thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





freys: (YOU'RE ► probably right)

magnus chase | riordan mythos | reserved.

[personal profile] freys 2017-04-05 04:29 am (UTC)(link)

Player



Name: Megan

Age: 24

Contact: [plurk.com profile] mercurialfelines

Preferred Pronouns: She/her

Other Characters: None!

Character



Name: Magnus Chase

Age: 18 (16 in canon + two years established)

Memory Option: 1 with potential to memory regain!

Established Status: 2 years!

Canon: Riordan Mythos (Percy Jackson & Friends), specifically Magnus Chase & the Gods of Asgard

Canon Point: Post-Hammer of Thor.

Citizenship: Leithan previously, now a RAC member.

Job: RAC-retained medic.

* Level: N/A


Abilities
MAJOR: Alf Seidr or Elf Magic is the source of Magnus' two main abilities: healing and disarming. Healing is the one we see Magnus do the most. He has to physically touch the person, and he glows when he does so and for a time after. He's a human flashlight. His own wounds heal fast, as well. He's not all-powerful healer dude, though, as mortal wounds (or magically mortal wounds) are beyond him. It's also strongly hinted that he has the ability to heal mental wounding as well, by looking people in the eye-- such as an ever-depressed goat who forgets to hate life when he looks at Magnus' pretty eyes, or when he stops a friend from having a complete mental breakdown at the reveal of the mythological world. Disarment or the Peace of Frey is sort of his last resort special skill, and disarms all surrounding foes of their weapons, because Frey is a peaceful god, damn it. In game Magnus' healing/glowing powers are now the effects of implanted nanotech with similar effects but a stronger drain on his own energy, as well as mostly regulated to surface wounds. His disarming is now just a neat device that blocks out electrical weapons such as laser weapons, programmable matter.

MINOR: Photokinesis and Thermokinesis, limitedly able to generate sunlight and warmth as his dad is the god of summer.

MINOR: Geokinesis, of some vague limited sort. He literally collapses an underground ceiling to let in sunlight, one time. Likely this is only related to letting in sunlight.

PASSIVE: Temperature insensitive. As Frey is all about balance, including in weather, Magnus has an insensitivity to harsh heat or harsh cold. He's able to hold a lit match under his palm, and sleep outside in a Boston winter. He is not, however, able to withstand molten metal to the gut. In game this is brought down to normal range, where he isn't as affected by heat or cold but should definitely not try to walk through fire or sleep in a snowbank.

MINOR: Portal manipulation. As his world involved the Nine Worlds, there's a lot of jumping through magic portals and Magnus has the ability to sense which one is the one he wants without knowing where they lead. He's also capable of opening portals, with Jack the sword at least, and dispelling them.

MINOR: Telepathy... sort of? This is another "he did this once in the second book, and I have no idea why" power like geokinesis. He was capable of reading the minds of fish in an emptied pond to find a dwarf masquerading as a fish.

PASSIVE: As an Einherji (dead viking warrior) Magnus gets a few cool perks: enhanced strength, enhanced agility, and immortality. The first two are self-explanatory (he can jump off buildings and rip up street lamps), but the third is only within Hotel Valhalla. He gets killed there, he wakes up in his hotel room. He gets killed anywhere else, he's extra dead whoops. And doesn't age. In game Magnus' strength and agility are a part of the nanotech that gives him his healing power, as a part of a physical endurance upgrade.

SKILL: Thanks to his outdoorsy mom, Magnus has a lot of practice in wilderness survival.

SKILL: He knows ASL-- Alf Sign Language, which is either the same or nothing like American Sign Language, uh.
freys: (LIP BITE ► ignore the elf ears)

[personal profile] freys 2017-04-05 04:29 am (UTC)(link)
Personality:
A few things are apparent when meeting Magnus Chase. Firstly, that 90% of what he says is sass. Just sass, sarcasm, acrid snark. Secondly, that there's a level of bitterness in that sass sometimes. He was homeless for two years after his mother was killed, he has a right to be a bit sour. Thirdly, just let this boy have his falafel and maybe a nap.

Due to the combination of being a teenage boy street urchin and being in a Rick Riordan series, Magnus has a strong level of sarcasm. Unlike some protagonists, though, his is backed with some sour angst that is pretty easy to see through. And, well, he just doesn't know when to shut his mouth. It rarely matters how serious a conversation is, or what's happening-- if Magnus is opening his mouth, 9 times out of 10 it's with a snappy comeback. There are only a few cases during Sword of Summer where Magnus loses his will to snark (his "bravado" as Hel called it when he couldn't even manage a joke about her name) and those are when things are either at their most dire, or when he knows it'll get him killed. Again.

