Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
Re: Noiz | dmmd / DRAMAtical Murder | Reserved
A mouth that doesn’t speak more than what it needs to get across, a gaze that doesn’t show much outward emotion, and a body that’s carried with a cocky ‘better-than-thou’ air about it--that’s what you get when you first meet this guy face-to-face. Even before exchanging your first words with him, you can feel that you’re being judged, or being thought of meaning nothing to him on a personal basis. It’s nothing personal, he just isn’t invested in getting to know anyone, and he certainly isn’t interested in letting anyone get to know him.
But it isn’t as if he’s something like a tryhard unfriendly jerk without any set reason behind it. To the contrary, there’s a reason for nearly every part of his bad personality, and it all stems back to a troubled childhood that he still hasn’t grown from, simply because he wasn’t given the chance to learn what it means to become a functioning adult.
First born son to a prestigious and wealthy family in Germany, Noiz--or at this time, he would have been known as Wilhelm--was a troubled kid who caused trouble relentlessly. He was impatient due to being in a rich, well-to-do family, and he’d often get into fights with other children. Because he was born with a type of neurological disorder that disallowed his nerves to register any sort of sensation, he didn’t understand what it meant to hurt others. He doesn’t feel pain, and as such, he didn’t understand why other people get upset when they got wounded. Not being able to feel pain, he thought it was normal to go through life completely numb, and therefore couldn’t understand why others got upset when he got rowdy or violent.
Finally, his family got tired of his troublemaking and locked him away inside his own little ‘world’ for years. It was here where his personality grew and was developed in the darkness of his tiny little lonely world. He wasn’t allowed outside, he wasn’t allowed to go to school anymore, and his parents locked him away from everything that he could cause them difficulties through. He learnt true loneliness, and he learnt that he was born to a world that didn’t care about him and didn’t want him. It was in this tiny dark little world that he learnt the only person in the world he had was himself--and that he couldn’t rely on others who existed outside the darkness he grew up in.
Now, as a 19 year old teetering on the edge of adulthood, he’s become someone who excels in being alone--and therefore, doesn’t know how to interact with others. He comes across as cruel and cold, uncaring and extremely bratty. He’s selfish in the way he only does things for himself and his own gains, and he becomes extraordinarily obsessed with anything that causes disruption in his own world: such as when he’s beaten in Rhyme against a player named Aoba with seemingly no experience whatsoever.
He’s brazen and rash, and when something catches his attention he tends to think very little of what others might think or feel when he goes headfirst into it. Breaking into someone elses’ home, disrespecting personal space, stealing on them, spying on them--he’s not against any of these things so long as they’re a mean to his own ends. He claims to have little interest in physical fighting, however, saying that ‘Rib’--(the sort of turf-wars between gangs in the city he resides in)--is boring, and that fistfights are outdated. But that doesn’t mean he’s a bad fighter or that he’s weak, but quite the opposite. Due to his inability to feel pain, he’s been seen to drive forward into fights with little care to the damage he sustains as he says ‘all wounds heal if you just leave them be and forget about them’.
His obsession with Rhyme isn’t singular, nothing like just a fascination for a ‘game’, but it is revealed later that in Rhyme, with the game’s limits set to 0, all players feel the damage they take within it. It’s that pain that he feels when he plays a game--even while he acknowledges it isn’t real--is enough for him to feel like he’s alive and not just ‘some painless monster that feels nothing’. This and of itself reveals a lot about Noiz’ thought processes, and how he has a wish to feel like regular people, and has a lust for experiencing pain and suffering just like others do. He’s so desperate to feel something--even if it’s only within the interface of a videogame
After he reveals to the main character of the series that he lusts after the feeling of pain inside Rhyme, he admits to him that living life ‘without feeling anything’ is incredibly lonely, but without feeling anything he can’t understand others. And as such, he’s lived his life in a way where he has decided it’s easier to be alone--because that way, if he died, no one would miss him. This is a very important point about why he is the way he is--he lives his life recklessly and the way he wants because he doesn’t feel as if he can understand anyone, so he doesn’t try. He doesn’t have a sense of guilt about any of the things he does, because noone but him will be affected by it in the end. He lives his life in a way that even if he were to get seriously injured, he won’t have to feel guilt or a need to be careful because who’s going to care for him?
No one’s ever cared for him, so why should he start now. Living his life selfishly, doing things that only benefit him, and not getting close with anyone--that’s how how he chooses to live, and that’s why he comes across as such a childish, know-it-all brat who doesn’t care about anyone but himself.
AU History:
Noiz’s early years were easy. A child born to a well-to-do family in Qresh, higher-ups in The Company, he had his life set for him. Noiz--or, known as Wilhelm at this time--was first born son and therefore was destined to take over for his father’s position one day. Unfortunately, due to a rare birth defect, he was born with a congenital insensitivity to pain. As a result, Noiz became rowdy and hard to handle, even by his family standards.
Getting injured and causing others--even within the family--becomes standard for the young boy who doesn’t seem to know better, with an increasing loss of what to do about him and his habits becoming a point of contention for the family. A few years later, his mother gives birth to a second son--and the uncertainty to his father’s legacy is no longer thrown into question.
While not the type of people to just throw their firstborn child away, Noiz is instead given over to a caretaker, and taught in the way of mechanics and advanced programming. If the child is too dissonant to learn the way of the Company, then he could at least be squirrelled away and forgotten about, while still doing good for the good of The Nine. Fed and given a place to stay, all Noiz knew was his computers and machines, taught in the ways of hacking, nanotechnology, communications, programming, and engineering by teachers through multiple holoscreens.
At first he hated this new life, a dark existence inside a corner of a world where noone existed and no one cared for him--but after a while the small prison he was confined to became his whole world. Lonely and desperate for human interaction at first, after the years passed, he became used to his little world. He excelled in his studies, nearly faster than anyone in his family outside could have hoped, and after eight years, he became exemplary at building machines, creating and breaking apart data and making both software and hardware do whatever he pleased. His tiny little world became that much larger when he learnt he could escape his tiny room through the screens and keyboards, touchpads and custom UI he built and had access to. He learnt about the outside world and all its factions, all there was to see and know about the Quad and everything that went with it.
But you can only do so much inside a tiny box hidden away from the world. As the days passed to weeks, to months, to years--even seeing the world and knowing how to navigate it from the inside out made him restless. He wanted to see the world that he’d grown attached to from the outside. He was tired of being a prisoner in his dark little world, and he wanted to leave it all behind in order to be out there, where he could find something to occupy his mind and to find a way to feel truly alive.
Capable of highly advanced methods of hacking, data mining, and forcing remote control of weaponized subsystems, Wilhelm managed to not only break out of the tiny world he’d been raised in, but he was able to register himself as a citizen of Westerly and escape from the Quesh to draw out a new life for himself.
Fast-forward to the future and it’s been two years since his escape from his pretentious family and The Company, and he now works as a Warrant Broker and private informant for the RAC. Throwing away the name ‘Wilhelm,’ he now goes by the codename Noiz--and his methods of finding and helping the Killjoys with their warrants are often described as ‘unorthodox and mysterious’. However, he’s never misled a single agent and his information is nearly always accurate and trustworthy, and worth any possible discomfort a Killjoy might have when dealing with him for information. Because of his time spent alone inside his dark little world, his people skills are subpar at best, and his manner of dealing with people can be described as cold and somewhat childish. It’s clear that while he does work for the RAC, he’s strangely in it for his own sense of self-enjoyment.
Rumor has it that there’s been weird blips in nearby tech where he sets up shop, as well--as it’s his hidden secret that he’s been trying to set up a sub-system, or a sort of ‘Game’ in the form of virtual reality fighting in his spare time.
CRAU: No
Original History: Here.
Inventory:
- A dozen small rabbit-faced cubes--’Usagimodoki’, or ‘Pseudo Rabbit’, his AllMate. An allmate is a sort of pet-like supercomputer with a personality, capable of speech, its own opinions and decision-making based on AI logic.
- A ‘Coil’, a type of all purpose UI that doubles as a cellphone and small computer to check e-mail, text, call and function as a GPS and even to pay for items, sort of like a visa with a built-in chip.
Samples:
And I told you, I’m not invested in small fry, you’ll find. [His voice sounds bored, borderlining on irritation as he taps out a complicated line of coding into his PDD, actively ignoring the buffoon of a man and his equally daft partner who’ve shown up in his home, expectant and boorish. He’s been playing this game for almost two years now, and if there’s something he really hated…
It was when Killjoys showed up on his doorstep, throwing their weight around and acting like he owed them something.
Certainly, his ‘loyalty’ and lot in life was thrown in with the leaderless singularity that was the RAC, but he didn’t need his time and energy wasted on low-level warrants that any informant could take their time to find if they simply opened their eyes and looked.]
What is it… someone throw my name around in a bar? And you thought you’d get a bite of something bigger? [The pair in front of him were allowed to go after level 2 warrants at best, so it was even more annoying for them to be throwing their weight around.]
You’ll take the information I’ve given you, and you’ll use it. I’m not making a treasure map for you. [His head rises from it’s apparent unblinking stare he’d been giving his PDD since this little chat had started. Finally fixing the pair of them with an oddly intense, quiet stare that could damn near pin a man to a wall.] I’m busy… so find your own way out.
Miscellaneous Notes: I can provide more samples if needed.
Accepted!
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
**Mod note: Noiz's allmate should be considered a Major Regain.
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- First Round Only: See welcome post on the OOC community for more information on pre-game start activity.
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods