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The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





deceptions: (Default)

aguero agnis koon | tower of god | reserved

[personal profile] deceptions 2016-12-04 04:46 am (UTC)(link)

Player



Name: jay
Age: 21+, though if you need a real age i'll provide.
Contact: [plurk.com profile] charred!
Preferred Pronouns: she/her!

Character



Name: aguero agnis koon ( he'll be going by just "koon", but aguero's his first name and agnis is his mother's maiden name. sometimes, he goes by A.A. )
Age: 28 ( 26 + 2 years established. i recently found out that ages in tower of god are useless, and koon, physically, is closer to 250-300?? apparently... however, the universe apparently treats the mental age as the "real age", so i'm... just going to take 28 and roll with it. )
Memory Option: 1 — full AU / deterioration
Established Status: established — 2 years.
Canon: tower of god
Canon Point: season 2, episode 202 ( hell train — name hunt station 5 )

Citizenship: authorized non-citizen.
Job: reclamation agent (/resistance mole)
* Level: 4
Edited 2016-12-04 04:47 (UTC)
deceptions: (Default)

[personal profile] deceptions 2016-12-04 04:48 am (UTC)(link)
Abilities:
Characters in Tower of God have a "position" (optional wiki link) — an easy way to describe this is RPG classes, but they're a lot more free-form in nature. No one is strictly limited to one position, though they tend to pick one and train in that specifically, before branching out. Koon is a light bearer; someone that uses light houses to gain insight into the field/battle ( less surveillance, and more satellites ), and use that information, in turn, to formulate strategies and communicate it to the rest of his team.

Light houses typically have two states ( though only one will be described in the app/used in the game ) — in both cases, a light house is capable of gathering information about the "flow of the battle", though it's never explicitly stated what this means. Within the context of the game, the light-houses will be made out of hardlight (link)! The skills of a light-bearer (✦), as well as Koon's own skills (◉), are broken down into passive/minor/major skills as shown below.

PASSIVES & SKILLS
   ◉ Enhanced speed & strength In canon, there are examples of Koon carrying weight equivalent to 3+ people in one hand while still matching the speed and strength of other characters ( which are also impressive in their own way ). There's another scene where he manages to move around a charging enemy and have him in a headlock from the back in a blink of an eye... Basically he's stupidly strong and fast.
   • I'll be blaming this on genetic modifications, and nerf it down to a point where his speed/strength is about double the average human. He's stamina will be that of a fit human though, which means he will get tired. He can try to exert more force / push past his stamina, but this will take a significant toll on his body, and to recover back to 100% he'll need a few days of rest ( basically, a higher cost to pay to match his enhanced abilities ). If this needs to be nerfed further, feel free!
   ◉ Youth The effect of shinsoo ( the basic energy form of the tower, as well as what provides air/moisture in the universe ) essentially gives everyone eternal youth ( not immortality! He'll still take hits like a regular individual, more or less ). It provides no extra buffs aside from making him look like he's 20-ish when he's actually much, much older than that.
   • I'll also be blaming this on genetic mods.

   ◉ Combat He's familiar with a lot weapons / can hold his own in a fight without one. He's good at it, but think of him more as a jack of a lot of trades, but a master of none. He does have a good sense of aim though, and is found in canon shooting a pistol or throwing a dagger accurately over a long distance.
   ◉ Hacking Pretty standard; he's decent at hacking into systems, but also tracking down those that hack him in turn. It's nothing amazing, and translates pretty easily.
   ◉ Light-fingered He stole from a high security vault owned by the head of his ( very powerful ) family in canon. On top of that he can definitely pick-pocket unsuspecting individuals, and also cheat card games/coin-tosses/etc using hand tricks.
   ◉ Expert strategist Which is just a nice way of calling him a "con man". He's almost stupidly good at reading people/situations/etc, and using that to his own advantage, whether that's inside or outside the battle, short-term or long-term. Multiple times in canon he crosses/double-crosses his enemies and friends in order to get the exact outcome he wants; he's considered a genius in this regard, surpassing many other light-bearers of his rank. He's a skilled liar, actor, and capable of thinking very quickly on his feet. Daring, too, often taking ( calculated ) risks that leave others in disbelief that he just did that?!

MINOR
   ✦ Quadruple Barrier Using 4 light houses, Koon can create a shield that blocks most attacks. Each light house becomes a "point" in the shield, though the shape itself is flexible.
   • Like the light houses, the shield will be made out of hard-light! I'll be nerfing them down so that they'll be no bigger than 2 people standing side-by-side, and they'll stop bullets/energy rifles ( are those a thing ) but nothing more than that.
   ✦ Weapon Boost — Emerald sword Pretty self-explanatory— using his light house, he can strengthen a melee weapon of his choice. There aren't any specific conditions listed in canon, but for the sake of clarity I'll assume that the blade will double its sharpness and overall strength ( so cut things better and break less ).
   • Normally, this is done with shinsoo — but here, the hard light projector on his body will sheathe a single weapon in hardlight, making it sharper and stronger. There are no particular nerfs, but within the game, he'll only be able to strengthen one weapon at a time, and after a radius of 10m, or a time limit of 30 minutes, the weapon will lose its buff. If this should be considered a major power, let me know and I'll make the change!

MAJOR
   ✦ Quadruple Blockage Again, using 4 lighthouses, Koon can stop the movements of multiple individuals within the perimeter his light houses make.
   • The hard light can extend to trap people into a light-prison of sorts. In canon it's an invisible force ( shinsoo ) that does this, but I can't think of a good reason for hard light to suddenly generate force, so!!! Light prisons it is. If this is an issue, please let me know! It'll only trap up to 2 people, but otherwise it'll be the same strength as his shield.

Personality:
Koon (never Aguero, sometimes A.A.), as he proclaims himself, is a born leader and ruler; but he's also a thief, manipulator, and "scammer" (as often called by fans). A "light bearer" in the tower. To most he's a dangerous foe, but to the select few, he's a formidable ally — and to even fewer, a loyal friend.

Calling him an advantage-grabbing, cocky, scheming jerk is definitely an understatement. He's not overt about it, though; he prefers underestimation to overestimation, and really only starts being smug when it's advantageous for him to do so. Often the series' "brains", every one of his actions even at critical moments are carefully calculated, every scenario imagined as he carries out his plans. It's rare to see him without a plan, or leave unknown variables ( it's also impossible to see him anything but put-together; he spends a lot of time caring about his appearances, and takes forever getting ready ). He's level headed and cunning, and has a knack for understanding people's traits and using that against them; he knows how to act and how to speak to get what he wants out of the person, whether that's a reaction or information.

He's rather ruthless about getting what he wants, too. He climbs the tower to gain political power and authority, and makes this very clear from the start; in fact, this is how he chooses to entice people to join his team — "help me get to power, and I'll do everything in my power to get what you want, in return". He's shown in canon be perfectly okay using other people, teammates or not, to achieve his goals. This is why the Koon the world interacts with is a package of smug and prickly, reluctant to take that first step to friendship. It's rare to see him without a smug "I know more than you" aura about him. He's bossy, and the reason he dislikes fighting is it gets in the way of ordering people around ( he's not weak, by any means ).

Despite this, though, he's still incredibly human when it comes to his emotions. His loyalty, while difficult to earn and even more difficult to see, is surprisingly strong and steadfast ( we'll get to this a bit later ). He's prone to outbursts, to anger, especially when the person causing it appears to be particularly hot blooded themselves. Riling him up, especially by insulting him, is almost too easy, and he's the type to engage in petty arguments especially when it starts getting personal. He's also a grudge-holder, whether it's on his behalf or someone else's. Forgiving or forgetting aren't exactly in his vocabulary, and his hatred can extend pretty deeply. Koon gets especially insufferable with the people he despises, purposely goading them, making snide remarks, lording his ( usually ) superior powers and abilities. It takes a special kind of action to get to a point where he'll genuinely hate you, though — like his affection, extreme opinions are difficult to earn from him.

But despite his tendency to want to appear invincible, he's got his own weaknesses, and is more than capable of feeling fear and loneliness. As mentioned previously, he only does something if he's guaranteed to succeed, and despises relying on luck. It's a double edged sword — because his plans tend to succeed, he's easily enabled into this behavior. So when something does fail, he doesn't know how to handle it. It's never a full blown panic; again, Koon's character is never overt about his feelings, but those who know him better can usually see exactly when he loses his usual cool.

Which is why he doesn't fail — it's either succeed, or don't try at all. While good in principle, this means he has a tendency to be overly cautious, or over-think everything. This doubles when the goal involves someone ( or rarely, something ) that he deeply cares about. He's extremely ingrained in the behavior of protecting what he owns, that very rarely he'll take the opportunity to enjoy it for himself — being calculated and collected means that this is how he lives all the time. He's aware of his flaws, again, but never quite takes the action to fix this. Later, he's described to be an individual that "bears all the burden himself, when he could ask others to join him" — he expects absolute trust from his teammates, but never quite reciprocates it.

Which is where the other extreme emotion comes in — his affections. He comes from a ruthless household, known for their clever and cold-hearted schemes, as well as their confidence and pride ( so really, despite his status, he's the stereotypical member of the Koon family ). Kindness and altruism were not traits that he was exposed to for a long time — so when it did enter his life in the form of a distant cousin, he was absolutely entranced by it. Suddenly, he wanted to help her, not for his personal gain, but instead because he wanted to see her succeed. This costs his entire branch's place in the family ( in return he steals a few things from the head of family's vaults ), and the aforementioned cousin moves on to bigger and better things ... without him.

It's a sad story, in some ways, but it's obvious Koon's not broken up over the exile; multiple times in canon he speaks of overtaking the family, and his heritage does come up in the form of snide, yet self-deprecating jokes about himself. That's not the point, though — the second kind, altruistic person he meets comes in the form of his now best friend, Ba'am. And suddenly he's drawn towards this boy who's frail and weak and someone Koon would never benefit from. He starts making sacrifices to his own morals and principles just to help Ba'am succeed. He easily takes the title of the "bad guy" if it means that the people he cares about will succeed; his morals are already in questionably grey areas, this is nothing in comparison. Kindness and altruism, despite qualities that Koon never possesses himself ( qualities he never wants to possess, thanks very much ), are his biggest weakness; every comment about his loyalty, his protectiveness, his fear, can be made because someone like Ba'am exists to bring those qualities out of him.

All of this happens subtly; again, playing to the theme that Koon is rarely an overt person, save for his occasional penchant for drama, and the few extremes in his life. He's content playing the sidekick, despite his bossy nature; he would much rather stick to the shadows, with his schemes and string-pulling. And really, that's all there is to him — he's an ambitious person driven by the things he wants in life. He's someone who insists on a level-headed, smug persona, while still being incredibly human in his emotions — whether he realizes it or not.
deceptions: (Default)

[personal profile] deceptions 2016-12-04 04:50 am (UTC)(link)
AU History: Koon Aguero Agnis learns of power at a young age.

He's born into a small branch of one of the Nine, the Land Derrish; not anyone particularly important, but still with enough riches and authority to lord over some. From a young age, he learns from his mother and sister that should he want to be someone in life, he needs the power to back him up — lucky for him, he's been born into a family that will give him a heads start. While he never realizes what they mean until later, he still notices the sudden number of guests that visit his household, all of them with sharp eyes and greedy smiles. He only puzzles out the pieces to realize that his sister's reach for power did not come with clean, noble methods. Despite what is supposed to be a "noble" bloodline, their tactics were dirty, underhanded, cruel.

( At the same time, he realizes he feels no remorse for his family's actions, comfortable with the idea that he would have done something very similar. The apple never falls far from the tree, and he learns the same cunning, ruthless, sly skills that earn him his place among similar family members. )

Life is peaceful as it can get, until he meets a girl — a simple guard who is kind and selfless and a plethora of things he's never seen before. She's assigned to accompany him during his outings, and from there, a strange sort of friendship blooms — one that, for once in Koon's life, isn't based on personal gain or greed. Which is exactly why when he learns there's a chance for her to move on to bigger and better things, he pulls all the strings to make sure she gets there. Not that he ever tells her this — but he chooses not to treat her any differently until the last day.

