thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





sunderings: (like the wind)

Sion Astal | Legend of Legendary Heroes | Reserved

[personal profile] sunderings 2017-01-08 05:30 am (UTC)(link)

Player



Name: Avi

Age: 27

Contact: [plurk.com profile] avichuus/PM

Preferred Pronouns: She/Her

Character



Name: Sion Astal

Age: 20

Memory Option: 1; AU Memory Deterioration

Established Status: 5 years of climbing the Company ladder.

Canon: Legend of Legendary Heroes

Canon Point: Sequel; Volume 10, Chapter 1

Citizenship: Leith

Job: Company; Administrative Director (Westerley)

Abilities:

SKILLS

Leadership: When Sion speaks, he speaks to everyone; he is a King known for appealing to the needs of the collective whole, inspiring the loyalty of many, and moving not only the masses, but the world beneath his feet. One might say that his good looks and A-rank charisma are a one-two punch, especially when he has cute grannies ladies of all ages vying for prints of his portrait around the continent (and even in enemy territories !!).
Strategy: Since childhood, Sion has fended off assassins not through strength, but with a tactician's wit, and canonically Sion has time and time again brought the Kings of enemy countries to their knees in his campaign to conquer the continent of Menoris with the flawless execution of his, at times, ruthless designs.
Swordsmanship: Sion is an expert with a broadsword, and can function as a tank in a pinch, even if he'd much prefer to dual-wield DPS.

PASSIVES

Physical Strength: Can and will toss bros twice his size around like ragdolls. Sion's strength is roughly twice that of a normal human's.
Immortality/Invulnerability: Canonically, Sion's life is tied to the fate of his world—he cannot die until it meets with its doomed. With this manner of "immortality", Sion ceased to age after the God better known as the "Fallen Dark Hero" awoke inside him, leaving his physical appearance frozen at age 18. In Overjoyed, Sion's agelessness will stem from synthetic biology, and his immortality nerfed to being "stupid hard to kill". A clean headshot is a guy's or (gal's???) best bet to take Sion out.

POWERS

►Magic: In canon, Sion casts spells by manipulating energy into magic arrays, or more specifically, magic arrays which are comprised of equations. How the equations are arranged directly influences the effects of the spell, enabling skilled and seasoned users to create their own spells from scratch. What's more, each country on the continent of Menoris structures their spells differently, causing for unique and varied magic heralding from each corner of the globe. Sion, quite naturally, uses Roland's magic, all of which is nature based.

⤷ In Overjoyed, Sion's ability to use "magic" stems from synthetic biology. During his time spent at a military academy with a reputation for not only fostering, but molding, the next generation of Company leadership, Sion was subject to extensive cell transformation experimentation which resulted in the creation of biological circuits within his body. This network of circuits allows Sion to manipulate programmable matter—also integrated within his person—to yield a variety of desired outputs:

ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ʟɪɢʜᴛ ғɪᴇʟᴅ >>> ʙᴀᴋᴜsʜᴜ; Solidifies light particles, often used to create both ropes and platforms upon which to stand.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ʙʀɪʟʟɪᴀɴᴄᴇ >>> ᴋᴀʀᴀsᴀɢɪ; A simple illumination spell, calls forth a sphere of light.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs sɪʟᴇɴᴄᴇ >>> ᴀɴᴛᴇ; Renders an entire area soundless.
ᴍɪɴᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ғᴀʟʟɪɴɢ ғʟᴀsʜ >>> ᴋᴜᴇɴ; Enables its caster to fall a large distance safely.

ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴜɴᴅᴇʀ >>> ɪᴢᴜᴄʜɪ; Summons a bolt of lightning upon casting.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴡᴀᴛᴇʀ ᴍɪsᴛ >>> ᴍɪsᴜᴍɪ; Calls forth a large torrent of water.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ǫᴜᴀᴋɪɴɢ ғᴀɴɢs >>> ᴄʜɪɢᴀsʜɪʀᴀ; Raises earthen spikes from the ground.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ᴛʜᴇ ʙᴜʀɴɪɴɢ ғɪᴇʟᴅ >>> ᴋᴜʀᴇɴᴀɪ; Creates a firestorm which rains down from the sky.
ᴍᴀᴊᴏʀ | ᴡʜᴀᴛ ɪ sᴇᴇᴋ ɪs ɪʀɪᴅᴇsᴄᴇɴᴛ ᴅᴇsᴛʀᴜᴄᴛɪᴏɴ >>> ᴋᴜᴜʀɪ; Emits a single, searing destructive beam of light.
ᴍᴀᴊᴏʀ | sᴡᴏʀᴅ >>> Creates, shapes, and manipulation of swords. Described as "blacker, darker than night", and as blades which reek of "smoke the color of black blood", the swords are summoned with a simple command and function as projectiles which respond to Sion's will. The blades may also be traditionally wielded.

