Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
no subject
Noctis is an easy character to misunderstand. We're used to stories that have a hero, usually flawed in some way, taking a journey that helps him face his shortcoming and ultimately standing up to do the right thing.
" Wheresoever you should go, the line of Lucis goes with you. "
" How long will you remain the protected? The king entrusted the role of protector to you. "
" I ask not that you guide my wayward son, merely that you remain at his side. "
While that's more or less the narrative arc of Final Fantasy XV, the hero in question doesn't have flaws that fit neatly into an overcomeable box. There are no skeletons in his closet or a deep dark secret, he acts on his desire for revenge but never gets to the moral highground of realizing the futility of it. He ultimately accepts the fate he's been given, but it drives him to tears more than once. He doesn't fearlessly embrace it, we see his confusion, disbelief, and pain. While part of his journey is a coming of age story and his role in becoming a legend, Noctis never loses his soft, emotional core. While his story does conclude with self-sacrifice and the completion of truly epic acts, it still feels like a tragedy, and that's because we reach the happy ending with full knowledge of what it cost. This personality section is going to touch on quite a bit of his canon environment, so I apologize for the length- but Noctis' identity has been shaped around his role for his country and around a prophecy predating his birth. Instead of discovering them later in life, he's grown up knowing that he must fulfill both of these tasks- meaning he's been raised to one end and one end only.
With the death of his mother early in his life, and with his father singularly responsible for the safety of his country, Noctis spent most of youth not simply lonely, but also doing his best to internalize it. He doesn't resent his father, and instead admires him- looking to the man as a guidepost for the kind of king he should one day be. There's profound love in their small family, though neither really got the time they wanted together, and both understood that it was one of many sacrifices to be made for the good of Insomnia.
The role and importance of responsibility are huge themes not just for the game, but for Noctis himself. The power to protect their home takes a toll on his dad, and Noctis is profoundly affected by watching his father physically deteriorate. Instead of speaking openly about what this was like for him, Noctis chose to keep his thoughts to himself, forcing those around him to read between the lines and try to interpret things he couldn't put words to. Appearing apathetic at best and hostile at worst, this translation wasn't easy for those closest to him. The men who would come to be like brothers to him once dismissed him as selfish and childish, only later coming to see the mute resignation and deep love at the root of his behavior.
Though he often treats his friends as equals and seems largely without the qualities that might make him a charming prince, Noctis' upbringing comes through in other ways. In the obvious this manifests through dialogue: he isn't a smooth talker while out taking odd jobs for people, but he manages diplomatic negotiations with an annexed nation while leaving a positive impression on the governing forces there. In the more subtle, Noctis carries himself differently than his companions- his posture and movements ironed out by years of well-mannered staff in the Citadel. He maneuvers with comfort and confidence through encounters with his political peers, but stumbles when trying to decline a job to chase after frogs.
Noctis' upbringing hasn't been entirely sheltered, but it's abundantly clear that there are life experiences he just hasn't had to deal with before being sent away from Insomnia. He's able to make hugely influential decisions that others stop short of, and he is regularly turned to for instruction from the group, but he would probably survive solely on french fries given the option and often lets his heart lead where cooler heads would prevail.
At eight years old, Noctis had been told that he was the "chosen," the only person capable of using the power of the crystal to rid their home of the starscourge- a darkness infecting and corrupting living beings across the land. Initially hesitant about his ability to do this, we see him seek out reassurance from the only peer he has, Lunafreya. This is a foundation point for him, one that expands as he grows up. Noctis doesn't have a wide circle of people in his life, but those that are there help to guide him along the way, and this help is something he never fights or disregards. He doesn't feel capable of realizing his immense future alone, despite knowing that he's the only one who can.
Introduced to this destiny so early on, and with a role-model who embodied service for the greater good, Noctis never fought against or tried to outrun it. And why should he? Insomnia was a modern city and his life, despite being the heir apparent, was fairly ordinary. Attacks from the enemy nation never penetrated the wall. He'd been engaged to a girl he knew from childhood but hadn't seen in more than a decade. He went to school and had average grades, he likes playing video games and hanging out with the one friend had that didn't come as part of being the prince of Lucis. He hates eating vegetables and likes to fish for fun. He's good-natured enough to just go along with it when he's roped into running errands for people and he never tells them his name when they want to thank him in the end. Noctis knows he can be hot-headed, lazy, and sometimes irresponsible in taking care of himself, and as a result doesn't so much expect his friends to look after him as he's accepted that it's what they do.
But things start to change for him right out of the gate.
The life he knew is lost almost as soon as he leaves Insomnia- when the city is attacked Noctis is both orphaned and exiled. He has no place to return to. He has no one waiting for him. The point B from his point A has been erased from his world without warning and Noctis immediately flounders. He's enraged that his father seemed to know this was coming and failed to share it with him- he's furious that his life has been spared in exchange for the sacking of his home. He's faced then with the knowledge that there is no more time for him to take it slow or trust in his father to lead the way- the duty of kingship falls to him now and the only support he has is his party, and the distant Lunafreya.