Living on the streets for two years, it's no surprise that Magnus has a thieving streak. He does have a moral code akin to Robin Hood in this, however. He only stole from "obnoxious jerks who have too much already". In his own words, "If you can afford five thousand dollars to blow your nose, you can afford to buy me dinner". Magnus is clearly not a fan of the wealthy, or at least judges them worthy of taking from. This is despite the fact that his mother's family was wealthy, and they lived nearby the family mansion, but Natalie Chase did not raise a rich boy in any way. Magnus is a very stark, basic boy. His favorite colors are beige and black, and he can't sleep in a room with clutter. Even when he finds himself in opulence in Hotel Valhalla he finds the bed "too soft" and ends up falling asleep in the grass of his living room. (Yeah, he has grass and trees and an open sky in his hotel room. Hotel Valhalla sure is a Thing.) This comes both from being raised by his outdoorsy, simplistic mother and living on the bare streets of Boston. He even finds his own funeral distasteful (well, the pre-funeral when he. had to search his dead body for a sword....) having wanted to simply be cremated, which is what his mother wanted as well.

Magnus is very chill, while also having no chill. He's very calm-- or good at pretending he's calm when he's terrified, at least. He's the type of person who doesn't take shit from anyone. Or let people take his literal shit. "First rule of the streets: never let a bully take your stuff", as he pointed out when up against the head fire giant Surt (or "Satan's fashion consultant" as Magnus called him) for the first time. He is the type to, when first exposed to the absurdity of fiery monsters who can melt cars, flip the bad guy off and say things like "You're starting to aggravate me. I have to kill you now." For the son of a more peaceful deity, and having basically no fighting ability, Magnus really is type of aggravating protagonist who picks a fight with things much bigger and scarier than he is. Somehow yelling "yo!" at giants who want to kill you just doesn't seem like a great idea, but by pure sass and drive to not die more, Magnus pulls these feats off.

Apparently being homeless adjusts one to an extreme level of weird shit. Even for a character in a series full of weird things, Magnus has a high tolerance for what is weird and what is what the fuck weird. He accepts a "well-dressed Satanic male model who could melt cars" with ease. He decides that the goddess Ran and her net of junk and souls is just another bag lady. He goes through 16 years of life not questioning why he can sleep outside in a Boston winter without freezing, and hold matches under his hand without getting burned. He's not immune to weird, of course, and learning more about Norse myths certainly gives him enough material to be properly disturbed by. When first arriving in the courtyard of Hotel Valhalla, for example, he decides he's done with Boston and hitchhiking to Guatemala. Shocking, he doesn't actually do this.

After his mother's death from Loki's wolves (fuck. wolves. oh my gods.) Magnus became a homeless high-school drop-out living on the streets of Boston. He went from a kid with a single mother who took him on camping trips, who told him he was smart enough to go to Harvard someday, to a kid fishing food out of trashcans. Part of this was Magnus' choice. He had a wealthy uncle just down the street, but because his mother told him to never go to Uncle Randolph, he didn't. (Which was actually a good thing, since Uncle Randolph is uh. Everything he is.)_ He became the kind of streetkid unable to accept help from anyone offering it, whether it was genuine or not-- not even from his cousin Annabeth, though that was in part because he didn't think he could explain all the weirdness of his life to her. He could barely accept the help of his two closest friends-- a pair of bums who people liked to joke were Magnus' mom and dad, and who later turned out to be a dwarf and an elf working for a severed head who ran casinos yeah life is weird. As Magnus pointed out, "nothing activated the flight instincts of a homeless kid faster than hearing" someone say I know a place where you'll be safe. And while Magnus doesn't always have the greatest flight tendencies (let's piCK A FIGHT WITH GIANTS) he does when it comes to his people skills. In fact, a lot of hios problems in Sword of Summer could have been avoided if he'd just approached his cousin and non-rich jackass uncle in the first pages of the book. Good job, Magnus.

Magnus, tragically, suffers from teen angst. Or rather, justified angst since his mother died protecting him and then he lived two years mostly alone on the streets, a nobody thief who once broke a homeless shelter's radio for playing too much Christmas music (you're welcome, ok). It's clear through most of the book that he feels some measure of guilt for his mother's death, even noting that his funeral being everything he didn't want was fitting since he hadn't been able to fulfill his mother's wishes for after-death either. He doesn't feel worthy of Valhalla, and then he's offended that this place just swooped him up and gave him muscles (no, literally, he gets upset they messed with his body and punches through a wall). And, of course, is offended that he's not in the same afterlife as his mother (though when Hel offers him a deal that would give him this, he's smart enough to tell her to get wrecked). There's a cynical bitterness to Magnus Chase not found in the other demigod protagonists.

Magnus' social skills are what you'd expect from a street-wise homeless kid. For the most part, he's a stand-offish observer mostly offering quips in lieu of real information about himself. But he also knows how to be charming when he wants to, a skill only witnessed when it comes to getting free food from the food court. Specifically, free falafel. He knows how to be well-behaved, he just tends to be a snarkmaster general instead. He's not the most talkative kid-- sure, he throws a lot of barbs and quips this way and that, but he rarely really says anything. It takes some work for him to trust, to genuinely consider people his friends. But while he's not the most chatty, outgoing of kids, he is a loyal friend once you've got him. Even before he seems to consider Sam a friend, he's fine with letting Gunilla be eaten for getting Sam kicked out of the Valkyries, then only makes a half-hearted effort at preventing it at Sam's prodding. He later tells Sam, Hearth, and Blitz (his Valkyrie, deaf elf, and fashionable dwarf) that they're a family-- that they're all "empty cups", the rune Hearthstone identifies due to being treated like trash as a kid (something that made Magnus want to hug him and bake him cookies, not exactly things Magnus is known for). He even feels bad for not giving Jack the sword enough attention and credit, since his father gave the sword away so easily, giving the sword trust issues as well. Yes, this is a world where a sword has trust issues.

