Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
Corrin | Fire Emblem: Fates | Not Reserved
Player
Name: Jo
Age: 31
Contact:
Preferred Pronouns: She, her
Other Characters: N/A
no subject
Character
Name: Corrin
Age: 18
Memory Option: 1
Established Status: 1 year. He's been coming to terms with his life being turned upside down, and trying to track down answers about why things turned out as they did with regards to his family.
Canon: Fire Emblem: Fates (Birthright path)
Canon Point: Birthright Endgame/post Chapter 27
Citizenship: Qreshi but living on Leith
Job: Sheltered lump/land owner
Abilities: Minor | Dragon Fang: In canon, it's a skill that randomly allows raw damage to be doubled. In game, it will be a burst of nanites that gives Corrin the ability to strike a target twice as hard as a normal person. It will activate randomly in game as well.
Major | Dragon transformation: By utilizing a dragonstone, Corrin is able to transform into an ancient dragon. This entails undergoing a full body transformation into a huge, actual dragon. In game, this will simply be tapping into his innate power and increasing his strength and endurance to roughly double that of his normal levels. To keep in line with being vulnerable to magic in canon, taking a hit from high-tech weapons will disrupt his nanites and cause him to take extra damage.
Passive | Dragon Ward: A skill that occasionally allows allies to take only half damage. In game, friends/allies will sometimes not take as much damage from a hit as usual. This may be chalked up to good luck.
Passive | Hoshidan Noble: This adds a boost to skills used by allies. Similar to the above skill, this may be seen as simply having a bit of luck, as an ally may hit a little harder/use a skill more effectively.
Combat | Corrin is an accomplished swordsman, wielding a katana in combat. He can also use staves in a supportive, healing role in combat, but I don't see that coming to play in game too much, unless he has a bit of medical tech that can temporarily accelerate wound healing at a cellular level on others. When using the dragonstone, he is able to wreak a lot of havoc with his attacks. As mentioned above, this will be be nerfed down to being stronger in combat in game.
Personality:
Growing up in a secluded fortress after suffering amnesia about his early childhood, Corrin had every reason to grow up bitter about his circumstances. Instead, when we first meet him in the game, he is a friendly, loving person. He takes being teased in stride, and isn't shy about teasing the people he cares about, especially family. While he does long to see the outside world, the fact that his siblings can and do visit him and spend time with him, as well as the fact that he gets along well with his retainers, allows him to feel connected to others. Whether training with his brother or engaging in good-natured ribbing, he appears to be well loved himself due to his amiable nature.
Corrin's sense of kindness extends to those deemed to be his enemies as well. When ordered to kill enemy combatants, he outright refuses on the grounds that it's cruel and unnecessary. Though this draws the ire of others, he stands his grounds, refusing to murder in cold blood. This extends to other enemies that he meets, from former childhood friends attacking him to people obviously sent to kill him. By staying his hand and offering mercy if not outright friendship, Corrin wants to believe in the best of everyone. Even when confronted with the truth of his birth, which leads to him realizing that the family he grew up with wasn't blood-related, and choosing to side with his birth family despite them being nearly strangers, he feels like he is doing the right thing. As he bears no ill will towards his siblings that suddenly become his enemies, he still loves them and works to avoid having to confront them as much as possible. His sense of justice and doing the right thing are part of what lead him to choosing to fight for his birth family as well; after witnessing the murder of his mother, he cannot go back to his previous life, and becomes determined to see justice brought down on her killer as well as bringing an end to the war his family is engaged in.
While his habit of trusting in people and trying to see the good in them despite their actions or what others might think lends itself to his ability to win people over to his side, it can also lead to others criticizing him for being too naive. Still, this often makes people want to place their trust in him in return, and allows him to forge relationships that might otherwise not develop were he to be more suspicious.
It probably doesn't hurt that Corrin is also genuinely sweet to those he cares about, even if they aren't close. He's quick to apologize for being a burden on someone else or not acknowledging their own struggles, as he can feel that he isn't thoughtful enough when it comes to being there for others. He can be susceptible to his own emotions, however, which can be seen in the way he doubts himself or his ability to lead, and the fact that without a dragonstone to keep him in check, his own emotions might overrun him to the point where he loses his humanity.
Being kind and sociable isn't all there is to him, however. It's impossible to ignore the fact that he is caught up in a war he never asked to be in, and he does continue to want to prevent as much fighting as possible, but he can be fiercely determined to see things through. In battle, he does his best to support his allies. Outside of battle, he never gives up on trying to find a solution that causes the least amount of suffering; even when fighting his own family, he pleads for an end to to their struggles through more peaceful means. Even in the thick of war, he makes every attempt to spare as many lives as possible if he can help it.
When that doesn't work and he is left with no choice but to fight, or in the case of losing people dear to him, Corrin will continue forward. Backing down isn't an option, as it would be an affront to everything the people around him fought and died for. Even when it's painful, he acknowledges that not giving up is the best way to honor someone's memory.
This spirit carries over even when facing seemingly impossible odds. When confronted with a battle that should be impossible to win, Corrin doesn't back down, and goes so far as putting his life on the line in order to secure victory and protect those around him.
The extremes between Corrin's personality may not seem to make much sense at first; a man who won't kill enemies in front of him and a warrior who isn't afraid to face certain death if it means victory, but they are two sides of the same coin. It's because Corrin values both those who are close to him like his family and friends, and those he doesn't even know, like villagers threatened by war and even enemy troops that he acts the way he does. In his eyes, nobody deserves to suffer, and those who would bring suffering and pain on others must be stopped, by force if necessary. It doesn't take much to make him care about anyone, and once he does he'll go to the ends of the earth for him.
AU History: For most of his life, Corrin was a middle sibling of an especially well-off Qreshi family. He lost his memory sometime in his youth, however, and for his own safety and health, was kept hidden away on a remote estate. Growing up there wasn't too much of a burden on him, as he had loyal servants and was constantly visited by his siblings, who kept him in high spirits. He took it in stride that he was kept locked away; obviously it was for his own good, and he simply had to wait for the chance to prove himself ready to venture beyond garden walls.
This finally happened when, allowed out of the manor for the first time to see the outside world, he was given a gift and sent to one of the land blessings being held at another distant estate. However, it turned out to be a trap and when the micro-tech in his gift turned out to be a weapon meant for discreetly killing a particular party guest. Unbeknownst to him, the politics of well-to-do families involved him and his family without event a hint of the political turmoil drifting his way.
Nevertheless, the plan he was unwittingly roped into worked; the guest was assassinated and he was at the heart of the murder. Due to the stress of being used to commit a murder and the ensuing chaos (quickly swept under the rug and later dismissed as an accident, to save face), Corrin found himself losing control of his emotions and practically going feral; he was mentally unstable to the point he couldn't be reasoned with, and attacked another guest, nearly killing them. The situation was quickly defused when someone thought to use a high-tech device attuned to Corrin to stop him. Using the device allowed Corrin to get himself under control and return to his senses, though now he must carry it with him in order to maintain control.
Whisked away from the commotion, Corrin was shocked to find out that the people he thought were his family were in fact not related at all, and he had been abducted as a child and hidden away, in order to have his land shares stolen. In addition, he happened to be carrying an unstable strain of nanites in his blood; after he was abducted as a youth, his injuries required medical attention and the use of said nanites. These could augment his skills as well by allowing him to tap into more strength than normal, but without control would lead to a feral state of mind that he might not recover from. With these revelations, and soon to be of age, Corrin agreed to flee with the people claiming to be his birth family, in order to discover the truth about his past and right the wrongs he had inadvertently been caught up in. He's been lucky enough to be around a family that genuinely does care about his well-being, even, which has made it both easier and more difficult to think about his previous relationships with the rest of the people he considers his siblings.
Since these events, Corrin has voluntarily stayed on Leith, with brief visits to Westerly when he feels especially hungry for information, as he wants to avoid any more 'incidents' like his first outing, and because he feels like he is able to more freely work towards peace with all of the members of his family, both 'adopted' and blood-related. So far he hasn't been able to come up with much, but as he becomes more familiar with the world outside of posh estates, he is beginning to see that it isn't just his life that is more complicated than he thought. The quad is far more complex than he thought, and he wants to do what he can to help everyone, not just himself.
CRAU: No.
Original History: Here and Here, for Birthright specifically.
Inventory: Dragonstone - a bit of micro-tech that he keeps on his person at all times and keeps his nanites in check, preventing him from going 'feral'.
Blazing Yato - His katana, but made by the best Qreshi artisan swordsmith instead of being a magic sword. The wide blade still glows, and striking someone with it will do the normal damage a blade would in addition to delivering a mild electric shock.
Samples: TDM prompt #2
[There were just so many dead. It was difficult to quantify it simply in terms of numbers. This many died in this section of town, that hospital lost this many patients. Those were the kinds of figures that fit neatly on Company lists. They would be taken into account by anyone with an estate needing migrant workers that wanted to ensure productivity didn't drop due to too many dead workers.
Stepping around a pile of what he hopes is simply runoff from a broken gutter, Corrin frowns to himself as he looks up at one of the hospitals that are still functioning at this point. How useful could he really be, here? He's come against the advice of some of his siblings, but the idea of staying safe and protected while these people suffered wasn't one he could comfortably live with. shouldn't he be offering what help he could? He could retreat back to where it was safe and clean, but this was all these people had.
He can do this. He can do this. It would be shameful to expect to care for his own lands and not be willing to do any actual work where it mattered, himself. He knows that's not really a conventional way of thinking, and that most people would say that there would always be more Westies to fill the gaps where workers were needed, but still. ]
Hello? [And hopefully he wasn't talking to an empty hospital after all. There's nothing for it but to follow through, and enter the hospital. If not here, then somewhere else would need help.]
I'm not here to steal anything. [Which had been a problem earlier in the day; he has no desire to repeat a scuffle over discarded pill bottles. He hasn't decided if the darting motion around a corner that he just saw is reassuring or not.]
I just wanted to know-- Is there anything you need that I might be able to help with?
//
TDM prompt #3
[It's no surprise that they would show up here. This is the perfect time to stir up even more discontentment and add more fanatics to their fold. True Leithans, posted up just about anywhere one might wander through the bazaar. It's so easy to blame others for your problems, especially now, especially here. Corrin shakes his head and puts his hands up to signal that no, he doesn't want to join a circle of conspiratorial looking people giving dark looks to anyone that looks like they don't belong.
He jumps slightly when one of them raise their voice, demanding to know why he doesn't want to help, is he some kind of traitor? He even steps back as they get even louder, telling him that they'll come for his lands next, and his entire family is going to end up just as dirt-poor as the rest of the rabble trying to get free handouts if he doesn't do anything.]
Those are people you're talking about, did you know that? [He isn't about to raise his voice, because that's all the man wants. A public fight would probably add to the flames of resentment being stoked by him and his friends.]
Everybody is tense right now, so I don't think it's the best time to be talking about this, do you? I know we're all feeling unsure about all of this, but surely you'd be willing to give talking a cha--
[Nope, okay, definitely the wrong approach. Being screeched at and chased through the bazaar isn't how he thought his day was going to go, but every day is an adventure. He just hopes this one can end with just a little less excitement.
He finally gets clear of the crowd, where people might get hurt, and turns to face his pursuers. Drawing his weapon, he readies himself, muttering a preemptive 'Sorry'. All they have to do is stand down, and everyone will be able to go about their business. That's all he wants, really.]
Miscellaneous Notes: I tried to leave the AU history vague in some areas in case anyone else wants to app from the same canon and details need to be worked out later with regards to differing storylines, but if I can expand on anything, please let me know. I also did this without doing the brainstorming meme, so I'm open to any suggestions/nerfs as you see fit.
ACCEPTED
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- Third Round Applicants: Chapter 3 will launch on February 11th! In the meantime, feel free to create pregame CR or play with the current timeline/setting of Chapter 2 (found here) until the next plot installment!
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods