thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





riastraid: (001e)

[personal profile] riastraid 2016-12-06 05:37 am (UTC)(link)
Abilities:

For the sake of thoroughness and later reference, I'm going to list most everything, but I've tried to label the major stuff he won't start with!

General summary (sorry, this is Very Anime): Lancer is a heroic spirit—more or less a famous historical/mythological figure that persists after death. Magi (Masters) with the proper means can summon such spirits as familiars (Servants) and sustain them off their magical energy (let's call it mana). Lancer isn't technically alive or reincarnated by this, but he can take solid form, etc.

A weaker Master means a Servant will need to supplement their 'diet' with additional mana (souls, etc). Conversely, with a Master who can support them, they don't actually need physical sustenance or sleep, though they can do so to conserve. A Servant who isn't contracted up will rarely last long before fading away.

In return for being spiritual batteries, Masters get a set of (3) command seals that show up as tattoos. With these they can issue orders to their Servants with absolute sovereignty, once per seal.


✦ Contracts can be messy, so I'd prefer to hold off on implementing them! That said, I know there's key weaknesses here to keep him in check, and I'm happy start with those from the get-go, as well as introduce issues as I go.

Some preliminary thoughts: Master/Servant bonds are a lot like neural links, and I'll introduce something in place of his need for mana eventually. And I think command seals could be integrated via neural programming too; in canon, seals can be useful, but are also a hugely substantial liability/danger (for example, he can be ordered to kill anyone, including himself). So depending on who 'owns' the seals, it can be a Problem.

Superhuman Ability (PASSIVE): Physically, Servants are often far ahead of ordinary people in terms of magic, strength, speed, etc, by many orders of magnitude.

Battle Continuation/Disengage (PASSIVE): in plain English: his resilience is ludicrous. Cu's infamously tenacious in his legends, able to defend against entire armies on his own. Overall, he's good at recon, running away real fast, getting back up, and keeping people's hands full.


✦✦ A big theme to his original life was the whole burning twice as bright for half as long concept, and given that he thinks he's alive now, I'd like to keep that aspect of his character! I'd combine and explain these two abilities with heavy genetic mods, which gives him some super soldier properties while drastically cutting his lifespan.

I was thinking he could be mostly ordinary in the day-to-day, if with higher than normal stamina so he could push his limits to have (limited) bursts of unnatural strength and speed, but not regeneration—the induced strain and any preexisting injury would be strongly exacerbated the longer he keeps at it. Basically, he can put off dealing with damage, but the longer he does, the worse it'll be at the end.

That said, I'm happy to nerf down further! Same goes for everything else, I know these powers are a headache.

Magic Resistance (MINOR): Lancer's got a resistance to magical attacks, charms, etc. It won't stop crazy high level spells but defends him adequately from most day-to-day abilities.

✦ For flavor, I'd like to translate this as a mild to moderate resilience to exothermic reactions. His increased blood flow and gene modifications allow him to withstand temperature changes slightly better than average, compensating for increased heat without significant impairment—to some degree. (It certainly doesn't mean he can't be set on fire.)

Spiritual Form (MINOR?): Spirits can 'dissolve' themselves into an incorporeal form. They can't be seen or otherwise tangibly interacted with, and vice versa. They can still travel, speak telepathically to their Masters, and be sensed by those sensitive to magic, but they're by and large just ghosts.

✦ Incorporeality feels out of place, so possibly temporary invisibility instead; military tech that uses a user's visual inputs to create a refractive field around them. It'd last a few seconds, wouldn't do anything to dampen noise, and his space might seem distorted if someone knew to really look and squint. It can also be disrupted by setting props, like electricity, weather, or water. If this seems more like a major ability, that's fine too!

Protection from Arrows (MINOR > MAJOR): 'Arrows.' Basically, if he can see who's attacking him, he can always repel their projectiles. And even if he can't see them, he's still usually fine. This doesn't effect AoEs (he can dodge a rocket but not the explosion), long-range weapons that aren't projectiles, etc.

✦ He probably just has a good directional sense of where bullets are being fired from, keen battlefield instinct, etc. As a more active, major thing, maybe later a tech shield upgrade that deflects high speed projectiles for one charge.

Rune Magic (MAJOR): He's adept at magic, which he casts by drawing out glyphs. Here's what rune magic is capable of, insofar as I know: various buffs, debuffs, strengthening, regeneration, barriers, protective charms, fire, more fire, repelling evil spirits, erasing memories, forcing duels, healing, animation of objects, tracking, etc.

✦ As this is notably broad, it might be easier to break this down as I go. As for how this works, possibly nanotech that he can gradually learn different implements for, executing different programs with different symbols. WIP!

Noble Phantasm - Gáe Bolg, Spear of Piercing Barbed Death (MAJOR): First off, wounds inflicted by his spear can be 'cursed;' they hurt a ton and are incredibly difficult to heal. But its special ability is to reverse causality (bear with me): instead of cause and effect, it turns to effect and cause. The effect is that he's going to stab someone in the heart, and the cause will make sure it happens. This means he can lob his spear wherever and it'll still bend around space/time and pierce someone's heart. As a bonus, it's mana-efficient.

Technically this move is 'impossible' to dodge, but people with Great Luck can avoid it, its range is middling, and it's single-target. Even canon jokes that it never seems to work.


✦ A Servant's NP is usually their definitive weapon, in this case his lance, Gae Bolg. This spear ability in particular is his most iconic (he has another which I'm nixing), but also kinda dumb in RP, so: maybe a poison or nanotech that travels through blood back to the heart, where even grazing an extremity can be deadly (or at least very painful). Possible side effects of the poison could include the typical pain/fever, and the wounds dealt are resistant to regenerative tech (like fancy healing penlights). Alternatively, a heat-seeking attack with similar side effects...? Either way, I'd only direct it at NPCs, unless I got permission otherwise from a player, in which case I would probably press that it's just a miserable experience over the fact that it can be fatal.
Edited (slight ability edit, sorry!!) 2016-12-06 07:34 (UTC)