AU History: Peter was born on Leith, and raised in that generally pastoral setting, learning mostly farm related work as he grew up. It was pretty clear early on that that wasn't where his passion was going to be, though, and his parents were understanding enough that he wasn't like, shackled to their little plot of land. His initial plan was to take skills accrued in accounting and go to work for the Company, a job that would have been both lucrative and safe, but also one he knew he would stagnate in quickly. He wanted to do something that effectively made the world a better, safer place; while not all jobs RAC agents were offered fell under that description, the idea of being able to choose his own warrants sold it to him.
He tested in at level 4; he was athletic and knew enough about weapons training from that whole pastoral thing (as is demonstrated to us by the Special Purity Sisters), and honestly--level 4 is where he's happy. As dedicated as he became to the job he could have made level 5 an eventual goal, but he's almost completely uninterested in taking kill warrants. So instead his immediate aim became being the best level 4 he could possibly be, and considering he was doing absolutely nothing else with his life, that was a pretty successful endeavor.
That's not to say he didn't have friends, generally other RAC agents, but the job always came first--here is your personification of the warrant is all, bros. He was picky as shit about what and who he'd work for, and while that meant he didn't necessarily make as much money as some of his fellows, it also meant he was doing work that made him happy and gave him purpose.
Then, as it was written in the scripture, Neal Caffrey happened to him. His player was nice enough to let me nick this bit, so I'm not just ...a hundred percent regurgitating what they already wrote.
"Early on during his time in the Quad, he made it into the radar of one Peter Burke, killjoy and professional ruiner of Neal's fun. Actually, Neal put himself on his radar by introducing himself to him - mentioning nothing of his criminal activities of course, and there wasn't a warrant out on him yet, so the risk was small. But as it turns out, Peter would be the one to eventually connect his many thefts back to him. He linked the crimes together, and started taking on warrants to recover what Neal had stolen, and eventually was able to prove who was behind these crimes (for an extra bonus).
With a warrant officially out on him, Neal had to start being more careful. In theory. He saw it as a challenge, enjoying the chase, Peter always just a few steps behind him. He even kept in touch, sending him birthday cards, a nice bottle of hokk, and making sure to only ever call to chat when he knew he'd be waking Peter up.
Eventually Neal's luck ran out, though. He did some work for a group of criminals, but because Peter was catching up to him he was unable to finish the job. These criminals weren't too happy with him, and in desperation Neal called Peter to make him catch the group instead. He did, but he also caught Neal."
When Neal was sent to Westhole it might have bothered Peter more than he thought it would, but--that was how things worked. He hadn't been inside very long when Peter came to visit him, and it turned out Neal already had a plan for his release, which was entirely unsurprising; if nothing else Peter had learned Neal always had a back-up. The idea was this: a flagship program where criminals with special skills could work with professionals, getting time off their sentence based on how useful they could be. If the program failed, no one lost except the prisoner--but if it was successful, the Company could claim it as their invention, and in theory make it quite profitable.
Peter was not terrifically sure about this. But he also wasn't sure someone like Neal would survive hard labor, and sometime during their magical game of cat and incredibly smartass mouse, he found he'd started tolikethe little shit, so--he took the risk. Their partnership was initially quite a rocky thing, for basically everything I said in personality up yonder; speaking of risk Neal wanted to take approximately all of them, while Peter preferred caution up to the point where it became necessary to discard. Neal claimed to also prefer this, they just uh. Vastly, vastly disagreed on where those points fell.
But it couldn't be denied that Neal's knowledge base and skills made him an asset as a teammate, and after a year it was deemed he be essentially released. He's still officially Peter's responsibility, and will definitely catch hells if Neal returns to his ~criminal ways, but for now - and foreseeably ever - they've made it work.
