thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


digophelia: art by (Reduce to ash; writing of piety)

Alice Liddell | American McGee's Alice | RESERVED

[personal profile] digophelia 2017-01-04 01:12 am (UTC)(link)


Name: Natalie

Age: 31

Contact: adarkfuneral (plurk), anephilimrising (AIM), #9201 adarkfuneral (discord)

Preferred Pronouns: cis lady here


Name: Alice Pleasance Liddell

Age: 19

Memory Option: partial deteriorating AU

Established Status: Yes! If possible, since I would like to stick close to her canon, she's been held up in an asylum for 10 years and has recently been sent back out into the real world to learn how to basically be a normal adult and caregiver to kids

Canon: American McGee's Alice

Canon Point: end of Madness Returns

Citizenship Leithian citizenship

Job: local business owner, catering to caring for children

* Level: 1

Abilities: Alice is pretty basic compared to other video game heroines. While she's small, she shows herself to be pretty strong, not inhuman, but strong enough to certainly use a blunt weapon like the hobby horse. Alice's best combat skill, of course, is her knife fighting. Even in the real world, Alice at one point used a sharpened spoon to gouge out the cheek of an orderly while being in Rutledge. We can assume Alice's style is improvised and obviously self-taught. It can be wild and erratic, but it also can be considerate and strategic. Alice clearly uses her small stature to her advantage with a knife and can easily fight off opponents in the game even if they're twice her size. For someone self-taught, she shows herself to be pretty proficient and formidable in combat.

In Madness Returns, Alice has the ability to turn into butterflies that allow her to dodge enemies, travel greater distances quickly, and allows her to leap off ledges further away. But it's just a cool function that allows you to evade enemies.

Any other abilities mentioned in the fandom wiki (linked below) are abilities Alice gains through Wonderland and because she'd be a fresh slate, these are the two I stick with.
digophelia: art by (But the dagger I hide won't shed forgive)

[personal profile] digophelia 2017-01-04 01:13 am (UTC)(link)
When Lewis Carroll first wrote Alice, it is pretty clear that he wrote her as a transparent, an unfortunately flat character that made her easy to relate to for the readers, which may be why Alice has been so prevalent in our minds for centuries and become such a popular social icon. However, there are personality traits that are particularly noteworthy, because they are some traits that Alice, even as an adult, still has. As a child, Carroll notes that Alice’s greatest anxieties stemmed from changes in her body that she could not control such as and not limited to shrinking or growing. She also showed joint agitation and stress with distortion of time and the nonsense that she encountered in Wonderland, despite proclaiming a world of her own would be nonsense and absolutely contrary. This Alice is drawn from Lewis Carroll's books, but for those canon blind, her story takes a darker turn and goes for the worst.

Character designer Ken Wong regards Alice as an unusual heroine in the artbook; Alice has no grand task in an epic story, she's a girl trying to make sense of her own mind before she can uncover the truth of what is going on around her. The unfortunate core of Alice in the games is her grief and guilt for the death of her family. The first game explores Alice's survivor's guilt, but it also explores her self-loathing and mental illness. It must be noted that Wonderland takes place in her mind and the familiar faces we know (the Mad Hatter, Jabberwock, and the Queen of Hearts) are reflections of Alice's insecurities and struggles. We see a great deal of Alice's fears in the Jabberwock and Mad Hatter, who belittle Alice for her lack of action to save her family and continue to berate her for her fear of being institutionalized, again. In conclusion, Alice has a very low opinion of herself and does not see her presence as meaningful. Such a mindset has made Alice reckless, even downright suicidal.

Alice carries over some key personality traits from the books, on one hand. Even as an adult, she is shown to be very witty, outspoken, and bold, though, Alice has long since retained some level of tact and keeps a level head, unlike in her youth, where Alice becomes very upset with the Queen of Hearts and the Caterpillar. Though unlike her child self, Alice's whimsy and imagination have long since been polluted by her grief and mental illness, and it shows throughout Wonderland. There is a level of avoidance to her as she does this, as well as some disassociation, her inability to cope with reality. But, to be fair, Alice's reality is horrible, ranging from brainwashing to gaslighting. Alice is subject to emotional abuse and manipulation by a man she thought she could trust and this ordeal has definitely left her shaken and more determined to hang onto her world and protect it.

Being that Alice had no help and she was used by those around her, Alice often retreated to Wonderland to escape reality, even well up to her adulthood. She uses Wonderland to wrestle with issues in the real world she may not even be well aware of consciously and uses it to break down problems and questions regarding her family. This eventually leads her to find memories lost and find the courage to stand up to others around her. In the real world as well as Wonderland, Alice is shown to be outspoken, at times, as well as cynical and bitingly sarcastic to others. She is also very morbid and carries a few gallows humor; it shows up in situations where Alice will also make morbid remarks, undercutting herself. She even goes far as to joke that she wouldn't be much of a meal to the Tweedle twins when they threaten to eat her.

...she is certainly ill. She imagines strange things. And she has a 'hero complex': an inherent desire to help others, being unable to help herself, and compulsion to make the world right... She's trying to 'unlock' the true meaning of her life. And she doesn't know who has the key.

While Alice does not hold herself in high regard and is a character who struggles with maintaining herself, she is shown to be a very empathetic, compassionate person, as noted by Dr. Wilson in a memory. She shows disgust finding an NPC murdered outside of Nanny's brothel and risks her own life to stand up to Jack Splatter, her pimp, as he was beating her. Alice's compassion is what also compels her to confront Bumby at the end of the game, enraged with him for using his status and hypnosis for erasing the minds of children and turning them into prostitutes. She also shows a strong sense of making things right, not only for herself but the children. She does manage to let go of the grief and guilt she has had for her parents, but it's clear from the ending of "Madness Returns", she carries a great guilt for not being able to see the pattern of Bumby's plans. But the truth was, Alice was just as fragile and broken, just like the children, and not able to see what he was doing, until her subconscious brought back repressed memories.

I like to think that ten years in Rutledge have had detrimental effects on Alice, outside of her mental and physical state. Alice may struggle with connecting with others and struggle socially. But Alice is also exceptionally loyal and devoted to the people she cares for and will go to great means to protect them, even if it may be a dubious course of action. As well as that, Alice is still, in a way, growing up, since she is trying to make sense of the world. She questions herself and her sanity quite a bit, but also is finding a sense of identity in both the real world and Wonderland. She manages to retain her child-like curiosity and creativity, even as her mind has long since warped Wonderland from her trauma.

Alice has a strength she is not aware of; at the end of the game, Bumby calls her "mad" because of her insistence to hold onto the past and because his attempts to erode her mind were not successful. Alice's insistence that her family's death didn't add up ultimately pays off and she finds the truth that she sought for many years. Alice has been broken down and abused by many around her and still manages to pull herself together, as much as she can. She is a survivor, though she may not think it. There's something to be said that Alice uses her imagination and Wonderland to put together the pieces of her family's murder and the children's exploitation without help from others and while they mock her for it.

AU History: Alice is the youngest child of Arthur and Lorina Liddell, and sister to Elizabeth "Lizzie" Liddell. A very well to do family, well-mannered, respected, and kind. Her family in Leith can trace their heritage back to The Nine. Her parents were known to be teachers, especially her father, a dean of an institution. Her father was also especially known to be a compassionate, gentle man, who would open his home and let his students come over for lunches and aided in their studies. While her family were Leithians and held content against Westies, the Liddells weren't especially known to use violent means, but a passive family who would never really raise a weapon to anyone.

For the most part, Alice grew up sheltered by her parents, who chose to raise Alice away from terrible things, wishing her to grow up happy. She didn't have many childhood friends (if at all), outside of her pets and her older sister. Alice was known to be a very imaginative child and oftentimes retreated off into her own imaginary world to avoid school lessons. Being that her older sister was eleven years her senior, it made it difficult for her older sister to have Alice depend on her so much.

Because the Liddells were so passive and welcoming to others, they and Lizzie remain largely unaware of the fact Lizzie gained the obsessive attention of a Westie. Slowly, Lizzie began to realize that this man was stalking her, trying to force her to perform sexual acts, and tried to take her on several occasions. With no one to turn to, Lizzie confided to her sister that a bad man was bothering her (she would hold out on the more disturbing details, of course) and that gave her the courage to speak to her parents. The Liddells soon barred this man from ever coming back and did what they could to keep him off of their land.

Unfortunately, the passiveness of the Liddells would be their downfall. The man broke into the house, assaulted Lizzie in her bed, and tried to cover his tracks by burning down their house, intending to kill all of them. Alice at the age of seven barely escaped with her life. Having no extended family and guardians outside of her family's lawyer. But her family's lawyer was hardly anything but kind to a little Alice and because Alice was the sole survivor, she was destined to inherit a large fortune. The trauma of her family's death left Alice in a catatonic state and the lawyer believing that Alice would never recover sent her away to Westerly to live out the rest of her life in an asylum.

For the next ten years, Alice lived in Westerly in a horrible asylum, where plenty of patients like her were abused and neglected. For the first few years of her stay, Alice remained in catatonia, unable to speak or really even moved, so at times, she was left in isolation, strapped down to a bed. It wasn't until the age of 12, Alice responded to her regular abuse by violence, taking a knife and gouging out the cheeks of an orderly. She would regularly act out and gained a reputation for being a violent patient, as means to protect herself from others. While Alice acted out in violence, she eventually used the same imaginary world she created as a child to finally recover some of her sanity and stability.

Eventually, at the age of 18, when Alice was finally of age, she was released from this asylum deemed to be sane enough to leave. Alice soon made her way back to Leithian and to face the family lawyer that had sent her to Westerly in the first place and to regain her inheritance. So, she returned to Leithian once again, but not without the reputation of staying in an asylum in Westerly. It was very overwhelming for Alice to return to not only Leithian again, but to immerse herself into society and interact with people again. While it is her intent to confront and eventually expose that lawyer, she struggles to do so.

it's been six months since her return and Alice is trying to regain herself, her family connections, and learning how to establish herself back in Leithian society. As expected for an heiress to step up, Alice decides to turn her attention to helping improve the lives of children that have been orphaned either because of similar circumstances or by pure tragedy. So, Alice has been here for six months in Leith, desperately learning the ways of networking and putting herself out into the world and may have found a calling to do so. All the while, she is looking for the person who had harmed her family.

CRAU: Nope

Original History: the surprisingly thorough fandom wiki (and if it's worth mentioning, the games also pull from the two Carrol books, so those are also considered canon) (book canon)


The vorpal blade - Alice's trademark blade (swift and keen and ready for service) that seems to be completely impervious to damage, remains always sharp, and can almost cut through anything.

Omega pendant - it doesn't really have any sort of powers, it's just something she always wears, no matter what costume

Samples: TDM sample!

Miscellaneous Notes: I went with the suggestions given to me on the brainstorming meme and kept close to the original canon as much as possible! Alice's family met the almost exact fate in canon, so they were exceptionally oblivious until the last minute that someone they opened their home to was actually pretty dangerous. Again, I'm not familiar with the canon, but I also added in an additional motivation for Alice that (hopefully) gives more weight to her having some "get off my lawn" feelings as a Leithian, otherwise, Alice would automatically fall to almost pure neutrality.

Should there be any issue with anything here in this app or anything else, please don't hesitate to contact me!
digophelia: (In the love and the lives)

[personal profile] digophelia 2017-01-04 03:01 am (UTC)(link)
So as requested and providing further explanation:

Butterfly Dodge (Minor) is an ability that allows Alice to turn into a swarm of butterflies, and in this instance, I'm providing a link to a short video to better explain this. It's an ability Alice can use freely when in tight quarters but doesn't always promise absolute accuracy. If she uses it to jump, it only lasts for an extended period of time and as a game function, this is not upgradable, unlike her other Wonderland weapons. This ability is, indeed, exclusive in Wonderland, so there's no definite real life equivalent of this. Technically it could be a magical ability, but it never appears in the real world (London) in game.

Should this be nerfed or if Alice wanted to regain this ability, Alice will definitely seek out technology to, at least, allow her to mirror or duplicate this ability. It's not out of her character to seek more means of weapons, but only out of defending herself. She would by no means advertise it, as well. But means to defend herself is something she'd be more open to paying for, unlike her family. She's definitely the secretive, paranoid type to start looking for any means necessary to protect herself. Maybe, perhaps, a tech to break down her physical form for short periods of time (either because of the limit of power or the fact it can exhaust her, physically) and something meant exclusively for combat, something that she has to keep hidden from others so that it isn't stolen?

Worst case, I'll leave it up to the discretion of the mods! I'd be more vested in keeping the vorpal blade, really.