Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
no subject
In canon, Juvia is a water mage. Rather than physically fighting, she relies heavily on her water magic to protect her. From birth, she has been given the abilities to manipulate and conjure water from the environment and within herself, using it both as a defense and an offense. Her emotions also can amplify the intensity/strength of her powers. If she feels an emotion strongly enough, her water will be affected by it as well (rage - water will be searing hot, etc). Juvia, for the most part, uses a variety of spells in canon, with the most recognized ones being
MAJOR
MINOR
PASSIVE
But because magic isn't a thing here, Juvia will have enhancements that she's received throughout the years of doing dirty work before joining the Company, and liquid based programmable matter. The programmable matter will act as a way to gather 'ammo' for her equipment-- essentially sucking the moisture out of the air or any of its surroundings, with the equipment being the way for her to control it.
The equipment, in question, will be her clothes made of the matter. They'll be designed to act as a medium between the two, with the articles in question transforming into the water she will use to fight. Juvia will already have a pair of gloves, boots, and her hat to start off, with the potential of more clothes being added in the future. Rather than individual spells like in canon, her abilities would be as follows:
Personality:
Underneath her cold exterior, Juvia is a very warm person. She has the capacity to care for people to often extreme levels, with her feelings being the driving factor to just about everything she's done in her life. Juvia is a person that is easily influenced by her emotions, so much that she will throw any kind of rationality to the window to follow what her heart tells her to do. Even if it means throwing a fight to capture her true love, or showing off her skills just to capture someone's attention, it doesn't matter.
And she is, by heart, a people pleaser. Juvia likes to help anyone that cares for her, or anyone who shows her some time of day. Being isolated for most of her life, she appreciates any type of interaction given to her. Despite that appreciation, there is always that lingering paranoia-- that suspicion she has for just about anyone who talks to her or even looks at her without a direct connection within her life. Because of the constant teasing and comments from peers throughout her childhood, she finds it directly hard to trust anyone. And even with carrying the fearsome reputation of 'Juvia the Rain Woman', Juvia actually has the tendency to jump to conclusions. Extreme conclusions. Conclusions that tend to end up with her assuming people are trying to trick her, or have some ulterior motive to even speaking to her. Even times where her lack of knowledge of how the real world functions (outside of shady organizations), limits her ability to socialize. There are some foods she doesn't know how to eat properly without struggling.. Some things that she doesn't necessarily draw connections to (i.e. two guys fighting over her?? they're obviously in love with each other) even if it's obvious to everyone else what's going on.
For Juvia, she likes to focus on one thing at a time. It's a better method for her in terms of working, especially considering how stubborn she is. She's the type of person where once she starts something, she has to see it through, no matter what. The type of person that will stubbornly follow someone that she loves until they love her back for months on end. Persistent enough to fight off people she thinks are her ''rivals'' in love just to establish her place as #1 Girlfriend. She has the (obvious) capacity to be obsessive, to the point where if there was someone she liked-- she'd make dolls of them. Pillows, blankets, life-sized replcias.. even towels with their faces on it. With someone she's romantically interested in, she becomes insufferably bold. So much that she'll proclaim her love at every second-- being the direct opposite of how she usually presents herself. All because, in that person, Juvia sees her happiness reflected in them, rather in the actions she does herself.
The recipient of this affection, in canon, is Gray Fullbuster. The person to show her what it truly means to live and who granted her the ability to see the sun for the first time in her life. He broke her out of her non-stop pessimism and gloom, essentially giving her purpose to do better with her life and to win him over. Juvia's desire to be loved, and naturally obsessive behavior, is the driving force behind her continually chasing Gray despite being rejected time and time again. She clings onto the belief that he will return her affections some day, so long as she keeps molding herself into the type of girl she think he'll like. Juvia, even with pure intentions, will often times resort to extremes to get something if she desperately wants it. And while she started off with just loving him for his muscles, she grew to adore his personality and weird quirks, even adapting them to become closer to him. She makes lunches for him, pastries, takes care of him-- wanting to live the dream of being his Housewife literally for the rest of her life.
Even with pushing herself onto him, she is aware that she can be a bit of a problem for someone if she continually imposes herself on them. She's brought it up to Gray many times in canon, only to end with him reassuring her that he doesn't mind, bringing her hopes to an all new high. Even though it was his magic and muscles she loved at first, the longer she's with him, the more compassionate and understanding she became, wanting to put his happiness before his and expressing concern for both him and their friends. To throw her life on the line for him, and other's. She cares a lot about the people she deems important, enough to where she would sacrifice herself in battle if it means protecting the other party. Something she did for Gray when she was pitted against him in a battle to the death, all because she couldn't bear hurting him. Juvia does this multiple times with many guild members of Fairy Tail as well, purposely limiting herself so that she can properly protect her family. Her ability to care about others, and how far it goes, is her ultimate downfall, with it being used by many enemies.
Loyalty is something that Juvia takes very seriously. She feels indebted to those that are willing to take her in and give her a home among them, skewing her vision towards people she may see as enemies. While she's typically neutral towards most, if a Guild she feels loyal to wants her to go out on a mission to defeat someone, she will readily do it with little regard for the other party unless they really pose a threat. Morally, it's only after she joins Fairy Tail that she starts to feel any type of remorse for behavior like that, refraining from it in the future as to now 'let down' her Guild. She tends to reflect and change herself to properly fit into whatever environment she's in, wanting to be accepted as quickly as possible. If there's anyone she perceives as a threat to either herself, or the faction she stands for, she will have no hesitation in fighting them. Juvia is stubborn in many ways, but especially if it means hurting her friends. She'll refuse to die, lay a hand on them, or put them in a position where they'd get hurt. She would harm herself before having to do the same to a friend. She is supportive, being there as much as she can for the people who have made themselves present in her life.
While she isn't good at talking, Juvia is very empathetic. Without being aware of it or not, Juvia tries to relate to other's as much as she can. Even if she's suspicious of someone, if they're in trouble or feeling odd, she'll go through the effort of finding out what's wrong. Having been in a perpetually bad mood throughout her life, she understands the affect emotional turmoil can have on someone, thus willing to expend her own time and effort into understanding someone. And despite how downtrodden she naturally is, she is always polite to anyone she meets and attempts to be as kind as she possibly can. Even with making her agenda directly fixed around Gray and everything that he does, she makes it a point to say hi to people within the Guild. Juvia's circle of friends outside of them being associated with Gray consists of exactly one person, even with knowing so many members.
With limited interaction with normal people that aren't affiliated with shady organizations or Fairy Tail, Juvia becomes very shy and painfully awkward. Because of this lack of experience, combined with low self-esteem from her generally gloomy atmosphere, she is easily influenced by the opinions of others. She desires acceptance from her peers, a group to belong to, and someone to sate her desperate desire to be loved. While it may not show directly, its always going to be her actions that will be a response to what she's heard (making dolls to ward off rain because of kids teasing her, etc). Juvia, many times, puts herself down for her faults and inability to create a better life for herself.