Canon: Riordan Mythos (Percy Jackson & Friends), specifically Magnus Chase & the Gods of Asgard
Canon Point: Post-Hammer of Thor.
Citizenship: Leithan previously, now a RAC member.
Job: RAC-retained medic.
* Level: N/A
Abilities
MAJOR:Alf Seidr or Elf Magic is the source of Magnus' two main abilities: healing and disarming. Healing is the one we see Magnus do the most. He has to physically touch the person, and he glows when he does so and for a time after. He's a human flashlight. His own wounds heal fast, as well. He's not all-powerful healer dude, though, as mortal wounds (or magically mortal wounds) are beyond him. It's also strongly hinted that he has the ability to heal mental wounding as well, by looking people in the eye-- such as an ever-depressed goat who forgets to hate life when he looks at Magnus' pretty eyes, or when he stops a friend from having a complete mental breakdown at the reveal of the mythological world. Disarment or the Peace of Frey is sort of his last resort special skill, and disarms all surrounding foes of their weapons, because Frey is a peaceful god, damn it. In game Magnus' healing/glowing powers are now the effects of implanted nanotech with similar effects but a stronger drain on his own energy, as well as mostly regulated to surface wounds. His disarming is now just a neat device that blocks out electrical weapons such as laser weapons, programmable matter.
MINOR: Photokinesis and Thermokinesis, limitedly able to generate sunlight and warmth as his dad is the god of summer.
MINOR: Geokinesis, of some vague limited sort. He literally collapses an underground ceiling to let in sunlight, one time. Likely this is only related to letting in sunlight.
PASSIVE: Temperature insensitive. As Frey is all about balance, including in weather, Magnus has an insensitivity to harsh heat or harsh cold. He's able to hold a lit match under his palm, and sleep outside in a Boston winter. He is not, however, able to withstand molten metal to the gut. In game this is brought down to normal range, where he isn't as affected by heat or cold but should definitely not try to walk through fire or sleep in a snowbank.
MINOR: Portal manipulation. As his world involved the Nine Worlds, there's a lot of jumping through magic portals and Magnus has the ability to sense which one is the one he wants without knowing where they lead. He's also capable of opening portals, with Jack the sword at least, and dispelling them.
MINOR: Telepathy... sort of? This is another "he did this once in the second book, and I have no idea why" power like geokinesis. He was capable of reading the minds of fish in an emptied pond to find a dwarf masquerading as a fish.
PASSIVE: As an Einherji (dead viking warrior) Magnus gets a few cool perks: enhanced strength, enhanced agility, and immortality. The first two are self-explanatory (he can jump off buildings and rip up street lamps), but the third is only within Hotel Valhalla. He gets killed there, he wakes up in his hotel room. He gets killed anywhere else, he's extra dead whoops. And doesn't age. In game Magnus' strength and agility are a part of the nanotech that gives him his healing power, as a part of a physical endurance upgrade.
SKILL: Thanks to his outdoorsy mom, Magnus has a lot of practice in wilderness survival.
SKILL: He knows ASL-- Alf Sign Language, which is either the same or nothing like American Sign Language, uh.
magnus chase | riordan mythos | reserved.
Player
Name: Megan
Age: 24
Contact:
Preferred Pronouns: She/her
Other Characters: None!
Character
Name: Magnus Chase
Age: 18 (16 in canon + two years established)
Memory Option: 1 with potential to memory regain!
Established Status: 2 years!
Canon: Riordan Mythos (Percy Jackson & Friends), specifically Magnus Chase & the Gods of Asgard
Canon Point: Post-Hammer of Thor.
Citizenship: Leithan previously, now a RAC member.
Job: RAC-retained medic.
Abilities