His occasional abilities in shutting up and knowing how to be not-a-jackass sometimes tie into just how smart Magnus Chase is. Like the rest of the Chase family seems to be, Magnus is an intelligent kid. He's strategic and quick-thinking, making up for his lack of battle prowess. He's also a huge nerd, noting that he liked to watch Doctor Who on public computers and enjoys reading genre fiction. Before dropping out of school, he supposedly had grades good enough that his mom thought he was smarter than either of his uncles (who are both. uber nerds. this family is all nerds.) and could go to Harvard someday. And while an eternity of earning doctorates like his hallmate Halfborn sounds like way too much, Magnus claims to have spent a lot of time at the public library reading.


AU History:
brainstorming meme!

- Magnus Chase was one of many Chase children, born on Leith to a family of merchants and scholars. He and his older sister Annabeth received decent educations, in the plans that they'd be a part of the family business later on, if there was room. Magnus planned to become a medicine dealer, however, so his education started tailoring in that direction.
- However, as there were Too Many Chase Children, his sister Annabeth was slated to become a Leithan Surrogate for Qreshi rich folk. When Annabeth took it poorly and ran away from home, Magnus casually packed his things and left as well, far less dramatically. (And at least he didn't have to run away because his mom died, as in canon, so, yay,)
- Thankfully while his older sister joined the RAC, she didn't become a Killjoy because Magnus was mostly sure that was a Bad Idea.
- As he was only 14, he couldn't exactly say he was a doctor and not be thrown out on his ass (though he tried it, anyway,). Wanting to be near his sister without being a burden her, he continued trying to hone up his medical expertise and there was the general consent from the RAC that he could become a certified medic if he had something to bring to the table. A shady deal or two, and a wild idea later Magnus found himself implanted with nanotechnology that would allow him to heal people, but drain off his own life force. He also opted for the upgrade of physical endurance, since he'd be a shoddy healer if he could only do a bit before passing out. May as well be effective!
- With all that he was a RAC medic-in training, and then finally now a RAC fully certified medic. For the past several years, he and his sister operate as a broker-medic team with their own ship Pallas. Get patched up and information for your warrants in the same place, yay! They operate between Westerley and RAC HQ with their ship, and are fairly easy for Killjoys to find if needed.
- While most of his patients are from the RAC, of course, Magnus has a habit of being willing to help whoever comes to him... whether they can pay or not.


CRAU: None!

Original History: Here! A brief summary would be: he lived a nice life until his mom died, then he died brutally on his sixteenth birthday.

Inventory:
► 1 sword. Canonly, Sumarbrander or "Jack" is a sentient, talking, autonomous sword that is sassy and said to be the sharpest sword in the Nine Worlds. Whatever task he preforms, however, will be felt by the user when they pick him up again (such as if Jack slays a hundred foes and then flies back to Magnus' hand, Magnus is down for the count). Magnus often wears him as a pendant shaped like a runestone. He also flies around. In game, Jack is now a programmable matter sword with a not sentient, but sassy AI within. It is only sassy when in sword-form rather than as a white runestone magnetically attached to a chain around Magnus' neck, and has no ability to move on it's own. It is possibly stupid to use a sword in space, but Magnus figures he does more medic'ing than fighting anyway.
► clothes. He likely would have been wearing a green Hotel Valhalla t-shirt, which has probably been tossed by now.


Samples: TDM with Annabeth, and from another game.

Miscellaneous Notes: As Magnus is a book character, his PB is Austin Butler!
bunnyblock: who exactly are you ([2])

Noiz | dmmd / DRAMAtical Murder | Reserved

[personal profile] bunnyblock 2017-04-05 05:17 am (UTC)(link)

Player



Name: Gaacha

Age: 29

Contact: vicinity @ plurk , thegaathing @ aol.com

Preferred Pronouns: He / Him

Other Characters: n/a
bunnyblock: a complicated setup ([3])

Re: Noiz | dmmd / DRAMAtical Murder | Reserved

[personal profile] bunnyblock 2017-04-05 05:18 am (UTC)(link)

Character



Name: Noiz / Wilhelm

Age: 19

Memory Option: 1

Established Status: Established -- 2 Years

Canon: DRAMAtical Murder

Canon Point: Just before entering Platinum Jail with Aoba

Citizenship: Westerly, formerly Quesh.

Job: Warrant Broker / Hacker -- RAC

* Level:
3

Abilities:

Passive: CIPA .

