thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





decompiler: (◇ seen my share of existence)

royce bracket | transistor | reserved

[personal profile] decompiler 2017-03-06 07:41 pm (UTC)(link)

Player



Name: Xel

Age: 30

Contact: [plurk.com profile] piasora | tevinter#3439 @ discord

Preferred Pronouns: She/her

Other Characters: Timothy Lawrence (Borderlands); will drop if Royce is accepted

Character



Name: Royce Bracket

Age: 37

Memory Option: Deteriorating AU

Established Status: 5 years

Canon: Transistor

Canon Point: Post-game

Citizenship: Qreshi

Job: Cybernetics R&D (independent but closely affiliated with the Company)

* Level: N/A


Abilities Brilliance and imagination. Unusually well-built dorito body (so probably above-average strength). Ability to make cataclysmically terrible decisions and regret basically nothing. In seriousness, the primary characteristics that make Royce so successful are his remarkable intelligence and uncompromising drive toward excellence—these, coupled with a... not very restrictive set of personal ethics.

Personality: "Eccentric" might be a kind way of describing Royce. His surface presentation and mannerisms are peculiar and sometimes jarring in their dissonance: a stranger on the street will see a tall, handsome man with sharp fashion sense and a piercing stare, but unless sufficiently excited, his voice tends to come out gentle, almost frail, and gives an impression of him being much older than he is. The second he's engaged in conversation he'll reveal himself to be soft-spoken and awkward, prone to meandering and repetitive speech, either clipped and disorganized or veeeery slooooow, as if carefully considering the words he wants to say. He has a tendency to ramble and not notice if people aren't listening anymore (or, indeed, if they've straight up left the room). All in all, one comes away with the impression that Royce isn't quite a people person.

Much like his AU version, he is quite gifted and benefited from an elite education in his youth. He's shown to love his work for its own sake, pouring a great deal of energy into his creations—and ego, apparently, because when he begins to fall out of Cloudbank's favor, he first devotes his time to creating all manner of avant-garde structures in an attempt to have his work endure. When that fails, he quits working for the city altogether and withdraws to a remote suburb to pursue his interests freely. It's not an unreasonable leap to say Royce's ego factors into his decision-making quite a lot, particularly as it culminates in his willingness to straight up murder a bunch of people in order to turn Cloudbank into its best self.

"Best," of course, is relative. Fact is, it was Royce and his colleagues who decided what the greater good would look like for the hundreds of thousands of other people living in Cloudbank, whose government was based on majority rule. While Royce didn't originate the Camerata's plan himself, he freely admits to Red that he was "all for it, all for it at first." When the plan falls off the rails with cataclysmic consequences, he shows himself to have very little genuine regret about his own catastrophic mistakes. Royce is a believer in the old adage that it's impossible to make an omelette without broken eggs; it should be established that death doesn't seem to hold quite the same gravity in Cloudbank that it does in our world, but he nonetheless is quick to acknowledge the moral truth of their actions:

"What we did was wrong, in the traditional sense. In the contemporary sense."

It's important to note the way in which his recognition of their plan's "wrongness" differs sharply from Asher's; overburdened by guilt for their sins, Asher spills everything to Red before it's too late to tell her. Royce realizes this by the time Red reaches Fairview and seems to regard Asher with a little bit of pity:

"Poor Asher. Before the end he just, he went and told you our whole plan, did he? Expecting what, your sympathy? Your mercy?"

Royce possesses no such illusions. He knows full well that his actions are unforgivable, and thus he doesn't see the use in clinging to regret for his mistakes. And his mistakes were catastrophic, he absolutely sees that, but they can't be changed, so what else is there to do but try to move forward under these new circumstances? It does certainly leave the impression that Royce is remorseless, cold, and next to a more... normal person, this might be a fair assessment. But his thoughts and actions come not from a place of malice, but sheer pragmatism. Maybe even optimism, as even right down to his showdown with Red he's still extolling the virtues of her voluntarily allowing him to absorb her into the Transistor.

Finally, it's worth taking a little time to discuss Royce's relationship with the Process. Indeed, it's arguably his primary relationship in the game. Evidence would suggest that Royce was the one who discovered the Process in the first place while searching for the underpinnings of his ever-changing city. Not long after, he discovered a means by which the Process could be directed to take specific actions: the Transistor. Royce speaks about the Process in his notes with the kind of excitement you'd expect from a zoologist who's discovered a totally new species. He is, by turns, fascinated with and affectionate toward and frightened by them. However, it's still important to recognize that for all his recognition that the Process is a unique and powerful entity, his primary concern has always been to find ways of utilizing it for his and his fellow citizens' own benefit. Everything Royce has done, in fact—his harnessing of the Process, his part in a plan that would guarantee the deaths of several dozen people and ultimately resulted in the deaths of thousands more, all of it—was, to him, entirely for the sake of helping his beloved city realize its true potential.

Also, he has a teeny bit of a southern accent. Nobody else in Cloudbank does. We don't understand why.

AU History: Royce was born into an offshoot of the Hyponia family—not a direct offshoot, but close enough to reap the privileges of a Qreshi upbringing. While others might be content with the life of luxury their station entitles them to, Royce was never so complacent. His life up to this point has been lived with an unquenchable thirst to make and do and learn. Royce used the prestigious education readily provided to him to pursue his interests freely, and by his late twenties his meandering academic path led him to his fascination with the overlap between humanity and tech—so often taken for granted—that pervades the world in which everyone lives. Most recently, he has become highly fixated on technology's potential to shape the very essence of humanity (i.e., human thought, consciousness, memory). And no wonder, because think of the good it could do! Everyday people could be made better from the brain outward. Bandits and other criminals could be reformed. Belligerents on both sides of a war could simply... no longer want to fight.

To that end, Royce has begun collaborating closely with Company researchers on projects pertaining primarily to cybernetics/hack-mods. While not a Company employee per se, the majority of his work is conducted with Company cooperation and with the use of Company resources. However, he does keep a remote lab in the mountains of Leith that is dedicated to his own independent research, which is where he can normally be found when not traveling to Company sites across the Quad.

While Royce cares very little for the Nine's squabbling and politics, there is something to be said for self-preservation. Consequently, although he is aware of the research of the late Dr. Jaegar, her ties to Lands Simms and Kendry have led him to keep much of his own work close to his chest. That's just being pragmatic.

On that note, Royce's morals can be a bit, um, flexible in the face of his intellectual pursuits. There's no substitute for human trials, after all, and he's found that most everyone has a price (especially on Westerley and similarly lawless locales). He genuinely believes that his work, if fully realized, would ultimately benefit people all across the Quad—perhaps all the way up to and including the Nine, who have proven over generations of empty squabbling and excessive bloodshed that they simply cannot be relied upon to rule as they are...

CRAU: N/A.

Original History: http://transistor.wikia.com/wiki/Royce_Bracket

Inventory:
- The dapper clothes on his back, minus the Camerata patch.
- Always cigarettes. Always.


Samples:
Feb TDM
Jan TDM


Miscellaneous Notes: Consider CR with Royce if you are: 1) past the legal hack-mod limit to retain personhood, 2) otherwise in possession of interesting mods, 3) affiliated with the Company, 4) a member of or close to the Nine, 5) in need of a filthy rich awkward nerd who lowkey thinks he knows what's best for the entire Quad in your character's life. :)

also: