thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





whydogs: (Default)

[personal profile] whydogs 2017-03-05 10:47 pm (UTC)(link)
Personality: Jill is as down-to-earth and relatable as one can get. Though she’s the main character of her game and lives within a city full of crime, corruption, scandal, and inflated prices, she has absolutely no desire to take down the corporations that are controlling the city she lives in. Instead, her main concerns are making sure that all of her bills are paid and that both her and her cat have a roof over their heads. Though she’s ended up living paycheck to paycheck, Jill understands that sometimes life just doesn’t turn out the way one wants.

Money is still important, but not as much as her own personal comfort. For better or worse, she’s the type of person that wants to make sure that she’s the master of her fate. Whether the choices she makes end up benefiting her, or they end up screwing her over, Jill’s abandoned both relationship and opportunity in order to keep control of her life. She would rather turn down a well-paying job that she could end up hating and instead take a job that barely pays enough but at least makes her happy.

Despite her obvious struggles, Jill genuinely enjoys her job as a bartender and goes about it with all the professionalism it deserves. She makes sure that her clients are taken care of and receive good service and have an overall pleasant experience. As pleasant as it can get in a Glitch City bar, but she still gives it her all, enough that her boss sometimes suggests that she take it easy and not work herself to the bone, though Jill simply won’t have any of that.

Though Jill isn’t necessarily hard to talk to, she’s largely sarcastic and withholds a fair a bit of information about her past. Her clients comment at how she gives off a “cool bartender” impression, while a few anonymous comments mention that she’s just “full of herself.” She has low tolerance for people encroaching on her personal space and for being the center of attention, in addition to overall foolishness at her expense or at the expense of the sort of peace and quiet that she’s come to expect in VA-11 HALL-A. Admittedly, the bartender also admits to having an immature sense of humor, trying to hold back laughter whenever she has to serve a “Bad Touch” to her clients, or when one of her regulars makes repeated wiener jokes.

Aside from that, Jill herself remains very frank and intelligent. She’ll speak her mind and even play devil’s advocate as often as she can get away with while being on the clock. Jill also swears and drinks regularly and will openly talk about sex if the conversation goes that way, though she'll still keep details about herself a bit closer to her heart, unless it's someone in her circle of friends that really wants to know. In comparison to that same circle of friends (an attractive hacker, an android sex-worker, a co-worker with a mysterious past, and a boss with a mechanical arm and a past in pro-wrestling) she remains largely ordinary. Ordinary, yet endearing. She loves her job and loves being able to hear all sorts of stories from her clients. Not because of any love for gossip, or to sell the information to the news outlets, but out of a simple love of knowing that people can come from all walks of life and they all come to her for a drink a little piece and quiet.

She refers to herself as just a friendly ear. Someone who won’t judge and will instead just listen and talk to you, and hand out some advice when needed. Maybe laugh at a corny joke or pun when nobody else will.

Unless it's an objectively unfunny joke.

In that case you're just shit out of luck.


AU History: Jill's entire family line has resided on Westerley, with her immediate relatives living in Old Town. Both her mother and father are your typical blue-collar workers, the type to just keep their heads down and keep on working for The Company. They did as they were told, staying out of trouble and fully buying into the promise that some point, they would finally find their salvation.

She was told to do the same as she grew up. Obey and stay out of trouble.

As the years pass, she takes on whatever jobs she's able to work at the earliest allowed age. An only child, it's a typical case of wanting to work hard so until you can find something better for yourself. It's an incredibly long-term goal, and these are very uncertain times, but Jill has just kept on marching forward and doing what's expected of her. Being part of the Seventh Generation, she knows that all that work will finally pay off. Though she's not letting herself get overconfident or think that it's already in the bag. She’s the type to keep working and giving it her all until she’s actually crossed the finish line.

In the case of Jill, sometimes one plus one really does just add up to two. People need jobs filled and she needs a roof over her head.

And food. You need that, too.

There's no real tragedy, or story of vengeance, here. The worst you'll find is that she prefers to go by "Jill" instead of her full name due to name calling and ridicule back during her childhood years. Aside from that, she doesn't really keep in touch with her parents anymore. Not because they're on bad terms, but because both her mother and father worked themselves into their graves. It was a sort of eye-opening moment for her, stirring up further ambition. The ambition to not end up the same as everyone else, and not be and old lady who still works for scraps.

Shit still sucks now that she's an adult, but she just takes it a day at a time. Jill herself has always been smart and dependable. Someone who really gives their best effort at a job without asking for anything in return. It's just unlucky that she's born a Westie and that no matter how hard she tries, there will always be wall that she will never be able to break through while she remains on Westerley. She just takes whatever job she can find until finally settling as a bartender over at The Royale. It's hardly what she would've wanted for herself, but at least her licensing and paperwork is in order and her bills are paid almost on time. It offers a strange mix of stability and variety in that her functions and responsibilities never really change, but every day offers a different set of clients to serve.

Or drunkards.

What she would really like is to up the quality of the drinks there, as the cheap shit they serve is practically an insult to real beer. But as much as she'd like, it's not like Jill has the money or the social standing to make it happen. Still, she's a reliable worker and at this point, she's even earned herself a couple of regulars that specifically ask for her.

Occasionally she'll hear some of the clients make conversation or plans that may or may not be legal, but Jill just keeps minding her own business. She's not really looking to join anybody's revolution. Although, that hasn’t particularly stopped the authorities from stopping by and questioning her multiple times, just because of the nature of her job and her exposure to those revolutionaries.

She hasn’t been pinned with anything just yet despite being genuinely uninvolved, but when has that ever stopped the ones at the top?