Canonically, all mages are attuned to the energy flow of the world, allowing for heightened perception and enhanced spiritual awareness. For example, Sion is able to sense the "killing intent", enmity, and evil of all beings. This not only helps him to discern the true nature of those who surround him, but also stay any would-be threats, preventing calamities from happening. Notably, Sion is also able to sense the presence of supernatural powers in other living beings and gain detailed understanding of them, including their nature and intensity.

⤷ In Overjoyed, this will take shape as a (passive) biometric scanning system also integrated within Sion's person, capable of identifying those who carry modified or carrying non-standard DNA.

Additionally, due to being so heavily biologically modified, Sion no longer can be called "human". In canon, being the incarnation of a deity is not without its toll on the body. After "awakening" and taking his Godly form unto his human self, Sion suffers from constant, excruciating pain. Likened to a sensation of "something being overturned", and a pain so acute that "his chest hurt so much that he felt like his insides would come rushing out of his mouth", Sion will continue to endure constant pain in Overjoyed, but as a side-effect of experimentation.

...along with blood that no longer runs red, but a sparkly vitriolic shade of gold, as it does in canon.

ᴍᴀᴊᴏʀ | ʜᴜᴍᴀɴ α; No longer human himself, Sion is a Human α, otherwise known as a Human Alpha. As a Human Alpha, the more people who love Sion (whether or not it is genuine adoration, being subject to his rule as King, or simply influenced by him in some way), the more powerful Sion will become. Eventually, he will amass strength enough to either destroy the world or to rewrite it completely.

⤷ Nerfing this entirely! It's an ability unique to the LOLH!verse setting.

ᴍᴀᴊᴏʀ | ᴘᴏᴡᴇʀ ᴀʙsᴏʀᴘᴛɪᴏɴ; By "consuming" an individual on a spiritual level, Sion is able to take their abilities unto himself, gaining strength and power.

⤷In Overjoyed, this ability will manifest as the capacity to absorb the energy from programmable matter used by others into his own body/biological circuits to fuel his "spells" for a short duration of time (30 seconds).

ᴍɪɴᴏʀ | ᴛᴇʟᴇᴘᴏʀᴛᴀᴛɪᴏɴ; By diffusing into light, Sion is able to move at light-speed across short distances.

⤷ In Overjoyed, I'd like for this ability to translate to a refractive shield which allows for its user to remain invisible to conventional sensors (the human eye, security tech) for short bursts of time, creating the illusion of teleportation.

Edited 2017-01-08 07:10 (UTC)
sunderings: (with heaven at his back)

[personal profile] sunderings 2017-01-08 07:12 am (UTC)(link)
Personality:
"This country... with unequal status amongst its people, this country that oppresses the weak and wages war unending...
I want to become King of this country. I want to change everything."


Sion Astal is the perfect King. Champion of Roland, Sion lead the revolution which freed the country from tyranny, doing away with the corruption of the royal and noble houses, and abolishing their dated, draconian laws. Kind to even his enemies, his methods were righteous and just, and Sion became known as the Hero King, well loved as a savior, beacon of hope, and paragon of justice all.

The illegitimate son of Roland's former King, Sion's sense of justice was ingrained early on during childhood. His mother, a happily wed woman, was stripped from her husband and taken from her home for no other reason than Sion's father so happened to like the look of her. Made a concubine to the King, she was kept within the walls of Roland's castle until Sion was born, and tossed back out onto the streets shortly thereafter. Life outside of the castle's bounds was no safer than life within them, however, and as a child, Sion constantly found himself at the mercy of his half-brothers, enduring the torment they saw fit to inflict upon him for being lowborn, the product of a King taking pity upon a cur.

Unable to reconcile why such a thing was allowed to happen—why the King could do as he pleased, why his half-brothers were permitted to commit crimes without facing due punishment, and why both himself and his mother were treated as something less than human—Sion adopted a steadfast creed: if people are wrong, change their minds. If the world is wrong, change the world. Corruption festered in Roland's nobility, as it did in Roland's King, and Sion could not abide by it. To prevent anyone else from suffering as he had, and as his mother did, he vowed to one day become King, and through the revolution which he orchestrated, he did.

By taking his father's head.

For the sake of building a better country, nothing is beyond Sion. Though he strives to create a long-lasting era of peace, and to make Roland a country whose citizens are not judged by birthright, but by merit alone, Sion is well aware that he must do so by employing any and all means necessary. If left with no other alternative, it is in his nature along to sacrifice everything most important to him in order to achieve his goals. His friends, loved ones, everything—he could for sake them all to create an ideal world, and it is with this knowledge that he purposely chooses to walk a kinder, more gentle path than his predecessor.

