Applications
APPLICATIONS

Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.
Please be sure to review our FAQ, rules, and taken page!
Player Cap: 38/60
Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.
To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.
Please title your comments in the following format:
CHARACTER NAME | CANON | RESERVED/NOT RESERVED
Player
Name:
Age:
Contact:
Preferred Pronouns:
Other Characters: If this is your second character, please list your first here.
Character
Name: Please include any known aliases as well.
Age:
Memory Option: (1, 2, 3 -- see HERE for more information).
Established Status: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.
Canon:
Canon Point:
Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.
Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.
* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.
Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.
This section should also include any standard physical or mental abilities that are noteworthy about your character.
Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.
CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.
AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.
Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).
If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).
Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.
Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).
Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.
Kate Bishop | Marvel 616 | Not Reserved
Player
Name: Jenny
Age: 25
Contact:
Preferred Pronouns: She/her
Character
Name: Katherine "Kate" Bishop | Hawkeye
Age: Early 20s, because comics are vague
Memory Option: 1
Established Status: About two years, during which she's been on Westerley, primarily in Old Town, working for the resistance.
Canon: Marvel 616
Canon Point: Hawkeye vol. 4 #14
Citizenship: Leithian, but lives on Westerley
Job: Private eye! Or so Kate loftily calls herself.
Abilities
Kate's abilities are all normal human skills, which makes things easy!
↠ Marksman - Kate's been training in archery for years, and was then taught one on one by Clint Barton, which means she is a really great shot with incredible accuracy. She's been shown to pull off somewhat ridiculous feats, such as the "Robin Hood shot", as well as being able to shoot multiple arrows simultaneously and accurately. Kate does know how to use firearms, although she isn't as comfortable with them as her bow. She can also use other projectile weapons with precision, such as throwing knives.
↠ Combat - Trained in various martial arts. Kate's really good at hand-to-hand combat, and she knows how to fence as well as use more random weapons like batons/escrima sticks.
↠ Strategy - In grand Hawkeye tradition, Kate sometimes uses trick arrows to great effect. These include explosive ones, net arrows, boomerang and acid arrows, etc. She's also shown a talent for using tricks and intelligence to make up for her relative lack of experience and superpowers.
↠ Superhero stuff - Kate's picked up a lot of random skills that I don't know where to list, so! She's been shown to be able to drive cars in incredibly dangerous situations, such as high speed chases. She has experience infiltrating enemy buildings and can be pretty damn sneaky, and she knows how to pick locks. She's also a capable leader!
Personality:
Kate grew up in an environment where she was not only given every resource she needed to succeed, but was expected to. Everyone assumed she was going to do great things, and she rose to those expectations, in many ways the perfect daughter. Kate grew up going to the best schools, athletic and intelligent and something of an overachiever. As the youngest daughter of a hyper rich Manhattan CEO, Kate was raised with status in mind at all times. She attended her father’s fundraisers, galas and dinners, and was sent to Interlochen in the summer. She learned cello, archery and fencing, and always rose to the challenges set in front of her. Her mother, however, instilled in her a somewhat humble view of money and status, and Kate took after her habit of donating money and volunteering for the less fortunate. As a teenager, Kate even took to scolding her older sister’s propensity for needless extravagance. For the most part, she was raised in safety and security, until one night, while walking in Central Park, she was assaulted. While she told no one but her therapist about this event, it shook her deeply. Kate claims it was the first time she felt truly scared and powerless, and she resolved to never let anyone else feel that way, throwing herself further into her fencing and archery training and adding martial arts classes to the mix, as well as doubling down her efforts to be more charitable.
Still, Kate did grow up rich, and when Clint says “she’s like nine years old and spoiled rotten”, it isn’t just out of affectionate hyperbole. Kate was spoiled, and is very privileged. She’s had opportunities few other people have, and she’s used to being listened to. This has made Kate incredibly confident, but also incredibly opinionated. She is especially married to her morals—she believes helping people is hugely important, and views being a superhero as the most important and amazing things she’s ever done. She’ll never turn away someone in need, but this can put her at odds with her teammates when her desire to help puts them in dangerous situations, or she insists on helping someone potentially untrustworthy. While Kate generally takes a stance against crime, she sometimes breaks this rule, such as helping Tommy Shepard break into the Avengers’ hideout to steal back Clint’s bow and arrows after he took them from her. Similarly, while she believes deeply in the creed that Avengers don’t kill, she isn’t against maiming or permanently injuring bad guys. In Fraction’s Hawkeye run, Kate has a stand off with a pretty bad dude. She claims that she feels “super sketchy” shooting him with a gun, but then shoots him through the wrist with an arrow. Similarly, while she doesn’t kill any of the men they’re up against, she does permanently blind a few of them, something that Clint comments on. At the same time, many of the superheroes she looks up to and works with regularly kill people on the job and are open about that fact. Basically, Kate is willing to bend the rules if she believes the people she’s facing are bad guys or deserve it in some way.
This stubbornness and staunch belief that she’s right translates into a sort of inflexibility. Kate will argue endlessly if she’s convinced she’s doing the right thing, and sometimes this turns into a close-mindedness, or a tendency to handle conflict poorly. Again during Fraction’s run, Kate and Clint end up butting heads a lot. It’s clear that Clint is being unfair to her and treating everyone badly due to a breakdown of self-esteem and depression, and Kate gets fed up with it. While she does try different tactics such as talking to him openly, cajoling him, and finally flat out arguing with him, her final solution is to take his dog without his permission and impulsively leave for Los Angeles after a huge fight. Her decision to get distance is understandable, but she tends to do things like this in very aggressive, destructive ways. She can also be a bit of a bully, pushing teammates and friends to do things her way and getting upset when they don’t give her a good enough reason for refusing. More accurately, she gets upset when she thinks their reasons aren’t good enough, even if they’re logical. She is also utterly unafraid to sever relationships when she feels the other person has crossed a line she can’t accept. The perfect example of this is her father. At first, she looked the other way despite having an idea of his shady dealings, but when she found out he was part of a plot to kill Clint, she completely cut him out of her life and promised to stop him. Still, she generally cares for people deeply and rarely stops caring about him, later admitting that she still loves her father.
Kate does have a big heart, and she tends to be the stereotypical “heart of the team” in most of the team ups she’s placed on. During her time with the Young Avengers, she took on a big sister role with Cassie and later kid Loki, teasing them affectionately and also giving them advice and pushing them when they needed it. With Clint, she constantly tries to get him to be better because she believes he can be better, and because she believes they balance out each others’ flaws. Clint is more laid back where Kate is more of an intense Type A personality, and he balances out her lack of experience with his years and years of superhero-ing. Generally, Kate is sarcastic and teasing, ribbing her friends affectionately. Still, she has genuine, compassionate conversations with Clint and with many of her other friends when they need it, to the point that America Chavez once says that she prefers when Kate insults her over “sincere Kate”.
In general, Kate tends to get along with a ton of people, and has impressed a lot of other heroes in the Marvel Universe. Captain America first gives Kate permission to use the name Hawkeye after Kate dresses him down in a way he claims only Clint ever really did, and Spider-Woman similarly agrees that Kate deserves the title. Clint, while initially believing Kate wasn’t ready to claim the name, eventually tells her they can both use it, and later calls her “without a doubt the finest and most gifted bowman I’ve ever met”. When Kate decides to do something, she sticks to it until she excels at it. When she thinks she can help, she does everything she can to be of use, even to the point of jumping into situations in brave, but incredibly reckless, ways. She essentially strong-armed her way onto the Young Avengers, and took out the men holding her sister’s wedding hostage despite having no superhero experience at the time. In other ways, she’s your usual 20-something year old—she’s very extroverted, a bit of a flirt, and pop culture obsessed. She ends up absolutely broke and struggling to make ends meet, and she has a love of food and fashion, it’s just that she spends the vast majority of her time fighting bad guys and occasionally saving the world.
AU History:
Because comics are notoriously tricky history wise, in Kate’s AU I’m snipping certain origin events/retcons that are somewhat redundant and don’t add any new insight to her character or her motivations.
Kate’s false memories make her a Leithian, and her father, Derek, one of the many more prominent members of society working for the Nine. Because Derek had a high position, largely working in publishing and propaganda for the Company, he was able to give his family almost anything they could want. Derek had a tendency to be distant and a workaholic, while Kate’s older sister was happy to spend their family’s money as she wished, Kate grew up feeling for those less fortunate and grew increasingly uncomfortable with the trappings of their wealth and status. Despite this, Kate grew up relatively happy, although she always felt the need to seek out her father’s attention and approval and was painfully aware that her parents were essentially estranged. This fostered Kate’s independent streak and her insistence to rely on herself.
Kate’s mother died when she was young, leaving Derek to raise the two girls. Kate poured most of her time into school and into athletics. From a young age, she took fencing, archery and ballet classes, as well as cello lessons, and her father did his best to keep his daughters sheltered from the truth of the company. There were a few times growing up when Kate overheard conversations she shouldn’t, and she began to realize that her father wasn’t quite who she thought he was. A huge turning point came, however, when Kate was out late at a park and was assaulted. This completely shifted her worldview and made her feel truly powerless for the first time in her life. She refused to share the event with her family, though, and simply added martial arts classes to the list, vowing to do anything to keep anyone from feeling the fear and helplessness she had. Eventually, as Kate grew older, family relations broke down further. Derek married a former classmate of Kate’s, only three years older, and insisted that Kate call her “mom”. She found herself unable to reconcile her morals with her father’s choices and the truth of the company, and after an explosive argument, she ran off, using her money to get herself to Westerley, where she thought she could do the most good. Kate’s father was not at all pleased with this, and cut her off monetarily, although at that point Kate would have rather cut her own foot off than ask for his help.
She started off in Old Town, running what she called a detective business but what amounted more to taking any money she was offered in order to help people in need, whether that boiled down to investigating thefts or disappearances or just finding lost pets. Kate was talented though, and clever, and it didn’t take long for her to fall in with the resistance in Old Town, where she felt she could do the most good. It was there that she ran into an older member of the movement, a talented archer himself, who took her under his wing and provided a sort of familial connection she’d longed for for years. Things went on this way for about two years, until a few crushing resistance defeats caused her mentor to distance himself from her, and when Kate could no longer handle his self-destructive and defeatist attitude, the two had a falling out as well. Kate currently still lives in Old Town running her sort of detective business and working with the resistance, and her family has no idea where she is.
CRAU: Nope!
Original History: Here!
Inventory:
- Her bow
- A quiver with both normal and trick arrows in them (explosive, boomerang, acid, etc.)
- Her superhero outfit!
Samples:
TDM thread, but it's short!
Here's a slightly old but much longer PSL thread.
Miscellaneous Notes: Hopefully those samples are enough! If not, I do have more PSL threads I can give you!
Accepted!
Congratulations! You've been accepted into Overjoyed.
We’re so excited to have you join our community. Before we can get started, please do the following:
- Request to join the following communities: Logs · Network · OOC · Memes
- Friend the mod account, thenine, and respond to the player contact page.
- Reply to the taken page.
- Fill out the job registry.
- (Optional) Follow the mod plurk here to stay up to date about upcoming plots, community discussions, and more!
- (Optional) Put your application, IC contact/inbox, and permissions post in your journal, then introduce yourself to the OOC community!
- First Round Only: See welcome post on the OOC community for more information on pre-game start activity.
All characters will start with a balance of 100 bonus HP. This balance can be used towards AC bank purchases, but may not be used for satisfying monthly AC requirements.If you have any further questions or comments, please don't hesitate to reach out to us by PM or on the contact page.
Once again, we’re so happy to have you, and thanks for joining us!
Yours,
Overjoyed Mods
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