thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


nightchild: (i'm too picky not to notice this)

[personal profile] nightchild 2016-12-11 12:19 am (UTC)(link)
Abilities: minor: He can get into fist fights with other strapping young men and probably not die! Emphasis on probably. He's also pretty clever for someone who's never had a school education, having taught himself how to read and write at a young age. He's very good at doing other people's hair (as well as his own) and has good taste in fashion, especially if he's being asked to help dress a pretty girl up!! USEFUL!!!

In Overjoyed, I'm translating his natural intelligence into two things: he'll know how to use tech like every other average young person (but not any of the fancier types, he's just a slum rat how would he be exposed to things like that!! so like he'll know how to push buttons on and off but don't ask him to hack shit for info, that is not his thing) and general working knowledge on how to manufacture his drug.
THE DRUG aka Norn: It's chemically synthesized from hokk and other herbs. And while it can be ingested in a pill form, the only way to get its full effects quickly is to smoke it. These effects include experiencing various levels of happiness, pleasant calm, and overall contentment for a period of six to eight hours. The drug is a natural depressant + opiate. Side-effects include drowsiness, loss of appetite, possible violent hemorrhaging, and headaches. If taken too often in huge amounts, the respiratory system will be compromised. (Though there are claims of users having experienced a whole boat-load of terrible side-effects, but the Dream Merchant would really insist that this is all FDA-approved! It's totally not FDA-approved.) While a fairly new drug, it is relatively cheap in comparison to jakk and hokk. It is also less popular compared to those two. It's main areas of use are in Old Town and the Under City Tunnels on Westerley, though there are some rumors of it being used in Utopia.

Itsuki himself will be immune to both the dangers and pleasures of Norn, due to (being doomed never to find happiness in his own useless abilities) having an uncommon genetic mutation. He'll have a natural resistance to hokk and jakk, but if taken in large amounts and consistently, then he too can become a jakk drug addict!!

major: (only available upon AC regain) His canon ESP, the power of dream-giving, will be modified and nerfed accordingly!!

THE DETAILS: Itsuki will have the ability to interface his dreaming subconscious, aka the dreaming/memory tech already implanted in his head, to another person's implanted tech with the use of neurotechnology. There, he can induce hallucinations of his own choosing in the person's mind.

NERF) This can only be achieved if the person is under the influence of Norn and is asleep. Itsuki himself must ALSO be asleep.

He can also put people to sleep with the use of his neurotech. He doesn't have to be asleep to do that.

NERF) A 10-15% success rate if the person is awake and not under the influence. A 50% success rate if the person is under the influence. (I'll be putting up a permissions post regarding this entire ability, so players can choose whether or not they'll ever want that to happen.)

He can show the same dream to more than one person, allowing both dreamers (or more) to interact with each other.

NERF) For now, he can only pull two separate people (other than himself) into one dream. There is a 30 minute time limit that once passed, will force Itsuki to wake up the dreamers. I'm hoping that with AC regain + rp development, he'll eventually be able to pull at least five people into one dream! But with the same 30 minute time limit.

Once interfaced, the dreamer will see illusions. They cannot experience physical pain. At the most, their emotions (like sadness or happiness) will be subject to change depending on what they're seeing. Itsuki will not have direct influence over their emotions. He might like show them a picture of a weeping kitty to induce tears or something lmfao. He does NOT have the ability to suddenly discover all their hidden secrets, as his dream-giving power is nothing like mind-reading or brainwashing. He may be able to discover things about them if the dreamer in question dreams about their past! But he can't go "DREAM ABOUT YOUR PAST" unless he knows of their past. So for example, if he knew that Aang from Avatar the last Airbender grew up on an air temple with sky bison, then he can induce a hallucination about an air temple and sky bison. If he wanted to show Aang a hallucination about Aang's past without any knowledge of said past, then he wouldn't be able to show the temple or sky bison since he doesn't know that they exist!! In the same vein, he can't override the implant technology in a character's head aka he can't mess with any canon memories they don't remember.

In canon, Itsuki has the power to keep the dreamer dreaming for an indefinite amount of time unless they satisfy the criteria for waking up.

NERF) Subject to players! If player characters want to be forced into a dream where Itsuki tells them the only way they'll wake up is to be honest with their feelings or kiss their true love, then they can for sure experience that! Itsuki will NOT be able to do the same to NPCs since they have limited dream tech. He cannot force npcs into indefinite coma dreams, or force them to dream until they kiss their dream love.

All of the dreamers will remember their dreams. So if Itsuki is a huge blabbermouth and makes it obvious that he's manipulating the dreams, then the dreamers are welcome to kick down his door and beat him up.

All of the above is subject to AC regain! For now, Itsuki has NONE of said major powers! he only has drugs and his ineffectual minor abilities. sad.