giorno giovanna ([personal profile] tropism) wrote in [personal profile] thenine 2017-01-10 05:30 am (UTC)

Re: REVISIONS REQUESTED

Abilities: An attempt to translate Giorno's powers went badly and the only abilities transferred were the ones directly tied to his more overt abilities from his canon. These are achieved through nanites in the blood. It makes him a lot tougher in fights but not necessarily impervious to everything else.

The nanites are self-replicating and are part of him. In order for his abilities to take affect, the target either has to be a - infected by his blood, which can be done through a cut or any entry point in the body; b - ingest his blood; c - in terms of object power-ups or tracking, anything that has his DNA on it will do. Unlike true biological weapons, the viral effect of Giorno's blood is unique to the amount he gives, so he won't be spreading his diseases anytime soon to other hosts!

Jojo canon states that all abilities must have a song- or band-related name, so let's call this one ⎡ SUNDAY BLOODY SUNDAY ⎦:

1. Tracking ability, minor - lasts for a few days (except in circumstances with extreme temperatures). He'll need to put his blood into something that the target owns.

2. Ability to control weaker animal and plant life, major. These cannot be humans or special familiars. Giorno's blood, once in contact with the organism, lets him mentally network with the creature and give them simple commands that they will be able to do. He does this by 'infecting' the organism through a cut, for example. The longer it is further way from him, the weaker the network would become until it stops working altogether.

- the tracking and control aspect of his blood powers will allow him to sense their proximity and track the individuals or things that has his DNA on them over short distances. Extreme heat or cold affects their durability, however.

3. Blood enhancement (item- or ability-based), minor, no more than few hours at max and few minutes at minimum. Again, this power-up needs to have Giorno's blood in contact with the target - they can either drink his blood or have him smear it on them like the gross child that he is. The power-up has no regain cost and only serves to heal or temporarily boost their own systems. Healing is dependent on the amount of blood that he gives, so at best, since Giorno values his life as well, the most that drinking his blood can do during a an injury is force smaller, non-fatal ones to clot faster. (Temporary boosts can be something like speed, metabolism, reaction time, etcetera.)

4. Corruptive blood, minor - invulnerable to most organic poisons/diseases but at-risk for computer viruses. This is a passive ability in that the nanites take care of the poisons or diseases that infect him, so long as they're organic based. On the other hand, tech that specifically works to erase or disable nanites can compromise his health greatly.

Because his blood has nanites in them, and they function like a virus, player characters which have android parts will view his blood as intrusive. Same goes with characters who have certain regenerative capacities, their bodies could potentially interpret his blood as an invader and therefore, can cause more harm than good.

5. Advanced clotting, passive (minor wounds are a-ok but more fatal wounds would take time to heal). Nanites help him 'heal' quickly by sealing non-fatal wounds, but he'll have to be careful for more fatal ones since he'll be expending blood in order to to heal the affected part.

6. No Stand ability.

OTHER ABILITIES.

1. Wheelin' and Stealin' - with the exception of planes and ships, Giorno is quite proficient at stealing vehicles; but you know, he's fifteen, so make sure you pray. In terms of thief skills, he's a 9/10.

2. Decent Combat Skills - his Stand has an ability of C, which means that Giorno can hold his own in a fight, but he's no Superman. His blood abilities are there to make him last longer in a fight.

3. Running Away - comes from the Joestar side of his blood, he has no problems leaving the scene and doing a tactical retreat if it's a possibility to do so. Otherwise he'll just fight until he wins or backup help arrives. Being a cautious kinda guy, Giorno doesn't enter fights unless he's certain that there's a chance of him winning, or at least coming out of it alive.

He can also stuff his earlobe into his ear, he's a riot at parties.

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