thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





somnusrex: (Default)

[personal profile] somnusrex 2017-02-04 07:00 am (UTC)(link)
Personality:

Ryner has always thought himself unworthy and undeserving of love, companionship, or salvation. He learned very quickly to distance himself from others lest he cause them harm. In doing so, he thought that he was sparing both himself and them the pain he would eventually cause, but he has come to realize that doing so is only another form of running, and he is tired of running. He thought that by hiding himself away from human connections he would be able to spare people the pain of knowing him, but he has slowly come to realize that this was a mistaken notion and that he can do far more good by allowing himself to care and be cared for.

Ryner was born with a form of “cursed eyes” known as Alpha Stigma, a magical ability that manifests either under his own control or when emotions are extreme. This ability causes a pentagram shape to form in his eyes when activated, and Ryner is able to assess, analyze, and use any magic thrown at him or his comrades. In his world, Alpha Stigma bearers were doomed to go berserk and to kill all those around them, until they either killed themselves or were killed. Generally, they were put down in childhood, and Ryner is one of the very few known to have survived to adulthood.

He is an anomaly, and has been able to come back to himself. This is because his power is that of the Lonely Demon, a figure in mythology and legend who worked together with the Dark Hero to save the world. Ryner is simply the latest incarnation, and while this ability hasn’t yet awoken inside him at the point I’m taking him from, his other abilities and facets coincide. His control of magic far exceeds that of someone with only an Alpha Stigma ability, as has been proven time and again.

Ryner has an incredible aptitude for magic and combat, having been trained in both from an early age. As a boy he was a part of an assassination squad, but often sought to deter missions and neglect to kill people. He always knew that he was a liability, but did his best to spare everyone he could. Eventually, he was sent to Roland’s military academy, where he generally did as little as he possibly could. It was there that he met Sion Astal, the first person to treat him as a human being despite having the knowledge of his cursed eyes long before they met. Ryner acted quite aloof about Sion’s requests that he join him, thinking him a fool, but as time went on Ryner began to realize that Sion really did care about him.

So much so that he pardoned Ryner, who was scheduled for execution, once he became King. From this point, he teamed Ryner up with his current partner Ferris Eris and the two traveled all over the continent, coming back to spend time with Sion and generally acting like idiots. Ryner finally felt like he might be worth something. This feeling continued to grow as he and Ferris also grew closer, and Ryner soon realized that the two of them were immensely important to him. This feeling only increased when Ferris, after seeing his Alpha Stigma go berserk, said that she would kill him should he ever not come back to himself. For Ferris, that was about as plain a declaration of friendship as Ryner could ever ask for, and he wound up crying on her chest when she told him he wasn’t a monster.

This was tested, however, as Sion rose in both power and in his dark abilities. He had signed an order stating that should the Alpha Stigma ever go out of control, that Ryner was to be put down. On hearing this, Ryner, devastated, went to join with a group of cursed eye bearers and considered staying with them, to help the children he thought could still be redeemed. It didn’t happen, though, as Ferris trailed him and brought him back to Roland and to Sion.

Ryner is immensely loyal and kind, having been considered a monster for as long as he can remember and thus latching on quite hard to anyone who shows they accept him as human. He has often thought himself unfit to live since he will only cause pain to those he cares about. Now that he has Sion and Ferris, though, he’s starting to believe it might be okay for him to live. He has a very strong protective streak and will do anything he can to save the two most important to him, and to help all the innocent people in the world to live happily. Even after being betrayed by Sion, Ryner has made it his mission to save the man he feels is taking on too many burdens on his own. Ryner wants to share them with him, and will do everything he can in order to save his friend from himself.

He is very dependable, and while he does enjoy his afternoon naps and generally taking it easy, he is easily able to work hard when it will benefit the people he cares for. He is sarcastic and given to strong displays of emotion, particularly yelling completely unserious insults at those he feels are wronging him. He has a great many moral absolutes and will fight to uphold these, despite any orders given or danger to his own well being.

He is exceptionally kind, having seen the very worst of humanity. He took on an entire army to save a young boy who also bore the Alpha Stigma, and took the boy with him when his parents were killed by said army. Ryner was very firm in his decision to do these things and was unable to be dissuaded despite a lot of objections in regard to his own safety.

Ryner is very capable of love. At this point in his canon he is pretty obviously falling for his partner Ferris, although he has been warned off by her admittedly terrifying brother. He also loves Sion a great deal. This may be influenced by who they both are, as incarnations of ancient entities, but even if they weren’t Ryner would love Sion until the end of his days, simply because he was the first to really believe in him.