Her eventual death and Ignis' blindness change everything for him. Noctis isn't really strong on his own. Everything he endures and everything he comes out the other side of is largely owed to the people around him- who act this way because they care about him, because they want to see him fulfill his destiny, because it's their duty- or a combination of the three. He doesn't know how to make sense of the immense losses he's felt because he's never really known them before. The terrible things that happen were always things that would happen sometime in the intangible future. When he learns that he must make the decision to kill himself to guarantee safety for the rest of the world it's a metaphorical nail in the coffin. This isn't about not going back, it's about Noctis having to find the strength of character to do it- and he does!
Despite the fact that he doesn't always inspire confidence, Noctis' heart is in the right place. He comes to reconcile that he has been protected and cared for by his companions for many years. In return he needs to do right by his people and this combines with years upon years of grooming to help him accept even the most difficult of facts.
Noctis has entire conversations with cats. He sleeps in like it's going out of style and complains about having to train, about having to camp, about the weather, about the next time he'll get to use a shower. He befriends old fishermen and takes it as a personal challenge to land legendary fish with the sort of enthusiasm he never shows about his swordsmanship. He doesn't like it when his friends decide to play games on their phones without him and has been noted to sulk. He likes pinball and goes out of his way to collect tiny cactus figurines to give to a kid only distantly related to him.
He's shy, almost painfully so, and while he doesn't carry himself with false bravado he's never quite as candid with anyone as he is with his friends. He can trust them to keep him going in the right direction, he can rely on them to have his back in times of trouble. As heir to the throne Noctis has always drawn the eye of everyone in the room and to cope with this he's learned to make it look like he couldn't care less.
With such a heavy burden to bear, what Noctis needs most is companionship. From even an early age, Noctis has appeared both cold and distant- not cruel by any means, but insulated from the world around him. Then as he grew Noctis became a teenager trying to appear cooler and more mature than he is. The future becomes an enormous and uncertain thing to him, and it's only when he's losing the people he loves most that he comes to realize how much he's leaned on them until now.
Ultimately, Noctis is an ordinary young man trying to figure out who he is- all the while knowing that the choices he makes affect hundreds and hundreds of lives.
AU History:
Noctis' home had started dying long before he was born. On the outskirts of the J Star Cluster, his planet has been ravaged by civil war and the land has been unable to recover. With governing forces focused on militarization, acts of aggressive expansion were only a matter of time and one by one, independent cities and populations collapsed under conquest.
As the decades passed, an arms race initially fueled by greed and pride had become one of survival.
Two sides emerged as the dominant forces in these disputes and those families that could afford to relocate for protection or resources did so. Many could not. Skirmishes were replaced by bombings, then by chemical warfare. The atmosphere choked and once fertile grounds became unable to produce sustainable foods. People began to starve and then they began to grow desperate. When scientific efforts began breaking new ground, attempts to genetically and technologically modify soldiers began. What started as an interest in robotics ended in whole squadrons of programmable men and women, some raised from infancy and others converted wholesale. People who had been left with no alternative found themselves enlisted in war to put food in their stomachs and keep a roof over their heads.
Historically, Noctis' family owed their fortune to the ongoing conflict. They had funded and pioneered the overlap between biology and nanotechnical application- even going so far as to create a genetic signature for their family, a symbol of power that many in their home looked to for reassurance. Surely, they thought, this war had gone on forever and would continue forever. Surely, they thought, they had nothing to really be afraid of. Breaking the deadlock came down to a matter of distribution- where Noctis' family had kept their advancements accessible to only a few, their enemies had begun applying their knowledge to each new territory it had taken in. Recognizing the end for what it was, the only option left was a great purge. The evacuation of their nation's findings had a naive and desperate goal: to launch this satellite outside of the star cluster in the hope that one day, there would be enough aid to make use of their work and return home.
Task complete and with nowhere left to return to, Noctis made his way back towards civilization to try and carve out a life for himself. Utopia's if you're buying I'm selling philosophy and its fringe patrons had made him some unique connections. He spent his first two years carving out a niche for himself there as a guy with some interesting ideas about bio-hacking and where the line between weapon and wielder might blur. (It probably also explains his wardrobe if we're honest. Edgelord.) It was here that Noctis had enough to bring to the table to attract a few benefactors- not enough to own land, but enough to get himself papers claiming Leithian citizenship. Without much interest in staking a claim of his own or in upsetting the socio-political climate of the day, he isn't a threat to the established order. Instead, he's a guest to call around when dinner has finished, after more civilized friends have gone home. These last three years Noctis has traveled with somewhat limited freedom, plying his trade to Leithians and Westies alike- provided someone has the joy to make him an offer.
Original History:
Right over here!
Inventory:
the clothes on his back
cell phone
ring of the lucii
sword*
*I figured I'd leave a link to the royal arms here just to be on the safe side- as the programmable matter would allow his weapon to turn into these guys, and I just wanted to be thorough OTL