thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





homonka: (Default)

[personal profile] homonka 2017-01-10 07:23 am (UTC)(link)
Personality:

I have no interest in whether it is right or wrong. All I care about is executing orders as a captain of the Gotei 13. All who get in my way are my enemies. All enemies must be slain. That is all that matters. That goes for you too, Ōmaeda. Don't forget where your loyalty lies. If you get in my way, you too will become my enemy.


[ Mannerisms ] In a word, and at a simple glance, Sui Feng is cold. Commonly absent any expression, she speaks briskly, she moves quietly, and she's more likely to slip through the shadows than walk in the light. As a captain, her rank demands a certain level of authoritarianism in her personality, and this trait bleeds through off-hours interactions as well, requests more often coming out as orders and statements more like declarations. Donning her uniform or not, Sui Feng carries herself with a certain level of vainglory that she rarely expunges upon, believing--and often proving--that actions speak louder than words, though that's not to say she's above flaunting her superior skill and power. Rather, it's always something done in the name of minimizing violence or discouraging weaker opponents from senseless injury instead of puffing up her proverbial feathers.

[ Motivations ] The second division captain takes her responsibilities severely, having been trained from her first steps to fulfill a certain role, and she strives not just for competence, but to excel well and above expectations. Any world view with less dedication than her own is offered no quarter--a person who commits themselves less than two hundred percent might as well quit and stop getting in her way. But her motivations were not always so harsh. In the early stages of her life, she wanted only to be of service to her lord--or mistress, as it was--and saw Yoruchi as her beginning and end, but following her abandonment, her drive in life drastically changed. During that century of her commander's absence, she trained relentlessly, mastering the arts of stealth and poison, and eventually rising to the rank of captain for the single goal of surpassing the woman who had left her like a broken toy. Where it was once her lady's word that defined her understanding of the world, Sui Feng now relies on her orders to provide her purpose and give her a reason for being.

[ Interactions ] Born of lower nobility, Sui Feng places great value in the social strata: it exists with reason. Those who are strong lead, and at least in the Soul Society, the families were chosen for that strength alone. Falling into one of the minor houses, the Feng family has served the Shihōin for generations, and she was brought up with the knowledge that she would fall into those same footsteps or suffer unquestionable exile for failure. As such, she's had to work painstakingly hard to keep her place (and eventually, become the head of the family) and it reflects in how she addresses those of higher or lower birth status. In the professional setting, she's a downright callous commander and an obedient subordinate, stating once that she believes it's best when a commander and her subordinates are at odds--the tension drives the subordinate to improve until they can surpass the master. It's more likely, however, that she upholds this philosophy based on her own tragic history: she worshiped the ground at her commander's feet only to be abandoned without warning or word, an experience she doesn't want to put anyone else through--it's better that her subordinates are indifferent to her death than to feel the same pain of being left behind by someone they admire or trust.

[ Temperament ] More than simply distancing herself from her subordinates, Sui Feng keeps an icy guard around herself, offering anger or ruthlessness rather than revealing even the slightest of her sympathies. This is not to say that she's unfeeling--only that she refuses to let others see into those feelings, keeping anyone who dares to encroach on her personal world at arm's, or if necessary, sword's length. Although she's generally cool and collected, her temper can run hot, especially if it concerns Yoruichi, and in a matter of seconds she can drop her poise to unveil a somewhat emotionally immature center, abandoning reason for reaction, discussion for violence, and thoughtfulness for short-sightedness. By and large, however, she can be expected to maintain her facade, and while she's unlikely to qualify as "friendly" or even allow someone close enough to call her friend, she keeps too much to herself to make an abundance of enemies.

[ Battle ] even if your flesh is torn from your body, use your bones to make an impenetrable wall

What Sui Feng lacks in social skills, she makes up for in the arena. Her entire life has been spent in one form of training or another, self-directed or not, and her skill in battle is matched only by her skill in stealth. As a captain in the thirteen court guard squad, she's proven herself, developing the skills of her zanpaktou to the point of "bonkai", considered all but a requirement to achieve her rank. Sui Feng fights on her own more often than not, citing the presence of others as a burden or "getting in her way"--and while part of this is her pride, it's also her way of protecting her weaker subordinates from being dragged into a fight that's over their heads. Barring Yoruichi, she maintains her calm in battle and exhibits the ability to think past the moment and into the future. For example, when she's fighting the arrancar Ggio, she purposefully withholds her strength, studying her opponent's techniques and strength to better prepare her for future, stronger enemies. This ability to think clearly in adverse conditions has saved her life on more than one occasion: even under the threat of immense pain, she will do what is necessary to keep fighting, once going so far as to order her lieutenant to cut off her arm in order to keep herself in fighting conditions.

[ Morality ] There are no shades of grey. There are no shades at all; the world, at least to her, is black and white, divided by orders and the letter of the law. Morality for the sake of itself is an unnecessary sentiment, something that "sounds good" but ultimately means nothing--a fact she's keen to remind the substitute soul reaper Ichigo Kurosaki when he gets notions of saving the world. She does not fight or act for moral reasons, but so that she may survive, and so far as she can tell, people who say otherwise are just trying to make themselves sound better. At the end of the day, morality will never trump or even encroach upon her orders: what is right and wrong does not concern her, only that she successfully executes her assignments as a captain.


AU History:

The Feng family, lesser royals among the Qreshi elite, have been loyal vassals and guards of the higher-nobility for eight generations before she's brought into the world. Every Feng has worn the blood of The Nine's enemies without pause or qualm, training and honing their skills as assassins and executioners within the Company and at their masters' personal beck.

Those who fail to qualify or perform are cast out and disinherited from the family, if they even live that long. Strength is everything within the Feng house--their service is unerring, their honor built on the graves of the innocent and guilty alike. Serving within the Nine's personal guard, they've sacrificed tirelessly to make their children better killers, sharper tools, forfeiting parts of their humanity to hone their edge that much more.

Sui Feng, born Shaolin, is part of the ninth generation, born and shaped from her very DNA to be something stronger, something colder than all the rest. Through a combination of genetic enhancements and painfully applied modifications, she is one of six children tasked with becoming the nobility's personal weapons. The Feng are the arms and legs of the Punishment Force, a division between intelligence and internal affairs within the Company that seeks out the disloyal and, as the name implies, punishes them dearly.

She's barely old enough to stand when she first sees her lady, her one purpose to exist. The woman who was in line to inherit the reigns of the Punishment Force and ultimately direct where the blade of the Feng family would strike.

"You will serve her with your life. Do you understand?"

Of the six, Sui Feng was the youngest--and ultimately--the only one left standing. Each of her siblings died in the line of service, and though Sui Feng felt something akin to grief, the strongest emotion was shame.

Shame that they weren't strong enough to make it. Shame that they couldn't tolerate the pain of their modifications and become something better than human. Something worthy of the gods they serve.

Two of them died on their first mission. Two on their second. The last made it to his sixth mission.

All of them so shamefully weak.

But not Sui Feng. Two years after joining Company ranks, she was hand-selected to join the Punishment Force, and for the first time in her life, she tasted the honor she'd been chasing for so long. She was happy. Everything about her lady was awe-inspiring--more than merely a figurehead, her lady was strong, elegant, and noble. She was everything Sui Feng wanted to be, and more often than not, the teenager's heart twisted itself beyond adoration and into obsessive worship.

Over and over again she told herself, "I will die for her."

But at the age of nineteen, still a fledgling within the Punishment Force, her lady disappeared.

Without warning or a goodbye, the sun that she worshiped so dutifully fell from the sky and never returned. The following day that she came to know the charges posted against her lady: high treason, conspiracy, evasion of arrest. The woman had fallen in league with the Resistance.

Yet the betrayal felt in her heart ultimately wasn't over the laws she loved so or the order of society disrupted by scandal. It was abandonment by her own personal god. With the leader of the Punishment Force disgraced and the chair empty, the division was ultimately disbanded and absorbed into the Company.

And Sui Feng, who had lived her life only for this one person, had to find a new reason to exist. A new purpose for her life.

So she did. She devoted herself to one cause alone: to capture her former lady with her own hands and make her answer for her crimes. For her abandonment. With a combination of royal blood and a deadly track record, Sui Feng fell into the niche of Company watchdog, no longer tied to the Kendry alone but her own person, fueled by a grudge so deep it muted every other possible emotion.

Now at the age of thirty, she leads a small squadron of similar intent and aim as the Punishment Force, tending to the Company's most problematic employees and situations. Her skills are particularly specialized--she is not the person called upon for interrogation or investigation. She is the killing tool of the Company's enemies, a faithful and unquestioning executioner.

Right or wrong does not matter to her, only carrying out her orders as an officer of the Company. Any who stand in her way are enemies and enemies must be slain. Simple as that.

CRAU: No.

Original History: Here!

Inventory:
Suzumebachi (see abilities), sealed.
Her second division captain's uniform --> worn on top of her Punishment Force uniform. Both will retain their canonical appearance as part of her division within the Company, their mildly anachronistic properties will be part of the Feng tradition.


Samples: Several TDM threads here!

Miscellaneous Notes: jfc why do I play from this canon