to this absent father of his than to his step-father, even after he started acting nicer to him thanks to the gangster. Dio isn't really prominent here, though, but suffice to say that Giorno's sense of family only comes from the friends he ends up choosing to the picture of Dio he always keeps in his wallet. One can say that the gangster life offered Giorno the kind of communal feeling that his actual family never let him have. He doesn't exactly resent them, though. Giorno is more than happy to move on to his criminal pursuits and do whatever it takes so that he can become a gangster like his hero.

GIOGIO. After this encounter, Giorno Giovanna became a polite and serene individual, confident of his strengths and abilities, and stubborn when it comes to his beliefs and ideals. If Giorno thinks that he's right, he will insist upon it, even if it means breaking rank as the newbie to defy the older, more experienced members of his gang ( it helps to have the capo on your side ). This will often lead him into a fight, but Giorno is prepared to fight for his ideals, always, and will make a point to prove himself right if necessary. If he is wrong, he owns up to his mistakes and apologizes profusely. Because Giorno's Stand can 'fix' any potential accidents, Giorno can be utterly reckless where proving his loyalty and strengths are concerned. Part of it is because of his need to be recognized as a capable member of the gang he's infiltrated, but the other part of it is just Giorno being his stubborn self. Now that he doesn't have to be as much of a doormat as he had been when he was a child, if Giorno knows that he can do something, he will set his mind on that goal until it is achieved. On the other hand, Giorno also knows that there are certain goals he can't attain by himself, and therefore will do his best to prove, or convince, the other party that he is worth investing time and energy on. There is a sense in Giorno that wants to please people, but this is never for his personal goal and is almost often related to their use where his actual objective is concerned.

As a kid, he is unshakeable where his dream - to become a gangster - is concerned. The entire plot of Vento Aureo revolves around how Giorno manages to enable another gangster ( Buccellati ) to take revenge against his cruel boss while taking him in as a member in the same gang so that he can replace him as the boss. His story is one which doesn't quite match with the rest of the other members: while most of them have been chosen by Buccellati because of their abilities or their tenacity, or because Buccellati foresaw that they will waste their lives in jail, Giorno is a relatively popular school boy with a troubled home. But he values the same things that most of the protagonists in the manga do: he values courage, resolve, chivalry, and earnestness. He despises the cruel. It's a very childish view of the world, though Giorno is a bit more lenient when it comes to people he has to know. Once he makes an enemy out of someone, he always comes prepared to kill them.

Giorno's reasons for wanting to become a "gangstar" is equally childish and naive: he wants to become a gangster out of reverence for the mafioso whose life he saved. When he found out from Buccellati that the current boss of Passione, his gang, is the one responsible for the way the drug trade has affected the poor and the weak in the area, he then swore to become a Don instead of just a regular gangster, so that he can kill the boss and set the mafia right again: protecting the weak despite being the criminals that they are. In order to do that, Giorno decides that he has to kill the current boss and take over the gang. This would've been impossible if not for the fact that Giorno has a powerful Stand, as well as the kind of ruthlessness his self-righteousness affords him, which is in line with the kind of ideals that are admired among his friends. It's a noble dream, but Giorno also has no problems using whatever methods necessary at his disposal in order to attain it.

Giorno also prizes his silence, and is honest - whenever it suits him. He is most protective of the things that he values the most, and these he keeps close to his chest: things like his dream of becoming the Don, which he never reveals to anyone even after Buccellati's death. He never gives out information about him that he doesn't believe would benefit the discussion. He is always carefully polite when he gives his reasons, but he never acknowledges any pointed commentary if asked if it is for his benefit or of the gang's. He doesn't exactly regret this behaviour either.

Finally, Giorno can be quite vengeful. While he takes great pains to be as calm and serene whenever he can, nothing infuriates him more than cruelty and preying on the weak. He metes out severe punishments to those whom he thinks deserves to suffer for their crimes. An example of this is how he destroyed Cioccolata: a sadistic doctor who likes to record the pain of his patients, Giorno turns the bullet in his body into a flesh-eating scarab beetle to destroy his brain, and then finishes him off with a lengthy barrage into a trash compactor to kill him. The more cruel one is how he deals with the boss of Passione: his Stand forces him to experience death for eternity, in ever-changing ways. Almost everyone that has crossed his path during their travel has died rather messily.


In the game, I want to see where his loyalties will place him depending on the factions and the plot, so Giorno's current goal is to become the best RAC agent, but any sort of plots like taking over teams and whatnot I'm content to let it happen on a more organic scale - as opposed to how it is in canon where things just work out for him because he's a violent and tenacious protagonist reminiscent of how his terrible father had done things for the past few arcs. Since he knows full well that he'll be damaging his reputation if he doesn't obey rank and file, Giorno will present himself as a decent RAC agent so long as it benefits him.

Also, I have skipped discussion of his Stand abilities since it won't be present here at all - since his powers don't exactly translate well into the setting - but just in case, here is a link to his Stand.

[personal profile] tropism 2017-01-09 05:55 am (UTC)(link)
AU History:

1. A bastard son of a True Leithian, the radical nationalist group, and a rather careless Westerley girl looking for some opportunities to get out of her shitty circumstances, only to end up on the wrong side of the power board. He and his mother were thrown back into Westerley to save the family name. In Westerley, his mother shacked up with a guy who was alcoholic and had a tendency to take out his anger on Giorno, knowing having a vague history of his background and where he comes from. His mother is quite the neglectful woman and leaves him in his care for days. His father has a son named Dio whom he is rather fond of.

2. His younger brother always has a habit of running away from their dad during his worst spells, and one day he just never went back to their house. Giorno, alarmed, decided to leave the house as well in order to find him, but not to bring him back - Dio was a vicious child, and anything he does resembling affection would be received poorly by the other boy. He wanted to at least be able to confirm that he was safe, and if need be, help him to get to a place where he will feel safe. During his time searching for him, Giorno gets into some trouble involving a couple of officers, an information broker, and unsavory types he really has no business seeing or hearing about. He was saved - by accident - by the RAC officer who really only wanted to get him out of the way so they can do their jobs properly. Giorno views this act as an act of kindness in Westerley despite how shitty life is, and resolves to follow in this guy's footsteps and become the best RAC officer there is.

At his arrival, he's a level 1 agent who's assigned to whomever's willing to pick up a newb agent like himself. He divides his time getting stronger and checking in on his street rat of a brother whenever he's got the time to do so.

CRAU: No!

Original History: Boop.

Inventory: His terrible clothes, complete with ladybug pins.

Samples: 1, 2

Miscellaneous Notes: I understand my canon is ridiculous, so if there's any part of it that needs explaining, hit me up and I'll do my best to expand on it!

And in case it's needed still, I have an old thread here just to add for the samples, from a previous game.
rhygret: (Default)

RHYS | BORDERLANDS | reserved

[personal profile] rhygret 2017-01-09 09:43 pm (UTC)(link)

Player



Name: Dolly

Age: 27

Contact: [plurk.com profile] owlits

Preferred Pronouns: She/her

Character



Name: Rhys

Age: 28

Memory Option: 1, deteriorating.

Established Status: Yes. Rhys has been in the Quad for 4 years doing the Rich Relative thing and generally being a sub-par human being.

Canon: Borderlands

Canon Point: End of Episode 5: The Vault of the Traveller (After entering the Vault)

Citizenship: Qreshi

Job: High-level, zero-importance Trophy Position at The Company. Aka Senior Vice-President of Westerlyn Resource Acquisition & Management Inquiries.

Abilities: Great-looking hair.