When faced with the choice of purging the old, corrupt nobility of Roland for the sake of political advance and uniting the country under a single banner, Sion consents, though with the condition that any noble who would swear fealty to him be spared. He proclaims that he is King of all the people of Roland, even the nobility who would oppose him (nobility, who would even go so far as to make attempts on his life), and so he must take their welfare into account as well. Always, he strives to take the path with the least amount of sacrifices, and all the while he remains aware that he would trample upon anything and anyone, even his personal convictions and beliefs, if it contributed to the greater good.

Unfaltering and unfailing in his methods, Sion is revered as a flawless king, a divine existence beyond the people's grasp, and he is an expert at perpetuating the belief. He addresses his subjects with grace, magnanimity, and the renowned light of his smile, allowing them to see nothing of the dark deeds he is guilty of committing on their behalf.


"I want the power to create a world where the people before me... my allies, my friends, my family, everyone can smile foolishly without having to cry.
I'll sacrifice anything for that goal. And so—and so, give me that power."

"In return for that suffering, any happiness you obtain in the future will not last."

"I know."

"In return for that despair, you yourself will not obtain a single thing."

"I know."

"Instead, you will only suffer. You will not be rewarded. You will not find happiness.
Nevertheless—nevertheless, do you desire power?"


"Yes."

"You're insane, aren't you?"

"Not as much as you."


At heart, Sion is a compassionate fool of a man. There is nothing more that he wishes to create than a world where no one will have to feel loss, where no one will have to cry, and where everyone can enjoy the simple leisure of taking an afternoon nap—this dream, he pursues so single-mindedly that he often loses sight of himself. He works tirelessly to better his kingdom, possessed of the belief that he alone bears the responsibility for the entire country. Nothing—no amount of work, no small measure of progress, and no great stride forward—is ever enough, and his care for the people of Roland manifests in a workaholic's tendencies: Sion seldom sleeps, frequently decides against eating, and chooses to shoulder burdens on his own, but... he isn't so foolish as to allow for anyone to take notice.

Always wearing a cordial, kind-hearted smile, Sion's troubles are rarely, if ever, seen at all. When among friends, he is quick to give way to teasing and to banter, jovially tormenting his Field Marshal with promises of "You had better live, if you die, I'll cry!", and his best friend with casual threats of "If I hurry up and die, you'll take my job, right?". And when among enemies, he adopts a flawless, perfect veneer, leading many nobles of Roland to believe that he bears no weaknesses at all; that he is a heartless, tearless, and cold King, one who would smile and accept it if his companions were killed before his very eyes.

No one could possibly know that Sion is often immobilized by a lack of self-worth and doubt. Constantly dubious, Sion always asks himself: are his choices correct? Are his decisions able to save anyone? Should he sacrifice the left hand, the right? Daily, he struggles to achieve an idealistic dream through pragmatism, weighs individual interests against collective needs, and the worth of lives against lives. There is not a second which passes Sion by that he does not regret his most immoral decisions, even when cold rationale tells him that his choices were sound. Oftentimes at war with himself, Sion's inner turmoil is a personal allegory of his battle against the constraints of his own power and the necessary evil which the world demands in order to begin anew.

If there is one thing Sion is certain of, it is his own self-sacrifice. Before his ascension to the throne, he descended into hell alongside Lucile Eris, the head of House Eris, the protectors of the royal line and the rightful King. There, after undergoing a series of tests to determine both his worth and his suitability for the crown, Sion was granted two things: first, power by absorbing the legendary Fallen Dark Hero, Asruld Roland, into his body; the second, a promise from Lucile.

"My enemy is the same as all those who you would wish to defeat," Lucile had said, and in that instant Sion realized the one who he wished to defeat, the one person who he needed to overcome more than anything else, was himself. The weak him. The weak him who was unable to protect anyone, and more than that, destroy all those who would use the hand of fate to toy with people's lives, be they corrupt nobility, Heroes, or Goddesses.


"In that case, let's go already. Let's start a revolution.
Let's stray from the scenario created by the worthless Hero.
Fom the scenario formed by the disgusting Goddesses.
From the scenario written by that irritating man, Rahel Miller...
From now on, I'll begin writing my own scenario."


Regardless of the strife within him, and the way which the world he dreams of drifts further and further out of reach, Sion cannot help but move forward. If he can save someone, help someone, and if there is the slightest chance that he might be able to see the world progress in a better direction, he will always walk on. Even if peace proves to be unattainable, and even if there has never been a country, an existence, an world without conflict, pain, or hurt, Sion will always choose to pursue the ideal. His ideal, the scenario which he will move toward while wearing a smile.

The Fallen Dark Hero/Mad Hero:
"…What…Asruld… you have devoured him? What are you saying?
How can...how can it be, a mere human, cannot possibly…"


The Fallen Dark Hero, a former Goddess, is better known as Asruld Roland. Fashioned into a divine entity of destruction, Asruld has lived on in many incarnations of 'Sion', consuming their consciousnesses and possessing them as hosts. To date, not a single incarnation of 'Sion' has been able to stave off Asruld's encroachment upon their minds, not until Sion Astal. Where the Fallen Dark Hero had once been at ends with him, making consistent attempts to wrestle control of Sion's body from him, Asruld is unable to do as much now. More than that, Sion has begun to devour Asruld, merging with the Hero on a spiritual level. Where Asruld had been formerly known to overtake and absorb all his vessels, the tables have been turned by Sion, who through the sheer force of his will, took all of the Fallen Dark Hero's power for himself.

Though not without first paying the price of his own humanity.

Gradually losing both his heart and his ability to feel as a human, Sion is often wont to compare himself to a monster. Upon the battlefield and in times of quiet, he is given to moments of soliloquy and reflection, remarking upon his own diminishing emotions with satire: the me who isn't human any longer feels sad...?

Sion, though, will not allow himself to stop. In order to achieve his beautiful ideal, he will accept any condition and kill anyone to achieve his aim, even if he should be a monster, in the end.
sunderings: (dark wings dark words)

[personal profile] sunderings 2017-01-08 07:14 am (UTC)(link)
AU History: The product of a dalliance between a wealthy Leithian tradesman and a migrant worker from Westerley, Sion never knew his mother, only her family name: Astal. Kept where his mother was discarded, stripped of her son and returned to Westerley after the harvest, Sion was raised with the knowledge that his life was not his own. Rather, his was an existence meant to further his father's name—a man fueled by ambition, enamored with the value of a son groomed to be an extension of his own will—and make the lives of his trueborn siblings all the more comfortable. From a young age, Sion was subject to both the cruelty and discipline of his overbearing father, though for each and every time he suffered at the hands of the man, he found solace in the arms of his half-siblings, Ravus and Lunafreya.

Though resentful of his father, the way the man mistreated those of lower status, Sion grew up adoring of his elder sister and brother, sharing a close bond with them even after being sent to a military academy. The institution, founded by the Nine, was meant to foster and to mold future leadership for the Company, and Sion, though just twelve years of age, recognized enlistment for the opportunity that it was: a chance to change circumstances. Circumstances, not only for himself, but for all those who had been mistreated because of lesser birthright; people like his mother. If he were able to endure the challenges presented to him at the academy, he would graduate and transition to a position with power enough to help all those in desperate need of aid—to achieve this goal, he would sacrifice anything.

And so, time passed. Sion wrote of his time at the academy to both his half-siblings, falling out of contact only when it became known that he was an excellent candidate for a new, cutting-edge branch of research, and was ordered to partake in an experiment which took as much as it gave: one year's worth of testing and monitoring as he received injections of synthetic DNA, the process painfully slow and arduous as he became something both less and more than human.

Still, he wrote not a word regarding the matter to either Ravus or Lunafreya, learning that in his absence, their father had passed, "a suicide" which had also taken the life of the woman his half-siblings called mother. Even in perfect isolation, Sion wasn't fooled, and held onto the same suspicions both Ravus and Lunafreya so too called their own—their father wasn't a kind man, his trading empire built on the backs of others, the routes valuable and easily claimed by vultures. Though bereft of grief, Sion knew the death of his father to be the result of the Nine's machinations, and found strength, his cause reaffirmed, and his conviction renewed: the Quad could not continue on, not in this way, where the Nine could do as they pleased, caring nothing for the lives of others.

Eventually, Ravus enlisted in the military alongside Sion, though upon Sion's eighteenth birthday, they were parted for a second time—graduating from the academy, Sion took a role as a Company Enforcer stationed is Westerley. Westerley, where his mother might have made a life for herself. Where he was able, Sion spent his days in search of the mother he'd never known, though he swiftly became defined by his work, efficient and indiscriminate in his dealings on the Company's behalf. A compassionate man at heart, Sion buried his feelings, forfeiting his sense of self in order to garner higher ranking within the Company, promotions finding him not only because of his time in the military, but on account of his family name.

His father's name, who he hadn't expected to thank years later, when the man was dead and buried.

The present finds Sion entrenched in Company matters, his most recent promotion landing him the role of administrative director of a number of ground enforcers in Westerley. Now, he bides time as he maintains a balancing act: accruing power and influence within the Company while building ties with the resistance slowly on the rise.

CRAU: Nope!

Original History: @ the LOLH wiki!

Inventory: His party clothes King's robes, a gilded broadsword, and a letter, bloodied from combat, carrying the plea of two Westies: We trust you, please help us.

Samples: 1/2! And a third, outside of game, if needed!

Miscellaneous Notes: Please let me know if anything (history/powers/ect) needs tweaking! c: