thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





nekoshunshin: (pic#9307374)

Yoruichi Shihōin | Bleach | (Expired) Reserved

[personal profile] nekoshunshin 2017-03-10 09:51 pm (UTC)(link)

Player



Name: Laure

Age: Over 30!

Contact: PM,

Preferred Pronouns: Ari's wife!, or her

Other Characters: Kanda Yu

Character



Name: Shihōin Yoruichi

Age: (Death god + what is age to a bleach character? At least 150 though, so) lets go with 36

Memory Option: Deteriorating AU (1)

Established Status: Yes; Five Years

Canon: Bleach

Canon Point: Ch. 406, after being defeated by Aizen.

Citizenship: Former Qreshi, now Leithian through the Scarback Monastery

Job: Scarback

* Level: N/A


Abilities :

Passive | Swordsmanship: While preferring to fight her opponents barehanded, during her days as a captain, Yoruichi showed herself to be a highly capable swords-woman. Despite this, we still have not seen either of her sword’s released forms as of yet.

Passive | Strategist: As the former Commander-in-Chief of the both the 2nd Squad and the stealth forces, Yoruichi is both a master assassin and strategist.

Passive | Medical Knowledge : While her canon understanding is medical-grade kido, since Overjoyed does not have magic or spells, this will translate to having received a comprehensive level of field-grade medical training as part of her role within the Kendry.

The following abilities are have been translated as ‘enhanced’ through a combination of genetic manipulation (during the incubation process used for the Nine) and medical-grade nanites implanted within her bloodstream:

Passive | Enhanced Speed : Because of the high level of her spiritual pressure and skill, Yoruichi is the fastest character in her canon. For the game setting, this will be nerfed to 2x normal human’s speed in everyday use, though she does have a few major regains that boost this temporarily.

Passive | Enhanced Endurance : Despite her own admission of being out of shape, Yoruichi is a very resilient warrior. Both when out of breath from prolonged running against another captain-level opponent and sustaining fractures from an Espada attack, Yoruichi was still able to fight effectively while showing no signs of weakening. In game, this is due to the nanites actively working to heal the damage from point of receiving it until it’s completely healed.

Passive | Enhanced Physical Strength : Despite her slender appearance, Yoruichi is quite strong in her Shinigami form - so much so that a concentrated blow from Yoruichi is powerful enough to destroy an entire city block. In Overjoyed, this will be nerfed to that of 2X a normal human’s physical strength in everyday use, though she does have a few major regains that boost this temporarily.

Passive | Hakuda Master: As former Commander-in-Chief of the stealth forces, Yoruichi is one of the most accomplished hand-to-hand combatants in Soul Society - to the end that we’ve yet to see her even draw a zanpakuto, despite fighting high leveled traitorous soul reapers and espada. Translation : In Overjoyed, this means Yoruichi has spent her entire life learning and mastering a myriad of martial arts/hand-to-hand combat practices from around the J-Star Cluster.

Minor | Taketonbo (竹蜻蛉, Bamboo Dragonfly):, is one of her favorite Hakuda techniques, wherein she suddenly and violently flips an opponent upside down (she’s done this to opponents that were ten times her own size).

Minor | Raiōken (雷王拳, Thunder King Fist) is another hakuda technique that she favors. This technique involves a series of ultra-high-speed punches delivered using both arms with enough force to shatter bones.

Death God → Human
Feline Transformation : Yoruichi is unique among all of the soul reapers in that she can freely shapeshift into the form of a black cat. While in this form, she retains her ability to use and manipulate spiritual energy; however her strength is limited to that of a cat’s. While in cat form, her voice deepens to male registers so for those that do not know her normal form or only know her feline one, she is thought to be male. Translation : Rather than being able to shape-shift, she will have an AI that she can control, communicate through, and send out within a 5 mile radius of her actual position.

Major | Shunpo Master : Shunpo is a form of footwork that allows the user to move faster than the eye can follow, with the actual speed of movement based on the user’s skill. While all seated soul reapers are capable of using shunpo to some degree, Yoruichi is considered to be the most proficient - so much so that even after a century outside of the Soul Society, she still retains the title “Flash Goddess” (瞬神, shunshin; literally “Flash Master”) as she is unmatched in speed, even when carrying another person that weighs twice her own size. Translation : Activation of the nanites within her system allow Yoruichi is able to see, move, and react at a rate that is the game max of 3x that of a normal human.

