Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
Archer | Fate/Stay Night | Reserved
Abilities
Enhanced body(Passive): In Fate/, Archer is a heroic spirit with high physical abilities. To make him proportional to the environment, his physical strength, speed, and endurance would be 2x that of a normal human being. He would be extremely durable and capable of surviving injuries that would normally be considered fatal over a somewhat short amount of time, barring immediately fatal blows. His eye-sight is also enhanced immensely. These enhancements would come through nanomachines woven close to the cells in his body. He also heals faster than a normal human being though not at an immediate rate. He could recover, in a few days, faster than someone might in a month. Due to the nature of his backstory listed below, he would only be able to maintain these enhancements using resting and to allow his nanomachines to consume steel to replenish themselves. Extra: To imitate the Command Seals from Fate/, anyone controlling Archer's nanomachines could fully control his body through direct command though it would be at the cost of destroying some of the ones in his body. Three commands can be issued to Archer to control him before he would need to replenish his nanomachines. This manipulation of him isn't a power for Archer rather than a tidbit to make him closer resemble a Servant. Currently, a few Company officials would have the commands to steal control of Archer at the moment.
Magus(Minor): Being a magus in Fate/ encompasses a lot off various abilities, but the Enhanced Body and Projection are pretty much the only two things Archer uses in canon. The other is his ability to 'scan' objects and memorize information about them. By observing them through sight or touch, Archer can come to immediately understand something's composition, including strengths, materials, and flaws. Archer uses this ability to figure out the problems in appliances so he can fix them properly. As a result of this ability, he’s quite the handyman. In terms of what he could do in-game, I believe her would be proficient with mechanical objects and how to fix them on sight but wouldn't have as much success in, say, hacking something through a terminal. He would have an easier time hot-wiring a car rather than hacking its computer to get the same result.
Projection/Unlimited Blade Works (Major): Archer's primary ability is to create objects from within his mind. In canon, he turns his magical energy into bladed weapons and, occasionally, various other objects like shields. Since 'creating matter' is a fairly powerful ability, it would be a bit more sensible to say that his nanomachines would be able to create hard-light projections instead of manipulating matter completely. Complex items with too many parts wouldn't quite work since they would require chemical reactions to function so he would only really be able to make simple objects like martial weapons. He would be able to make a gun, but if he tried to replicate gunpowder, it wouldn't be able to fire it as his gunpowder wouldn't be able to create a chemical reaction upon ignition. As in canon, these hard-light projections wouldn't last forever and would break down after time, but they would be as strong, flexible, and durable as steel or whichever object he tries to imitate. Archer's projections can also be rigged to 'explode.' Examples would be his Broken Phantasms--weapons he overloads with power to increase their destructive potency while lowering their immediate lifespans. He uses this ability to turn arrows into explosives and to increase the cutting power of various swords. It should also be noted that Archer cannot create something he doesn’t understand.
Eye of the Mind(Passive): Archer, in canon, has been through a countless number of battles and gained so much experience fighting that he's a veteran among veterans. Since he couldn't possibly accumulate thousands of years of fighting knowledge in his lifetime as a Leithian, it would make sense to implement a little 'programming' into him through his backstory. Essentially, Archer was forcibly subjected to countless simulations of dangerous situations to prepare him as an effective Enforcer, and it's trained his mind to become a cold and calculated battle analyst. Essentially, he has nerves of steel downloaded straight into his mind like in The Matrix.
he knows Kung fu.Weapons Master(Passive): Given the combat experience forced upon him, Archer is exceptionally proficient in the use of martial weapons. Bows, knives, swords, spears, shields--you name it. He can use it. He's also an expert with firearms and, while he has no tech-based ability to enhance them, still favors them in a variety of situations.
Cooking(
MAJOR): He's a dynamite chef. He favors 'eastern' dishes in canon--in Overjoyed, he'll have a bias for dishes native to Leith.Personality: Archer, unfortunately, is defined by his tragedies. His first memories are of fire and death. Amidst it all, someone saved him from both. This memory would last with him forever, and it would mold him for the rest of his long, long, long, life. Archer came to admire his savior, Kiritsugu, for saving his life from a fire that ended up destroying an entire city, leaving him as one of the only survivors of the chaos. Part of him would die in the fire, giving him a massive sense of Survivor’s Guilt that would plague and manipulate him later in life.
In his youth, people would see him as helpful and kind, willing to go out of his way for their sakes. Classmates would comment that they would never see him smile or, if he did, it would be a smile out of politeness instead of good humor or happiness. In truth, he never believed he deserved to be happy because he was one of the fewer survivors of that massive tragedy and instead, he found happiness only when he was able to be useful to others. In canon, Shirou (Archer’s past self), states that he only learned magecraft to try and help others and never really felt joy in pursuing it. In fact, he never really did much for himself in his youth and spent more time trying to be useful to justify being one of the few survivors of that tragic fire. He literally could not find joy in his life unless it were a sacrifice of his time or effort to make someone else happy.
The one who had saved him, Kiritsugu, took Archer as an adopted son since he lost his family. Looking up to Kiritsugu’s example, Archer listened to his stories about wanting to be a hero as a shining beacon of what he wanted to do with his life. Archer made an effort to learn magecraft in the hopes he could be a hero and save people. The memory of Kiritsugu dying with a smile on his face, satisfied in having saved him, burned itself in Archer’s mind and played a part in further corrupting him in life.
In the timeline he comes from, Archer isn’t particularly proficient when it comes to relationships—tending to want to be in them for the sake of the other person. While entirely capable of envy and selfishness, both seemed to take the back door when it came to being in a relationship with someone. Archer would naturally be attracted to people who needed him, and it wouldn’t work out well in the long run. Since Fate/ splinters with different possibilities and alternate universes, it’s possible for him to lose parts of his Survivor’s Guilt in time and pursue happiness the regular way—but in Archer’s timeline, this doesn’t happen. Archer is the Shirou Emiya that fails to grow in positive ways.
Eventually, Archer would meet with hardships that would test his dream of becoming a hero. Working as a firefighter and a magus, he came to realize that he couldn’t save everyone he came across. Sometimes, he would have to save ten people at the expense of one, and it eroded his ideals and morals, bit by bit. On the brink of death, Archer took a contract with the entity called ‘The World’ to become a hero and to continue to save people. The contract would effectively make Archer immortal and very powerful, but he would only come to exist when there was a catastrophe that needed to be averted. The World didn’t care who survived—just that humanity survived in general. As a result of this nature, The World essentially forced Archer to become someone who killed pretty much anyone close to a catastrophe to lessen the damaging effects of it rather than focus on saving innocents. As a result of this twisted, machine-like objective, Archer was subjected to the worst of humanity. He was forced to kill the weak to save the majority and to execute criminals for the sake of potential victims. Archer went against his beliefs over and over in the hopes that he could save as many people as possible. While, in a way, he accomplished his dream of becoming a hero, it destroyed who he was, and he became bitter and cynical about it. He hated his younger self so much that he wanted to find a way to kill him and create a paradox that would end his existence.
As he is now, Archer doesn’t resemble who he used to be. While deep down, he enjoys helping others and being useful, he knows better than to blindly offer his services to anyone. Becoming cynical throughout the years, Archer would eventually develop a snarky and sarcastic tone, teasing others in social settings while being cruel to those he faces in fights. Archer would gain a penchant for telling half-truths to deceive others and manipulate them for his benefit. Generally speaking, Archer’s personality swapped from being genuinely kind, compassionate, and helpful to mold itself into something appropriate to what he, as a Guardian, became. He became manipulative to profit off of others’ shortcomings, he learned to play with words the right way to draw attention from himself, and he figured out various ways to conceal his intentions. Pretending to be heroic only to stab someone in the back, later on, wouldn’t be out of his scope of practice at all.
Despite this, he isn’t entirely flawed or beyond saving at this point. Archer’s worse qualities come out in times of conflict while he isn’t an evil person in social settings. He can be somewhat immature, choosing to selfishly engage his little interests when left to his own devices and does seem to find ways to enjoy himself in ways he never bothered with as a young man. He smiles much more often than he used to though often it’s facetious and sarcastic as he enjoys using it to infuriate and confuses others. Despite his sarcastic and antagonistic nature, Archer does tend to lean towards wanting to help others even if it conflicts with his cynicism. He can’t entirely help his sacrificial nature and, while his Survivor’s Guilt seems to have taken a backseat for the moment, it isn’t absent. Archer, in two timelines, willingly sacrifices himself to save those close to him and without any hesitation at all.
Archer prefers to look like a worldly elder with a lot of experience and know-how, teasing others when they need help while still, ultimately, going out of his way to help them. His methods, beliefs, and disposition may have changed over the years, but he still is that young man who wanted to be a hero in the end.