Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
no subject
He tested in at level 4; he was athletic and knew enough about weapons training from that whole pastoral thing (as is demonstrated to us by the Special Purity Sisters), and honestly--level 4 is where he's happy. As dedicated as he became to the job he could have made level 5 an eventual goal, but he's almost completely uninterested in taking kill warrants. So instead his immediate aim became being the best level 4 he could possibly be, and considering he was doing absolutely nothing else with his life, that was a pretty successful endeavor.
That's not to say he didn't have friends, generally other RAC agents, but the job always came first--here is your personification of the warrant is all, bros. He was picky as shit about what and who he'd work for, and while that meant he didn't necessarily make as much money as some of his fellows, it also meant he was doing work that made him happy and gave him purpose.
Then, as it was written in the scripture, Neal Caffrey happened to him. His player was nice enough to let me nick this bit, so I'm not just ...a hundred percent regurgitating what they already wrote.
"Early on during his time in the Quad, he made it into the radar of one Peter Burke, killjoy and professional ruiner of Neal's fun. Actually, Neal put himself on his radar by introducing himself to him - mentioning nothing of his criminal activities of course, and there wasn't a warrant out on him yet, so the risk was small. But as it turns out, Peter would be the one to eventually connect his many thefts back to him. He linked the crimes together, and started taking on warrants to recover what Neal had stolen, and eventually was able to prove who was behind these crimes (for an extra bonus).
With a warrant officially out on him, Neal had to start being more careful. In theory. He saw it as a challenge, enjoying the chase, Peter always just a few steps behind him. He even kept in touch, sending him birthday cards, a nice bottle of hokk, and making sure to only ever call to chat when he knew he'd be waking Peter up.
Eventually Neal's luck ran out, though. He did some work for a group of criminals, but because Peter was catching up to him he was unable to finish the job. These criminals weren't too happy with him, and in desperation Neal called Peter to make him catch the group instead. He did, but he also caught Neal."
When Neal was sent to Westhole it might have bothered Peter more than he thought it would, but--that was how things worked. He hadn't been inside very long when Peter came to visit him, and it turned out Neal already had a plan for his release, which was entirely unsurprising; if nothing else Peter had learned Neal always had a back-up. The idea was this: a flagship program where criminals with special skills could work with professionals, getting time off their sentence based on how useful they could be. If the program failed, no one lost except the prisoner--but if it was successful, the Company could claim it as their invention, and in theory make it quite profitable.
Peter was not terrifically sure about this. But he also wasn't sure someone like Neal would survive hard labor, and sometime during their magical game of cat and incredibly smartass mouse, he found he'd started to like the little shit, so--he took the risk. Their partnership was initially quite a rocky thing, for basically everything I said in personality up yonder; speaking of risk Neal wanted to take approximately all of them, while Peter preferred caution up to the point where it became necessary to discard. Neal claimed to also prefer this, they just uh. Vastly, vastly disagreed on where those points fell.
But it couldn't be denied that Neal's knowledge base and skills made him an asset as a teammate, and after a year it was deemed he be essentially released. He's still officially Peter's responsibility, and will definitely catch hells if Neal returns to his ~criminal ways, but for now - and foreseeably ever - they've made it work.
CRAU: Nope!
Original History: Peter at the White Collar Wiki
Inventory: Glock 19 9mm, concealed carry shoulder holster w/ mag pouch; I would imagine the holster can stay the same while the gun is replaced with something more canon compliant? Whatever is the Basic Handgun equivalent. Other than that everything he'd have on him is pretty average Guy Who Works in An Office--suit Neal disapproves of, car keys, wallet, briefcase with case files, etc.
Samples:
#1: with Neal
#2: with Steph Brown
Miscellaneous Notes: White Collar, a summary in two gifs:
ACCEPTED
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- Third Round Applicants: Chapter 3 will launch on February 11th! In the meantime, feel free to create pregame CR or play with the current timeline/setting of Chapter 2 (found here) until the next plot installment!
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods
no subject
I should have noted in misc. that Neal's player and I would like to 50/50 split our starting AC for a ship; is there somewhere I should record that on the info pages?
no subject
If you'll stop by the AC Bank and note your joint purchase, we'll proceed from there and get you two space-faring as soon as possible!
Thanks!
no subject