thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


deceptions: (Default)

[personal profile] deceptions 2016-12-04 04:50 am (UTC)(link)
AU History: Koon Aguero Agnis learns of power at a young age.

He's born into a small branch of one of the Nine, the Land Derrish; not anyone particularly important, but still with enough riches and authority to lord over some. From a young age, he learns from his mother and sister that should he want to be someone in life, he needs the power to back him up — lucky for him, he's been born into a family that will give him a heads start. While he never realizes what they mean until later, he still notices the sudden number of guests that visit his household, all of them with sharp eyes and greedy smiles. He only puzzles out the pieces to realize that his sister's reach for power did not come with clean, noble methods. Despite what is supposed to be a "noble" bloodline, their tactics were dirty, underhanded, cruel.

( At the same time, he realizes he feels no remorse for his family's actions, comfortable with the idea that he would have done something very similar. The apple never falls far from the tree, and he learns the same cunning, ruthless, sly skills that earn him his place among similar family members. )

Life is peaceful as it can get, until he meets a girl — a simple guard who is kind and selfless and a plethora of things he's never seen before. She's assigned to accompany him during his outings, and from there, a strange sort of friendship blooms — one that, for once in Koon's life, isn't based on personal gain or greed. Which is exactly why when he learns there's a chance for her to move on to bigger and better things, he pulls all the strings to make sure she gets there. Not that he ever tells her this — but he chooses not to treat her any differently until the last day.

( He thinks he's being sneaky, but somehow the actually important people of his family learn of his actions. Why the once-guard of Koon Aguero Agnis secured a position that was supposed to belong to someone else. Suddenly, the entire branch of his family looks less favorable in their eyes. )

Fast forward a few years after her departure, when he suddenly loses everything. It's not even his fault, either ( or so he believes ) — it's his sister's failures that lead them to their collective exile. He goes from 100 to 0, and while losing the name doesn't particularly bother him, having the power stripped from his hands hurts a lot more than he wants to admit. Fortunately, Koon is nothing but adaptable. He learns to make do in Westerley, blending in yet remembering he's never one of them — he's too ambitious, too clever, to be associated as a simple Westie. He grows to live without the family that abandoned them, and the mother and sister that clung to the past. While his grudge against them is very, very real, he turns all of that into productivity; he begins to work for his successes in equal parts to succeed ( whispers of a level 6 wouldn't exist if no one can get there ), but also to spite his once-family.

The spite, in part, comes in the form of the Reclamation Apprehension Coalition, five years ago. He loses his citizenship without a second thought, and suddenly he's on a ladder to power and glory again; just a slightly different one. A once-member of the Nine that's now working as a Killjoy; a good Killjoy, too, with a clean enough record and a decent enough level that keeps up a steady steam of warrants. Only he doesn't lose all of his habits from the days as Nine — he's picky, bossy, purposely avoiding fights because he'd much rather order people around. It's a bit of a miracle in itself that he manages to find people to work with ( because as much as he dislikes the concept of working together with someone, it's necessary and convenient ), but he does.

But it doesn't stop there ( it never stops, to be accurate ). Climbing the RAC ladder isn't enough at some point, and he starts picking up subtle whispers of individuals that aren't happy with how the Quad is run. So he picks up a ... side job, so to speak, feeding information and occasionally nudging the group what he believes is the right direction — he doesn't know if it's established enough to be called a proper resistance, but that's the general idea behind it. Especially if it succeeds — if they manage to upturn the entire system and he ends up on top again, he delights himself at the idea of the number of people that are going to be pissed.

( notes: as it stands, he won't have an equal AU translation for the events he experiences in canon. his canon experiences depend a lot on the actions of other characters, and to try and fit that into an au setting while handwaving those character would be ... difficult / wouldn't make a lot of sense. i also want him to experience the events for the "first time" in game, and his backstory provides more than enough for me to work with. if this is an issue at all please let me know! )

Original History: history | a full summary of tower of god if you ever feel like it.


armor inventory — as the name suggests, a shield that doubles as inventory space. when activated it becomes a floating shield that blocks a number of attacks, but normally it's attached on his person to be used as a glorified bag (one, two). it doesn't have infinite storage space, and probably carries just as much as anyone would expect it to. it will likely look as-is, and the "floating" effect is probably achieved through many small propulsors that can be controlled through will ( brain implants for remote control? )
light houses (4) — smooth, blue cubes that he can activate and control at will (img). in addition to what's been outlined in the abilites section, they're capable of increasing/decreasing in size and number ( though he will never be able to control more than 4, and none of them will be greater than a meter in length ). if they're large enough, they can definitely carry people/things around on top! they'll be made with hardlight technology, with the projector for them being somewhere on his body.
a dagger — the blade is about a forearm's length, with no special powers. (img)
clothes on his back — white button up shirt, black tie, black pants, shoes, a hair tie.

Samples: one, two, and and an older thread from crosscheck!

Miscellaneous Notes: cats!! ALSO I HECKED UP AND THEN DW BROKE ON ME AND THEN I HECKED UP AGAIN aka i'm so, so sorry about the assault on your inboxes, i didn't want this to happen at all oh my god