...Which is a nice way of saying Rhys is about as supernaturally gifted as a rock. He does have some everyday skills which stand out however, first and foremost being hacking and data mining! Rhys predominantly uses his ECHO eye and cybernetic arm systems to do this and is actually pretty competent at it? Not Handsome Jack-levels of awesome mind you, but he does a fairly good job for someone with like, twenty years less experience than a programming CEO of a trillion bajillion dollar corporation.

He does have some pretty sweet tech in his cybernetics though!

Cybernetic arm: It comes with a holographic display, a light, slightly increased strength (nothing dramatic), and the ability to run hacking programs. It's basically a HUD.

ECHOEye Implant: This allows Rjhys to see in the dark as well as scan any object he trains his eye on...provided there's information on it in his database/The Company's database. And provided he has the clearance for it.

EchoPort A small port located on Rhys's temple which allows him to upload data directly to his brain--or download from it onto a computer (this is how Jack moves from the ID drive, to Rhys's brain, to Helios, and then back into his brain in canon).

Personality:

Rhys is not a Good Person, but then again he also comes from a canon of People who aren't, ranging from the megalomaniacal to the outright insane, "meat buddies riding the death train for life" sort. In fact the only actual "good" people where Rhys comes from aren't humans but robots with AIs, so that should really say something. Borderlands is not a series about Good Guys doing Good Things but in fact one of "People are Doing Things to Kill For Money or Power Pretty Much Most of the Time," and Rhys is no different in that regard. Actually he pretty much just fits right in.

In canon Rhys works for the Hyperion corporation which he admits makes him the "bad guy" in his story. Hyperion is responsible for a long list of atrocities, the least of which is Ruining The Lives Of Everyone on Pandora. They bled the planet dry for rare alien minerals, destroyed entire settlements for profit and gain, and under Handsome Jack's rule went around murdering and killing anyone who got into their way. There isn't a single person on Pandora who's fond of them, and for good reason. While Rhys himself may not have personally taken part in any of these atrocities, he has done things like brokering shady Eridium mine deals for his own gain and even went so far as to orchestrate a little corporate revenge on a company rival named Vasquez following a stolen promotion which resulted in "three years of wasted effort" when his former boss was vented into space. That was pretty much to the extent that Rhys was broken up about that before he decided he was going to screw Vasquez over by stealing his deal. Which? Not actually all that uncommon or unusual in Hyperion. Everyone gets somewhere by screwing someone else over, and the best way to get ahead? Be just as cold and scheming as everyone else around you. It's sink or swim in the world Rhys works.

So yeah Rhys isn't exactly a great person. He's willing to do whatever it takes to get ahead barring outright murder for a position, openly disdainful of Pandora and the people who live there, and at times just a little bit two-faced. Rhys did spend three years sucking up to Henderson in hopes of a promotion after all. It's all part of the Hyperion ExperienceTM, and as much as Rhys hates it he's always wanted to run his own company (he made a club with his friends as a kid so he could print business cards. It's as nerdy as it sounds).

Rhys dreams of getting ahead: he wants to rule the Hyperion corporation and have all the perks that go along with it. Greed and a want for the money and power that come with that sort of status drive Rhys in the beginning of the game. He wants the respect it'll grant him even if his best friend Vaughn reminds him that "the only ones who talk like that are poor people no one likes". Rhys has Ambition and wants to be just like his hero: Handsome Jack.

...Who is admittedly not that greatest role model out there considering he murdered and blackmailed his way to the top and then committed a number of atrocities including robot genocide and mass-murder, but. You know. He was also super-charismatic and funny about it which made it kind...of...?? Okay? Or something. He was mostly just killing bandits and awful Pandoran stuff so it's almost sorta justified to Rhys in the beginning. That particular mindset changes a lot after he meets the man for himself (read: uploads an AI of him into his brain and almost gets murdered by him). It's pretty disillusioning when your hero tries to kill you by shoving a metal skeleton inside your body for his robot army.

Luckily there's more to Rhys then just being Hyperion. He wants to reach the top sure, but he wants to bring his friends Vaughn and Yvette with him. The plan is for all three of them to take over and rule Hyperion; they work together to get Rhys into a position where he can move up, and then he in turn would promote them up with him. He may be a bit of an asshole but Rhys is actually incredibly loyal to his friends and tends to put a lot of his faith and trust in them. Even Vasquez offering him back his old job and splitting ten million dollars wasn't enough to even make Rhys consider blaming the whole thing on Vaughn and letting him take the fall. He tells Vasquez to go stuff it, because betrayal of the friend variety? Not Rhys's cup of tea.

In fact Rhys actually likes...having them. And being liked. Even if he's quick to dismiss Fiona and Sasha as being Pandoran and therefor a bit beneath him, he actually takes the chance to open up to Sasha about how Helios isn't all it's cracked up to be, even tries to relate to her a little bit. Which may or may not have to do with a slight crush on her but the point is that yeah, Rhys kinda sucks. But he's not a totally despicable person and once he starts to like someone and warm up to them (which honestly does not take much, this guy is starved for kindness jfc) he's actually...a pretty decent friend. Loader Bot helps him and Vaughn and Rhys grows attached. Dumpy helps him fight off August and his goons and Rhys grows attached. Fiona calls him a friend and Rhys looks surprised and touched as all hell. So I guess it's more accurate to say that he's vain jerk with more of a gooey center to him than you'd expect. But that's also because he's a giant nerd no matter how he tries to portray himself as the Cool Company Man.

Yes, a nerd. And a fanboy! He idolized Handsome Jack and kept posters of him in his room. He keeps a collection of ridiculously-colored socks. The very first words he manages to utter to Zer0 after witnessing him kill a Skag? Telling him how cool he is, and at the mention that Zer0 might fight the Vault monster alongside him and Gortys, Rhys is mostly concerned about getting to sit next to him. And getting told he did well?? "Ohhh my god, thank you"--yeah. This loser gets it bad.

I mean sure Rhys is good at his job. But he also initially has no idea how his stun baton works (but he remarks that it looks neat), no idea how to work Loader Bot initially, shoves a random ID drive into his head and electrocutes himself, and often forgets that he even has a robot arm capable of doing stuff way better than his human one. Case an point: anytime it comes to punching someone or trying to strangle that one bandit who thought it was a joke at first. Rhys is Not Strong. And he comically messes up! A lot! Like a loooot, actually. Rhys can look he part of a aspiring businessman but in practice he's more like a dorky businessman whose idea of intimidating his rival is "I could be creeping up, behind you and" while stuttering and fumbling over what he's trying to say.

So yeah. Rhys is a little ways off from being the awesomely capable figure he sees himself as, but he never hurts for confidence! Even when he really shouldn't have any or it's kind of unfounded. Of all things Rhys still somehow manages that. Or well, he manages it whenever he doesn't manage to be awkward which is about a fifty-fifty split. He talks a good talk about how smoothly things will go with the Vault Key deal with Vaughn and then totally trips over himself trying to tell Sasha she's pretty. What it works out to be is Rhys presenting himself as totally capable without actually being prepared for the reality (see: all of Pandora). On Helios Rhys is actually perfectly capable! He knows his environment and doesn't even flinch when he gets cornered by accountants bearing finger guns. Put him on Pandora trying to ask for directions? And he winds up in a firefight with an entire town of bandits.

The best way to look at Rhys is someone who isn't Great, but who isn't Awful either. He has plenty of vices: he wants power and money, he's materialistic, wants recognition and he's vain! The first thing Rhys does after getting Jack out of his head and thinking himself betrayed by Fiona and Sasha is to get himself a haircut and a new suit. He also kind of took the rights to Atlas and named himself CEO and starts making people President of Stuff and all that but there you go. He doesn't seek his friends out because he assumed they betrayed him--but when he thinks he's contacted by them? Rhys heads over right away, by himself, unarmed and unguarded, ready to work things out. And then gets kidnapped and stuff but yes.

Rhys is sarcastic and egotistical, overly confident at times and more than a little bit of a pain, but he's also someone capable of expressing remorse for past deeds (apologizing to Vaughn for their junior years), learning from his mistakes (trusting and idolizing Jack), and being genuinely sincere when he cares about someone. Once Rhys cares about someone he tends to care A Lot: he chases down a car and fights off bandits to get to Vaughn, he refuses to let Sasha fall when they're stuck hanging, tells Loader Bot to save himself when attacked, and comes to view Fiona as an equal partner/friend despite his bias against Pandorans and being conned by her. Rhys can forgive people and move on from his misgivings with people, which is something that sets him apart from a lot of people at Hyperion.

By the time Rhys enters the Vault with Fiona at the end of the game he's grown from someone whose drives and goals revolves entirely around advancing himself and his close friends, to an individual who wants to work to make something better of himself and Atlas, who cares deeply about the tight-knit group of close friends he made during his time on Pandora, and who knows exactly the kind of person he doesn't want to be: the sort Hyperion turned out under the rule of Handsome Jack, and exactly the person he had been shaping up to be before the Vault. Rhys wants to be better both for himself and to make up for his past mistakes. When he rebuilds Atlas it isn't going to be like Hyperion was: he's determine it not be.
Edited 2017-01-09 22:16 (UTC)
rhygret: (Default)

[personal profile] rhygret 2017-01-09 10:16 pm (UTC)(link)
AU History:

Rhys was born to a surrogate with a silver spoon in his mouth, quite possibly literally thanks to his fortune of having been part of Land Kendry and a rightful citizen of Qresh. This status would give him wealth and comfort, a snobbish upbringing with plenty of disdain for the lower classes on Westerly, and the ever-looming knowledge that he would never be an heir to Land Kendry. He was the only son of a cousin to the main line, meaning there were plenty of other heirs in line before he could even come close to dreaming of that kind of power. Rhys was important, sure, but only so much as any other member of his family as insurance and back-up if tragedy should befall the Head or main line. His status as Qreshi royalty was just that: a title which would afford him a lavish and comfortable living without any need for hardship.

And Rhys did grow up comfortably. Materialistically, anyway. With both parents entrenched in the politics and workings of The Nine, Rhys was often left to his own devices. For them, having a child was simply a way to ensure that their accumulated wealth and status was preserved for the future; it was never about a want to raise or even entertain the idea of caring for a child. Especially one who was...fortunate, enough, to have so many familial genetic connections within the Kendrys. But with second-cousins as parents it really shouldn't have surprised them. Inbreeding to keep the lines pure had been causing certain "less desirable" traits in the family, but somehow it never occurred to them that their own son might be one of those cases.

While he was outwardly fine and indeed born healthy, Rhys suffered from nerve damage due to birth defect in his right arm. The limb was almost effectively useless and hampered the boy's ability to perform even the most basic of tasks, an embarrassment to his parents. It was quickly arranged for his arm to be replaced with a cybernetic one specifically tailored to look as realistic as possible. A hack-modded family member was only slightly more desirable than a useless one after all. But for Rhys it was one of the few profoundly excellent moments of his childhood where his parents put time and effort into him. The arm was never a source of shame to him; he wore it proud and became ever-more interested and intrigued by the technology which had given him back the use of his arm, and what would ultimately have him arrange further modifications to himself: he would go on to replace his left eye as he became an adult, and installed a data port into his temple.

With these mods and his arm combined however Rhys would be pushed over the legal limit for hack mods to sit firmly at 35% modded. Legally he wasn't even considered a citizen anymore, and if found out that would mean no more inheritance, no more status. So he had his eye made as close to human-seeming as possible and kept his arm covered in synthetic to make it appear flesh.

With his childhood spent largely in neglect with far too much time on his hands, Rhys quickly threw himself into the hobby of data mining and hacking. He didn't specifically aim for those two things specifically at first of course, but happened upon it as he fiddled with diagnostics of his arm, the home security systems, and the AI designed to be both companion and caretaker to him in his parents' absence. Rhys began to learn the ins and outs of systems, how to bypass low levels of security and how to dig for what he wanted inside the coding of the system. If his parents weren't going to tell him anything, then he'd find it for himself.

That drive to do things on his own, to overcome others and feel himself as superior would be what motivated him for years and had Rhys ultimately come to the understanding that no one would ever see him as anything beyond his claim to the Kendry name. Rhys wanted recognition for more than that. He wanted it for himself, for people to respect him because of his own efforts and accomplishments. So Rhys replaced his eye to give him that sleek, insubordinate edge that would allow him a leg-up on anyone he encountered, and made enough noise until his parents caved in and pulled strings to get him a position at The Company where he could finally work to seize the status he wanted:

Senior Vice-President of Westerlyn Resource Acquisition & Management Inquiries.

Or, more accurately, "that job where even a brick could succeed because there isn't actually even any real work to do, it's just a bunch of paperwork and sitting around in an office and basically your parents are hoping you get this nonsense out of your system and go back to being rich and complacent."

It was not the dream job Rhys had envisioned propelling him to the top. He had underlings sure, but the work was dull and unimportant and no one would even notice if he never showed up. Nothing he did in his job mattered: it all amounted to stamping on X and filing. It was just report after report on the most mundane and honestly boring stuff in the entire existence of the Quad. Why this job even existed was beyond him and Rhys really was about to give up, to march on back to his parents and demand something actually fitting his skill set...when he noticed The Discrepancy.

It was what could have simply been a small resource allocation error. Nothing big or worrisome and if he wanted he could've just easily written it off. But Rhys was beyond bored, beyond Done with the monotony of his job and decided hey, finally something to do maybe it'll actually be something I can kill the afternoon with! What he didn't expect was to follow the paper trail and discover a fellow high-end employee not only embezzling money, but apparently allocating resources to what he assumed were smugglers. It was The Break Rhys had been looking for: turning this guy in would bring him the recognition he wanted. No one could ignore how awesome he was if he blew this things wide open and exposed a lower class for their treachery and ruined their chances on Leith forever. Because there was nothing the Kendrys enjoyed more than depriving the lower classes of anything and everything.

Now realistically, all Rhys had to do was report it. He just had to send word upstairs in The Company and their enforcers would handle it and everything would be peachy. He'd get maybe a bonus, maybe his parents might even bat an eye at the dinner table.

But no. Rhys wanted more than that. He wanted to prove how capable he was, and what better way to do that than by uncovering the deception and bringing it all to light himself?? He would insert himself where the traitor was meant to be, take over the deal, expose the smugglers and then get the traitor and everyone they ever worked with kicked off of Leith and onto that dirt hole of a moon, Westerly. It was a brilliant plan that was perfect and could totally never fail in any way whatsoever.

So naturally it failed in every single way conceivable.

Both Rhys and the traitor showed up. Then the smugglers showed up. Then the smugglers shot the traitor, who died just in time for the Resistance to show up, take out the smugglers, save Rhys...and take him for their new Informant. By the time Rhys realized that he was never dealing with smugglers as the problem to begin with it was too late: he'd already been implicated, the Resistance knew about his hack mods, and there was no way he was going to be able to cover up his involvement in any of this without exposing the fact that he never reported it in the first place. If anything, from all sides it looked like the traitor had been killed trying to rat Rhys out and that all along it was Rhys pulling the strings.

