thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





oneirism: (You are only getting stranger)

[personal profile] oneirism 2017-01-04 11:53 am (UTC)(link)
Abilities

Lapis is a Ghost Master; a powerful spirit medium who has the unique capability to make spiritual energy links with spirits, so long as the spirit is not stronger than her. The 'contract' increases the power of the spirit, and also increases her own spiritual power. Lapis can also adjust how much energy the spirit gains, and can drain them of power if she so wishes to. However, this works both ways, and Lapis can be drained of power as well. When these 'contracts' are made, the spirits can either stay with her in the land of the living, or go rest in the spirit world until she needs to summon them. At this moment in time, Lapis has around twenty spirits resting in the spirit world, and two actively summoned with her, Mitchell and Peter.

Since there's no ghosts or anything like that in Overjoy, her powers will be translated as follows;

Skills
👻 Singing and Dancing ; Lapis is greatly skilled in singing and dancing, and used these skills as ways to conduct rituals, and they also made her greatly agile and with more stamina than one would expect. In Overjoy, it's primarily an interest she developed and harnessed since she was a child, since she had been left alone often and used her AI to research the subject.

👻 Advanced Knowledge of Human Anatomy ; As a result of hanging around ghosts constantly and learning about ways in which they died, Lapis gained a lot of knowledge relating to human anatomy. In Overjoy, it would again be a result of an interest she developed due to being alone often and using her AI to research.

Passive
👻 Superhuman Speed/Teleportation ; The excess spiritual energy Lapis possessed manifested itself as being able to move at superhuman speeds, to the point of being able to basically teleport. Instead, she will possess something similar in the form of a device that can produce an invisibility cloak, that possesses light-bending technology and completely conceals Lapis presence – such as heat signature and any items connected to her – for about one minute. However, it will de-active if something or someone knocks into her while it's active. It will then require a five minute cool down until it can be used again, and it takes the form of a plain white bracelet on her right wrist.

👻 Sensing ; As a powerful spirit medium, Lapis is able to sense ghosts/other supernatural beings. In Overjoy, this will instead be her AI 'ghosts' being able to sense electronic devices nearby, the kind of device it is, other AI's, and if someone is modded/what kind of mods they have. Player permission will be asked for this, though.

Minor
👻 Seeing ; Lapis is able to allow other people to 'see' ghosts as she does, even if they don't have the ability to. It requires physical contact, and tends to be rather painful for the person being allowed to 'see'. Though this power will be nerfed in Overjoy, since it would probably be rather impossible to get a normal person to see AI.

👻 Barrier ; Mediums like Lapis are able to conjure barriers, to protect them against attacks. This will instead be in the form of a device that can produce a particle barrier that's short-burst, only able to defend for one second before needing to recharge for ten seconds. It can only defend in the direction that Lapis is facing, so she will still be vulnerable from the sides and from behind. It takes the form of a plain white bracelet on her left wrist.

Major
👻 Connection to Ghosts ; The main part of Lapis' powers is how she's able to make connections with ghosts, and is able to ask them for aid with anything. In Overjoy, her ghosts will instead be AI that she constructs within her mind, as a result of a neural technology experiment conducted on her before she was born. These programs are unable to be seen by anyone else, and are able to interact with technology, letting Lapis overhear conversations or find information on devices, and even possess/manipulate technology. Lapis is only able to create and send out a maximum of three AI at a time, however this is a huge drain on her energy, so she tends to stick to only sending out one.

👻 Banishment ; The other main part of Lapis' powers is the ability to banish and fight back against spirits, so long as she and her own spirits are stronger than those they're fighting against. This will present itself as being able to overtake and possibly delete AI that are in electronic devices, though any systems that contain more than one AI will be impossible for Lapis to take over/delete, and attempting to do this will be a massive strain on Lapis.