thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


riastraid: (82)

[personal profile] riastraid 2016-12-06 05:40 am (UTC)(link)
AU History:
As so many stories do, Cu's life started with an accident. His father, a prominent military man, and his mother, a Qreshi on Leith with no claim to power, make a couple mistakes—chief among them, a baby. Happy to avoid political fallout and donate to military study, the two preemptively give their kid up to a research lab, who assure mom and dad that genetic modification in utero would show some landmark results. His name and public record are military from the get-go—which might explain where a name like Cú Chulainn comes from, because it definitely wasn't a loving set of parents.

Though his folks were a footnote in his life, his lineage and father's clout meant more freedom than the average lab rat (helped along by his uncanny ability to find expensive things and break them—the technicians were happy to hurry him away). So while he was mostly educated and raised by the military, he was occasionally allowed to menace his mother's native Leith. Between that and hanging out with soldiers around the compound, he got a good grasp on people, and a healthy dose of confidence—after all, it was clear from the get-go that the mods had worked.

But genes are fickle things, and they don't always take well to tampering; with the volume of modifications, the risks caught up, and the genetic designers realize that their development was deteriorating him. Basically: he'd be dead in a few decades, tops. The news lit a fire under his ass—he had greatness to prove and not much time to do it—but otherwise he seemed oddly at peace. Cheerful, even.

Still, a kid with combat drilled into his blood and mental conditioning develops in uneven ways—even as socialized as he was, Cu got into plenty of fights and glorified violence in a way that chafed with the mild civilianship. He was pushed to thrive in conflict, and the research branches encouraged competition, like a house to bring honor. Eager to be let loose on the world, he (none too gently) encourages the military to send him off to fight as soon as possible.

And naturally, they provide. Even as a teen, Cu's strength, battle instinct, and ability to complete directives no matter the cost or conflict made him a model soldier. Fiercely loyal, he was well-loved by those in his platoons—and equally despised elsewhere. It was hard to miss how those on his side would laud him for doing his worst, and his enemies' families would rightfully mourn those that tried their best. The wars scattered about the nearby star systems were never noble, politics and (to him) idiocy driving the brunt of strife and mayhem and death—Cu was rarely given a cause he could connect with, driving himself on adrenaline and duty instead. He was given objectives difficult and dirty enough to suit his talent. More times than not, he was the last man standing.

But despite it all, he persists through nearly seven years of constant deployment. And unlike most people, he survives intact with all his limbs and humor. (His callsign from youth, 'Lancer', ends up sticking better than his fancy Leithian name does. It's easy to poke fun at a guy who prefers pointy sticks to semi-automatics.)

Eventually, unsure of how violently he'd deteriorate with age and not wishing to be associated with it, the upper military cuts official ties with him ('honorable discharge'). They suggest he retire out in a remote corner of Leith, get a taste for peace. Their more covert plans to keep him under observation fall short, because naturally, his answer is a resounding fuck that. In his restlessness, he quickly falls off the grid and takes a year or so to roam, brawling on transport ships and absorbing the cutthroat culture of the Quad like a sponge.

But it doesn't take long for him to realize the notoriety of the RAC, their absolute creed in the warrant and everything to their name. And most importantly—a legend behind their name (if Level Sixes aren't real, he can always be the first). After he's had enough of beating up a bunch of nobodies, he 'negotiates' around his debt and signs himself to a new cause.

He's spent the last few years since taking warrants of any size and shape, basing himself in a shitty Westerley apartment when he isn't hitching a ride off-moon. Though he puts himself out there, he doesn't live glamorously (where does his money even go), now just as likely to fix his neighbor's roof or lend a hand at the Royale as he is to take a warrant. If he's concerned with anything—military pushback, his impending death, making rent—it doesn't show yet.

Original History:
The wiki covers it pretty well; the actual Cu Chulainn of myth has more background and legends, but as the series exercises reimaginings/romanticizing/creative freedom, in the case of any discrepancies I follow Fate/ canon.

His earrings, and his spear (Gae Bolg), though since it's a billion feet long and anachronistic, I was thinking more like a pike with an expanding blade.

In-game sample and another.

Miscellaneous Notes: This is so long, I'm so sorry. Also, I'm not 100% on the minor/major/passive categorization on his abilities—please feel free to nerf or remove any of those! Same goes for any history details that seem out of place or off. Thank you...!