He was going to have no choice but to go along with things and put up with their demands for help. There was too much at stake for him either way...and thus Rhys basically joined the Resistance by accident and without meaning to, therefor hating his life forever and ever.

Especially once he realized if he'd never shown up at all the traitor would have just gotten killed on his own anyway and Rhys could've been at home enjoying being rich.

CRAU: Nope!

Original History: Here

Inventory:
-1 JR4000 Stun Baton
-Dumpy

Samples: TDM 1, if you need more just let me know!

Miscellaneous Notes:
A Vaughn plans to app next round, so we're going to assumed history between them both where Rhys's parents basically hired Vaughn's family to shell their kid out to be friends with him. Like rich people do.
perma_banned: (Default)

Meliodas | The Seven Deadly Sins | Not Reserved

[personal profile] perma_banned 2017-01-10 01:11 am (UTC)(link)

Player



Name: Dan

Age: 28

Contact: PM is fine!

Preferred Pronouns: He/His/Him

Character



Name: Meliodas

Age: 35 (Appears to be 16)

Memory Option: 1

Established Status: Leithian(Former)

Canon: The Seven Deadly Sins

Canon Point: Chapter 202

Citizenship: Authorized, Non-Citizen
Job: Bar owner in Old Town (Former RAC Agent)

* Level: 3 (Former)

Edited 2017-02-04 19:41 (UTC)
kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:54 am (UTC)(link)

Player



Name: Lassie

Age: 24

Contact: plurk @ experiments | discord @ venetae#9293

Preferred Pronouns: she/her

Character



Name: Dio Brando

Age: 12

Memory Option: Full AU

Established Status: Yes! He's been on the streets since he was ten, two years ago, making him twelve now and a very troublesome street rat.

Canon: Jojo's Bizarre Adventure, Phantom Blood

Canon Point: Post – fight with Jonathan after kissing Erina.

Citizenship: He has citizenship.

Job: Errand boy for a few local businesses, but that's off and on so mostly he gets by through petty theft and pick-pocketing.

* Level:


Abilities Dio is a twelve year old boy who grew up in the slums of Westerly. He may not be incredibly strong, but he's a fast learner and extremely adaptable to his environment. He isn't afraid to fight hard and dirty in a fight, physical or otherwise.

Things he can do very well:
- Shoving his thumb in someone's eye during a fist fight
- Knowledge of how certain poisons work.
- Kicking dogs
- Arson
- Playing chess
- Theft
kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:56 am (UTC)(link)
Personality:

“Your upbringing made you a villain, you say? It didn't! You've been evil since your birth!”


Dio was born into poverty and grew up the beginning of his life in the slums where he sat under the heel of abhorrent adults, one of which being his own father who was both an alcoholic and abusive towards him. The seeds of hatred and disdain towards everyone around him first grew here, primarily focusing on his father. Dio grew up hating him and found it disgusting knowing his blood ran through his veins. Arguably, the only person Dio ever showed care towards was his mother, who also suffered under Dario Brando's abuse until she was forced to work herself to death. After her passing Dio begins to slowly poison his own father and it's only on Dario's death bed that he tells Dio to cash in a favor from George Joestar thus putting into motion Dio's second chapter and his ascent from rags to riches. He takes this blessing by spitting on his father's grave and a promise to himself that he will claim the fame and fortune he was always believed he was destined for.

Even before Dio meets Jonathan he already hates him. Upon their first meeting he sees him as a naive and spoiled brat with no indication to how the real world works around them – especially around Dio. It's at that moment he decides to completely ruin Jonathan's life and take his family fortune for himself by any means necessary. His plan to do this takes years, but Dio is nothing if not patient. He knows that in time he can reap the rewards of his dirty handiwork and it will be all worth it to see the look on Jonathan's face when the other realizes Dio is yet again always a step ahead (or above) him. For Dio that's how it should be with everyone looking up to him and for him to be looking down.

On top of being patient Dio is both clever and manipulative, both dangerous characteristics for someone who wouldn't hesitate to step on the backs of others without regret or regard for their feelings. He's incredibly bright for a young boy and this self-aware intelligence leaves him arrogant and feeling superior despite his age. This arrogance does come to bite him in the ass more than a few times however when the people he looks down on suddenly rise up to fight back against him, whether it be beating a man in chess in a bar and then getting his face slammed into the table or when Jonathan starts a fight with him after he hurts Erina's pride.

Dio feels most comfortable sitting at the top, but when that seat is suddenly pulled out from under him it legitimately surprises him and his normally cool and collected attitude is shattered. Later in life he learns how to handle these set-backs with more grace, but being only a kid now he handles these moments with as much grace as a cat being thrown into water. When Jonathan throws the first punch, to Dio's surprise, he is in disbelief and infuriated to the point where later he throws Jonathan's dog, Danny, in the incinerator in retaliation for Jonathan actually daring to stand up to him. In his mind it's an eye for an eye and perfectly fair.

When Dio hates something or someone he really goes the full mile. He hated his father so he poisoned him to his death and then cursed his name while spitting on his grave, he hated Jonathan and then set the next seven years of their life together to ruining Jonathan's life without second thought. He hates feeling inferior to others so of course he does everything in his power to keep himself at the top of the food chain. From a young age he always believed he was destined for greater things and he'll set the rest of his life on the path to achieve that.
kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:59 am (UTC)(link)
AU History:

Dio was born to a very poor Westerly couple in the slummiest part of Old Town. His father, Dario Brando, was an abusive alcoholic that forced his kind and gentle mother into working herself to her death. After that his father met Giorno's mother and decided he liked her enough to let her and her son, Giorno, live with them. Through the abuse and neglect Giorno and Dio grew close, but when Dio turned ten he decided to run away in the middle of the night and never returned.

He spent the last two years on the streets surviving well enough from running errands for less than savory business owners in Old Town, small theft, and pick-pocketing. He has a sour taste in his mouth for the Company and while he's certainly heard things here and there about uprisings and revolution, he hasn't gotten to a point where he'd be interested in participating in any sort of events that would cause major trouble with the Company unless it would benefit him exclusively.

For now he lives in the attic of an abandoned theater when he isn't out and about being a nosy brat with arson-istic tendencies.

CRAU: None

Original History: Here

Inventory:
- A very nice pocket watch he may have 'borrowed' and 'forgot' to return.
- More than a few knives, some nice and some less so.
- A rosary that belonged to his mother
- The clothes on his back (which were also probably stolen).

Samples: One, two

Miscellaneous Notes: None, only that I have more samples if needed!
mayora13: (pic#10938915)

Hijikata Toushirou | Gintama | Not Reserved

[personal profile] mayora13 2017-01-10 03:29 am (UTC)(link)

Player



Name:Elise

Age: 25

Contact: [plurk.com profile] fromgilbo

Character



Name: Hijikata Toushirou

Age: 27

Memory Option: Partial AU - Deteriorating

Established Status: He's spent one full year working for the company.

Canon: Gintama

Canon Point: Immediately before the Shogun Assassination Arc

Citizenship: Leith

Job: Hijikata works as a company official, highly ranked enough to have his own squad of men. While he's very skilled at what he does, his background leaves a bad taste in the mouths of his superiors, so he's often charged with less than desirable jobs.

Abilities:
✘ Swordfighting — Hijikata's job is to arrest terrorists, and often things come to blows. Hijikata's style was defined by life or death fights, so he takes every conflict seriously. He once cut a bullet in half (shortly after being blown up way to go champ). He's responsible and dedicated, practicing every day and keeping his equipment in order.

