thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





nightchild: (?? why do my icons look different)

[personal profile] nightchild 2016-12-11 12:25 am (UTC)(link)
Personality: When Itsuki is first introduced in Norn9, the second thing he says after his obligatory introduction to Sorata is his hope that Sorata conveys his exact words to the cute girl Sorata is friends with. And yes, he does a pretty impressive job in fulfilling his role as the ship’s official Pervert, constantly and unabashedly flirting with the girls on the ship (all three of them), peppering otherwise normal conversation with sexual innuendo and come-ons, and often getting handsy with Mikoto. Most of the other ESPers regard him with chagrin, exasperation, or disdain, since while also being an intolerable flirt Itsuki is lazy and indolent, often suggesting other less helpful alternatives to all the physical labor he’s instructed to do around the ship. Both Mikoto and Sakuya, his teammates and arguably the third and fourth members on the ship who spend the most time in his company, strongly dislike him. Mikoto, who finds his laziness inexcusable and offensive to her own strict and hard-working nature (also he keeps on flirting with her!!! GROSS!!!), and Sakuya, who finds Itsuki too coarse and vulgar to be around a lady as elegant and beautiful as Mikoto. Itsuki is lazy, though not ignorant, and possesses a surprisingly sharp mind when it comes to observing others, so it’s really his fault that he so often ends up arguing with the both of them because he knows exactly how to tick them off and continues to do so at every given moment. Half of the reason behind constantly touching Mikoto is to piss Sakuya off (though the other half is also because he can’t resist pissing Mikoto off and maybe 1/16th of the reason is because he’s enamored with her). He can’t help sniping back or making lewd suggestions, because he enjoys riling them up and because he genuinely dislikes them for belonging to the upper crust, privileged portion of society. So while he claims to dislike conflict on a physical level (he immediately says that he’s not a soldier type when Sorata asks him why he doesn’t run after Mikoto to fight the intruders), Itsuki has no problems instigating it through words.

As much confidence Itsuki has in himself, as social as he is with others and naturally charming he may sometimes be, he still remembers just exactly what he is – which is nothing more than a cast-off from the red-light district. As he mentions to Mikoto, he’s used to being spat on and insulted purely due to the circumstances of his own birth, and often channels his aggrieved feelings through hostility. He has an exceedingly short temper, and often switches between amusement to extreme annoyance depending on what the subject’s about. He doesn’t scream or physically lash out, instead his ever-present flirtatious smile turns a little sharper and he throws out even sharper words, fully intending to injure. (If he does descend into fisticuffs, then that’s probably because the instigator is a boy and insulted Itsuki’s masculinity.) He’s always misbehaving and teasing people, so when he genuinely thanks Akito for thinking of him during his self-imposed isolation, all the other ESPers fall silent in shock at hearing his gratitude. Itsuki genuinely thanking another person, and a boy at that! It goes so against what everyone perceives him to be that Itsuki has to shake them out of their shock by making fun of Akito immediately after.

Thankfully, Itsuki isn’t just full of hot air and cheesy words. With Nanami and Heishi, the people he spends the most time with on the ship and the two individuals who Itsuki is arguably closest to, Itsuki is less of a braggart and a flirt, more often encouraging Nanami to be less recalcitrant and more open and humoring all of Heishi’s incredibly stupid ideas. He is still a flirt, often throwing away remarks like “you’ll understand that when you two are older” and such, but he flirts far less around them. If he’s going to talk about things like that, then he’s most often talking about love or encouraging Heishi and Nanami to realize their own feelings, and he always listens to them when they need an ear, being both supportive and stern when they need it. Because Itsuki really does take on the role of an older brother to the other ESPers (even if he does waggle his eyebrows and wink a lot while doing so), often pointing out the truths they don’t want to hear but need to (especially with Mikoto), and asking them to really reexamine their feelings when they’re in a rut. He’s the official Pervert, but also the official Matchmaker, as it’s through his schemes that most of the couples in the game even get together (he forces them to SAY IT!! SAY IT OUT LOUD!!). While a real flirt would take advantage of any girl confused with her feelings, Itsuki never does so. When Koharu wishes to act like a real lady, Itsuki doesn’t wink at her and imply that he could totally teach her how to be an Adult. Instead, he gently tells her that she can do so if she wishes, but that acting like a “lady” won’t actually guarantee Kakeru’s love, thereby allowing Koharu to realize that just acting like herself is the best way. He enjoys playing matchmaker, not because he’s a giant control freak or a busybody, but because he really does believe in the beauty of love and how no one in the world can live without it. And even if they seriously piss him off at times, he just wants the best for them.

Which boils down to the biggest irony, which is that while Itsuki believes in love and believes in people achieving happiness through love, he himself is afraid of it. Itsuki is a coward. He uses the excuse that he’s lazy to hide the fact that he’s afraid of what would happen if he really wanted someone or something enough, really loved them enough to want to devote his entire life to them, because what happens if he loses them or if they don’t love him back? All that pain and heartache doesn’t seem worth going through all the effort for, even if it means a chance at attaining true happiness. And so, the come-ons that go a step too far, the needling little comments he makes to annoy people for fun, they’re really being used to keep people away from him because he’s afraid and not because he was raised badly in a vulgar environment. Itsuki only realizes this about himself after falling in love with Mikoto, otherwise in the other routes, he continues to be much of the same person he is at the beginning. In other routes, Itsuki clearly has feelings for Mikoto that he himself never acknowledges, locking them away instead in an effort to lead Mikoto’s focus on Sakuya, who he thinks Mikoto cares for the most. He stands there and watches her fall in love with others, all with a wry grin of ‘well, it’s not like she’d ever fall in love with me, so I never had a chance in the first place’, because experiencing the brutal pain of unrequited love feels like a better idea than having it requited and then losing them after.

That belief is strongly related to his power with dreams, as Itsuki believes that peaceful dreams are far preferable to a hurtful reality. It echoes of his desire to hide from his pain, since Itsuki would choose dreams over having to live in the real world any day. Unfortunately, he never ever seems to be happy when doing so, eventually smiling through his tears when he puts a dream version of himself in Mikoto’s dream and wondering why on earth he’s crying when Mikoto would never lose him this way. It’s the knowledge that it’ll never be real that hurts him the most, but Itsuki can’t seem to stop turning to dreams and half-measures and continues to lie that really, he is happier this way.

So with his puffed up Casanova ways and cowardice, Itsuki is thought to be lazy and undependable. At a closer look, he’s still a puffed up Casanova and a coward, as well as still lazy and very undependable on a physical level, but he often powers through for his comrades and makes it clear that he cares about their emotional well-being, even to his own detriment. He’s good at seeing through people, but he rarely if ever reveals his own vulnerability around them, often because he wants to look “cool” in front of the girl he likes or because he wants them to rely on him. He’s just a mess of emotions and contradictions and needs some real straightening out, but that’s only possible if he meets someone he can be truly vulnerable in front of and if he has the strength to be vulnerable in the first place. (Which he achieves with Mikoto, but since he won't remember her in Overjoyed, he'll still be the same mess he always is!!!)

AU History: Born in the slums of Westerley to a pair of hard-working Westie parents, Itsuki and his older sister, Kazuha, were orphaned at a young age after a work incident took the lives of their parents. Itsuki turned to any work that would accept a child, often running errands for local brothels and getting dangerously entangled with criminal organizations. Kazuha, desperate to prevent her brother from going into a life of crime, willingly involved herself with a wealthy drug merchant, using both her smarts and wiles to eventually become his assistant in his business. The merchant was on the look-out for a drug he could sell that was less potent than jakk and less likely to gain Company attention and Kazuha's interests in that area convinced him to hire her. Kazuha finally came up with a prototype, a drug that could induce happiness and calm when taken without the severe kickback of addiction, and used the merchant's funds to jumpstart it onto the market.

Bolstered by its initial success, merchant decided to switch his base of operations to the Badlands in order to help spread the drug galaxy-wide. Unfortunately, due to poor business acumen and mitigating factors, Kazuha and the rest of the merchant's subordinates eventually sicken from the impurities of the air, having only had access to cheap air and water filters while in the Badlands. Kazuha steals the drug formula and flees, reaching Westerley in time to find Itsuki and tell him the news. After passing the information onto him, Kazuha dies before Itsuki has the chance to barter for medicine.

Itsuki then spends the next few years of his life working odd jobs while developing the drug, now called Norn, on the side. He goes through double the effort in order to perfectly refine it, and since said effort requires excessive amounts of joy, Itsuki starts selling information. First, on the criminal organizations that he had worked in when he was young, then on information about the merchant who had left Kazuha and the others to die -- selling his business secrets in an attempt to both stay afloat and get revenge. He starts paying up for information as well, making contacts and acquaintances that he can buy useful information from in order to sell after.

Finally, after completing the first few trials of Norn with a few eager volunteers (too poor to afford jakk and desperate for any fix), Itsuki starts selling the drug. It gets met with average success, making just enough profit for Itsuki and his now official information broker business to survive off of. He learns of Utopia through the drug trade, and decides to set his sights on gaining access to the space station.

In a bid to sell to the elite, Itsuki meets a girl from a rich Leithian family and ultimately falls in love with her. He disguises his true identity as a fellow Leithian merchant, and spends a brief time at her side. During this time, he is stuck between confessing his love and just playing it safe, ultimately matchmaking her with another Leithian boy from a rival family. The two lovebirds achieve true love, but before Itsuki can convince them to flee, he is outed as an impostor and without his false Leith prestige to shield him, he is then tossed aside from the family, losing contact with the Leithian couple he helped match make. (Which hurts him, but also makes him relieved because now he doesn't have to watch his own romantic fuck-ups play out in front of him!!)

Hurt and drained by the experience, Itsuki resumes his original life of putting just enough effort into coasting by, as Itsuki finally raises enough money to pay for transport to Utopia and there, finally manages to sell some Norn. With that, Itsuki begins planning and saving funds for rare trips to Utopia and back, operating under the name the Dream Merchant while selling drugs there and in Westerly, while operating under his own name, Itsuki, as an information broker in Westerly. (Though the whole time he finds nothing about either of his lives actually satisfying, whoops).