Noiz is human, so he doesn’t have anything ‘extraordinary’ about him in the general sense. However, he has an extremely advanced form of CIP -- a Congenital Insensitivity to Pain. Due to this, he can fight for long periods of time, or sustain damage and experience extreme amounts of pain without actually feeling anything. This includes not only physical pain such as being wounded, developing headaches/migraines, pain from sickness/joint/arthritic pain, but it also includes being able to feel extreme temperatures and sensations. He can’t tell when something is boiling hot or freezing cold, and the only part of his body where he has any sensation at all is on his tongue. This disorder is extremely dangerous, despite how it aids him in keeping from being too hurt to carry on, as he cannot often tell when he’s been injured, if he’s been burnt, if he’s getting too cold--nothing. It’s led to a number of issues, including horrid scarring on parts of his body where he’s not taken care of wounds right away, even two of his fingers being crooked due to having letting them heal without seeking professional help.

Skill: Hacking/Programming .

He’s aso an extremely capable hacker and programmer, having the ability to create and destroy data, locking up computer systems and even taking control of things such as someone else's’ computer, AllMate, Coil, and is capable of even controlling other AI to make it bend to his wishes instead of letting it function properly. (Such as the turrets and automated weapons systems within a highly secure base, as he’s done in canon.) He’s obsessed with a virtual battle game called ‘Rhyme,’ and he’s capable of creating virtual reality fields wherever he wishes outside of the game’s rule and usual administrative control in order to force other players to battle him. It’s suggested he’s not only capable of controlling machines, but he can also build them and create his own programs and subsystems.
bunnyblock: that i dont need anyone else ([64])

Re: Noiz | dmmd / DRAMAtical Murder | Reserved

[personal profile] bunnyblock 2017-04-05 05:20 am (UTC)(link)
Personality:

A mouth that doesn’t speak more than what it needs to get across, a gaze that doesn’t show much outward emotion, and a body that’s carried with a cocky ‘better-than-thou’ air about it--that’s what you get when you first meet this guy face-to-face. Even before exchanging your first words with him, you can feel that you’re being judged, or being thought of meaning nothing to him on a personal basis. It’s nothing personal, he just isn’t invested in getting to know anyone, and he certainly isn’t interested in letting anyone get to know him.

But it isn’t as if he’s something like a tryhard unfriendly jerk without any set reason behind it. To the contrary, there’s a reason for nearly every part of his bad personality, and it all stems back to a troubled childhood that he still hasn’t grown from, simply because he wasn’t given the chance to learn what it means to become a functioning adult.

First born son to a prestigious and wealthy family in Germany, Noiz--or at this time, he would have been known as Wilhelm--was a troubled kid who caused trouble relentlessly. He was impatient due to being in a rich, well-to-do family, and he’d often get into fights with other children. Because he was born with a type of neurological disorder that disallowed his nerves to register any sort of sensation, he didn’t understand what it meant to hurt others. He doesn’t feel pain, and as such, he didn’t understand why other people get upset when they got wounded. Not being able to feel pain, he thought it was normal to go through life completely numb, and therefore couldn’t understand why others got upset when he got rowdy or violent.

Finally, his family got tired of his troublemaking and locked him away inside his own little ‘world’ for years. It was here where his personality grew and was developed in the darkness of his tiny little lonely world. He wasn’t allowed outside, he wasn’t allowed to go to school anymore, and his parents locked him away from everything that he could cause them difficulties through. He learnt true loneliness, and he learnt that he was born to a world that didn’t care about him and didn’t want him. It was in this tiny dark little world that he learnt the only person in the world he had was himself--and that he couldn’t rely on others who existed outside the darkness he grew up in.

Now, as a 19 year old teetering on the edge of adulthood, he’s become someone who excels in being alone--and therefore, doesn’t know how to interact with others. He comes across as cruel and cold, uncaring and extremely bratty. He’s selfish in the way he only does things for himself and his own gains, and he becomes extraordinarily obsessed with anything that causes disruption in his own world: such as when he’s beaten in Rhyme against a player named Aoba with seemingly no experience whatsoever.

He’s brazen and rash, and when something catches his attention he tends to think very little of what others might think or feel when he goes headfirst into it. Breaking into someone elses’ home, disrespecting personal space, stealing on them, spying on them--he’s not against any of these things so long as they’re a mean to his own ends. He claims to have little interest in physical fighting, however, saying that ‘Rib’--(the sort of turf-wars between gangs in the city he resides in)--is boring, and that fistfights are outdated. But that doesn’t mean he’s a bad fighter or that he’s weak, but quite the opposite. Due to his inability to feel pain, he’s been seen to drive forward into fights with little care to the damage he sustains as he says ‘all wounds heal if you just leave them be and forget about them’.
His obsession with Rhyme isn’t singular, nothing like just a fascination for a ‘game’, but it is revealed later that in Rhyme, with the game’s limits set to 0, all players feel the damage they take within it. It’s that pain that he feels when he plays a game--even while he acknowledges it isn’t real--is enough for him to feel like he’s alive and not just ‘some painless monster that feels nothing’. This and of itself reveals a lot about Noiz’ thought processes, and how he has a wish to feel like regular people, and has a lust for experiencing pain and suffering just like others do. He’s so desperate to feel something--even if it’s only within the interface of a videogame

After he reveals to the main character of the series that he lusts after the feeling of pain inside Rhyme, he admits to him that living life ‘without feeling anything’ is incredibly lonely, but without feeling anything he can’t understand others. And as such, he’s lived his life in a way where he has decided it’s easier to be alone--because that way, if he died, no one would miss him. This is a very important point about why he is the way he is--he lives his life recklessly and the way he wants because he doesn’t feel as if he can understand anyone, so he doesn’t try. He doesn’t have a sense of guilt about any of the things he does, because noone but him will be affected by it in the end. He lives his life in a way that even if he were to get seriously injured, he won’t have to feel guilt or a need to be careful because who’s going to care for him?

No one’s ever cared for him, so why should he start now. Living his life selfishly, doing things that only benefit him, and not getting close with anyone--that’s how how he chooses to live, and that’s why he comes across as such a childish, know-it-all brat who doesn’t care about anyone but himself.



AU History:

Noiz’s early years were easy. A child born to a well-to-do family in Qresh, higher-ups in The Company, he had his life set for him. Noiz--or, known as Wilhelm at this time--was first born son and therefore was destined to take over for his father’s position one day. Unfortunately, due to a rare birth defect, he was born with a congenital insensitivity to pain. As a result, Noiz became rowdy and hard to handle, even by his family standards.

Getting injured and causing others--even within the family--becomes standard for the young boy who doesn’t seem to know better, with an increasing loss of what to do about him and his habits becoming a point of contention for the family. A few years later, his mother gives birth to a second son--and the uncertainty to his father’s legacy is no longer thrown into question.

While not the type of people to just throw their firstborn child away, Noiz is instead given over to a caretaker, and taught in the way of mechanics and advanced programming. If the child is too dissonant to learn the way of the Company, then he could at least be squirrelled away and forgotten about, while still doing good for the good of The Nine. Fed and given a place to stay, all Noiz knew was his computers and machines, taught in the ways of hacking, nanotechnology, communications, programming, and engineering by teachers through multiple holoscreens.

At first he hated this new life, a dark existence inside a corner of a world where noone existed and no one cared for him--but after a while the small prison he was confined to became his whole world. Lonely and desperate for human interaction at first, after the years passed, he became used to his little world. He excelled in his studies, nearly faster than anyone in his family outside could have hoped, and after eight years, he became exemplary at building machines, creating and breaking apart data and making both software and hardware do whatever he pleased. His tiny little world became that much larger when he learnt he could escape his tiny room through the screens and keyboards, touchpads and custom UI he built and had access to. He learnt about the outside world and all its factions, all there was to see and know about the Quad and everything that went with it.

But you can only do so much inside a tiny box hidden away from the world. As the days passed to weeks, to months, to years--even seeing the world and knowing how to navigate it from the inside out made him restless. He wanted to see the world that he’d grown attached to from the outside. He was tired of being a prisoner in his dark little world, and he wanted to leave it all behind in order to be out there, where he could find something to occupy his mind and to find a way to feel truly alive.

Capable of highly advanced methods of hacking, data mining, and forcing remote control of weaponized subsystems, Wilhelm managed to not only break out of the tiny world he’d been raised in, but he was able to register himself as a citizen of Westerly and escape from the Quesh to draw out a new life for himself.

Fast-forward to the future and it’s been two years since his escape from his pretentious family and The Company, and he now works as a Warrant Broker and private informant for the RAC. Throwing away the name ‘Wilhelm,’ he now goes by the codename Noiz--and his methods of finding and helping the Killjoys with their warrants are often described as ‘unorthodox and mysterious’. However, he’s never misled a single agent and his information is nearly always accurate and trustworthy, and worth any possible discomfort a Killjoy might have when dealing with him for information. Because of his time spent alone inside his dark little world, his people skills are subpar at best, and his manner of dealing with people can be described as cold and somewhat childish. It’s clear that while he does work for the RAC, he’s strangely in it for his own sense of self-enjoyment.

Rumor has it that there’s been weird blips in nearby tech where he sets up shop, as well--as it’s his hidden secret that he’s been trying to set up a sub-system, or a sort of ‘Game’ in the form of virtual reality fighting in his spare time.


CRAU: No

Original History: Here.


Inventory:
- A dozen small rabbit-faced cubes--’Usagimodoki’, or ‘Pseudo Rabbit’, his AllMate. An allmate is a sort of pet-like supercomputer with a personality, capable of speech, its own opinions and decision-making based on AI logic.
- A ‘Coil’, a type of all purpose UI that doubles as a cellphone and small computer to check e-mail, text, call and function as a GPS and even to pay for items, sort of like a visa with a built-in chip.


Samples:

And I told you, I’m not invested in small fry, you’ll find. [His voice sounds bored, borderlining on irritation as he taps out a complicated line of coding into his PDD, actively ignoring the buffoon of a man and his equally daft partner who’ve shown up in his home, expectant and boorish. He’s been playing this game for almost two years now, and if there’s something he really hated…
It was when Killjoys showed up on his doorstep, throwing their weight around and acting like he owed them something.

Certainly, his ‘loyalty’ and lot in life was thrown in with the leaderless singularity that was the RAC, but he didn’t need his time and energy wasted on low-level warrants that any informant could take their time to find if they simply opened their eyes and looked.]


