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The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





Peter Burke | White Collar | Reserved

[personal profile] gauntlet 2017-02-04 01:10 am (UTC)(link)




Player



Name: Lynn

Age: 21+

Contact: PM this journal, please!

Preferred Pronouns: She/her etc

Character



Name: Peter Burke

Age: 43

Memory Option: 1 (Deteriorating AU, with the caveat that I'll probably only use the memory regain option to facilitate easier integration for anyone else apping from from White Collar.)

Established Status: Yep! The whooooole five years.  I'd like for his (canon) FBI experience to make it possible for him to test into level 4 of the RAC, but whatever the mods think is appropriate for him is fine!  Either way he's spent the last five years pretty comparably to how he does in canon; being totally played by Neal Caffrey, pursuing Neal Caffrey with a vengeance, finally catching the little shit, and forming the Jay's most unlikely partnership.

....so generally, he's spent that time eating, sleeping, and breathing Reclamation Agentness, gaining a reputation for being both very, very good, and very, very boring.  As boring as you can possibly be in this universe.

Canon: White Collar (2009-2014 television show)

Canon Point: Immediately following 2x10 "Burke's Seven"; Peter has just been reinstated with the FBI after disproving false allegations of his involvement in like, so much murder. 

Citizenship: Authorized non-citizen

Job: RAC Agent

* Level: 4

Abilities: Peter's canon hews as closely to "reality" as possible; he has no superpowers or special abilities beyond those accrued by training and experience.  That said an extensive career with the FBI means he is highly proficient in the following areas, which, I am assuming - please correct me if I'm wrong! - all qualify as passive, being practical, possible abilities that don't involve breathing fire and aren't canon specific.

ATHLETICISM |  Beyond the specifications he's required to meet to pass his career physical, Peter was at one point skilled enough to be recruited into professional sports; he can manipulate his own body weight, run long distances, leap moderately high walls in a single bound if he, you know, backs up a lot, and for some barely defined reason ride a horse and tango!.  (Because Tim DeKay can and when you have that shit available on a show you should use it, that's why.)

ARREST/CONTROL TACTICS: More centered around restraint without injury for either party than combat with the aim to cripple an opponent, but 300% useful for chasing down a fleeing target, especially when the warrant level dictates they be taken alive.  He's also trained as a boxer, although most of his experience in unarmed fighting came from experience in the Quad, not his previous life.

FIREARMS | FBI qualifications require an 80% success rate of fire (all draws from concealment) from varying distances, meaning 48 or better out of 60; Peter has given instructional courses, which demands at least 90% (54).  In Overjoyed this will be just slightly modified to give him a broad understanding of the Quad's weaponry as is appropriate.   

INTERROGATION/INTEL GATHERING | By nature Peter is pretty reserved, but he's skilled in talking to people when it counts: asking the right questions, conveying a sense of trustworthiness, etc.  That's the preferential alternative before any actual interrogation is required, but he's had training in that too.  

INVESTIGATION | Includes but is not limited to: pattern recognition and tracking, criminal profiling, critical reasoning, and basic forensic science and psychology.

Personality:

"There's a right way to do things and a wrong way.  [Justice] is restoring order, not furthering chaos."  

Unsurprisingly for someone whose real memories are of the FBI, Peter is primarily motivated by the restoration and maintenance of order in society.  He's staunchly selective about the warrants he'll take; if he believes they're for selfish or just, you know, shady purposes, odds are he'll avoid that client.  This means he doesn't take many Company jobs, and while that may not make him the belle of the popularity ball, it also means he can sleep at night; it's easy to see which of those are his top priority.  The RAC's purpose is, for him, the closest thing to law enforcement the Quad has, and lawfulness should serve the body it governs.  Warrants don't always bring justice, but they're a start, and Peter believes internal changes within a corrupt system will only succeed on a long term basis by replacing them with a better alternative.

"Real love is fighting like hell to hold on to every moment you have with her. It’s making a life together and making it work no matter what happens."

When a person's moral code is that important to them, it's also unsurprising they'll cling to it with everything they've got, and by extension Peter approaches his whole life that way.  He's tenacious in his personal relationships, won't give up on a case at work long past the point where anyone else would concede defeat, and works at skills until he excels.  It makes him a good friend and a good partner, willing to sort through conflict before grievances can build up and make things more difficult to deal with later.

Peter: I'm calling a truce. I may have rushed to judgment.
Neal: You had judgment on speed dial.


While that stubbornness brings out some of Peter's best qualities, it can also make him afraid to try new ideas, or give up on tried-and-true strategies that just won't work under the special circumstances his canon often hurls him into without such as a by your leave.  He fights Neal's unorthodox methodology until it's clearly successful, and considering how frequently that happens, takes a ridiculously long amount of time to give him slightly more latitude.  Working with Neal has made him relax his strictures a little in that capacity, especially when his wife or co-workers support those ideas.  Obviously in canon he won't have had that to rely on, but Neal also had much more of a blank slate to prove himself, so it's effectively six of one, half a dozen of the other.

On the other hand, when he's wrong he's willing to admit it!  Even if it's hedging like in the above quote, he's self-analytical and reflective enough - and focused on wanting to excel - to examine his mistakes and learn from them.

"Amazing what someone will say when they don't think that you speak the language, isn't it?  Let's see what they were saying behind the back of the bumbling FBI agent."

A further example of self-awareness: Peter is fully cognizant that his simple tastes (he genuinely loves deviled ham and I am sorry), plain way of speaking and straight-forwardness can come off as ~bumbling, but he's made that work for him by playing up the "aw shucks, pardner" presentation of his personality when someone underestimating him is to his advantage.  But underneath the folksiness is a dude whose accounting degree earned him offers from several Fortune 500 companies, so he's not exactly a slouch in the brainiac department.  You could actually go so far as to say he is, in fact, a giant nerd, considering how much his childhood loves for dinosaurs and space and, you know, stamp collecting, still make him giddy as an adult.  He's a big believer in science, wants his explanations rational and backed up with evidence, making him at best an atheist-leaning agnostic; he's too reserved to voice that opinion to anyone he doesn't know well (...also that's just not a very smart idea and we just spent a paragraph talking about how Peter is bright), but when he's comfortable enough he'll demonstrate skepticism on a level that finds the idea of faith in an invisible guy in the sky antiquated and quaint.

Taking this analytical approach into the rest of his life as well, he prefers to problem solve with Reason, often allowing him to deescalate what could be potentially violent situations on the job before they can really start.  As mentioned in Abilities he has enough skill with people to appeal to what is important to them and present it as a reason not to, say, shoot the FBI agent they, and by they we mean Neal, have faced down with an ancient pistol that would probably explode if fired.  

On the other hand, of course, as is not uncommon with the calm, cool and tightly overwound, when a loved one is threatened that rational approach becomes very difficult to maintain a grip on; Peter's temper very rarely gets the better of him, but when it does there's kind of a terrifying guy under there!

Overall, the Peter most people will interact with is more reserved than engaging, but generally agreeable and sometimes the spouter of truly terrible puns, and all-around everything he presents himself to be: the homegrown American (....if there was an America, canonically) blue collar Joe, who likes baseball and eats cereal for breakfast and is just a little mistrustful of the overly fancy, though uh.  Fortunately this version of blue collar does not come with barrels of racism etc, because that would be gross and I would be playing a different character.  It's not easy to gain his loyalty, but once a person does they have it for life; he'll go to bat for you and he will swing for the fences.

I'd like to note I am very proud of myself for concluding this with a baseball metaphor.

[personal profile] gauntlet 2017-02-04 01:11 am (UTC)(link)
AU History: Peter was born on Leith, and raised in that generally pastoral setting, learning mostly farm related work as he grew up.  It was pretty clear early on that that wasn't where his passion was going to be, though, and his parents were understanding enough that he wasn't like, shackled to their little plot of land.  His initial plan was to take skills accrued in accounting and go to work for the Company, a job that would have been both lucrative and safe, but also one he knew he would stagnate in quickly.  He wanted to do something that effectively made the world a better, safer place; while not all jobs RAC agents were offered fell under that description, the idea of being able to choose his own warrants sold it to him.

He tested in at level 4; he was athletic and knew enough about weapons training from that whole pastoral thing (as is demonstrated to us by the Special Purity Sisters), and honestly--level 4 is where he's happy.  As dedicated as he became to the job he could have made level 5 an eventual goal, but he's almost completely uninterested in taking kill warrants.  So instead his immediate aim became being the best level 4 he could possibly be, and considering he was doing absolutely nothing else with his life, that was a pretty successful endeavor.

That's not to say he didn't have friends, generally other RAC agents, but the job always came first--here is your personification of the warrant is all, bros.  He was picky as shit about what and who he'd work for, and while that meant he didn't necessarily make as much money as some of his fellows, it also meant he was doing work that made him happy and gave him purpose.

Then, as it was written in the scripture, Neal Caffrey happened to him.  His player was nice enough to let me nick this bit, so I'm not just ...a hundred percent regurgitating what they already wrote.

"Early on during his time in the Quad, he made it into the radar of one Peter Burke, killjoy and professional ruiner of Neal's fun. Actually, Neal put himself on his radar by introducing himself to him - mentioning nothing of his criminal activities of course, and there wasn't a warrant out on him yet, so the risk was small. But as it turns out, Peter would be the one to eventually connect his many thefts back to him. He linked the crimes together, and started taking on warrants to recover what Neal had stolen, and eventually was able to prove who was behind these crimes (for an extra bonus).

With a warrant officially out on him, Neal had to start being more careful. In theory. He saw it as a challenge, enjoying the chase, Peter always just a few steps behind him. He even kept in touch, sending him birthday cards, a nice bottle of hokk, and making sure to only ever call to chat when he knew he'd be waking Peter up.

Eventually Neal's luck ran out, though. He did some work for a group of criminals, but because Peter was catching up to him he was unable to finish the job. These criminals weren't too happy with him, and in desperation Neal called Peter to make him catch the group instead. He did, but he also caught Neal."

When Neal was sent to Westhole it might have bothered Peter more than he thought it would, but--that was how things worked.  He hadn't been inside very long when Peter came to visit him, and it turned out Neal already had a plan for his release, which was entirely unsurprising; if nothing else Peter had learned Neal always had a back-up.  The idea was this: a flagship program where criminals with special skills could work with professionals, getting time off their sentence based on how useful they could be.  If the program failed, no one lost except the prisoner--but if it was successful, the Company could claim it as their invention, and in theory make it quite profitable.  

Peter was not terrifically sure about this.  But he also wasn't sure someone like Neal would survive hard labor, and sometime during their magical game of cat and incredibly smartass mouse, he found he'd started to like the little shit, so--he took the risk.  Their partnership was initially quite a rocky thing, for basically everything I said in personality up yonder; speaking of risk Neal wanted to take approximately all of them, while Peter preferred caution up to the point where it became necessary to discard.  Neal claimed to also prefer this, they just uh.  Vastly, vastly disagreed on where those points fell.

But it couldn't be denied that Neal's knowledge base and skills made him an asset as a teammate, and after a year it was deemed he be essentially released.  He's still officially Peter's responsibility, and will definitely catch hells if Neal returns to his ~criminal ways, but for now - and foreseeably ever - they've made it work.

CRAU: Nope!

Original History: Peter at the White Collar Wiki

Inventory: Glock 19 9mm, concealed carry shoulder holster w/ mag pouch; I would imagine the holster can stay the same while the gun is replaced with something more canon compliant?  Whatever is the Basic Handgun equivalent.  Other than that everything he'd have on him is pretty average Guy Who Works in An Office--suit Neal disapproves of, car keys, wallet, briefcase with case files, etc.  

Samples:

#1: with Neal
#2: with Steph Brown

Miscellaneous Notes: White Collar, a summary in two gifs:

[personal profile] gauntlet 2017-02-04 06:39 pm (UTC)(link)
Thank you, I'm happy to be here. :3

I should have noted in misc. that Neal's player and I would like to 50/50 split our starting AC for a ship; is there somewhere I should record that on the info pages?

[personal profile] gauntlet 2017-02-04 07:00 pm (UTC)(link)
Done, thank you! Exclamation marks!