Through this mastery, she’s also created her own techniques:

Major | Utsusemi (空蝉, Cast-Off Cicada Shell) called the Way of Onmitsu, 3rd of the Shihō, which enables her to leave anywhere from one to a dozen or so tangible after-image behind. Translation : She combines her speed with her AI’s projection ability in order to leave up to a dozen ‘reflections’ of herself within the vicinity. These images have a much shorter range and duration – they last for either one minute or three blocks from her physical location, whichever reaches limit first and can be dispelled upon attempts at contact by an outside force.

Major | Shunkō (瞬閧, Flash War Cry) : An advanced technique which combines Hakuda with Kidō in order to surround her body with condensed spiritual pressure in the form of kido-based lightning. The technique is so dense that, once fully activated, it blows any cloth covering her upper arms, shoulders, and back away. Once activated, it can be controlled and fired at opponents from her body, usually by hands or feet, which create massive explosions. Translation : Rather than compressed spiritual energy, she has advanced microfiber vambraces and greaves that she wears on both arms and feet that draw in kenetic energy from her own motions and convert it into a dense energy barrier around her person. With a focused effort, she can direct sharp burst of this energy into specific directions though in doing so, she depletes the barrier at a much faster rate. When used primarily as a body ‘shield’, the barrier lasts no more than ten minutes.

Major | Hanki (反鬼, Reverse Demon): This technique is used by Yoruichi during Shunkō and enables her to use an equal and opposite 'spin' of kido energy to negate an opponent's use of shunko. Translation: Rather than negate another's use of shunko, this ability will instead interrupt the energy current within an opponent's nervous system by hitting it with a precise energy burst (generated with the same vambraces as her other abilities) in order to neutralize an opponent's movements. It will require player permission for both initial use degree of severity (i.e. numb an arm vs temp paralysis depending on situation and plotting).
nekoshunshin: (pic#9058495)

[personal profile] nekoshunshin 2017-03-10 09:52 pm (UTC)(link)
Personality:

Mannerisms : Growing up as the princess and eventual 22nd Head of the Shihōin (one of the four great Noble Houses in the Soul Society) meant a life of ceremony and protocol from her earliest days. Because of this, she tends to be a mix of old nobility and a complete and utter disregard for formality of any form outside of her duties (at least back when she was captain of the 2nd division. In the original translations, she refers to herself in the same manner that older men do in Japanese culture; yet when talking to humans or subordinates that she’s taken an interest in, she tries her hardest to get them to disregard her noble birth altogether). She’d rather be seen as a peer than a superior, and dislikes the distance that the pedestal of nobility automatically provides.

In game, much of the formal mannerisms have fallen to the way side, since she’s no longer counted among the Nine. Now she’s more… bluntly eloquent. In contrast to this disregard, while she interacts with others through her cat AI, her voice deepens to that of an older male and her mannerism shifts to match, so that her speech pattern is more formal and dignified.

Habits : Lack of formality for Yoruichi tends to extend into her personal habits as well – primarily in that she tends to not like wearing clothes. The more layers involved, the less likely they will be to stay on.

When working on something, investigating, or on some form of (often self-imposed) mission, Yoruichi tends to prefer to work alone. Beyond this, she actually keeps the weave of her thoughts and concerns held pretty close to her chest – she’s more comfortable keeping her own confidence unless she has one of the very few people she feels she can trust implicitly nearby. In canon, this is primarily Kisuke and Tessai, but in game this is (so far) limited to Takasugi.

Interactions & Temperament : When things aren’t imminent doom and gloom, she’s completely unreserved – laid back and seemingly carefree, laughs loudly, talks loudly, and speaks bluntly. She doesn’t waste time with guile, appeasement, or empty reassurances. Instead, she’ll tell it exactly like it is, preferring direct honesty above all else no matter how good or bad that honesty hits the other person.