What is it… someone throw my name around in a bar? And you thought you’d get a bite of something bigger? [The pair in front of him were allowed to go after level 2 warrants at best, so it was even more annoying for them to be throwing their weight around.]

You’ll take the information I’ve given you, and you’ll use it. I’m not making a treasure map for you. [His head rises from it’s apparent unblinking stare he’d been giving his PDD since this little chat had started. Finally fixing the pair of them with an oddly intense, quiet stare that could damn near pin a man to a wall.] I’m busy… so find your own way out.

Miscellaneous Notes: I can provide more samples if needed.
robitussin: (Default)

natalie goodman | next to normal | reserved

[personal profile] robitussin 2017-04-06 10:04 pm (UTC)(link)

Player



Name: Eli

Age: 23

Contact: [plurk.com profile] becoming

Preferred Pronouns: She/Her

Other Characters: N/A

Character



Name: Natalie Goodman

Age: 19 (17 + 2 years established)

Memory Option: Full AU, deteriorating

Established Status: Yes! She's been here for 2 IC years.

Canon: Next to Normal

Canon Point: Post canon.

Citizenship: Leithian.

Job: Student.

* Level:


Abilities In terms of abilities, she's a normal human; she doesn't possess any supernatural or superhuman abilities, and most of her skills are intellectual. She's very intelligent and knows how to play the piano extremely well, but she doesn't have any abilities that are more unique than that.
robitussin: (we'd all comprehend it)

[personal profile] robitussin 2017-04-06 10:12 pm (UTC)(link)
Personality: On first glance, Natalie seems like a fairly normal teenager. She's not very outgoing towards strangers in most circumstances, but anyone speaking to her for the first time might assume she had an average upbringing. She can be a bit offputting at first; sarcastic, judgmental, and even insulting depending on the course of conversation. Apart from that, she takes care to seem like she isn't too out of the ordinary - her brand of initial sassiness seems fairly typical for a teenage girl. This is the image she tries to invoke because, of course, because she feels like she's anything but ordinary (and not in a positive sense). She has large problems with trust as a result of her upbringing. In fact, feeling undervalued and unseen during most of her childhood has been extremely influential in how her personality developed in several ways.

The first is her general wariness about trusting in or caring about most people. It takes a great deal of time and effort to get her to open up and connect with people. She isn't awful at conversation with strangers, even if she can come off slightly awkward, but being genuine, honest and emotionally vulnerable with people is fairly difficult for her. Being left behind and forgotten fairly often as she was growing up meant she came to expect more of the same from everyone around her. This led to her hesitance about making close connections; why put your trust and caring in others, when they've historically let you down? Even apart from having trouble letting people in, it's also made it difficult for her to be sincere and earnest about relatively smaller things. It's rare to get a sentiment from her that's not coated in sarcasm, cynicism, or facetiousness to some degree. Her fear of letting people in means that she can hold grudges and tends to be fairly unforgiving; it's a way of protecting herself from being hurt.

Of course, her hesitance to let people in leads to another large part of her personality: how lonely she typically feels. She grew up without the proper care a child should have, and she's acutely aware of that absence. The paradox of her situation is that while this loneliness and longing makes her crave attention and affection, she's often too frightened to search for it due to her past circumstances. Despite Even when she receives those things, she doesn't know precisely how to handle them well; she still carries the fear of being left behind with her, so the trouble hardly ends after she's finally allowed someone access to the thoughts and worries she tries to keep hidden. It's difficult for her to understand and accept why and how other people can care about her - which ties into her issues with how she sees herself and how much she values herself.

Natalie tends to define herself in terms of her skills and accomplishments rather than thinking that she has intrinsic worth as a person. In some ways, this ties itself in with her love of music. Part of what makes her enjoy playing so much is that she considers it the one thing it's good at, and one of the only chances she has at being valued and noticed by others. This is because she doesn't see much else that's worthwhile in herself. She's not very confident at all, even dipping towards self loathing at times; at one point, when asked by another character why she's been avoiding him, she confesses that it's because "you remind me of me, and how fucked up I can be". This self consciousness primarily comes from two sources.

The first thing that causes her to doubt her own worth is that, try as she might, she's too guided by her emotions. Natalie is a person who tries to orient herself with logic and common sense to endure the chaos that seems to surround her, and she believes that only by disciplining herself that she can stop being so beholden to her emotions. Of course, this typically fails because though this is the kind of person she wants to be, stable and sensible and calm, this is fairly far from the reality. She's full of impulsiveness, filled with doubts and fears and worries that make it difficult for her to be as collected as she tries to seem. She doesn't always think before she speaks, she makes decisions quickly and based on how she feels, and she can't manage to quiet the worries that tend to guide her actions.

The second reason she finds it difficult to think about herself in positive terms is because her primary role model as she grew up, her mother, clearly cared more about her firstborn. Though this is something that generates a great deal of anger and bitterness on Natalie's part, it's also something that she's internalized throughout her life. During her childhood, as that loneliness and hurt became more ingrained in her, she started to worry that she would end up like her mother, clearly unstable and dysfunctional. When she looks towards the future, sometime she sees it as a place of hope where she can escape the negative influence she's been growing up with. However, just as often, she sees herself declining in the same way her mother did, and causing harm to the people around her in the same manner as well. This, perhaps even more than being left behind, is something that she fears deeply.

