Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
Francis Scott Key Fitzgerald | Bungou Stray Dogs | Reserved
Player
Name: Ruri.
Age: 30 years old.
Contact: PM this journal, level50teapot (aim), marvelouscheer#4580 (discord).
Preferred Pronouns: She, her.
Other Characters: None.
Character
Name: Francis Scott Key Fitzgerald.
Age: 32 years old.
Memory Option: 2.
Established Status: 5 years.
Canon: Bungou Stray Dogs.
Canon Point: Chapter 45, after acquiring the Eyes of God.
Citizenship: Leithian, self-employed entrepreneur and leader of the Guild.
Job: He is a rich bitch with a legitimate image but criminal dealings.
Abilities
Bungou Stray Dogs characters all share a name with an author and born with an ability that is related in something they've written in some way. There does not seem to be any rhyme or reason for how any of them receive these abilities, however. Not everyone has full control over them; not everyone even knows that they have such abilities. But those that are aware and those that do use their abilities are called "Gifted" by the general population.
Fitzgerald's ability is known as The Great Fitzgerald. Whenever he "spends money," he gains more in physical strength, vitality, dexterity, etc. The reason for the quotation marks is when he throws cheques in the air, literally making it rain, that is considered spending money. If he spends enough money, he becomes almost in a god-like state -- very little is actually able to damage him, and he is able to contend against supernatural transformations/attacks (e.g. Atsushi's literal tiger arms, Akutagawa's Rashomon) with his barehands. Like with little trouble, he is able to kick through the walls of a reinforced battleship.
The only real drawback to this ability is that it depends wholly on money and has a set-timer for how long he can use it. What it means that it's a problem that it is dependent on money is that once he has used all his funds; he can't access his ability anymore. He becomes as normal as anyone else. Also there is a limit to how long he can use his ability; he cannot just use it and have the ability active for an entire day, for example. It isn't known how long he can use his ability, just that there is a limit to it.
His ability in terms of "using" money is never fully explained. When he falls off of Moby Dick (the ability of Herman Melville that manifest a giant flying whale), he has spent all of his money-money but the wedding ring he wore was "devoured" by his ability and allowed him to live. In "devouring" it, the ring disappeared. But when he used the ability with Louisa Alcott, she said she would give him everything she had which he used in his ability to fight a gang -- but nothing disappeared from her. It is assumed, then, that any monetary worth that anything has is gone from the object so he can't use the same object twice.
In Overjoyed, he'll be tossing chips in the air rather than cheques. All of them have varying levels of joy tied to them, and he'll stack them as need be (that is throw multiple in the air if it seems like the situation requires it). They house state-of-the-art nanobots that are bound to his body which augment his physical state just like The Great Fitzgerald would. Positive is that they're temporary (much like the time-limit his actual ability has) so there's no lasting or any damage done to his body in using them. However, each chip has a one-time use and costs quite a lot. So he has to be somewhat stingy in how and when he uses them.
But as far as actual fighting abilities, he seems to be quite well apt at them since he uses his body with his ability instead of an ability itself to fight. And even without his power, he was able to dodge the sudden attack from Kyouka. She was able to cut a shallow cut on his neck, but he survived the encounter unscathed other than that. So he is someone who can fight on his own, but would rather give himself an edge to win.
Personality:
Fitzgerald is a dick. There is absolutely no getting around it. But he is a multifaceted dick. He is a dick with dreams.
A lot of his personality, due to his ability, comes back to money. He treats every encounter that he has with someone as something like a business meeting. That is, there has to always something to be gained from the encounter and if there isn't, why would he waste both their time? And if only the other person is benefiting from it, what good is that to him and his own? That said, when dealing with anyone, he attempts to have the terms to be fair across the board -- or tipped more into his favor, like any good businessman. It is just unfortunate that so many of the people that he interacts with just do not understand his intentions or his mindset.
Only a few people were able to fully understand Fitzgerald. He doesn't mind that he isn't understood; it doesn't matter to him if he personally is understood. What matters to him is that people comprehend his goal. If his people can't get what he's after, how can he hope to ensure success? So, no, it isn't important to him that he's well-liked or connects with anyone on any deep level. Unfortunately, because he is fine living as a solitary individual, those that work with him get the impression that he doesn't care about them; that he would willingly throw them away at a moment's notice. And that is not true.
If a person is "his," they are "his." He is going to defend and protect them to the best of his ability. Now, will it be a way that they understand? No. Like in the case of Lucy, her ability was found out and beaten by the Agency. Because she could no longer fight against them -- that is Fitzgerald forbid her from fighting against them anymore; she considered herself no longer of worth in the Guild. She begged to be of some use still in the Guild so he made her a maid. He didn't consider that she'd think that was a downgrade to her previous standing; he didn't think she would be humiliated by the reassignment. She wanted to be useful and he wanted to ensure she was safe, so he made her a staff member. And even when she betrayed the Guild, he did not have her killed on the spot. So, really, the problem is that he has very little empathy for normal people.
He has been living in rich society for so long that he just doesn't understand any normal person's feelings or thoughts. Such as, he was unable to figure out why Margaret Mitchell would throw her life away to protect Nathaniel Hawthorne when she had her family to think about; he considered that to be exceptionally foolish. If someone has something they want to do, they should focus only on that rather than becoming burdened by any other feeling. If they lack resolve, they lack the means to complete what they've set out to do. But he would not purposely or order the sacrifice his own to achieve his end-goal. And he honestly gets upset with people who would willingly throw away their people to save themselves. A boss's job is to his own; when their backs are against the wall, that is when a boss is supposed to support and save them.
Fitzgerald has some rules for success. It's uncertain how many that he has, but those that are known tie very well into his personality and why he's so easily misunderstood.
"Never leave the most important part of the job to somebody else."
As much as he trusts his own people, he would never leave the most important part in anyone's hands but his own. This may be interpreted that he doesn't have faith in their abilities, however. It is more that if his plan should win-or-fail, it will be completely on his shoulders. He is going to take the full responsibility if something is achieved or lost. Because he is putting everything that he is on the line; he believes that he will come out on top. He feels this is different than those fighting for others; fighting for their boss. Everything that everyone has done and lead to the final moment -- he is the one that will see if it comes to anything.
That is the one thing to understand about Fitzgerald is that he has extreme resolve and constitution. If it has to be done then he is going to be the one to do it. It isn't for anyone else to carry that burden and he doesn't consider it a burden at all.
"Don't be fettered by others' values."
Fitzgerald has his own values -- and those are the most important ones. He doesn't care about the morality of his actions in the eyes of others. He doesn't care if he's seen as a monster; he's fine with it, actually. When he explains his reasons to Atsushi and Akutagawa, he wasn't attempting to have them understand or pity him. It was his ultimatum; this is why he was doing it and everyone else is collateral damage. And that is it, if a person isn't "his," he doesn't care about them. At all. If his actions caused the deaths of thousands, for instance, he could easily shrug it off.
But what matters most to him is his family -- his wife and now deceased daughter. Everything that he has been doing has been for their happiness. He is fine with lying to his wife if it makes her happy; he's fine with pretending that his daughter is still alive even if it eats at him to be unable to mourn her. It is the one concession that he gives and he gives it all to them. There is no one that he loves more; no one he would sacrifice more for.
"People are more predictable when given a good chance that they can't pass up."
Let's be honest here; he buys people. People that are down on their luck and he sees some worth in them. He will offer them the money that they need to escape whatever situation that they are in. No matter what anyone says, money is what allows anyone to fix their lives. That is why he believes that while people don't understand him, he understands people. He understands that as soon as they are put in particular situations, they are much more willing to listen to him; much more willing to act in the way he wants. The idea that good intentions and kind words can keep a stomach full, a family together, and a roof over one's head is ridiculous! It's a child's tale and everyone knows it -- even if they claim don't.
"Be powerful."
One important fact about him is that he doesn't consider being powerful means that he should do anything for the weak or the poor. That is not the point of a capitalist society. To create a revolving door for everyone whose hands are out, that will not make a strong person. A strong person is someone who is able to pull themselves up and create something from nothing. That is what he did for himself. In canon, he grew up poor and desolate but made himself into the man he is today. He fought for everything he had; even if it meant killing people to get it. One cannot hope to gain anything in character, in person if they continue to hold their hands out waiting for someone to do it for them.
In short, same verse same as the first: Fitzgerald is a dick.
Francis Scott Key Fitzgerald | Bungou Stray Dogs | Reserved [2/2]
His parents were Leithians and chose to move to Leith rather than live in a lackluster existence on Qresh. He had been told repeatedly in youth about his social status and while they may be doing better than the Westies; the Fitzgeralds are still nothing in the eyes of society. Their blood only means that they are able to acquire choice land to live peacefully. His beginnings were not humble; he had servants and never had to worry about if he would get a meal at the end of the day, but he was dissatisfied. The Fitzgeralds had a beaten way to view their lot in life and he dreamed of much more than inheriting some small patch of land.
What money that he had to his name, he started to buy into less than legal organizations. Said organizations just took him as a "bored rich boy" that they would be able to bleed dry within a few years. With ruthless tactics, he took control of the businesses out of the original owners' hands. He "cannibalized" what he gained in order to achieve more power, more status within the criminal world. Sure, he would never be as well-off as the Nine, but he would be his own elite in his own world.
He set up a front business that he continuously added to in order to have a "legitimate" appearance to society while continued to grow and build his Guild. Now in his early twenties, he was considered a self-made man that had assets that were said to almost rival the Nine's families. But his furious attempts of growth and power slowed down considerably as soon as he met Zelda. She was the daughter of another wealthy crime boss, and she was offered to him so to bring their two "businesses" together. Yet while a marriage proposal was being thrown at him so carelessly, he realized that he did love her. She had the same dissatisfaction with her lot as he did, and had a fire in her wanting to change it.
Fitzgerald married her and did the only thing that would be right by her. He destroyed her family's criminal organization, ruined her father and took in the remains to make his own Guild strong. She would no longer be used as a pawn for anything and could live knowing that those that had used her were now living in some forgotten corner of the Quad. She was not terrified or bothered by his cruelty and instead loved him more for it. In the early years of being married to Zelda, he lived far more peacefully than he ever had. Yes, money continued to pour in but save for the destroying Zelda's family, things were quiet. It was considered the Golden Age of the Guild.
The two had a daughter and it seemed like the peaceful times from the Guild would continue -- until his daughter grew ill. She was away at boarding school but returned quickly when her health started to fail. He believed at first she was just homesick, but mind having her stay at home if it made her feel better. But his daughter's illness grew worse and worse to where she could not even leave her bed. Fitzgerald spent everything on the latest treatments, the latest medicines, everything for her. But nothing worked. Her health continued to deteriorate and Zelda's mental stability started to fray.
Eventually, Fitzgerald had to create a special room in his manor for his daughter. She was placed in statis that would ensure she wouldn't die, but did nothing about the illness itself. It was like keeping a living corpse of his daughter; one that slowly drove his wife mad. He took Zelda's moments of hysteria as just being normal with all the stress that they were under. He made excuses after excuses for her until he couldn't anymore. Until he came home one day and Zelda asked him if their daughter had called him from boarding school. It was in that moment that he could not bring himself to break her delusions.
The Guild returned to its ruthless beginnings. He started buying those in the Company, those in the RAC, anyone that he could so that he would have eyes and ears everywhere. Fitzgerald looks now for a cure for his daughter and believes that will bring his wife back to her senses. Zelda has since been moved to a smaller manor -- for fear that she would stumble upon the room where their child is "sleeping" -- with a large staff to tend to her. He calls her every day, always at the same time; he lies and tells her that their daughter called and gives her updates on her life.
He feels like something is breaking, but he feels like after everything he has accomplished that he can bring it back together.
CRAU: None.
Original History: Here
Inventory:
+ The clothes on his back (and what fantastic clothes they are!).
+ A tape-recorder.
Samples:
Futurology TDM.
Overjoyed TDM.
Miscellaneous Notes:
ACCEPTED with a note!
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- Third Round Applicants: Chapter 3 will launch on February 11th! In the meantime, feel free to create pregame CR or play with the current timeline/setting of Chapter 2 (found here) until the next plot installment!
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.Note: His abilities will be considered passives granted by his equipment for regain purposes (i.e., no AC purchase necessary). If we've somehow misunderstood the nature of them, please let us know!
If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods
no subject