✘ Follow-Up — Hijikata is absurdly skilled at writing formal paperwork or letters, probably from the even more absurd amount of practice he's had with it. As the vice-chief of the Shinsengumi, he does a lot of his own paperwork on top of correcting everyone else's blunders.

✘ Smoking — This man is never seen without a cigarette between his lips. Hijikata is literally constantly chain smoking. He's so addicted that he actually for real left Earth when a smoking ban was placed so that he could get his fix. Fun fact: he can fit at least two whole packs of cigarettes in his mouth at the same time.

✘ Mayo Eating — Hijikata will just drink it out of the bottle. Sometimes his need is so great that he'll get out of bed in the middle of the night to slurp some down. It's embarrassing. It's disgusting. Everyone wishes he would please just stop.

Personality:
Hijikata Toushirou is the sort of man who seems cool. He's always found with either a cigarette or a sword in his hand. If it's the latter, then the cigarette is in his mouth. He's widely respected and feared by his subordinates and the citizens of Edo. The former due to his dedication and strict rules, and the latter because they don't know he subsists on mayonnaise and anguishes if he misses his evening TV drama rerun.

He may seem like he's not concerned with his image, given his habit of eating 'food' comprised of 80% mayonnaise and flailing his sword around in the street yelling death threats, but Hijikata is incredibly prideful. He holds himself to the same standards that he holds others, if not higher. While this deep sense of pride helps him accomplish tasks both menial (directing traffic) and large scale (busting terrorist HQs), it also makes him incredibly stubborn.

Losing isn't an option for Hijikata. He'll fight until he can no longer physically move, lie through his teeth, or get weird surgical implants from a shady dentist before he'll admit defeat. The man's stubbornness typically gets him into both dangerous and absurd situations. More seriously, he isn't the sort of person who will ever ask for help, preferring to shoulder every hardship himself instead of burdening others or showing vulnerability.

As a busy police officer with many important things to do, Hijikata isn't a friendly man. He has an incredibly short temper and flings threats freely. They're not usually the most creative, instead getting straight to the point where he kills whoever is being a shit. The man takes his rage out physically, displaying a temper so strong that when he was possessed by a demon otaku sword, he broke free only to slam Gintoki's head into the dashboard of his cop car in anger.

Living the long suffering life of the straight man to many of the other characters' outlandish personalities, Hijikata has a no nonsense aura. As the enforcer of order within the Shinsengumi, Hijikata is strict, even ruthless. He's insistent on not only practical procedure but paperwork being completed properly. The threat of 'commit seppuku' hangs over everyone in the force, with Hijikata bearing down on anyone who breaks one of the 45 regulations he's set. He takes his work incredibly seriously, and is frequently makes the mistake of trying to get something done.

To say that all Hijikata cares about is fighting isn't entirely untrue. He holds the members of the Shinsengumi, and a handful of others, close to his heart, and it is because of his desire to protect them that he fights. The more powerful he is, the more he can do to keep others safe. Bloodlust, however, isn't completely absent from Hijikata's fighting, and he does enjoy himself when he's crossing blades with an enemy.

Hijikata is extremely tight lipped, and almost never speaks about his feelings. He simply experiences them and comes to terms with them internally. Really, he doesn't like talking about himself at all. For example, he is incredibly dedicated to his training, but doesn't advertise it. When Kondo confronts him on practicing in their country dojo, Hijikata argues that he simply got his hand stuck in a convenience store door. Which is apparently somehow cooler and less embarrassing than admitting he'd gotten blisters practicing.

Engaging in self-sacrificing acts of violence is Hijikata's typical method of problem solving. The man doesn't want to die, but he doesn't fear death and typically has little regard for his life when it comes to charging bazookas blazing into a dangerous situation. Despite all of his angry outbursts, Hijikata is nicer than he lets on. He prefers to let people live their lives, and will butt into attempted interference if necessary. Protecting is important to him, but he doesn't want to let it show. He'll take no credit, and will often play off any helpful acts with irritation.

Hijikata has a very set and narrow idea of manliness. By that same token, he has a stupidly vague idea of womanhood. For a man who boasts that he cares for little other than strength, he is quickly thrown off if faced with a female opponent. When fighting Kyubei, upon finding out she was female, his attacks declined in ferocity and he was defeated. It isn't that Hijikata expects women to be subservient to him, he's simply grown up surrounded by men, so his idea of femininity is fairly limited.

When it comes to love, Hijikata has stated that it is both an illusion and for other people. The first conclusion arose from the fact that he is generally popular with women - whom he treats casually if not a bit coldly - until they observe his strange eating habits. Their subsequent appalled reactions have hardened him against believing that affection so readily expressed is genuine. As for considering love to be out of his domain, Hijikata doesn't consider himself an eligible man. His career and dedication to fighting, throwing himself into any dangerous situation that arises, could rob him of his life at any moment. When faced with his budding dangerous position and his love interest, he pushed the girl away intentionally. He was convinced that his lifestyle could never give her happiness.

When Hijikata cares for someone, he'll get his hands dirty so that they can live a clean life. When he found out that the girl he loved's fiance was dealing in illegal smuggling, he went after the man's life alone. He was willing to be marked as a heartless killer so long as he could prevent her potential heartache. He'll sacrifice his personal relationship with someone to secure their safety without hesitation, even if his presence was something they desired.

As strict as Hijikata is determined to be, his attitude can switch on a dime if he is under enough duress. Unfortunately, he's trying to get work done in a comedy anime, so his life is frustrating. When a situation gets ridiculous, he ardently resists being dragged into absurdity or juvenile banter by his peers, but will typically crumble and deliver something dumb anyway. As for experiencing fear, Hijikata will always attempt to play himself straight and even until the last moment, when running and hiding is unavoidable. Even then, he'll attempt to explain it away with something 'cool', like looking for a mythological figure in a vase.

Some people like mayonnaise, some people love mayonnaise, and some people are Hijikata. He's nothing short of obsessed with it; all of his meals consist of more mayonnaise than actual food. To put Hijikata's love for mayonnaise in perspective, he once made the entire Shinsengumi - people he purportedly cares about - eat nothing but mayo for days so he could win a tour of the mayonnaise factory. What he thought would be a thrilling w*lly w*nka experience ended up to be an absolutely normal boring factory tour. He collapsed on the sidewalk afterwords. It was embarrassing.

Muramasha, Hijikata's blade, is terribly cursed with the soul of a vengeful otaku. This curse forced a personality known as 'Tosshi' to develop. An avid anime fan, Tosshi was a coward and even more socially inept than Hijikata's original flavor sparkling personality. More importantly, Tosshi's desire to not fade away without accomplishing anything reflects Hijikata's own lifestyle of carving his own path out to leave behind a mark of his existence.

The Shinsengumi are Hijikata's family. When he is about to fade away, succumbing to his sword's curse, he puts aside his pride to ask the Yorozuya to protect them. Having people to protect who accept all of his violent tendencies is central to Hijikata's being. While Kondo considers him the glue that holds the Shinsengumi together, Hijikata considers this position to be Kondo's - the man's attitude and kind nature binding them all together as something that could be called a family. Hijikata is fiercely protective of Kondo in every way. Though, he has slipped into calling the man a gorilla or taking other pot shots at the man.

The bane of Hijikata's existence lives in the form of Okita Sogo - the super sadist who makes his life a living hell. Hijikata suffers an obscene amount of abuse at the younger officer's hands, and takes it with varying amounts of grace. At times, Hijikata is able to ignore Sogo's attempts on his life, but more typically he'll yell and fight back. Despite all of the potential tension between them, the two do work very well together when necessary.