He is also quite intelligent and capable of fairly incredible feats, such as escaping Roland after being imprisoned by Sion. Ryner and Ferris spent several days in Roland with forces chasing them, and they had no real trouble with that or with escaping the country despite the King’s order that they be captured. During this entire escapade there is a great deal written about Ryner going over the logistics of every move in his head, which is very common for him, although you’d never know it to look at him.

In short, Ryner appears lazy and unmotivated but underneath that exterior is a man very set in his ideals and willing to risk everything for the people he cares about. He wants everyone to be happy and does his best to make this happen.

AU History: A child of Leithians who have long been against the Company and supporters of the Resistance, they felt it best to give their son a life free of the very high chance of being caught as a traitor and punished along with them. They felt that the best way to do this was to entrench him in the Company they were so against, putting him in at ground level by selling him as a human specimen to the military to be a vessel for biological manipulation and experiments. To do this, they changed his name through a contact in the Company and erased all records of him before that point. Through a series of modifications that distorted him so much that he can no longer be said to be human, the intense pain he endured erased any memories prior to the age of five.

The first memory Ryner has is waking in a military training facility as a young boy. There, he was trained for many years in combat skills, along with many other such recruits. However, his modifications led him to be trained in a very elite branch of the facility, with specialists who did their best to hone his modifications in a way most efficient to the Company. He was still able to see and interact with some of the other recruits, but for the most part, his training was extremely specialized and he was kept fairly isolated due to the possibility of his modifications endangering others. This led to a feeling of nearly constant loneliness for Ryner, and the feeling has remained with him all his life.

It was during his time at the Institute that Ryner started to display his more lackadaisical nature, a direct response to what he knew the modifications had been meant to accomplish: destruction. While greatly skilled not only by his enhanced genetics but his own intelligence and determination, he lacked the ambition to advance, often skipping classes and drills when he thought he could get away with it.

When he was 12, he moved to the military academy to be trained for more overt combat tactics and techniques. It was there that he met Sion Astal, someone destined for the top from the beginning. Ryner was initially reluctant to join up with him, due to his lack of motivation as well as his intense dislike of battle and killing, but as Sion was the next person to undergo extensive modification, Ryner felt a responsibility to him. A bond formed between them, aided by their enhanced biometrics, and the two soon became good friends. Ryner did his best to protect Sion, but it wound up being the other way around, since Sion quickly advanced through the ranks and was promoted easily while Ryner continued to show no real motivation for anything, but most definitely not anything Company-related.

Leading to the present day, Ryner is an Enforcer currently on the ground in Westerly, under Sion’s direct command. He does very little while in the field, but Sion is one of the very few people able to make him put forth a little effort, mainly so Sion won’t carry all the work himself.

CRAU: Nope

Original History: Wiki link!

Inventory: Just his green, white and black battle uniform (that I took from just before the war starts in Volume 6, but he’s from Volume five. It just sounds like it looks cooler)!

Samples: (tdms scare me so I just prosed stupidly, sorry)

His head was killing him.

It was nothing unusual, but today it seemed to be hurting more than it generally did. There was always a low level of pain, but with the analysis he’d been ordered to do by one of the main administrators in Westerly, it was much more acute than usual.

He pushed through it, though it didn’t stop him from grumbling about how troublesome it was. Still, even that stopped when he got to the hospital. The sickness had hit hard here, and while the building was now (supposedly) abandoned, Ryner could almost feel the misery on the air and it made him want to go lie down and never leave his bed again. And people wondered why he tended not to accept missions.

This obviously needed to be done, though. He could admit that, even grudgingly. The technology inside housed records of people that the company wanted transferred before the building was burned, and while some of it had been reported complete, there was a good deal of information missing.

It could have been anything. Simple human error, a minor breakdown of system infrastructure, something innocuous…or it might not have been, and that was why he’d been sent in. he hadn’t been afflicted himself, due mostly to his boss, but today he was working for someone over Sion’s level of control and he was very well aware of it as he made his way through the rather creepy halls.

There were bodies. It wasn’t that he’d never seen such things, but this time…well. Bodies shouldn’t be left like that, and while it wasn’t his job and would take time away from his task, he got what sheets he could find lying around to drape over them. The sheets were dirty, but he was pretty sure they didn’t much care, and it was more for his own comfort than anything else to begin with.

As he continued on his way to the main administration area, the bodies kept increasing, as did the pain in his head. When he finally got to the terminals with their monitors still glowing above him with long lines of code, he had to sit down for a bit, the amount of technology abandoned before him making his head feel as if there were knives driving into it from all sides.

You better give me at least a week to sleep this off. This is just about the worst place I’ve ever been.

That sent through the neural link to Sion, he did his best to set to work. The sooner he got out of here, the sooner he could go to sleep and forget this place, this plague, had ever existed.

And had to stop when the pain got to be too much. The system was overridden, with what exactly he couldn’t tell, but there was no way he could possibly…

And then he heard the voice. Tired, timid, weak…but there. Calling for help.

All his training told him it could so easily be a trick, but Ryner just got to his feet anyway. It’d be better to step away. He could analyze it quickly, but it would hurt like hell, and he felt justified in preparing for it a little. Plus, the voice sounded a little like a child…

Miscellaneous Notes: Idk this app is horrible please don’t judge me too harshly.

somnusrex: (Default)

Re: REVISIONS REQUESTED

[personal profile] somnusrex 2017-02-05 12:01 am (UTC)(link)
1. Yes, sorry for not clarifying. He will be 25 in game, being taken from canon at age 20.

2. Hopefully this rewrite meets specifications a bit more. If not please let me know.

While other experiments of this type were carried out, they were eased down quite a bit upon the subjects that came after Ryner. He is currently the only successful Company experiment from this particular round of trials in existence with the ability to analyze all manner of technology interfaces instantaneously. While others have scanning systems and are able to analyze people for programmable matter (as does Ryner), he is the only one able to analyze all technology and its workings at such an instantaneous level. While this can be a very useful skill to have, it is not without cost, and he is plagued by severe migraines on a regular basis (nearly constant). There is also the distinct and very real possibility of an overload of information, causing something akin to him going berserk in canon. In Overjoyed, this would translate to him simply erasing any sort of tech, not destroying or saving any of it, merely making it disappear. This would, fairly obviously, be Very Bad News for everyone. It would also be a major ability, of course.

3. I just reworked the AU history section entirely. I hope this is better/more fitting with the specifications.

AU History: A child of Leithians who have long been against the Company and supporters of the Resistance, they felt it best to give their son a life free of the very high chance of being caught as a traitor and punished along with them. They felt that the best way to do this was to entrench him in the Company they were so against, putting him in at ground level by selling him as a human specimen to the Company’s military branch to be a vessel for biological manipulation and experiments. To do this, they changed his name through a contact in the Company and erased all records of him before that point. Through a series of modifications that distorted him so much that he can no longer be said to be human, the intense pain he endured erased any memories prior to the age of five.

The first memory Ryner has is waking in the Company’s R&D facility as a young boy. There, he was trained for many years in combat skills, along with many other human experiments like him. However, his modifications led him to be trained in a very elite branch of the facility, with specialists who did their best to hone his modifications in a way most efficient to the Company. He was still able to see and interact with some of the other “recruits”, but for the most part, his training was extremely specialized and he was kept fairly isolated due to the possibility of his modifications endangering others. This led to a feeling of nearly constant loneliness for Ryner, and the feeling has remained with him all his life.

It was during his time at the R&D facility that Ryner started to display his more lackadaisical nature, a direct response to what he knew the modifications had been meant to accomplish: destruction. While greatly skilled not only by his enhanced genetics but his own intelligence and determination, he lacked the ambition to advance, often skipping classes and drills when he thought he could get away with it.

When he was 12, he moved to the Company-funded training academy to be trained for more overt combat tactics and techniques. It was there that he met Sion Astal, someone destined for the top from the beginning. Ryner was initially reluctant to join up with him, due to his lack of motivation as well as his intense dislike of battle and killing, but as Sion was the next person to undergo extensive modification, Ryner felt a responsibility to him. A bond formed between them, aided by their enhanced biometrics, and the two soon became good friends. Ryner did his best to protect Sion, but it wound up being the other way around, since Sion quickly advanced through the ranks and was promoted easily while Ryner continued to show no real motivation for anything, but most definitely not anything Company-related.

Leading to the present day, Ryner is an Enforcer currently on the ground in Westerly, under Sion’s direct command. He does very little while in the field, but Sion is one of the very few people able to make him put forth a little effort, mainly so Sion won’t carry all the work himself.