When things are more serious, she lets go of the laidback side of her persona and focuses in on the objective. These are also the times that she shows her own respect, her faith in the skills and abilities of her friends and subordinates, by trusting that they’re capable of handling any task she gives them - or if needs be, she won’t hesitate to give them a swift punch upside the head if they lose focus on the actual purpose for whatever it is their working towards. She might give them a playful tease to lighten the moment when they have a chance to rest, but she’s relentless in driving towards reaching whatever goal it is they need to get to in order to succeed.

Motivations : Protecting her friends, above all else. She places them above her own rank and status, above her own responsibilities and obligations. And she does this while also looking at the broader picture, to allow her to play towards the endgame rather than the immediate situation. That’s the reason she saved not only Kisuke and Tessai, but also all of the captains and lieutenants that Aizen had experimented on rather than let them all take the fall as a part of Aizen’s schemes. In her own way, that’s how she does her best to protect not only Soul Society, but the world of the living as well.

Morality : Yoruichi acts and reacts based on what she’s determined is the right path - regardless of whether or not it coincides with the laws of the Soul Society. She does not accept orders at face value, though she has the wisdom to play the role she's in and provide the image of a proper leader and conduct her own investigation into the situation. If, at that point, it looks wrong and smells wrong, it’s flat out wrong. Bottom line.

She would rather act on her own to do what’s right, than carry out orders she knows is flawed.

AU History: Once, there had been two primary branches within Land Kendry, a familial rivalry that could trace it’s cutthroat traditions back to twins born to the family head, generations earlier. Because of this, members of these two sides of Land Kendry have always worked in subtle ways, the ebb and flow of power a constant tide between the two house factions – at least, until this last generation.

Yoruichi had been born first, the eldest and heir apparent for Land Kendry. She’d carried the weight of the ‘Seyah’ title since the day she drew first breath – but it was a weight her shoulders were strong enough to carry.

At least, she’d always thought so as a child.

And so, under her mother’s strict tutelage, she’d trained to become the head of their family, had trained to take over the Punishment Force, had trained with due diligence in matters of intrigue and state, negotiation and strategy.

Unfortunately, all the training in the Quad hadn’t prepared her for the biggest threat: Her Aunt, the mother to her younger cousin, Delle.

Because while Yoruichi had spent her life preparing to lead the Kendry… Aunt had been scheming to permanently shift the power within their family. Hers was the deeper laid plan, because in one night, when Yoruichi had stepped in to confront her Aunt over a series of illegal human experiments she’d been funding through the family, the woman had managed to neatly frame Yoruichi for said testing, as well as the unexpected death of her mother (the previous head of Land Kendry). She even managed to tie Yoruichi’s movements as part of the Punishment Force in with several instances of illegal arms smuggling to resistance faction leaders.

Warned by her father, Yoruichi had fled the Quad that same night. Aided by a few friends of the family, she spent the next several years in exile on a planet called Edo, on the outer edges of the J-Star Cluster as her Aunt settled into the role of family Head and Delle took up the mantle of ‘Seyah’, after Yoruichi abandoned it.

Six years into her exile, Yoruichi received word of her Aunt's death and Delle's ascension to Head of Land Kendry, and so Yoruichi finally returned to the Quad – no longer a Kendry, but a Shihōin from Edo. Once more in familiar space, she’d gone to the Scarback Monastery to train, to pick up the mantle of ‘Auntie’ and carry the tides of war.

Because, while she may not have been a member of the Resistance at the time of her fall, she more than anyone, knows how dangerous Kendry ambitions can be, and she refuses to let the rest of the Quad suffer for that family’s selfish desires.

CRAU: N/A

Original History: HERE.

Inventory: Her old captain's cloak (Stored in an old luggage container in the back of her closet), the commander's seat from when she'd been a proper captain within the soul society, and her favorite seat cushion from Urahara's Shop in the world of the living.

Anken (暗剣, Dark Blade): Small knives which Yoruichi hides in her boots.

Anti-Hierro Armor: A set of metal gloves and boots, invented by Kisuke Urahara, designed specifically to protect against Arrancar/Espada attacks during hand-to-hand combat (also in old luggage storage).

Razor Wire: Razor-sharp wire which Yoruichi carries on her person. She can trap an opponent in a field of it almost instantaneously, and according to her, it can harm even the most powerful of they try to move through it.

Samples: Previous game One | Two | OJ TDM

Miscellaneous Notes: None.