To Hijikata, Gintoki is an annoyance. They typically compete with one another when it comes to who breaks and abandons their pride first. Usually, neither of them does, and they both end up in an exceeding amount of physical or emotional anguish. However, Hijikata knows that he can rely on Gintoki, albeit always begrudgingly. Mostly, he wants to either not hear from him or fight him. Despite all of this, they synchronize well when push comes to shove.

AU History:
Born a bastard child to a farming family on Leith, Hijikata's prospects to be anything beyond a worker weren't strong. A solidly middle-class family, with no ties to the nobility, they didn't care to adopt him as one of their own. However, Hijikata's oldest brother was a kind man, and due to his father's death before his birth, and his mother's death when he was a toddler, he was taken in to the family proper. His brother raised him as one of their own, and until the age of eleven, Hijikata live a peaceful, rural life.

Whether the group that attacked his family's farm was a mere isolated entourage of criminals or tied to a greater political ideology is unknown, but their assault resulted in the crops and infrastructure of Hijikata's family being razed to the ground. His brother was blinded in the incident, putting himself between the attackers and Hijikata himself. In response, Hijikata attacked the aggressors in a flash of rage, slicing their eyes out one by one until they were all writhing on the ground.

And then he left, blaming himself for his brother's injury. Hijikata boarded the first ship he could stow away on to Westerley. There he grew up, roaming the streets and taking petty jobs - and eventually fighting in bloodsport - to maintain himself. After seven years of thrashing in the filth of society, someone saw fit to take him from the streets, clean him up, and present him to the Company for 'honest' work.

That man was a saint, and Hijikata's loyalty is to that individual, or anyone associated with him, rather than the Company itself. However, he's very dedicated to doing his job, and doing it right. In the nine years he's been working for the Company, Hijikata has managed to move up the ranks, and now has a squad of his own men at his command. This isn't to say his position is one of prestige - his ancestry and his upbringing don't sit well with his superiors, and he often has to work doubly hard to win their trust.

This includes undertaking prerogatives that may he may morally disagree with. He needs to keep his position no matter what, even if he's committing atrocities that don't sit well with him. Ultimately, he's a strict and feared member of the Company's active force, readily capable but not often given jobs of major significance. His typical station is Westerley, where he lives in Company quarters, but as any disliked member of an organization will be, he's sent all over the Quad to work where no one else wants to.

Original History: Don't look back just carry on

Inventory:
✘ Samurai Sword - modified with a special coating to withstand far greater impact than regular folded steel
✘ Mayo Bottles - at least one at all times
✘ Cigarettes - replaced cigs made from local tobacco
✘ Lighter - shaped like a mayo bottle)

Samples:
NETWORK | LOG | IN-VERSE

Miscellaneous Notes:

( source )

Ravus Nox Fleuret | Final Fantasy XV | Reserved

[personal profile] ex_infantry157 2017-01-10 04:58 am (UTC)(link)

Player



Name: Danielle

Age: 22

Contact: [plurk.com profile] grantairian

Preferred Pronouns: she/her

Character



Name: Ravus Nox Fleuret.

Age: 28 ( +5 years in game setting )

Memory Option: 1.

Established Status: 5 years of working within the military, ascending ranks.

Canon: Final Fantasy XV

Canon Point: Before the battle with Leviathan in Altissia.

Citizenship: Leith

Job: Lower ranked General in the military stationed in Westerly.

Abilities

SKILL | SWORDSMANSHIP
Within the game Ravus is shown to have immense skill with a sword, in his encounter with Noctis and his companions after they overtake one of the Empire’s bases in Lucis, he is seen to best Gladio ( the prince’s sworn shield ) with one swing of his sword he overpowers the other and flings him away. In game, Ravus will have the same prowess with swords, most likely due to his military training in early life.

SKILL | MILITARY TRAINING
After the Empire successfully occupies Tenebrae ( though it retains some of it’s autonomy due to the fact that Lunafreya holds the title of Oracle ), Ravus sees no other path available to the power he desires than joining ranks with Niflheim and entering their military forces. In Kingsglaive Ravus is seen as atleast a high level officer, and in the game he is given complete control over Niflheim’s forces with the title of Supreme Commander of the Imperial Army. To hold such a position, Ravus must have extensive knowledge on military operations and protocols as well as standard training. Within the game verse, Ravus will have the same knowledge + skill set having entered the military after his brother Sion to be able to provide for his siblings.

PASSIVE | PROSTHETIC
In his belief that he should be the prophesized King of Light, Ravus puts on the Ring of the Lucii which holds the wisdom of all the past rulers of Lucis and grants the wearer the vast power. The ring rejects him, and it sets the entirety of his arm ablaze in that rejection. The next time we see Ravus in the canon, he has a magitek prosthetic in his arm’s place, magitek being the result of technology infused with magic. In game, Ravus will have a prosthetic arm, of close to the same design, that amplifies his strength by 5x.

Edited 2017-01-10 04:59 (UTC)

[personal profile] ex_infantry157 2017-01-10 05:00 am (UTC)(link)
Personality:

A large part of Ravus’s motivation in both Kingsglaive ( the movie prelude to Final Fantasy XV ) and the game itself is resentment. Resentment more specifically towards the kingdom of Lucis, it’s king Regis, and the Caelum lineage itself. Bitterness is largely what propels him forward in Kingslglaive. In the first scenes of the movie, a young Ravus is seen in the midst on an assault on his home of Tenebrae— of which he is the first son. Nifheilm unleashes it’s magitek infantry when the royalty are least expecting it, and are hosting the King Regis and his son the young Prince Noctis. A soldier targets Ravus while he is left vulnerable to attack, but his mother Queen Sylva puts herself between her son and the soldier. She is then run through by the General Glauca. Instead of using this opportunity to flee with his sister and Regis, he stays beside the motionless form of his mother and beckons for aid. The call is not asnwered. King Regis manages to escape with Noctis, and leaves Tenebrae to be conquered.

This event, is the motivation behind the Ravus we see in Kingsglaive.

In the wake of his mother’s death, and the loss of his birthright as Tenebrae’s heir, Ravus seeks someone to blame. Instead of blaming the Empire of even General Glauca as the direct agent of his mother’s death he blames Regis. In his eyes, Regis is the one who did not turn back when he signaled for aid, and the one who left he and Lunafreya to live under the Empire’s occupation just to save his own son and bloodline. Bitterness is assumedly what spurs Ravus to joining the ranks of the Niflheim army. At the beginning of Kingsglaive, Ravus’s position within the army is not specifically mentioned but he is a high officer. The guiding force at this point in Ravus’s life is the desire for power, enough to act on the resentment he feels towards the Caelum line even though it is against the wishes of his only living family, his sister Lunafreya. Lunafreya is the Oracle, meant to herald the coming of the King of Light who she believes is Noctis. She is completely devoted to her duty to help him ascend to this position, and rid the world of Eos of it’s blight. The will of his sister is not enough to stop Ravus from taking what he believes is rightful revenge on the Lucian kingdom. He arrives at it’s capital Insomnia to witness a treaty signed between the Emprire and Lucis though that is far from what happens.

Instead Niflheim makes an attempt to take over Insomnia and retrieve it’s crystal which holds immense power. Ravus finally gets to see the King Regis again, and when he has the opportunity to get his hands on the Ring of the Lucii ( an artifact that itself symbolizes the Lucian line and is handed down from King to King holding the wisdom of each ) he takes it, and believing himself worthy of the ring and the power it holds ( though he is not of the Caelum lineage, he is a Nox Fleuret which is the bloodline of the Oracle ) puts it on.

It rejects him.

The ring incinerates his arm. Though he ascended through the Empire’s military ranks, became part of the organization that orchestrated his mother’s death, it still wasn’t enough. He wasn’t worthy, is forever reminded of that fact by the prosthetic he was granted in place of his burned arm. The next time Ravus appears it is in the game of Final Fantasy XV.

“Hᴇɪʀ ᴛᴏ ᴀ ᴄʀᴏᴡɴ ʙᴇғɪᴛᴛɪɴɢ ɴᴏ ᴏᴛʜᴇʀ... ᴡɪᴛɴᴇss ʜɪs sᴘʟᴇɴᴅᴏʀ ᴀɴᴅ ɢʟᴏʀʏ. Aʟʟ ʜᴀɪʟ ᴛʜᴇ Cʜᴏsᴇɴ Kɪɴɢ”

The first time Ravus appears in game it is of course in a confrontation with older Prince Noctis and his companions after Insomnia has fell to the Empire. He appears before Noctis with nothing but contempt for the other. He says that Noctis is too weak to fulfill the prophecy of the King od Light, and even more so too weak to be what Lunafreya is siphoning her life force off for. He is bitter still, that the Ring of the Lucii rejected him, and presumably will choose Noctis. The only time in this confrontation where Ravus truly loses his composure is when Noctis makes the remark that he is hunting down Lunafreya.

Which from what the player knows so far about Ravus from Kingsglaive might as well be the truth. This comment is what spurs Ravus to grab the prince by the throat and push, as well as easily outdo Gladio with a wing of his sword. The confrontation is only put to an end by the arrival of Ardyn Izunia, the Imperial Chancellor of Niflheim.

So far, based on what the player has seen and knows of Ravus, he is simply a one note character. One embroiled in hatred, and motivated by bitterness and the desire to take revenge on the Caelum linage. He has sided with the empire and is hunting down his sister because she is awakening the astrals who guard the world of Eos, and readying them to make covenants with the Prince.

This is what Noctis believes of Ravus himself, until he ventures towards Tenebrae and meets with a woman named Maria who was once one of the retainers of House Fleuret. She asks if Lunafreya had delivered him the Ring of the Lucii, which after it had burned off Ravus’s arm came into her possession. Noctis answers in the affirmative and Maria exclaims that Lord Ravus too will be happy to receive the news.

Noctis, as well as the player at this point experiences a moment of wait, what? Why would Ravus, who hates Noctis, who works for the Empire as their dog be glad that Noctis received the ring from his sister.

“Nᴏ. I ᴄᴀɴɴᴏᴛ ᴀᴄᴄᴇᴘᴛ ɪᴛ. Bʏ ʏᴏᴜʀ ʜᴀɴᴅ ɪᴛ ᴍᴜsᴛ ʙᴇ ᴅᴏɴᴇ. Tᴏ ᴅᴇʟɪᴠᴇʀ ᴛʜᴇ ʀɪɴɢ ᴀɴᴅ ɪɴsᴘʀɪᴇ ᴛʜᴇ ᴋɪɴɢ ɪs ʏᴏᴜʀ ᴄᴀʟʟɪɴɢ. Yᴏᴜ ᴍᴜsᴛɴ’ᴛ ғᴀʟʟ."

In a flashback of Lunafreya and Ravus in Altissia ( where Lunafreya awaits the arrival of the Prince Noctis so that she can summon Leviathan ) Lunafreya is shown to be weakened and doubting her ability to deliever the ring to Noctis. Ravus kneels down before her and tells her that he believes in her, that she has the inner fortitude to do her duty as Oracle and give Noctis the Ring od the Lucii, and even urges her to show Noctis the truth of her heart separate from her duties as Oracle. This flashback shows that Ravus has the capacity to be a caring individual, he gingerly grasps Lunafreya’s hand while he reassures her, and at this moment comes closer to smiling than he does the whole rest of the game.

The assumption that Ravus was fully in leage with Niflheim is questioned again in another scene with the Chancellor Ardyn Izunia in Altissia. He stands in the rain in the Capital and Ardyn asks him whether or not he had the chance to speak with Lunafreya. Ravus answers with a resound no, even though we have seen that he did speak with her to reassure her of her own strength. While it was once assumed that he did not care about Lunafreya’s mission as Oracle, and was willing to hunt her down, that is not the case. The love that Ravus has for his sister, his last living family, is immense. While Lunafreya was planning to summon the Leviathan, Ravus was in preparations to take the beast down for her sake— not to capture the power of the astral for the Empire, or to prevent the Prince from making a covenant with it.

Ravus, though largely motivated by bitterness, is not ruled by it. There is a part of Ravus that is still the child that beckoned for help from a King and received none, but there is also a part that wants to protect his sister above all else. While working for the Empire he wrote Lunafreya several letters, one predictably advising her that Noctis was not worthy of the sacrifice she was making, and two others that advised her to cut ties completely with the Empire and offered to send her an escort to return to the manner as the Empire was starting to fear the awakening of the Astral. Somewhere along the line, Ravus had a change of heart about Noctis, and is even willing to return to the Prince the sword he had taken from King Regis as a trophy.

On the outside, Ravus appears to be stoic and single minded with aspirations towards power and revenge. On further analysis of his actions, he is more of what Gladio gives as his epithet: a man with hopes and dreams.

[personal profile] ex_infantry157 2017-01-10 05:01 am (UTC)(link)
AU History:

Ravus had been a kind child, having inherited his temperament and demeanor from his mother—not his father who was largely characterized by his desire to amass power and wealth to himself. His mother was the polar opposite, was gentle where his father was not, was kind to those they employed during the harvest, where his father was often a combination of cruel and dismissive. Ravus clung to his mother, and the affection he received from her. He even aspired to be like her. Ravus was also attached to both of his siblings, Lunafreya who had the coloring of their mother, and his half-brother Sion born from his father’s affair with one of the worker’s come during the harvest. Sion’s mother of course, was never seen in the manor. It would be a stain on the family, should his father accept someone of lower status into their home. The logic made a cruel amount of sense to Ravus, though he quietly and inwardly denounced it. This decision, by his father to forsake Sion’s mother made something painfully aware to Ravus—that those below them, those not of lower nobility, those who didn’t come from wealth were expendable. Easily moved about like pawns on a chessboard.

The siblings were eventually separated, Ravus by his studies he was to inherit the family buisiness and it’s trading lines, and Sion was sent away with no choice in the matter to a military academy. Lunafreya was still his companion, though he would have had to be blind not to notice that her relationship with the family was deteriorating every year she spent at their manor with their father.

Then their parents commit suicide.

Or rather, his father’s greed had done both himself and his wife in. He had strived for too much, what was beyond his grasp, and had been punished for it. It was clear to both he and Lunafreya what had become of their parents, and it sent him spiraling into a rage with no one to lash out at—though he did have a place to lay the blame. It was the Nine, ultimately, that caused the death of his mother and as much as he wanted retribution there was no way for an orphaned first son to do so.

There seemed to be no way left for him, to salvage the Nox-Fleuret name after the death of his parents. Ravus was left unable to run the trade dealings that amassed his parents their wealth and able to run their manor. Their assets had been liquidated and stolen, their name run through the mud. It was bitterness that allowed Ravus to move forward, that and the fact that he had siblings to look after. As eldest of the three, their welfare was now his priority. There, of course, was the option to try and rebuild his father’s wealth from the ground up and try to reclaim the lost trade routes, but he despised his father and did not want to walk the same path as the man.

Instead he moved to joint the military, Ravus had a mind for tactics and strategies that could be put to use within the organization. He started at the bottom ranks of course, and through time managed to move up a significant amount. Enough so that he was tempted enough, to go after one of the trade routes the Nox-Fleuret family had lost. No, he did not want to become his father, but he wanted to prove himself. That he did have the strength to return the family to it’s former standing.

The recovery effort was a failure.

A failure that he is reminded of daily by the loss of his arm, blown by an explosion, with the only option for it’s replacement being a prosthetic. One that is not refined, that does not suggest wealth, and looks like a silver gauntlet.

Though he was honorably discharged from the military, he was shamed by his failure to prove himself, and for failing to resist the temptation to reclaim his family’s prior wealth. With no other option, he ended up joining the Company, and put his talents to use overseeing it's operations in Westerly. He is not ‘loved’ by anyone in the Company, is treated with respect, but nothing beyond that. If anything, his prosthetic is an intimidation and drives his peers away. He hates the Nine as he once hated his father, and he hates that he is in service to them. At this point Lunafreya has run off to join the scarbacks, he had known that she was different, that she was like his mother except more willful. He does not support her decision, thinking it a dream that everyone in this world can be saved. Holds to the belief that you have to hold on to those important to you, focus on protecting them instead of the many.


CRAU: n/a

Original History: here!

Inventory:
✗ his very cool, very stylish white coat
✗ his sword, a silver rapier + it's scabbard

Samples:

( note : sample takes place in the past, when ravus was still a member of the military! )

It is not often, that he takes to the streets of Old Town. Even less when then city is flooded with people, the streets brimming with those come to celebrate harvest week. There are of course, those who have imbibed too much, can be seen ambling through the crowd, red faced and loud. There are also children, who duck and weave through the masses, pick the pockets of those who are not paying attention. Perhaps looking through the lighted windows of the bars lining the streets, serving watered down alcohol to those who could care less about the quality as long as it gets the job done. Company enforcers are present as well, harried by the swell of people. It occurs to him briefly, that he could move to lend them a hand, but the thought passes without further consideration. To break up fights, preventing windows from being broken, surely it is below his station.

As he walks, the crowd seems to part before him, people glance at him— his arm that glints in the low light, and move out of the way. It is obvious that he is military, by his uniform and demeanor both, and perhaps it is that as well that drives people away.

The military are known to be part of less than savory dealings, after all.

He is lost enough in his own thoughts that he hardly notices a flurry of quick, light steps approaching him. Only on instinct does he clasp the wrist of a child reaching towards the pocket of his white coat. The child looks up at him with wide eyes, clearly not expecting to have been caught, and tries to wrench his wrist out of his grasp. The action is futile. Perhaps the child could have escaped if his wrist was manacled by a human hand instead of the metal of his prosthetic, but that sadly isn’t the case.

“Let me go,” The child’s voice is thin, reedy with a note of panic. “I haven’t done anything.”

No. He hasn’t done anything. Nothing but tried to steal from a General of the military and had been caught doing so. The child must be brave, to target him out of the crowd. Exceedingly brave, or exceedingly foolish.

There’s a moment, before he releases his grip on the child’s wrist, expects him to run off the moment he has the chance. Instead he looks up at him, cradles his wrist to his chest, mouth hanging slightly open in shock.

"Leave, now. The next person who catches you may not offer you the same kindness."

The boy mutters something under his breath, something that sounds like thank you before he disappears into the crowd. To most likely recover from the shock of being caught, before finding another unsuspecting victim.

He is not foolish enough to believe that people can be changed so easily, their habits swayed by one encounter. Turning back around to face the way he came, he decides that he's had enough of this. Old Town, and it's inhabitants.

He will not return for some time.

Miscellaneous Notes: look at the flicka da wrist
Edited 2017-01-10 08:01 (UTC)

Re: REVISIONS REQUESTED

[personal profile] tropism 2017-01-10 05:30 am (UTC)(link)
Abilities: An attempt to translate Giorno's powers went badly and the only abilities transferred were the ones directly tied to his more overt abilities from his canon. These are achieved through nanites in the blood. It makes him a lot tougher in fights but not necessarily impervious to everything else.

The nanites are self-replicating and are part of him. In order for his abilities to take affect, the target either has to be a - infected by his blood, which can be done through a cut or any entry point in the body; b - ingest his blood; c - in terms of object power-ups or tracking, anything that has his DNA on it will do. Unlike true biological weapons, the viral effect of Giorno's blood is unique to the amount he gives, so he won't be spreading his diseases anytime soon to other hosts!

Jojo canon states that all abilities must have a song- or band-related name, so let's call this one ⎡ SUNDAY BLOODY SUNDAY ⎦:

1. Tracking ability, minor - lasts for a few days (except in circumstances with extreme temperatures). He'll need to put his blood into something that the target owns.

2. Ability to control weaker animal and plant life, major. These cannot be humans or special familiars. Giorno's blood, once in contact with the organism, lets him mentally network with the creature and give them simple commands that they will be able to do. He does this by 'infecting' the organism through a cut, for example. The longer it is further way from him, the weaker the network would become until it stops working altogether.

- the tracking and control aspect of his blood powers will allow him to sense their proximity and track the individuals or things that has his DNA on them over short distances. Extreme heat or cold affects their durability, however.

3. Blood enhancement (item- or ability-based), minor, no more than few hours at max and few minutes at minimum. Again, this power-up needs to have Giorno's blood in contact with the target - they can either drink his blood or have him smear it on them like the gross child that he is. The power-up has no regain cost and only serves to heal or temporarily boost their own systems. Healing is dependent on the amount of blood that he gives, so at best, since Giorno values his life as well, the most that drinking his blood can do during a an injury is force smaller, non-fatal ones to clot faster. (Temporary boosts can be something like speed, metabolism, reaction time, etcetera.)

4. Corruptive blood, minor - invulnerable to most organic poisons/diseases but at-risk for computer viruses. This is a passive ability in that the nanites take care of the poisons or diseases that infect him, so long as they're organic based. On the other hand, tech that specifically works to erase or disable nanites can compromise his health greatly.

Because his blood has nanites in them, and they function like a virus, player characters which have android parts will view his blood as intrusive. Same goes with characters who have certain regenerative capacities, their bodies could potentially interpret his blood as an invader and therefore, can cause more harm than good.

5. Advanced clotting, passive (minor wounds are a-ok but more fatal wounds would take time to heal). Nanites help him 'heal' quickly by sealing non-fatal wounds, but he'll have to be careful for more fatal ones since he'll be expending blood in order to to heal the affected part.

6. No Stand ability.

OTHER ABILITIES.

1. Wheelin' and Stealin' - with the exception of planes and ships, Giorno is quite proficient at stealing vehicles; but you know, he's fifteen, so make sure you pray. In terms of thief skills, he's a 9/10.

2. Decent Combat Skills - his Stand has an ability of C, which means that Giorno can hold his own in a fight, but he's no Superman. His blood abilities are there to make him last longer in a fight.

3. Running Away - comes from the Joestar side of his blood, he has no problems leaving the scene and doing a tactical retreat if it's a possibility to do so. Otherwise he'll just fight until he wins or backup help arrives. Being a cautious kinda guy, Giorno doesn't enter fights unless he's certain that there's a chance of him winning, or at least coming out of it alive.

He can also stuff his earlobe into his ear, he's a riot at parties.

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