thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





salvaging: (pic#)

rey | star wars | reserved

[personal profile] salvaging 2017-02-04 05:10 am (UTC)(link)

Player



Name: Elle

Age: 20

Contact: [plurk.com profile] regnant

Preferred Pronouns: She/her!

Other Characters: N/A

Character



Name: Rey

Age: 19

Memory Option: Full AU (with the possibility of regaining memories should canon elaborate on her backstory some more, if that's all right!)

Established Status: Y

Canon: Star Wars

Canon Point: The end of Star Wars: The Force Awakens

Citizenship: Westerley

Job: Mostly odd jobs here and there, fixing/building things when she can get a hold of the parts, but otherwise whatever she can get!

* Level: N/A


Abilities:
She has the Force! We talked about two main ways to translate it, or at least two of the possible abilities.

JEDI MIND TRICK: "These are not the droids you're looking for," etc. Allows her to persuade others to a super-normal extent. For example, in canon, she's able to tell a Stormtrooper "You will remove these restraints and leave this cell with the door open" in this clip, albeit with difficulty. Will be translated as tech in her head that lets her interface with memory nodes in other people's heads with player permission.

FORCE PUSH: It's a push... with the Force. You guys suggested translating this into biotics, where she could create a mass effect field through the use of Element Zero nodules embedded in her tissues, which I'm totally okay with!

This doesn't translate everything ever that Force-sensitive people can do, but honestly, I'm more than happy to just stick with these two things if you guys are, since the Force is so hard to translate.
Personality:

Rey has been on her own much of her life. Due to this, she's had to grow up faster than the average kid; she learned to scavenge, make money, and take care of herself far before most people would. More than anything else, this defines her.

This has its upsides — she's incredibly competent for a girl just coming into adulthood, for one. Her survival skills are quite refined, due to both her intelligence and natural adaptability, and she is scrappy as hell. Rey has never had anyone to fight for her, so she's had to learn how to fight for herself; she protects what she has, which is admittedly very little, but includes things such as her pride. She does what she must to survive, but she refuses to be pushed around. If she doesn't stand up for herself, no one will.

She's fiercely independent, although as a downside, almost too much so; she has no idea what it's like to have someone take care of her, or to even have someone care much about her at all. Her life of solitude is all she's familiar with. Because of this, her social skills are questionable. She's certainly not incapable of having decent conversations or anything of the like, but she lacks close friendships due to the demands of her life. Focusing on surviving another day has always been more important than making friends. She isn't unfriendly, necessarily, but she is a tad rough around the edges at times. There is often no point in wasting time making small-talk with others, because her time is so limited as it is; for this reason, she can be somewhat brusque. She's not one for pleasantries or politeness.

Still, she's kind at heart, and when the opportunity to make a connection with someone who has shared life experiences arises — Finn, for example, in her canon history — she takes it. Rey clearly craves companionship and a sense of belonging, two things she has never really had. However, there's a bit of internal conflict here. While she desperately wants to bond with others, she also has to be wary of them. No one has ever stayed by her side before, and she fears losing others, because after all, loneliness has become her default state.

Her main problem, though, is not that she is incapable of forming close bonds, but more that she has rarely been given the opportunity to due to her unique life circumstances. She has very little free time to spend making friends, and for someone in such a vulnerable position, it's more likely that others will take advantage of her or pose some sort of danger than it is that they'll help her out of the goodness of their hearts. Despite her hunger for companionship, she can't afford to let her guard down.

This ever-present conflict between who she is and who she has to be permeates every aspect of her life. She is almost callously practical and dreamily impractical at once, as impossible as it seems; it's because her nurture, her external life, is constantly warring with her nature, her internal life. For as long as she can remember, her life has told her to be harsh and cold, yet on the inside, Rey remains soft. She's still a young girl, playful and excitable and optimistic, but in order to survive she has had to become more realistic as well.

Overall, her life has been rough. She's grown accustomed to loneliness and living a decidedly difficult existence, things that would likely harden anyone. Still, Rey isn't bitter or jaded. Somehow, despite everything she's been through, Rey still has hope. She has hope that someday she'll have a family and somewhere she'll belong despite the lack of evidence supporting it; it's almost a foolish amount of hope, but it's hope nonetheless, and that's what keeps her going through all the difficulty in her life.

Despite everything, there's a light in Rey that has never gone out. More than her independence or her adaptability, this is what truly shows the kind of person Rey is. Her life has been dark and difficult, filled with sadness and loneliness, but she has not let it extinguish her fire. As practical and unrefined as she can be, she is still compassionate and hopeful and understanding, even though it would be so easy to become cold and unfeeling in her circumstances. She never uses her experiences as an excuse or a crutch -- her life is her life, but every day she gets up and survives without complaining. She's a trooper through and through, resilient no matter what the odds.

AU History:

Brainstorming Meme Link! Rey was born in Westerley, but much of her very early life besides that is unknown, even to her. She knows she had parents at one point, but her memory of them is foggy at best. She can't have been much older than four or five the last time she saw them. All she really knows about them is that they passed away in a tragic accident; she has never really been told this, but she chooses to believe that they loved her very much.

As an orphaned child, Rey was left in the "care" of Unkar Plutt, a man known as a junk boss who made a living off of trading for pieces of salvage. Their relationship was not familial, and hardly even pleasant most of the time. At best, they had a transactional relationship, the both of them needing something from each other but neither of them particularly happy about it.

This was her life for a long time: waking up, working, eating, sleeping. She had no hobbies or friends because she had no time for them if she wanted to eat. She was already getting screwed out of hard-earned money by Plutt, and she couldn't afford to lose more. Plutt was also her only interaction most days, and exceedingly unpleasant; the person she knew best in the world, and he was awful. It wasn't a good one, but still, she managed to eke out a life for herself even as an orphaned street urchin on Westerley.

Rey worked exclusively under Plutt for a while, scavenging for parts which she would exchange with him for food, but eventually began to strike out on her own, frustrated with how often he took advantage of her work and short-changed her. She still traded with him when the opportunity arose — she couldn't afford to completely refuse to work with him — but she took every other opportunity that showed itself to her as well, no longer working solely for him.

She continued to scavenge when she could, but she also took whatever jobs were available to her at the time. Anything she could do, she chose to do; she had a natural knack for engineering due to all her work dismantling machinery to scavenge for parts, so she would attempt to fix small things for pay. Although she didn't enjoy it, she would also do manual labor, since those jobs required little from her in the way of qualifications. She had no experience besides what Plutt had given her, so most of the jobs were unpleasant and difficult, but she never complained unless she felt she was being mistreated or cheated.

She has only just come into adulthood, and very little has changed in her life. She still spends much of her time doing odd jobs and simply trying to make do with what little she has. She has considered becoming a Reclamation Agent as her next big step, but has made no moves to change her life as of yet; her current existence is far from perfect, but it's all she knows.

CRAU: N/A

Original History: X

Inventory: The only real important thing in her inventory right now would be Skywalker's lightsaber. I'm not sure if this is something she'd be allowed to have in game, and if so, if you'd like me to change it to something more like a stun baton? I'm also totally willing to forgo it completely. Just let me know!

Samples: TDM!

Miscellaneous Notes: I hope all this makes sense -- thank you guys so much for helping me out on the brainstorming meme! If anything doesn't work with the setting, please let me know and I'm more than happy to change it. ♥
salvaging: (Default)

[personal profile] salvaging 2017-02-04 06:43 am (UTC)(link)
Quick question - since y'all didn't mention anything re: the lightsaber, should I assume it's good as it is or should I edit it in some way/get rid of it? c:
salvaging: (Default)

[personal profile] salvaging 2017-02-04 06:50 am (UTC)(link)
sweet, toaster sword. thanks guys!