Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
percy jackson | riordan mythos | reserved
Player
Name: Ty
Age: 28
Contact:
Preferred Pronouns: She/her
Other Characters: N/A
Character
Name: Perseus "Percy" Jackson
Age: 18 (17 in canon + one year established)
Memory Option: 1 with the potential for memory regain!
Established Status: Yes, one year!
Canon: Riordan Mythos (Percy Jackson and the Olympians/Heroes of Olympus/etc.)
Canon Point: Post-Trials of Apollo: The Hidden Oracle
Citizenship: Westerley
Job: Percy tends to pick up odd jobs and cycle through them. Currently his most steady form of employment comes from ship maintenance/repair on his own time and working at a weapons shop dealing with the distribution and trade of various weaponry.
Abilities
Major: Hydrokinesis. Percy can control every form and great volumes of water. As a demigod child of Poseidon it's part of his DNA but for the game's purposes since magic doesn't exist/his demigod powers are dormant he will be using liquid programmable matter to generate the water for his skills (which he can't use anyway until I buy back the major ones if I'm understanding correctly.) The matter draws liquid from the air around him and his sword (see below, traditional sword that also uses programmable matter to change its size) is used to forcibly move the water in the patterns he wishes. Using his sword as a catalyst in conjunction with programmable matter for the bulk of his powers is generally how I'd like to apply his powers to the game setting, though please let me know if I need to be more specific!
Almost all forms of his hydrokinesis will be considered major. Forms of his hydrokinesis I'd say that are major include:
Hydrogenesis: Percy can create water from his own power. It takes a lot of his own energy to do so, but water can be created out of thin air and used to fuel things such as personal hurricanes. He's also been known to create water out of items such as seashells.
Water Solidification: Percy can harden water into an almost solid shape. Examples of this include shielding himself, walking on water, and punching a monster in the face with two giant hands made of water that mirrored his own motions.
Atmokinesis: Percy can summon hurricanes/cyclones and other types of storms.
Major: Electrokinesis: More than likely it's a fluke but Percy is capable of generating small amounts of lightning while creating his storms.
Major: Aerokinesis Percy can summon strong winds and control them in his hurricanes/cyclones.
Major: Geokinesis Percy can create earthquakes on his own and also to a degree can cause volcanic eruptions.
Major: Cryokinesis Percy is capable of controlling ice, snow, and icy water considering they're all just different forms of liquid.
Major: Toxikinesis Percy can control and manipulate poisons since, again, just a different form of liquid.
Onto the minor skills!
Minor: Healing When in contact with water, he can heal most wounds and poisons.
Minor: Water Propulsion Percy can control water to propel himself around...like a small boat. He can also shoot water at targets.
Minor: Underwater breathing Percy can breathe underwater. He can also generate oxygen bubbles to help other people breathe underwater. Translated in game via the use of nanotech that used to help with cell repair and Percy's rebuilt (or bargained with someone to rebuild) to help supply himself with more oxygen once applied.
Minor: Water Immunity Percy can submerse himself in any depth of water and remain unaffected by the water pressure. He stays dry when he's in the water (though has the will to get wet if he feels like it) and can dry items that are underwater as long as he's in contact with them. Translated in-game as a thin layer of armor that he can put on and remove at will since magic isn't a thing.
Minor: Heat Resistance Percy has an incredibly high resistance to heat and burns, though he's not immune. It takes much longer for heat to bother him but the longer he's exposed the greater his chances are of being burned. Translated in-game as a thin layer of armor that he can put on and remove at will since magic isn't a thing.
Minor: The ability to speak to sea creatures and equine creatures (horses/zebras/etc.) Since his father is the ruler of the sea and also created horses out of sea foam, Percy has the ability to speak to sea creatures (mythological and real) and equine creatures. This is a form of telepathy. This might not even matter in-game?
Minor: Prophetic dreaming It's hard to really pinpoint a term for this, but basically demigods (Percy especially) have the ability to be able to receive messages from others and see future events in their dreams. This may be nullified in the game itself.
Minor: Empathy Link This is something he only has open with his friend Grover, but it's basically a psychic link that's opened up between demigod and satyr that allows the pair to see, feel and telepathically communicate with one another. The catch is that if one end of the link dies, it's likely the other will, too. This may be nullified in the game itself.
