Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
no subject
Character
Name: Nyx Ulric
Age: 35
Memory Option: Deteriorating AU
Established Status: 5 years
Canon: Final Fantasy XV (Kingsglaive, specifically)
Canon Point: End of movie
Citizenship: Westie, currently in the Company
Job: Company Man
Abilities
SKILLS
MAJOR ABILITIES
His elemental magic will be translated as chemical-based hack mods, while the force fields while be translated as a piece of tech embedded into his gloves. The warping will also be translated as phasing tech via hack mods. His kukri serve as anchor points and triggers to switch between fully solid and essentially smoke. Each phase lasts at most 5 seconds. Any longer will result in adverse effects.
Personality:
Nyx Ulric, at his core, is a caring man, one who feels deeply but manages, for the most part, to keep his emotions under control. Among his peers, Nyx is known for both his capacity to be cool under pressure, and to do really stupid shit. For this he is nicknamed "Hero" because, you guessed it, he's a big damn hero.
A guilt complex fuels his heroic streak. He was unable to save his sister from the attacks on Galahd, so in turn, he fights hard and does absolutely whatever he can to never be so helpless. Only once does he explicitly mention his feeling of helplessness to Luna, but clearly it continues to haunt him 12 years after the fact. Perhaps it's his capacity to feel so deeply, or perhaps it's his need to carry this memory to continue with his current life, but nonetheless, it drives him towards accomplishing impressive feats. He is known to have been one of the more gifted and adept users of the King's magic and he displays his prowess without fear or hesitation.
Of course, the heroism could be read as arrogance and recklessness. Nyx has little to lose without a home and without a blood family. What he has now are only his comrades, and the hope of a future. He's learned to accept death, as well as having no true home to ever go back to. Nyx is, at his worst, a vagrant, a man who is a victim of the brutality of war and diaspora. Galahd is lost and destroyed, and his ties to it are tenuous at best. Though we have no concrete evidence of it, it's safe to assume that the braids he wears and the tattoos he sports are commemorations of Galahd, as his best friend since childhood Libertus also has braids and tattoos.
With so little to lose, well... he's learned not to really hold back his tongue. What he says, he fully believes, and sometimes, that means breaking orders. Our introduction to Nyx in Kingsglaive is him going back to save his best friend against orders. When questioned, Nyx says he follows his heart, and so long as it beats, he follows that. Naturally, he got demoted to the lowest of low work for his insubordination. Nonetheless, though Nyx is a loyal soldier, if he feels something is wrong, he will go out of his way to do the right thing and tell the truth, no matter what. His need to tell the truth goes beyond even respect for superiors. He very nearly accuses King Regis of killing hundreds upon hundreds of innocents, and he pretty much tells off the astral beings known as The Old Kings to, essentially, go screw themselves, even as he lay dying and literally burning. Imagine, if you will, Nyx laying on the ground, knees shot out, laughing hysterically while his arm is on fire. That, in a nutshell, is Nyx Ulric.
As mentioned earlier, he believes in a future. Hopeful, but not naive, Nyx will see something through to the bitter end if it means something better is at the end. In a way, he could be seen as somewhat Machiavellian. To protect the future, to ensure the ring would reach Prince Noctis, he accepted the incredibly stilted terms of exchanging his life for a few hours of unbridled power. Don't be mistaken, though, because he would readily give up his own life instead of his friends' lives. Nyx was offered the power of the Lucii if he sacrificed a life, and he blew off the offer entirely. It was simply unacceptable. Nyx is a man of sacrifice, knows exactly where he stands if not by his own self-awareness, the constant reminders from people within Insomnia who harbor deep hatred and xenophobia for the refugees.
He has no loss of identity, for he knows where he comes from, but in brief moments we see his hesitation and the anger that comes in attacking his heritage. A guard attempts to get a rise out of him. Instead, Nyx chose to ignore the man as best as possible, keeping down the anger. Yet, he says to the Kings, that he is nothing. He has nothing, now comes from nothing, so now, he is simply nothing but a man and a soldier without a future to call his own and a past long gone.