Mannerisms : Growing up as the princess and eventual 22nd Head of the Shihōin (one of the four great Noble Houses in the Soul Society) meant a life of ceremony and protocol from her earliest days. Because of this, she tends to be a mix of old nobility and a complete and utter disregard for formality of any form outside of her duties (at least back when she was captain of the 2nd division. In the original translations, she refers to herself in the same manner that older men do in Japanese culture; yet when talking to humans or subordinates that she’s taken an interest in, she tries her hardest to get them to disregard her noble birth altogether). She’d rather be seen as a peer than a superior, and dislikes the distance that the pedestal of nobility automatically provides.
In game, much of the formal mannerisms have fallen to the way side, since she’s no longer counted among the Nine. Now she’s more… bluntly eloquent. In contrast to this disregard, while she interacts with others through her cat AI, her voice deepens to that of an older male and her mannerism shifts to match, so that her speech pattern is more formal and dignified.
Habits : Lack of formality for Yoruichi tends to extend into her personal habits as well – primarily in that she tends to not like wearing clothes. The more layers involved, the less likely they will be to stay on.
When working on something, investigating, or on some form of (often self-imposed) mission, Yoruichi tends to prefer to work alone. Beyond this, she actually keeps the weave of her thoughts and concerns held pretty close to her chest – she’s more comfortable keeping her own confidence unless she has one of the very few people she feels she can trust implicitly nearby. In canon, this is primarily Kisuke and Tessai, but in game this is (so far) limited to Takasugi.
Interactions & Temperament : When things aren’t imminent doom and gloom, she’s completely unreserved – laid back and seemingly carefree, laughs loudly, talks loudly, and speaks bluntly. She doesn’t waste time with guile, appeasement, or empty reassurances. Instead, she’ll tell it exactly like it is, preferring direct honesty above all else no matter how good or bad that honesty hits the other person.
When things are more serious, she lets go of the laidback side of her persona and focuses in on the objective. These are also the times that she shows her own respect, her faith in the skills and abilities of her friends and subordinates, by trusting that they’re capable of handling any task she gives them - or if needs be, she won’t hesitate to give them a swift punch upside the head if they lose focus on the actual purpose for whatever it is their working towards. She might give them a playful tease to lighten the moment when they have a chance to rest, but she’s relentless in driving towards reaching whatever goal it is they need to get to in order to succeed.
Motivations : Protecting her friends, above all else. She places them above her own rank and status, above her own responsibilities and obligations. And she does this while also looking at the broader picture, to allow her to play towards the endgame rather than the immediate situation. That’s the reason she saved not only Kisuke and Tessai, but also all of the captains and lieutenants that Aizen had experimented on rather than let them all take the fall as a part of Aizen’s schemes. In her own way, that’s how she does her best to protect not only Soul Society, but the world of the living as well.
Morality : Yoruichi acts and reacts based on what she’s determined is the right path - regardless of whether or not it coincides with the laws of the Soul Society. She does not accept orders at face value, though she has the wisdom to play the role she's in and provide the image of a proper leader and conduct her own investigation into the situation. If, at that point, it looks wrong and smells wrong, it’s flat out wrong. Bottom line.
She would rather act on her own to do what’s right, than carry out orders she knows is flawed.
AU History: Once, there had been two primary branches within Land Kendry, a familial rivalry that could trace it’s cutthroat traditions back to twins born to the family head, generations earlier. Because of this, members of these two sides of Land Kendry have always worked in subtle ways, the ebb and flow of power a constant tide between the two house factions – at least, until this last generation.
Yoruichi had been born first, the eldest and heir apparent for Land Kendry. She’d carried the weight of the ‘Seyah’ title since the day she drew first breath – but it was a weight her shoulders were strong enough to carry.
At least, she’d always thought so as a child.
And so, under her mother’s strict tutelage, she’d trained to become the head of their family, had trained to take over the Punishment Force, had trained with due diligence in matters of intrigue and state, negotiation and strategy.
Unfortunately, all the training in the Quad hadn’t prepared her for the biggest threat: Her Aunt, the mother to her younger cousin, Delle.
Because while Yoruichi had spent her life preparing to lead the Kendry… Aunt had been scheming to permanently shift the power within their family. Hers was the deeper laid plan, because in one night, when Yoruichi had stepped in to confront her Aunt over a series of illegal human experiments she’d been funding through the family, the woman had managed to neatly frame Yoruichi for said testing, as well as the unexpected death of her mother (the previous head of Land Kendry). She even managed to tie Yoruichi’s movements as part of the Punishment Force in with several instances of illegal arms smuggling to resistance faction leaders.
Warned by her father, Yoruichi had fled the Quad that same night. Aided by a few friends of the family, she spent the next several years in exile on a planet called Edo, on the outer edges of the J-Star Cluster as her Aunt settled into the role of family Head and Delle took up the mantle of ‘Seyah’, after Yoruichi abandoned it.
Six years into her exile, Yoruichi received word of her Aunt's death and Delle's ascension to Head of Land Kendry, and so Yoruichi finally returned to the Quad – no longer a Kendry, but a Shihōin from Edo. Once more in familiar space, she’d gone to the Scarback Monastery to train, to pick up the mantle of ‘Auntie’ and carry the tides of war.
Because, while she may not have been a member of the Resistance at the time of her fall, she more than anyone, knows how dangerous Kendry ambitions can be, and she refuses to let the rest of the Quad suffer for that family’s selfish desires.
Inventory: Her old captain's cloak (Stored in an old luggage container in the back of her closet), the commander's seat from when she'd been a proper captain within the soul society, and her favorite seat cushion from Urahara's Shop in the world of the living.
Anken (暗剣, Dark Blade): Small knives which Yoruichi hides in her boots.
Anti-Hierro Armor: A set of metal gloves and boots, invented by Kisuke Urahara, designed specifically to protect against Arrancar/Espada attacks during hand-to-hand combat (also in old luggage storage).
Razor Wire: Razor-sharp wire which Yoruichi carries on her person. She can trap an opponent in a field of it almost instantaneously, and according to her, it can harm even the most powerful of they try to move through it.
no subject
Mannerisms : Growing up as the princess and eventual 22nd Head of the Shihōin (one of the four great Noble Houses in the Soul Society) meant a life of ceremony and protocol from her earliest days. Because of this, she tends to be a mix of old nobility and a complete and utter disregard for formality of any form outside of her duties (at least back when she was captain of the 2nd division. In the original translations, she refers to herself in the same manner that older men do in Japanese culture; yet when talking to humans or subordinates that she’s taken an interest in, she tries her hardest to get them to disregard her noble birth altogether). She’d rather be seen as a peer than a superior, and dislikes the distance that the pedestal of nobility automatically provides.
In game, much of the formal mannerisms have fallen to the way side, since she’s no longer counted among the Nine. Now she’s more… bluntly eloquent. In contrast to this disregard, while she interacts with others through her cat AI, her voice deepens to that of an older male and her mannerism shifts to match, so that her speech pattern is more formal and dignified.
Habits : Lack of formality for Yoruichi tends to extend into her personal habits as well – primarily in that she tends to not like wearing clothes. The more layers involved, the less likely they will be to stay on.
When working on something, investigating, or on some form of (often self-imposed) mission, Yoruichi tends to prefer to work alone. Beyond this, she actually keeps the weave of her thoughts and concerns held pretty close to her chest – she’s more comfortable keeping her own confidence unless she has one of the very few people she feels she can trust implicitly nearby. In canon, this is primarily Kisuke and Tessai, but in game this is (so far) limited to Takasugi.
Interactions & Temperament : When things aren’t imminent doom and gloom, she’s completely unreserved – laid back and seemingly carefree, laughs loudly, talks loudly, and speaks bluntly. She doesn’t waste time with guile, appeasement, or empty reassurances. Instead, she’ll tell it exactly like it is, preferring direct honesty above all else no matter how good or bad that honesty hits the other person.
When things are more serious, she lets go of the laidback side of her persona and focuses in on the objective. These are also the times that she shows her own respect, her faith in the skills and abilities of her friends and subordinates, by trusting that they’re capable of handling any task she gives them - or if needs be, she won’t hesitate to give them a swift punch upside the head if they lose focus on the actual purpose for whatever it is their working towards. She might give them a playful tease to lighten the moment when they have a chance to rest, but she’s relentless in driving towards reaching whatever goal it is they need to get to in order to succeed.
Motivations : Protecting her friends, above all else. She places them above her own rank and status, above her own responsibilities and obligations. And she does this while also looking at the broader picture, to allow her to play towards the endgame rather than the immediate situation. That’s the reason she saved not only Kisuke and Tessai, but also all of the captains and lieutenants that Aizen had experimented on rather than let them all take the fall as a part of Aizen’s schemes. In her own way, that’s how she does her best to protect not only Soul Society, but the world of the living as well.
Morality : Yoruichi acts and reacts based on what she’s determined is the right path - regardless of whether or not it coincides with the laws of the Soul Society. She does not accept orders at face value, though she has the wisdom to play the role she's in and provide the image of a proper leader and conduct her own investigation into the situation. If, at that point, it looks wrong and smells wrong, it’s flat out wrong. Bottom line.
She would rather act on her own to do what’s right, than carry out orders she knows is flawed.
AU History: Once, there had been two primary branches within Land Kendry, a familial rivalry that could trace it’s cutthroat traditions back to twins born to the family head, generations earlier. Because of this, members of these two sides of Land Kendry have always worked in subtle ways, the ebb and flow of power a constant tide between the two house factions – at least, until this last generation.
Yoruichi had been born first, the eldest and heir apparent for Land Kendry. She’d carried the weight of the ‘Seyah’ title since the day she drew first breath – but it was a weight her shoulders were strong enough to carry.
At least, she’d always thought so as a child.
And so, under her mother’s strict tutelage, she’d trained to become the head of their family, had trained to take over the Punishment Force, had trained with due diligence in matters of intrigue and state, negotiation and strategy.
Unfortunately, all the training in the Quad hadn’t prepared her for the biggest threat: Her Aunt, the mother to her younger cousin, Delle.
Because while Yoruichi had spent her life preparing to lead the Kendry… Aunt had been scheming to permanently shift the power within their family. Hers was the deeper laid plan, because in one night, when Yoruichi had stepped in to confront her Aunt over a series of illegal human experiments she’d been funding through the family, the woman had managed to neatly frame Yoruichi for said testing, as well as the unexpected death of her mother (the previous head of Land Kendry). She even managed to tie Yoruichi’s movements as part of the Punishment Force in with several instances of illegal arms smuggling to resistance faction leaders.
Warned by her father, Yoruichi had fled the Quad that same night. Aided by a few friends of the family, she spent the next several years in exile on a planet called Edo, on the outer edges of the J-Star Cluster as her Aunt settled into the role of family Head and Delle took up the mantle of ‘Seyah’, after Yoruichi abandoned it.
Six years into her exile, Yoruichi received word of her Aunt's death and Delle's ascension to Head of Land Kendry, and so Yoruichi finally returned to the Quad – no longer a Kendry, but a Shihōin from Edo. Once more in familiar space, she’d gone to the Scarback Monastery to train, to pick up the mantle of ‘Auntie’ and carry the tides of war.
Because, while she may not have been a member of the Resistance at the time of her fall, she more than anyone, knows how dangerous Kendry ambitions can be, and she refuses to let the rest of the Quad suffer for that family’s selfish desires.
CRAU: N/A
Original History: HERE.
Inventory: Her old captain's cloak (Stored in an old luggage container in the back of her closet), the commander's seat from when she'd been a proper captain within the soul society, and her favorite seat cushion from Urahara's Shop in the world of the living.
Anken (暗剣, Dark Blade): Small knives which Yoruichi hides in her boots.
Anti-Hierro Armor: A set of metal gloves and boots, invented by Kisuke Urahara, designed specifically to protect against Arrancar/Espada attacks during hand-to-hand combat (also in old luggage storage).
Razor Wire: Razor-sharp wire which Yoruichi carries on her person. She can trap an opponent in a field of it almost instantaneously, and according to her, it can harm even the most powerful of they try to move through it.
Samples: Previous game One | Two | OJ TDM
Miscellaneous Notes: None.