And finally...the passives/skills.
Passive: swordsmanship Percy is trained in the art of swordsmanship and has been training with his weapon, Riptide, for five years. Canonically stated to fight like a demon, he's capable of slashing, stabbing and basically being a one-man army. The sword in question is listed in his inventory below, along with how this translates to the game's setting!
Passive: Enhanced Physical Condition Generally speaking Percy is much faster, stronger, durable and more agile than a standard mortal. This allows him to sustain a large amount of injuries and live through things he probably shouldn't live through, like wars and blowing up a chunk of the Northwest of America and falling from the St. Louis Arch. He delivers from pretty hard hits, can take even harder hits, bend and twist his way around tricky situations, make leaps and jumps that manage to impress gods, etc. This probably doesn't need to be altered in-game since he's still half-human and therefore can still get injured/die.
Passive: Sailing Skills Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can also telekinetically control these. I'd like to see if it's possible to have this ability translated to spaceships if possible!
Passive: Perfect Bearings Percy has perfect bearings on the ocean, so he can easily navigate his way at sea. Again, would like to see if it's possible to translate this for space itself.
Skill: ADHD/dyslexia Not really a skill though something to note, Greek demigods are often born with ADHD, dyslexia or, in most cases, both. The reasoning behind this comes from demigods being hardwired to read Ancient Greek and also being born with battle-ready reflexes. But generally speaking it means that Percy has issues reading and writing and sitting still.
Skill: Leadership As a multi-time successful quest leader and someone who has lead both the Greek and Roman army, Percy has shown battle prowess and the ability to lead large parties both in battle and in training.
Skill: Willpower Not sure if this is relevant entirely but Percy also possesses an incredibly strong will that allows him to endure a lot of bullshit like holding up the sky, bathing in the Styx, wandering around Tartarus, stuff like that.
no subject
"Am I a troubled kid? Yeah, you could say that."
Perseus "Percy" Jackson...poster child for ADHD, sass-master extraordinaire...but like the seas there is much, much more under the surface.
Let's talk about the mechanics of Percy first. As a son of one of the Big Three (Poseidon, specifically) Percy is an incredibly powerful demigod and has garnered the respect of mortals and immortals alike, along with fear from many monsters and foes. Percy wasn't always aware of his power though and despite the fact that he's incredibly powerful, he still manages to remain humble...ish. He's regarded as a hero by many whether people (i.e. some of the gods) want to acknowledge it or not.
One of Percy's key traits is his nature to be brave and reckless. Part of it comes from his ADHD, part of it comes from Percy being Percy. When he first learns of his demigod linage he's more scared and unsure of himself but as time goes on Percy grows into his abilities and finds his own strength. He may not be analytical like Annabeth and it's been said more than once that his plans suck sometimes, but Percy excels in the art of being resourceful and being able to make things up on the fly. Percy isn't necessarily clever, but he knows how to use his surroundings to the best of his ability whether that be via summoning water to use his godly powers or simply running his mouth and attacking at the last minute. While he can get himself to point A quite easily, Percy does have trouble seeing himself to point B and understanding the greater picture and consequences of his actions until it's too late. There are several instances in which Percy's plans nearly backfire (along with several instances in which Percy's plans cause a lot of collateral damage), but somehow he manages to come up with something else to save himself and his friends.
Shortly after the second Titan War, (thanks to Hera) Percy spends time training under Lupa, the Roman wolf, thanks to be traded out for Jason Grace. As Roman demigods tend to have harder training than Greeks, Percy soon comes to fear nothing and becomes even more aggressive in the face of threats. Part of his aggressiveness can also be contributed to falling into and subsequently spending time in Tartarus, being haunted by rather dark thoughts that changed a little of his personality. As a young teenager, Percy would find himself sometimes hesitating to hurt enemies but after these events he finds that anger for enemies doesn't subside at all. He has little patience for people who are bullying him or his friends and even less patience for the gods meddling in the lives of himself and his friends.
But. You know. Percy's liked by a lot of people in his world for a good reason. Percy is fairly laid-back and a friendly sort of guy, often times unable to turn away from any person or creature in need. He's quick to offer a helping hand and the word "hero" isn't really just a title. He takes a lot of things in stride and generally stays relaxed through it all (who else laughs off being judo-flipped by their girlfriend? Percy you're fine.) Percy's one of those people that you can look at and think "that boy has a heart of gold." However…that doesn't necessarily mean he's always nice. Percy can be pretty snarky and sarcastic when he feels like it and the variation between playful teasing and "you're actually really pissing me off" varies based on how other people react to him. With recklessness sometimes comes arrogance. While Percy is generally nice among the people he cares for, he can be an absolute brat when he really wants to make a point, i.e. sending the head of Medusa to Mount Olympus. From an early age, Percy's warned by several people that he should have more respect for the gods and Percy's response is to basically shrug and carry on the way he wants to carry on. More than once he's mouthed off to a god because he didn't agree with what they were saying. He's fairly bullheaded about making his opinions known. Percy isn't one to hold back how he truly feels about people. Surprisingly, this is a method that helps him prove himself worthy of (most of) the gods and they even offer him immortality for his service in the Titan War.
Another key piece of who Percy is revolves solely around how he cherishes the people he cares about and even people he just feels a connection with. All demigod children have a Fatal Flaw, and Percy's Fatal Flaw is personal loyalty (as notated by Athena. Namely: "To save a friend, you would sacrifice the world.") Percy is the type of person who will sacrifice everything in order to save those he cares about most. He never sees it that way but it comes up often enough such as his dismissal of the immortality offer so he could stay with Annabeth, falling into Tartarus at the risk of harming himself so that Annabeth wouldn't have to face it alone, trying to take on Gaea himself so that his friends wouldn't have to do so…there are several instances. Along with personal loyalty is personal belief. Percy as a whole is a pretty trusting guy. Percy has found a lot of his downfalls coming from placing trust in people and those people preying on his genuine nature to take everything at face value (see: Nico di Angelo prepping Percy for the final fight of the Titan War by taking him to the Styx and later finding out he's being sold out to Hades.) Even after things like that though, Percy finds it in his heart to be able to (sometimes begrudgingly) forgive these people.
While Percy isn't always good at being able to understand people's emotions (Annabeth's jealousy of Rachel + other girls, Nico's feelings for him, etc), there are plenty of instances that he's more than capable of putting himself in other people's shoes and it's that ability that helps drive him to protect people. An example of this is how despite the fact Percy's the one who keeps pointing out that Luke is evil in the first series of books, by the time he's preparing to face him as the Titan Lord he's capable of understanding why Luke would have been driven down this kind of path. This doesn't just apply to people he knows but also people he's just met, such as the first time he meets Hazel (he immediately picks up on the fact that there's a heavy sadness about her and though he doesn't understand why he wants to know why.)
It's because of his ability to sympathize and his strong desire to protect that Percy finds himself thinking of the underdog. Even prior to discovering he's a demigod Percy is the one to befriend the kids nobody wants to befriend (Grover, for instance, and even later he befriends Tyson as well.) He tries to see the best in people and keep peace, even if he himself is unsure if he believes everything he's saying. Percy's job is to keep morale up and keep everyone settled and it's those traits that make him a natural-born leader. He knows how to delegate and he understands how to play up his team's strengths and weaknesses. However, sometimes Percy himself doesn't quite acknowledge that and it even takes him by surprise to learn that he's considered a leader among the other demigods. A leader not only knows how to run an army and fight battles and come out victorious, but a leader keeps promises. At the end of his life, Luke tells Percy that he needs to make sure what happened to him and some of the other unclaimed demigods doesn't happen again. Percy could have chosen immortality, but instead he used his victory as a bargaining tool to convince the gods to claim all of their children by age 13 and also create cabins for minor gods and Hades in honor of that promise.
So in short, even with being one of the most powerful demigods of his time (possibly the most powerful), Percy's still a seventeen year old boy. He's rebellious and has a tendency to go off-beat with plans if he thinks something better can happen. He tends to take things in stride and though several times the gods interfere Percy picks up the slack to persevere and push through. He places great value in his relationships with his friends and his family (especially his mother whom serves as his driving force very early on, and Annabeth who goes from slight rival to quest partner to friend to best friend to girlfriend to "settle in New Rome and have children" over the course of their time together), and truthfully so long as those he cares about most are safe and can be at peace, he can be at ease and satisfied.
AU History:
Original brainstorming meme link!
Once upon a time there was a Westerlan family whose heads had been filled with the idea that seven generations of work and dedication would allow for a better life. The family served their time and continued to grow over the years, generation after generation living and growing and dying until one day a baby girl was born. Sally Jackson was born as the fifth generation of the Jackson family, left alone in the world after the death of her parents at age five and raised by an uncle who didn't believe in the silly ideals the girl had. It was because of her uncle's disbelief (and later, his death) that Sally disappeared from Westerley for some time shortly after she turned eighteen and mingled among the Quad, anywhere she could slip to without drawing too much attention. It was almost unfortunate that attention found her though, and it was during her short time away that she met a man. This man came from a True Leithian bloodline and it was this man she fell in love with.
It was also with this man she gave birth to the sixth generation of the Jackson bloodline, and this is where Percy's story really begins.
Due to the bloodlines and the politics involved in what Sally had done, the couple knew they couldn't stay together, couldn't breathe a word of the child's existence without making their lives hell and decided it was best never to tell Percy who his father was. Not until he was ready, anyway, and with that decision in mind Sally returned to Westerley to begin life as a new mother. With little money and little support of her own, Sally made the decision to raise her son on her own and obtain a job working under the Company with the hopes of leveraging their family. Knowing what this would mean, she did her best to keep her head down and also made sure Percy was raised from an early age how to defend himself and survive. It was from Sally that Percy learned how to read people and hone his senses, but everything else came from his own hands.
Overall, Percy had a fairly normal childhood (or, at least, as normal as one can have when you're raised on Westerley) and everything was on track for most of his youth and early adolescence. He was able to attend school, he made a few friends here and there when he wasn't picking fights with people, and most importantly he had Sally who fueled him with the same ideals she had been raised with. Seven generations of work would mean a better life for the future. It was something he dreamed about, though it wasn't something he truly grasped the concept of and wouldn't until his later teenage years.
Granted, when you live on Westerley nothing stays peaceful for long. It wasn't until Percy was twelve that his entire life shifted and he was met with circumstances he never thought he'd have to deal with. One moment, he was stuck in after school detention. The next, a Company Enforcer came to collect him and calmly explain that his mother had been involved in a workplace accident. Even with the way the Enforcer described the events to him Percy found he wasn't listening. The only thing he needed to know was that this wasn't just an accident. Something had happened and now he was left to his own devices. When asked if he had somewhere to go, someone to go home to...Percy did what came naturally when it came to people working with the Company.
He lied.
Sally had a few men she was seeing that often were meant to help protect herself and Percy, but he refused to go to them. Not after seeing how they really were. So he lied. Dropped off at his mother's house, Percy stuffed all of his belongings into a backpack and disappeared off the map and onto the streets of Westerley.
It was a long and hard road for him after that, but it was better than the alternative. Over the course of the next five years Percy made his own way and stuck to the survival skills Sally had taught him. Living on the streets gave Percy a whole new world to explore and a whole new set of people to deal with. Learning where to stay for the night and learning where to get his supplies became more important than formal education and at fifteen he dropped out and gave up officially. He could get by with everything he'd learned to that point. He could figure things out.
Between the ages of thirteen and seventeen Percy bounced from job to job where he could, doing his best to avoid working for the Company but biding his time and gathering information about the faction that changed his life. Several trips to Leith (sometimes for work and sometimes for other personal reasons) colored his view as well. He knew how people in the Quad felt about Westies and Percy met every bit of resistance with a little resistance of his own. Always one to stand up for the underdog, he never hesitated to throw himself into fights to protect one of his own even if it meant getting himself beaten or arrested. Somehow, he'd managed to escape actual jail time thanks to his relationship with that Enforcer he met years ago, but when the Enforcer moved to Leith Percy knew he had to do a better job keeping his nose clean.
As he grew older, he took an interest in two things: weapons and machines. He had understood from an early age that these two things made the world go round and that they were always in high demand. Things that were in high demand paid a good amount of joy and that was enough for Percy to take it upon himself to start learning how to troubleshoot engines and the innerworkings of ships that landed on Westerley. In addition, he started learning about the different kinds of weapons the Quad had to offer and eventually found himself settling in almost steadily at a weapons shop that allowed him to be in a pretty decent position. (No one needed to know he stole a gun from the shop prior to being hired.)
Currently, Percy uses the joy he earns from his freelance work and work at the weapons shop to supply his own weaponry (liquid matter) and practices manipulating it into different shapes and forms when he has nothing else to do. Working where he does and knowing how to keep his head down, he finds it's easier to learn information and stirrings of the Quad by simply listening and though he's biding his time he's already starting to formulate his next plan of attack...whatever that may be.
CRAU: Nope!
Original History: Here, have a link
no subject
-Riptide, his sword. This will be imported into the game-setting as a standard sword combined with programmable matter. This matter will function as a sword that shrinks to keychain-size and expands to full-size (roughly 3 feet.)
-Camp Half-Blood necklace. It's a necklace with five colorful clay beads and it'll be stowed in a pocket in his backpack because while he has zero idea where it came from he doesn't like throwing stuff away.
-Also Camp Half-Blood shirt which again he just. Has. And doesn't throw stuff away. Percy sucks, it's fine.
Samples: A TDM top-level and also additionally if need-be a network post sample from a previous game (same player, different journal!)
Miscellaneous Notes: Despite the fact that the movies were a monstrosity, Percy is a book character so his PB is Logan Lerman if that matters! Also I wasn't entirely sure what would and wouldn't count for his powers/abilities so I just listed everything and I'm genuinely apologetic for that. Please let me know if there's anything I need to elaborate on or fix!
REVISIONS REQUESTED
Thank you for applying to Overjoyed. The moderation team has reviewed your application and found it to be very strong. However, we would like to request some revision(s) before we can accept your application.
Please amend the material as discussed via PM, thank you!
If you’d like to discuss the specifics or need clarity, please feel free to PM the mod account. You have 24 hours from the time of this comment to reply with the requested revisions.
Additionally, looking over Overjoyed's FAQ, Premise, Culture/Factions, Powers, & Memory Mechanics might be of help to you during your revisions.
Thank you again for your interest in Overjoyed, and we look forward to seeing your revised application!
Yours,
Overjoyed Mods
no subject
Atmokinesis: Percy can summon hurricanes/cyclones and other types of storms. Game-wise, he can summon heavy rains but not to the level of a cyclone and it's limited to certain areas.
Major: Electrokinesis: More than likely it's a fluke but Percy is capable of generating small amounts of lightning while creating his storms. Limited to only one bolt of lightning in a small area.
Major: Aerokinesis Percy can summon strong winds and control them in his hurricanes/cyclones. Limited to only one general area, strong winds and not up to cyclone/hurricane levels of destruction.
Major: Geokinesis Percy can create earthquakes on his own and also to a degree can cause volcanic eruptions. Effects a small radius area around him (maybe 10 feet or less) and can't cause volcanic eruptions.
Major: Cryokinesis Percy is capable of controlling ice, snow, and icy water considering they're all just different forms of liquid. Liquid matter gets to a chilly point and he can still control that.
Major: Toxikinesis Percy can control and manipulate poisons since, again, just a different form of liquid. Percy's power is very limited in terms of poisons in canon and he's shown controlling it to direct poison and poisonous fumes toward someone but can also try to drive it out of his own body. This takes quite a bit out of him so it'd only work once maybe before he has to rest his powers. I'd say limit to limited healing of himself and only elements that aren't acidic can be in his realm of control.
Major: Water Propulsion. Percy can control water to propel himself around...like a small boat. He can also shoot water at targets. Additionally, this can be limited to a range of maybe 10-15 feet or less.
My apologies, please let me know if this will suffice and if I need to change any of the other alterations already in place/if my work-arounds are acceptable. Thank you!
Accepted!
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- First Round Only: See welcome post on the OOC community for more information on pre-game start activity.
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods