thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


refactor: (meme make money)

[personal profile] refactor 2016-12-04 01:24 am (UTC)(link)
AU History:
Jack's history begins with his family. The Marten family was one of the families drawn in by the promise of the Seventh Generation Accord, and John "Jack" Marten is one the last of his family sworn to work for the Company. Like many of his peers facing the fact that their children might be free, Jack has a plan, but his plan has always been a bit more radical than most...

Jack had a difficult childhood, having been raised by his grandmother. His mother left him with his grandmother at a young age and simply never returned, and Jack never knew and still doesn't know just who his father is. Jack’s mother may still be in the mines, having tried to run from her contract with the Company, but Jack neither knows nor cares, though it’s a popular rumor. However, rather than a kindly grandmother, Jack's was anything but. His grandmother had once worked for the Company herself, and out of a sense of trying to give Jack purpose or a way out, she had tried to push him towards becoming a Scarback in his adulthood. Jack's grandmother raised him strictly, which gave him a sense of order, but because of her own ideas of what she should be, her punishment were physically abusive when she used a special tool with the idea of getting Jack ready for the scarification she felt he'd need to be ready for. Unsurprisingly, Jack holds a large amount of resentment for the Scarbacks as a result, though only his grandmother knows why, since he'd never speak of it himself.

Growing up, Jack had dreams of becoming a Killjoy, finding the work heroic and freeing, but he found that he had a talent for technology. Jack threw himself into programming, engineering, and any kind of technology he could get a hold of, instead shifting his focus as he grew older from becoming a Killjoy to truly throwing himself into working for the Company. He developed a great deal of skill in these areas, and though he was hardly a prodigy, he did have a natural talent for the work, and he jumped at his first opportunity to be able to leave home and work for the Company. It was a way to both leave his grandmother behind and give her a giant middle finger. Jack started working for the Company as soon as they would hire him, and he's never considered any other kind of work since.

He started out low in the Company, doing general programming, but was able to make his way up through the ranks with a healthy combination of hard work and blackmail. After all, Jack's skill with technology was something he tended to purposefully underplay, since Jack had always known he was facing different prospects compared to coworkers. The Marten family didn't have any particular influence where he could count on nepotism to aspire to something better (in fact, the reputation was rather negative considering how his mother disappeared), so he took this into his own hands. When Jack saw opportunity, he would hack into Company servers and take what juicy bits he could find and use against his superiors quietly. Early on, Jack had no intention of making waves by doing this, but simply wanted to have more respect.

However, this changed when Jack started a family of his own.

Though Jack was naturally ambitious, his ambition changed completely when he got married and had a child. Jack very naturally fell into the position of a father, and though his own childhood had been troubled, he enthusiastically threw himself into being the best father and husband he could be. He was a family man, and though he was still loyal to the Company to a fault, having a daughter changed his outlook on the accord that he was bound to. Now that his daughter would be the one who would benefit from Claimant Day, Jack's ambition aligned to make sure that when that day came, it would be the kind of world that his daughter would be safe and happy in. Jack's fervor in his work became more pronounced, because unlike some of his coworkers, he felt rebellion wasn't the answer. So far as Jack was concerned, it was stupid to expect that the Company would actually honor the request, or at least fully, so it quickly became his goal to try and inspire change from within... At least in a sense. Jack is a Company man through and through, so while he does genuinely want the promise to be honored for the sake of his own daughter, he also quietly feels it would be beneficial to cut out those who aren't quite deserving, largely meaning Westies who he judges to be unwilling to work and make an honest living.