Inventory: Glock 19 9mm, concealed carry shoulder holster w/ mag pouch; I would imagine the holster can stay the same while the gun is replaced with something more canon compliant? Whatever is the Basic Handgun equivalent. Other than that everything he'd have on him is pretty average Guy Who Works in An Office--suit Neal disapproves of, car keys, wallet, briefcase with case files, etc.
no subject
He tested in at level 4; he was athletic and knew enough about weapons training from that whole pastoral thing (as is demonstrated to us by the Special Purity Sisters), and honestly--level 4 is where he's happy. As dedicated as he became to the job he could have made level 5 an eventual goal, but he's almost completely uninterested in taking kill warrants. So instead his immediate aim became being the best level 4 he could possibly be, and considering he was doing absolutely nothing else with his life, that was a pretty successful endeavor.
That's not to say he didn't have friends, generally other RAC agents, but the job always came first--here is your personification of the warrant is all, bros. He was picky as shit about what and who he'd work for, and while that meant he didn't necessarily make as much money as some of his fellows, it also meant he was doing work that made him happy and gave him purpose.
Then, as it was written in the scripture, Neal Caffrey happened to him. His player was nice enough to let me nick this bit, so I'm not just ...a hundred percent regurgitating what they already wrote.
"Early on during his time in the Quad, he made it into the radar of one Peter Burke, killjoy and professional ruiner of Neal's fun. Actually, Neal put himself on his radar by introducing himself to him - mentioning nothing of his criminal activities of course, and there wasn't a warrant out on him yet, so the risk was small. But as it turns out, Peter would be the one to eventually connect his many thefts back to him. He linked the crimes together, and started taking on warrants to recover what Neal had stolen, and eventually was able to prove who was behind these crimes (for an extra bonus).
With a warrant officially out on him, Neal had to start being more careful. In theory. He saw it as a challenge, enjoying the chase, Peter always just a few steps behind him. He even kept in touch, sending him birthday cards, a nice bottle of hokk, and making sure to only ever call to chat when he knew he'd be waking Peter up.
Eventually Neal's luck ran out, though. He did some work for a group of criminals, but because Peter was catching up to him he was unable to finish the job. These criminals weren't too happy with him, and in desperation Neal called Peter to make him catch the group instead. He did, but he also caught Neal."
When Neal was sent to Westhole it might have bothered Peter more than he thought it would, but--that was how things worked. He hadn't been inside very long when Peter came to visit him, and it turned out Neal already had a plan for his release, which was entirely unsurprising; if nothing else Peter had learned Neal always had a back-up. The idea was this: a flagship program where criminals with special skills could work with professionals, getting time off their sentence based on how useful they could be. If the program failed, no one lost except the prisoner--but if it was successful, the Company could claim it as their invention, and in theory make it quite profitable.
Peter was not terrifically sure about this. But he also wasn't sure someone like Neal would survive hard labor, and sometime during their magical game of cat and incredibly smartass mouse, he found he'd started to like the little shit, so--he took the risk. Their partnership was initially quite a rocky thing, for basically everything I said in personality up yonder; speaking of risk Neal wanted to take approximately all of them, while Peter preferred caution up to the point where it became necessary to discard. Neal claimed to also prefer this, they just uh. Vastly, vastly disagreed on where those points fell.
But it couldn't be denied that Neal's knowledge base and skills made him an asset as a teammate, and after a year it was deemed he be essentially released. He's still officially Peter's responsibility, and will definitely catch hells if Neal returns to his ~criminal ways, but for now - and foreseeably ever - they've made it work.
CRAU: Nope!
Original History: Peter at the White Collar Wiki
Inventory: Glock 19 9mm, concealed carry shoulder holster w/ mag pouch; I would imagine the holster can stay the same while the gun is replaced with something more canon compliant? Whatever is the Basic Handgun equivalent. Other than that everything he'd have on him is pretty average Guy Who Works in An Office--suit Neal disapproves of, car keys, wallet, briefcase with case files, etc.
Samples:
#1: with Neal
#2: with Steph Brown
Miscellaneous Notes: White Collar, a summary in two gifs: