hydrokinetics: (you're better off trying to freeze hell)
dumb fish child ([personal profile] hydrokinetics) wrote in [personal profile] thenine 2017-04-04 01:39 am (UTC)

percy jackson | riordan mythos | reserved

Player



Name: Ty

Age: 28

Contact: [plurk.com profile] alternatively or PM!

Preferred Pronouns: She/her

Other Characters: N/A

Character



Name: Perseus "Percy" Jackson

Age: 18 (17 in canon + one year established)

Memory Option: 1 with the potential for memory regain!

Established Status: Yes, one year!

Canon: Riordan Mythos (Percy Jackson and the Olympians/Heroes of Olympus/etc.)

Canon Point: Post-Trials of Apollo: The Hidden Oracle

Citizenship: Westerley

Job: Percy tends to pick up odd jobs and cycle through them. Currently his most steady form of employment comes from ship maintenance/repair on his own time and working at a weapons shop dealing with the distribution and trade of various weaponry.

* Level:
N/A

Abilities

Major: Hydrokinesis. Percy can control every form and great volumes of water. As a demigod child of Poseidon it's part of his DNA but for the game's purposes since magic doesn't exist/his demigod powers are dormant he will be using liquid programmable matter to generate the water for his skills (which he can't use anyway until I buy back the major ones if I'm understanding correctly.) The matter draws liquid from the air around him and his sword (see below, traditional sword that also uses programmable matter to change its size) is used to forcibly move the water in the patterns he wishes. Using his sword as a catalyst in conjunction with programmable matter for the bulk of his powers is generally how I'd like to apply his powers to the game setting, though please let me know if I need to be more specific!

Almost all forms of his hydrokinesis will be considered major. Forms of his hydrokinesis I'd say that are major include:

Hydrogenesis: Percy can create water from his own power. It takes a lot of his own energy to do so, but water can be created out of thin air and used to fuel things such as personal hurricanes. He's also been known to create water out of items such as seashells.

Water Solidification: Percy can harden water into an almost solid shape. Examples of this include shielding himself, walking on water, and punching a monster in the face with two giant hands made of water that mirrored his own motions.

Atmokinesis: Percy can summon hurricanes/cyclones and other types of storms.

Major: Electrokinesis: More than likely it's a fluke but Percy is capable of generating small amounts of lightning while creating his storms.

Major: Aerokinesis Percy can summon strong winds and control them in his hurricanes/cyclones.

Major: Geokinesis Percy can create earthquakes on his own and also to a degree can cause volcanic eruptions.

Major: Cryokinesis Percy is capable of controlling ice, snow, and icy water considering they're all just different forms of liquid.

Major: Toxikinesis Percy can control and manipulate poisons since, again, just a different form of liquid.

Onto the minor skills!

Minor: Healing When in contact with water, he can heal most wounds and poisons.

Minor: Water Propulsion Percy can control water to propel himself around...like a small boat. He can also shoot water at targets.

Minor: Underwater breathing Percy can breathe underwater. He can also generate oxygen bubbles to help other people breathe underwater. Translated in game via the use of nanotech that used to help with cell repair and Percy's rebuilt (or bargained with someone to rebuild) to help supply himself with more oxygen once applied.

Minor: Water Immunity Percy can submerse himself in any depth of water and remain unaffected by the water pressure. He stays dry when he's in the water (though has the will to get wet if he feels like it) and can dry items that are underwater as long as he's in contact with them. Translated in-game as a thin layer of armor that he can put on and remove at will since magic isn't a thing.

Minor: Heat Resistance Percy has an incredibly high resistance to heat and burns, though he's not immune. It takes much longer for heat to bother him but the longer he's exposed the greater his chances are of being burned. Translated in-game as a thin layer of armor that he can put on and remove at will since magic isn't a thing.

Minor: The ability to speak to sea creatures and equine creatures (horses/zebras/etc.) Since his father is the ruler of the sea and also created horses out of sea foam, Percy has the ability to speak to sea creatures (mythological and real) and equine creatures. This is a form of telepathy. This might not even matter in-game?

Minor: Prophetic dreaming It's hard to really pinpoint a term for this, but basically demigods (Percy especially) have the ability to be able to receive messages from others and see future events in their dreams. This may be nullified in the game itself.

Minor: Empathy Link This is something he only has open with his friend Grover, but it's basically a psychic link that's opened up between demigod and satyr that allows the pair to see, feel and telepathically communicate with one another. The catch is that if one end of the link dies, it's likely the other will, too. This may be nullified in the game itself.

And finally...the passives/skills.

Passive: swordsmanship Percy is trained in the art of swordsmanship and has been training with his weapon, Riptide, for five years. Canonically stated to fight like a demon, he's capable of slashing, stabbing and basically being a one-man army. The sword in question is listed in his inventory below, along with how this translates to the game's setting!

Passive: Enhanced Physical Condition Generally speaking Percy is much faster, stronger, durable and more agile than a standard mortal. This allows him to sustain a large amount of injuries and live through things he probably shouldn't live through, like wars and blowing up a chunk of the Northwest of America and falling from the St. Louis Arch. He delivers from pretty hard hits, can take even harder hits, bend and twist his way around tricky situations, make leaps and jumps that manage to impress gods, etc. This probably doesn't need to be altered in-game since he's still half-human and therefore can still get injured/die.

Passive: Sailing Skills Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can also telekinetically control these. I'd like to see if it's possible to have this ability translated to spaceships if possible!

Passive: Perfect Bearings Percy has perfect bearings on the ocean, so he can easily navigate his way at sea. Again, would like to see if it's possible to translate this for space itself.

Skill: ADHD/dyslexia Not really a skill though something to note, Greek demigods are often born with ADHD, dyslexia or, in most cases, both. The reasoning behind this comes from demigods being hardwired to read Ancient Greek and also being born with battle-ready reflexes. But generally speaking it means that Percy has issues reading and writing and sitting still.

Skill: Leadership As a multi-time successful quest leader and someone who has lead both the Greek and Roman army, Percy has shown battle prowess and the ability to lead large parties both in battle and in training.

Skill: Willpower Not sure if this is relevant entirely but Percy also possesses an incredibly strong will that allows him to endure a lot of bullshit like holding up the sky, bathing in the Styx, wandering around Tartarus, stuff like that.

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