Though this had always been his quiet thought, it became much more pronounced after a personal tragedy when his daughter was young. Though Jack had always had a negative opinion of Westies despite being one himself (though this is a fact he doesn’t tend to speak about, considering himself better than the rest), this was intensified when his wife was killed in an act of essentially random crime. Jack's focus shifted once again after this event, and it's after this that Jack managed to stumble into the work that he still excels at today. After putting out a warrant for the Westie that was responsible, Jack found a purpose and opportunity in that system instead of working on the tech he had been. Though most people tended to work at the Intake Facility out of a lack of other options, Jack specifically requested to work there as a part of his plan to deal with the Westie who he placed a warrant on. Hardly having the resources to place a kill warrant on them (and probably not wanting to anyways), Jack instead took to the work solely for the sake of killing that person himself once they were turned inThis began the process of climbing the ranks in the relatively unpopular and undesirable Facility much more quickly than he had been in more tech-oriented sectors.

Jack quickly started to ascend the ranks there, but ran into trouble about five years ago when a manager in the Facility realized Jack's ambition and his ability to seize them. Trying to make sure that Jack wouldn't be able to usurp his position or move any of those ambitious, optimistic plans for reforming what Claimant Day might look like, his superior placed a warrant on Jack's head. Jack was able to escape with his life with thanks to some RAC agents of his own (since he's a paranoid kind of guy who had anticipated that someone might place a warrant on his head eventually), but not without injury. Jack's face was badly burned in the process, and this, combined with the fact that the assailants were agents Jack had hired before and (probably unreasonably) had trusted started to send him on a downward spiral. It was clear enough by the sudden death of his superior, and though Jack was never caught, there's a popular rumor that Jack killed him himself.

Of course, being rather vain, Jack decided to look into some of his biotech contacts, who not only made Jack the mask that makes him quite a distinct figure, but also performed the surgery to mount the hinges that keep it on his face. It was with the mask that Jack started to go by Handsome Jack, which is the subject of plenty of jokes, but they're definitely not the ones you want Jack to catch wind of. After all, the name seems to be daring people to make fun of it, because with a new, much more ruthless and much less trusting outlook on life, the people of the Facility that go against him tend to just disappear. And this is what the Jack of today is infamous for. While he's quite excellent at managing his parts of the Facility, he does so with a tyrannical ferocity. Anyone that steps out of line is "dealt with" however Jack sees fit.

Similarly, it's not unheard of for Jack to reach out to RAC agents to have people sent to his section of the Facility in particular. He tends to do so only for the worst of criminals, which makes him something of a polarizing figure. For some, he is a hero, because he pursues the worst of criminals to bring justice to the people that they wrong, and he's especially well known and admired for his dedication within the Company. In fact, because of his successes, he’s quickly undoing the reputation of the Marten family past. However, to most, he's the very worst that the Company has to offer, because while he may pay to place lucrative warrants on criminals, the more innocuous offenders that have the bad luck to come across him in his work are rarely the same if they leave at all. Most Westies are scum, so far as he’s concerned. Even so, Jack is also unpopular because of his more ruthless approach. Though he won’t have people “killed in accidents” without what he considers a good reason, there’s a quiet market for Jack finishing jobs that were too expensive for someone to buy a kill warrant.

Still, this is just the beginning of Jack's story, His daughter is getting older, though she lives in expensive isolation on Leith. Though Jack puts all of his ambition into proving to the Company that he's an asset worth rewarding, his ambition is nearly limitless. If he could get to the top of the Company and change everything to be exactly how he pictures it for that ideal of the utopia that people were promised, he would do so without hesitation, no matter how many people were hurt along the way.


Original History:
Right over here!

- a godawful dad outfit
- a terrifying mask
- a Hyperion pistol
- his class mod, which is the watch-like item on his chest
TDM if the replies count as separate threads...! But if it's not enough, just let me know and I'd be happy to write a sample for the A option!

Miscellaneous Notes:
Just a general note that if there are details in the AU history that don't quite jive with Killjoys, let me know! I wanted to stick close to his Borderlands history since that's easiest for me, but not being canon familiar with the other half here, I'm super not married to the history and I'm definitely open to changes/suggestions if they're needed!
Edited 2016-12-07 17:51 (UTC)