thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:54 am (UTC)(link)

Player



Name: Lassie

Age: 24

Contact: plurk @ experiments | discord @ venetae#9293

Preferred Pronouns: she/her

Character



Name: Dio Brando

Age: 12

Memory Option: Full AU

Established Status: Yes! He's been on the streets since he was ten, two years ago, making him twelve now and a very troublesome street rat.

Canon: Jojo's Bizarre Adventure, Phantom Blood

Canon Point: Post – fight with Jonathan after kissing Erina.

Citizenship: He has citizenship.

Job: Errand boy for a few local businesses, but that's off and on so mostly he gets by through petty theft and pick-pocketing.

* Level:


Abilities Dio is a twelve year old boy who grew up in the slums of Westerly. He may not be incredibly strong, but he's a fast learner and extremely adaptable to his environment. He isn't afraid to fight hard and dirty in a fight, physical or otherwise.

Things he can do very well:
- Shoving his thumb in someone's eye during a fist fight
- Knowledge of how certain poisons work.
- Kicking dogs
- Arson
- Playing chess
- Theft
kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:56 am (UTC)(link)
Personality:

“Your upbringing made you a villain, you say? It didn't! You've been evil since your birth!”


Dio was born into poverty and grew up the beginning of his life in the slums where he sat under the heel of abhorrent adults, one of which being his own father who was both an alcoholic and abusive towards him. The seeds of hatred and disdain towards everyone around him first grew here, primarily focusing on his father. Dio grew up hating him and found it disgusting knowing his blood ran through his veins. Arguably, the only person Dio ever showed care towards was his mother, who also suffered under Dario Brando's abuse until she was forced to work herself to death. After her passing Dio begins to slowly poison his own father and it's only on Dario's death bed that he tells Dio to cash in a favor from George Joestar thus putting into motion Dio's second chapter and his ascent from rags to riches. He takes this blessing by spitting on his father's grave and a promise to himself that he will claim the fame and fortune he was always believed he was destined for.

Even before Dio meets Jonathan he already hates him. Upon their first meeting he sees him as a naive and spoiled brat with no indication to how the real world works around them – especially around Dio. It's at that moment he decides to completely ruin Jonathan's life and take his family fortune for himself by any means necessary. His plan to do this takes years, but Dio is nothing if not patient. He knows that in time he can reap the rewards of his dirty handiwork and it will be all worth it to see the look on Jonathan's face when the other realizes Dio is yet again always a step ahead (or above) him. For Dio that's how it should be with everyone looking up to him and for him to be looking down.

On top of being patient Dio is both clever and manipulative, both dangerous characteristics for someone who wouldn't hesitate to step on the backs of others without regret or regard for their feelings. He's incredibly bright for a young boy and this self-aware intelligence leaves him arrogant and feeling superior despite his age. This arrogance does come to bite him in the ass more than a few times however when the people he looks down on suddenly rise up to fight back against him, whether it be beating a man in chess in a bar and then getting his face slammed into the table or when Jonathan starts a fight with him after he hurts Erina's pride.

Dio feels most comfortable sitting at the top, but when that seat is suddenly pulled out from under him it legitimately surprises him and his normally cool and collected attitude is shattered. Later in life he learns how to handle these set-backs with more grace, but being only a kid now he handles these moments with as much grace as a cat being thrown into water. When Jonathan throws the first punch, to Dio's surprise, he is in disbelief and infuriated to the point where later he throws Jonathan's dog, Danny, in the incinerator in retaliation for Jonathan actually daring to stand up to him. In his mind it's an eye for an eye and perfectly fair.

When Dio hates something or someone he really goes the full mile. He hated his father so he poisoned him to his death and then cursed his name while spitting on his grave, he hated Jonathan and then set the next seven years of their life together to ruining Jonathan's life without second thought. He hates feeling inferior to others so of course he does everything in his power to keep himself at the top of the food chain. From a young age he always believed he was destined for greater things and he'll set the rest of his life on the path to achieve that.
kicksdogs: (Default)

Dio Brando | Jojo's Bizarre Adventure | Reserved

[personal profile] kicksdogs 2017-01-10 02:59 am (UTC)(link)
AU History:

Dio was born to a very poor Westerly couple in the slummiest part of Old Town. His father, Dario Brando, was an abusive alcoholic that forced his kind and gentle mother into working herself to her death. After that his father met Giorno's mother and decided he liked her enough to let her and her son, Giorno, live with them. Through the abuse and neglect Giorno and Dio grew close, but when Dio turned ten he decided to run away in the middle of the night and never returned.

He spent the last two years on the streets surviving well enough from running errands for less than savory business owners in Old Town, small theft, and pick-pocketing. He has a sour taste in his mouth for the Company and while he's certainly heard things here and there about uprisings and revolution, he hasn't gotten to a point where he'd be interested in participating in any sort of events that would cause major trouble with the Company unless it would benefit him exclusively.

For now he lives in the attic of an abandoned theater when he isn't out and about being a nosy brat with arson-istic tendencies.

CRAU: None

Original History: Here

Inventory:
- A very nice pocket watch he may have 'borrowed' and 'forgot' to return.
- More than a few knives, some nice and some less so.
- A rosary that belonged to his mother
- The clothes on his back (which were also probably stolen).

Samples: One, two

Miscellaneous Notes: None, only that I have more samples if needed!