( He thinks he's being sneaky, but somehow the actually important people of his family learn of his actions. Why the once-guard of Koon Aguero Agnis secured a position that was supposed to belong to someone else. Suddenly, the entire branch of his family looks less favorable in their eyes. )

Fast forward a few years after her departure, when he suddenly loses everything. It's not even his fault, either ( or so he believes ) — it's his sister's failures that lead them to their collective exile. He goes from 100 to 0, and while losing the name doesn't particularly bother him, having the power stripped from his hands hurts a lot more than he wants to admit. Fortunately, Koon is nothing but adaptable. He learns to make do in Westerley, blending in yet remembering he's never one of them — he's too ambitious, too clever, to be associated as a simple Westie. He grows to live without the family that abandoned them, and the mother and sister that clung to the past. While his grudge against them is very, very real, he turns all of that into productivity; he begins to work for his successes in equal parts to succeed ( whispers of a level 6 wouldn't exist if no one can get there ), but also to spite his once-family.

The spite, in part, comes in the form of the Reclamation Apprehension Coalition, five years ago. He loses his citizenship without a second thought, and suddenly he's on a ladder to power and glory again; just a slightly different one. A once-member of the Nine that's now working as a Killjoy; a good Killjoy, too, with a clean enough record and a decent enough level that keeps up a steady steam of warrants. Only he doesn't lose all of his habits from the days as Nine — he's picky, bossy, purposely avoiding fights because he'd much rather order people around. It's a bit of a miracle in itself that he manages to find people to work with ( because as much as he dislikes the concept of working together with someone, it's necessary and convenient ), but he does.

But it doesn't stop there ( it never stops, to be accurate ). Climbing the RAC ladder isn't enough at some point, and he starts picking up subtle whispers of individuals that aren't happy with how the Quad is run. So he picks up a ... side job, so to speak, feeding information and occasionally nudging the group what he believes is the right direction — he doesn't know if it's established enough to be called a proper resistance, but that's the general idea behind it. Especially if it succeeds — if they manage to upturn the entire system and he ends up on top again, he delights himself at the idea of the number of people that are going to be pissed.

( notes: as it stands, he won't have an equal AU translation for the events he experiences in canon. his canon experiences depend a lot on the actions of other characters, and to try and fit that into an au setting while handwaving those character would be ... difficult / wouldn't make a lot of sense. i also want him to experience the events for the "first time" in game, and his backstory provides more than enough for me to work with. if this is an issue at all please let me know! )

Original History: history | a full summary of tower of god if you ever feel like it.

Inventory:

armor inventory — as the name suggests, a shield that doubles as inventory space. when activated it becomes a floating shield that blocks a number of attacks, but normally it's attached on his person to be used as a glorified bag (one, two). it doesn't have infinite storage space, and probably carries just as much as anyone would expect it to. it will likely look as-is, and the "floating" effect is probably achieved through many small propulsors that can be controlled through will ( brain implants for remote control? )
light houses (4) — smooth, blue cubes that he can activate and control at will (img). in addition to what's been outlined in the abilites section, they're capable of increasing/decreasing in size and number ( though he will never be able to control more than 4, and none of them will be greater than a meter in length ). if they're large enough, they can definitely carry people/things around on top! they'll be made with hardlight technology, with the projector for them being somewhere on his body.
a dagger — the blade is about a forearm's length, with no special powers. (img)
clothes on his back — white button up shirt, black tie, black pants, shoes, a hair tie.

Samples: one, two, and and an older thread from crosscheck!

Miscellaneous Notes: cats!! ALSO I HECKED UP AND THEN DW BROKE ON ME AND THEN I HECKED UP AGAIN aka i'm so, so sorry about the assault on your inboxes, i didn't want this to happen at all oh my god