thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





lefthandfree: (Default)

[personal profile] lefthandfree 2017-02-10 04:01 am (UTC)(link)

Character

Name: James Buchanan “Bucky” Barnes, The Winter Soldier, The Asset
Age: 99 (biologically ~30)
Memory Option: 1
Established Status: Y. 5 years with the RAC
Canon: Marvel Cinematic Universe
Canon Point: Near the end of Civil War, just after using the shield with Steve to play 2v1 Pong against Tony.
Citizenship: None (Killjoy)
Job: Killjoy (turned Resistance operative)
* Level: 4

Abilities
His abilities are all passive and learned though natural means, making them Minor classification.
Super Soldier: Through serum enhancements, he has attained superhuman strength, enhanced athletic abilities (speed, stamina, and reflexes), and increased healing factor. Though his strength is greater than that of an average human, it's nothing game breaking.

Combat Specialist: His training for and during WW2 gave him the basics, but the training he received as the Winter Soldier bolsters his fighting abilities to be less situational and highly adaptive to his surroundings. He fairs extremely well in close-quarters combat with or without weapons in any setting, though he has a preference toward concealable items and knives.

Cybernetic Arm: His left arm was damaged beyond repair and replaced by Zola with an experimental prosthetic, considered one of the prime achievements of Hydra technology even in modern day canon. While he already has enhanced strength, the durability and construction of the weaponized limb further augments the physical power output of Bucky’s left arm. Though the metal it’s constructed with is not specified, it’s capable of tearing easily through most materials, including other metals, when needed. Generally speaking, Bucky uses it as a defense, tool, or back up plan rather than as a means of attack.

Master Marksman: His experience with firearms during the war made him a skilled shot with mid-range and long-range guns and rifles. With Hydra’s training regiment, he was exposed to a wider array of guns, but his personal leanings are always toward riflery and accuracy whenever possible. This is most evident in Civil War when he opens Natasha Romanoff’s weapons locker and specifically takes out a multi-range scoped rifle with an expanded ammo magazine.

Master Assassin: Trained to be Hydra's Asset, he is well versed in guerrilla warfare tactics, particularly in manhunting without leaving a trace and hiding in plain sight. He’s also skilled in free-running in urban environments and maintaining escape for long periods of time.

Master Tactician: He adapts extremely well even in high-stress and high-danger situations (guy stole a motorcycle from a guy driving in the opposite direction without batting an eye, I mean c'mon). He makes use of his surroundings to help better afford him victory or escape (e.g. apartment fight in Civil War).

Polyglot: He's multilingual, capable of speaking English, Russian, and Romanian at the least. Though those are the only languages explicitly provided in canon, it's implied that he's aware of several other languages through his training to be the Winter Soldier.

Personality:
Unlike most, charting out what makes Bucky who he is comes across like a mess. Even as a mind map, things tend to get buried in the cross wires. Everything he feels and expresses are an amalgamation of all the things he’s ever been. He’s a mixed bag and what you see is not necessarily what you get, even if sometimes he is exactly who you think he is. To add to the confusion is the fact that Bucky has gained significant control over how he even allows himself to express anything anymore, and that makes it even harder for most to tell what his intent is at all. Before getting into that, though, it would be best to revisit all the things that Bucky used to be.

Before the war, he was already known as a smooth talker and a popular guy all around. He was silver tongued, especially with the ladies, and always made the best with every situation he was given because the world is extraordinary, and he wants to experience every last bit of it. Beyond being a fun-loving joker, he knew how to weigh out other’s expectations and act accordingly, which added to his ability to win people over. Perseverance was also key, not only for him but for Steve as well as the two of them wouldn’t have made it through their childhoods without struggling to make ends meet during the Depression. Since childhood, he has always watched Steve’s back, and even if Bucky has never been as quick as Steve to want to fight against every last bully, he’s always known right from wrong regardless, and it drives everything he ever does, for himself, for his friends, and, above all, for Steve. If there is anything he feels he can do or should do, he does it without hesitation because this is who he is at the base, a doer who believes in doing the right thing, even when no one else wants to.

The loyalty he has for others remains apparent even entering the war. He did everything to fight and protect, for himself, for his country, and for his brothers in arms, and remained unyielding to enemy tactics, constantly trying to find openings and ways to undermine his eventual captors at every turn. Though momentarily beneficial, his obstinate behavior toward being a prisoner of war eventually proved too influential to the mindset of other prisoners’ for Hydra’s liking. Because it was clear his headstrong nature would not be easily defeated, he was eventually subjected to torture in order to whittle down the seemingly ceaseless bravery he brought with him. Eventually succumbing to the torture, his sense of self becomes lost in a haze until his eventual rescue. Though the initial impact of this on Bucky seems minuscule, it eventually proves to be the pinhole through which his identity is torn asunder.

Even after his initial rescue, it’s apparent that the original luster of his personality has been swallowed up by, at the least, war and shell shock, PTSD. The whimsical side of his personality gets lost, disappearing between the cracks like it never had prior to enlistment. His humor grows more dry, and his quips grow flat. Even his positivity suffers, and though Bucky adapts quickly and easily, he cannot escape what the trauma from war and torture have done to him. Still, like most others in the same situation, he kept going because he needed to, because his country needed him to and because Steve needed him to. The strong-will and determination he exhibited before and during capture returned in full force, being bolstered further by his fellow Howling Commandos who, while also tired of the war itself and wishing for its end, stayed strong together knowing that what they fought for made every little struggle worth it. If only he hadn’t fallen during his last mission, Bucky wouldn’t have all the regrets he has now.

Becoming the Winter Soldier whited out everything. While his memories are blocked rather than taken from him entirely, it’s enough to remove the essence that makes James Buchanan Barnes who he thinks he is, even now. Through various conditioning methods, his self-awareness and presence become locked and unavailable to control his body. He instead responds as a tabula rasa, taking orders and acting on them, regardless of how counter-intuitive or morally unsound he would normally find them. For decades, this was who he became, and while under the surface there is always a glimmer of what can’t be completely scrubbed away, there was never anyone or anything to bring the real James Buchanan Barnes back to the surface during that time since he was already a well kept secret and then long presumed dead.

Needless to say, Steve breaking him out from that cycle is something he is forever grateful for. If it never happened, Bucky knows he would still be where he had been, doing things he never wished to do. That he has escaped it does not overwrite his own wrongdoing, however. It was his life that was used, and only through his actions had those things happened. Even without consciousness to the fact, it’s his own body, and Bucky knows to take responsibility for it since no one else ever will. It’s the right thing to do, even if Steve doesn’t want him to carry that burden. Things will never be simple again, even if he wishes for them to be.

With free-will returned to him, he relearned everything he could about who he had been to better understand who he should be now. While painful to face, Bucky understands that without acknowledging it he can never move forward. It’s the realization of how much damage he has done and how little can fix it that keeps him from letting Steve find him again, at least until the events of Civil War. He knows what Steve is always willing to sacrifice for him, and Bucky doesn’t want anymore sacrifice at all for anyone, well-intentioned or not. Bucky’s only goal now is to do everything he can possibly do for the greater good. It’s the only way he can make up for everything, and so that is the lot he chooses, even at the cost of being placed into cryogenic sleep again.

Bucky’s personality as it is now has more or less stabilized by the start of Civil War. Given his awareness of what he is capable of, as who he was before, during, and after WW2 through the Cold War, it greatly opens up his comprehension of how he is seen and reacted to by others, especially from his experience as the Winter Soldier. The fact is that he never stopped being a soldier for decades, and that makes him approach everything far more methodically than is typically normal. His actions are heavily calculated and rely predominantly on what he thinks is expected of him. To accomplish this, he draws from everything he knows he can do, including everything he had been long before.

Very rarely do his genuine emotions appear. As such, Bucky will lie through his teeth and play the full part until he either gets what he wants, needs, or simply tires of the ruse and wants to move on to something else. To that end, it also means that he has a tendency toward burying his own emotions. He is always wearing a mask, and while seemingly different for others, for Bucky, they are all the same mask because none of them are really him. Which is ironic at times when the mask will happen to be so close to being him that it should be him, but having been forced to compartmentalize things as the Winter Soldier, he personally isn’t aware of it really being him, even if it might actually be. To put it short, he’s uncomfortable in his own damn skin, and he hides it so well he even has himself duped.

Beyond what is essentially his PTSD coping mechanism, Bucky still wants to be who he was and so still strives for the things he has always believed in, predominantly doing the right thing even if it means he suffers for it. The bitterness he has left over from everything that was done to him keeps him on track, and for better or for worse, he ignores most everything else in favor of accomplishing it, most especially himself and his own well-being. He essentially punishes himself out of guilt. While he is aware that he does this, his feelings don’t amount much in the greater good as far as he’s concerned, so he’s, unfortunately, just going to keep ignoring it until the cows come home.