Of course, with all the flaws and shortcomings she sees in herself, there are things that Natalie undeniably excels at. The first is, of course, her skill with music. She's extremely gifted, as a result of both years of rigorous practice and natural talent. This ties in to how determined she can be when she wants something. Once she realized how much she cared about piano, her dedication to it became impressive. She can absolutely be described as a perfectionist, but this means that she cares deeply about doing well and is willing to put in the hard work necessary to get to that point. Even apart from music, she's a very ambitious student, sometimes pushing herself to her limit to ensure that she'll get perfect grades. This is aided by the fact that she's naturally bright and intelligent. At one in canon, she's referred to as a genius; intellectual pursuits come easily to her, and she enjoys a challenge in this area.

Additionally, although she has problems trusting people and letting herself get close to them, she's never successful in being completely apathetic towards others. This comes from two places: the part of her that's naturally curious, and the part of her that's fairly empathetic despite her best efforts. Even if she's scared of people leaving her behind, there's a natural urge to learn more about others and relate to them that she can't completely suppress. Likewise, when she does learn more about them, it's often difficult for her to disengage as easily as she would like. This is because, though it's a trait she doesn't enjoy that much, she's a fairly caring person at her core and wants to help others. She'd deny it if asked, but the fact remains that she wants the best for others and is more concerned with their wellbeing than she would like to admit.

Lastly, and perhaps surprisingly given how cynical and pessimistic she can seem at first glance, one of her strengths is the amount of hope that she holds onto. She isn't extremely idealistic and will be the first to point out when a situation is unfortunate and not ideal in some way, but this doesn't change the fact that she can't stop herself from believing that eventually, things will change for the better. She often fantasizes about what it will be like when her life changes and she's a happier, more functional person overall. She worries that she won't get there, but despite those worries, a large part of her honestly believes that the future can hold better things for her. At one point, another character refers to her as "a girl full of anger and hope", and this is a fairly good summary of her character; she's embittered and frustrated by the shape her life has taken up until this point, but is committed to the idea that things can and will improve for her if she works for it.
robitussin: (Default)

[personal profile] robitussin 2017-04-06 10:14 pm (UTC)(link)
AU History:
- Her father is from Leith, a member of a merchant family rather than a member of the nobility, and met her mother when he had to visit Westerley for work related reasons. They were married after her mother had an unplanned pregnancy and came to Leith to live together, a circumstance that hurt the family's reputation a fair amount. That scandal still hasn't completely faded, but their business (her father works in architecture) has managed to stay afloat regardless.

- Natalie was born several years later, but her parents found it difficult to give both of their children the same level of attention and care. Especially as they grew older, it was obvious that they cared a fair amount more about her brother to the point that she was emotionally neglected for the majority of her childhood. It didn't help that her brother and her got along horribly; he was able to get under her skin extremely well, which resulted in almost constant bickering between the two of them.

- Eventually, her brother left to work for the Company, but this didn't do much to change things for her at home. Instead, her brother being absent (and the reason why he was absent) dealt a heavy blow to her mother, who was already suffering from nearly debilitating depression and anxiety. She became even more poorly equipped to take care of Natalie, and her father was more preoccupied with finding some way to support her mother.

- As Natalie grew more distrustful and closed off due to her family situation, she turned to music as something she could use to forget the stress of her home life. It was clear fairly quickly that she had extreme talent, and she identified it as something that could eventually help her make a new start apart from her family. When she moved on to college, she chose it as her course of study.

CRAU: No.

Original History: If this isn't detailed enough, let me know and I'll write up something else!

Inventory: Nothing! She'll be coming in without any items.

Samples: One, two, both from the TDM.

Miscellaneous Notes: As a note, the reason I wrote her AU in a way that included her brother living is because in her canon, he's a fleshed out character with a distinct personality and motivations, and there's someone thinking of sending him here eventually. Additionally, her pb is Alice Englert because getting icons from a stage musical that was never professionally taped is hell.
freys: (LIP BITE ► ignore the elf ears)

[personal profile] freys 2017-04-07 12:16 am (UTC)(link)
I blame protags and their confusing powers. For the record I figured anything not discussed in brainstorming was nerfed, just so you don't think I was trying to waltz in with anything absurdly snazzy! And hopefully, I didn't misunderstand what you were asking for, but:

Abilities
2 MAJORS: Alf Seidr or Elf Magic is the source of Magnus' two main abilities: healing and disarming.

Healing is the one we see Magnus do the most. He has to physically touch the person, and he glows when he does so and for a time after. He's a human flashlight. His own wounds heal fast, as well. He's not all-powerful healer dude, though, as mortal wounds (or magically mortal wounds) are beyond him. It's also strongly hinted that he has the ability to heal mental wounding as well, by looking people in the eye-- such as an ever-depressed goat who forgets to hate life when he looks at Magnus' pretty eyes, or when he stops a friend from having a complete mental breakdown at the reveal of the mythological world. In game Magnus' healing/glowing powers are now the effects of implanted nanotech with similar effects but a stronger drain on his own energy, as well as mostly regulated to surface wounds.

Disarment or the Peace of Frey is sort of his last resort special skill, and disarms all surrounding foes of their weapons, because Frey is a peaceful god, damn it. In game, his disarming is now just a neat device that blocks out electrical weapons such as laser weapons, programmable matter.

MINOR: Photokinesis and Thermokinesis, limitedly able to generate sunlight and warmth as his dad is the god of summer. Nerfed. I mean, he can use a flashlight like a normal dude,

MINOR: Geokinesis, of some vague limited sort. He literally collapses an underground ceiling to let in sunlight, one time. Likely this is only related to letting in sunlight. Nerfed.

PASSIVE: Temperature insensitive. As Frey is all about balance, including in weather, Magnus has an insensitivity to harsh heat or harsh cold. He's able to hold a lit match under his palm, and sleep outside in a Boston winter. He is not, however, able to withstand molten metal to the gut. In game this is brought down to normal range, where he isn't as affected by heat or cold but should definitely not try to walk through fire or sleep in a snowbank.

MINOR: Portal manipulation. As his world involved the Nine Worlds, there's a lot of jumping through magic portals and Magnus has the ability to sense which one is the one he wants without knowing where they lead. He's also capable of opening portals, with Jack the sword at least, and dispelling them. Nerfed.

MINOR: Telepathy... sort of? This is another "he did this once in the second book, and I have no idea why" power like geokinesis. He was capable of reading the minds of fish in an emptied pond to find a dwarf masquerading as a fish. Nerfed.

PASSIVE: As an Einherji (dead viking warrior) Magnus gets a few cool perks: enhanced strength, enhanced agility, and immortality. The first two are self-explanatory (he can jump off buildings and rip up street lamps), but the third is only within Hotel Valhalla. He gets killed there, he wakes up in his hotel room. He gets killed anywhere else, he's extra dead whoops. And doesn't age. In game Magnus' strength and agility are a part of the nanotech that gives him his healing power, as a part of a physical endurance upgrade.

SKILL: Thanks to his outdoorsy mom, Magnus has a lot of practice in wilderness survival.

SKILL: He knows ASL-- Alf Sign Language, which is either the same or nothing like American Sign Language, uh.


And I didn't know how long of a thread would be appropriate, so a sample:
And next time, maybe avoid getting knifed. Just a thought. [ magnus finished cauterizing the long, but shallow wound on the man's arm. he could have healed it so it leave even a mark, but magnus had learned to discern which wounds needed healing and which could be fine with medicine or a useful gadget. particularly when caring for a patient in the middle of a westerley bar, where some people might be more than interested in a medic with nanotech like that.

the killjoy, whose name magnus had already forgotten, shuffled off with a muttering that sure, yeah, he'd avoid warrants attacking him, super easy. with that taken care of, he started to repack his travel kit of medical supplies. he was pretty sure he was supposed to meet his sister back at their ship an hour ago, so there was a fifty/fifty chance he'd be the one in need of medical attention when he finally did make it there.

then the downside to doing a medic-run in a seedy westerley bar walked in: a shitty person who liked ruining people's days, specifically his. this shitty person, to be exact, was someone running from the company guns. with a knife in hand. presumably because they were stupid.

magnus watched as they grabbed the most well-dressed patron of the bar within reach (which was, thankfully, not magnus who blended in with the westerlyns better than one would expect) and held that knife to their throat. the fellow seemed to think the company would care if he had a hostage, which was rather unfortunate for all involved. aaand now the killjoy magnus had patched up seemed to this was a great warrant to take on, since he was already here. gee, a great idea. he pulled a gun on the knife-having hostage-taker and magnus whispered an Oh, shit to himself.

this was going to go poorly. magnus hurriedly shoved his supplies away in a disorderly fashion, much to his dismay, and hopped up onto the bar. he dropped behind it just before all hell broke loose. the company must have been royally pissed, given that they'd slapped a warrant on the guy and were still bursting through the doors with guns blazing. there was shouting, yelling, calls for order and surrender, and then blasts of guns. he was really regretting not heading for port long before now. he could have been safely aboard the pallas with his sister instead of in the midst of a bar shoot-out.

someone from the company tumbled over the bar into magnus' hiding spot, but with a wide space away from magnus. the man was clutching a neckwound that appeared to be bleeding profusely. the smart thing for magnus to do would be to stay put, and let the man bleed out. magnus rarely did the smart thing.

he found himself at the man's side without really thinking. the man pointed the gun clutched in his other hand at magnus wildly. magnus easily took it from him, tossing it aside. ]
Hey, haven't you ever heard the phrase "don't shoot the medic"?

[ the wound was bad. magnus supposed if he was going to make one poor decision, he may as well make two. he pressed one hand on it, focusing on the wound. it just needed to be closed, the bleeding stopped. anything else was not his job, this was just him being courteous. even though the energy to close a wound like this would nearly knock himself out. he hoped random company guy appreciated it, at least. and that his sister wouldn't yell at him for it later. ]

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