thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

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sixsaints: (Default)

[personal profile] sixsaints 2017-03-05 08:05 am (UTC)(link)
Here you go! I hope this is enough elaboration.

- So, to elaborate on Inej’s traveling troupe: It was relatively small, consisting mainly of her family and a few close family friends/colleagues. The troupe itself tended to stay close to the Quad with a few excursions elsewhere. Overall, they were very tight knit. Their ship was open only for shows, so while Inej had contact with quite a few different cultures, there was no real long term mingling (as in, people seeing the shows wouldn’t stay on the ship for days at a time, more like hours). As such, Inej was pretty saturated in Suli culture and so still has a lot of longing for it. For simplicity's sake, I'm going to say that Inej's people are still called the Suli, and that they were a subculture of a planet outside the Quad. Her troupe wasn't rich by any means, but they got by, and the first chunk of her life was safe and happy. She was raised knowing Suli and her planet's original language, as well as whatever is spoken in the Quad, but I doubt that will come up IC very often.

- Inej was raised from a young age to work in the performances, but she was headstrong enough to push her training further than her parents planned, such as walking the highwire by herself without them knowing (and then getting in trouble for it), things like that. It was an incredible success and a badge of honor when she was allowed to start performing in the shows properly.

- Annnd this is where it gets triggery, potentially, as a warning. Inej was kidnapped by slavers at around 15 and transported to Westerley. Much like her original history, Inej was forced to sign a contract she didn’t fully understand. The brothel Tante Heleen ran specialized in “offering” girls from all different places, especially beyond the Quad. Inej worked there for a year, and Tante Heleen was incredibly cruel to her charges, often beating them for small infractions and using any opportunity possible to add more debt onto their illegal contracts. Because Inej was undocumented, she had no real way out, and her initial hope that someone would come to rescue her eventually gave way to the realization that it was an impossibility. This is when Inej starts to take a more pessimistic (although not entirely cynical) view of people.

- Inej found Old Town utterly alien. The violence was an entirely new experience for her, and while she understood the language, much of the culture was new to her, too, as well as the crushing desperation she'd been sheltered from. Because her family never touched down on any planets on the Quad, she was aware of the Company and the Accords from overhearing customers, but the way they saturated the daily lives of most of the people in Old Town was a shock. No one was familiar with her saints or any of the wisdom her family had passed down to her, and the food wasn’t the traditional fare her parents fed her. This added to her feelings of isolation and eventual helplessness.

- When Kaz offered her a new contract, she was inducted into an entirely new sort of culture. Inej had grown up relatively sheltered, and while working in Heleen’s brothel gave her an idea of how Old Town worked, this was a crash course. She had to learn, very rapidly, to turn her conscience off or shove it to the side, and to be violent and cunning as a form of survival. Kaz’s gang, and Kaz, began to respect her, and she quickly latched onto her identity as the Wraith and her dangerous reputation as a form of protection and comfort. Her morals were pushed further and further, until she was eventually killing people on jobs for Kaz. Inej mentions at some point that her relationship with Kaz is built on debts constantly being owed and repaid, as they've saved each others' lives more than either can count, and this holds true for her AU history as well.

- Inej was mainly asked to spy on Kaz’s rivals and potential rivals, and to keep a finger on the pulse, so to speak, of the city and its underworld. She would report this information back to Kaz, which could be something as major as one of his gang members making a deal with another gang, or something as relatively minor as reporting a Company employee’s daily schedule. She does other small things, too, such as acting as back up during meetings and deals, fencing stolen goods, etc. It still holds true that Kaz is more of the leader of the gang than Per Haskell, and everyone in the Dregs realizes that Inej reports and answers to Kaz first and foremost.

- She’s spent most of the past two years trying to come to terms with what she is, and convincing herself that even if she could find her family, there’s no going back, because they won’t accept her. On the flip side, she’s also come to genuinely care about quite a few members of Kaz’s gang, and Kaz himself. Her only true goal, at the moment, is to pay off her debt and survive, but she’s definitely not content with this, and still doesn’t feel completely settled or comfortable in her own skin.