Personality: When Lewis Carroll first wrote Alice, it is pretty clear that he wrote her as a transparent, an unfortunately flat character that made her easy to relate to for the readers, which may be why Alice has been so prevalent in our minds for centuries and become such a popular social icon. However, there are personality traits that are particularly noteworthy, because they are some traits that Alice, even as an adult, still has. As a child, Carroll notes that Alice’s greatest anxieties stemmed from changes in her body that she could not control such as and not limited to shrinking or growing. She also showed joint agitation and stress with distortion of time and the nonsense that she encountered in Wonderland, despite proclaiming a world of her own would be nonsense and absolutely contrary. This Alice is drawn from Lewis Carroll's books, but for those canon blind, her story takes a darker turn and goes for the worst.
Character designer Ken Wong regards Alice as an unusual heroine in the artbook; Alice has no grand task in an epic story, she's a girl trying to make sense of her own mind before she can uncover the truth of what is going on around her. The unfortunate core of Alice in the games is her grief and guilt for the death of her family. The first game explores Alice's survivor's guilt, but it also explores her self-loathing and mental illness. It must be noted that Wonderland takes place in her mind and the familiar faces we know (the Mad Hatter, Jabberwock, and the Queen of Hearts) are reflections of Alice's insecurities and struggles. We see a great deal of Alice's fears in the Jabberwock and Mad Hatter, who belittle Alice for her lack of action to save her family and continue to berate her for her fear of being institutionalized, again. In conclusion, Alice has a very low opinion of herself and does not see her presence as meaningful. Such a mindset has made Alice reckless, even downright suicidal.
Alice carries over some key personality traits from the books, on one hand. Even as an adult, she is shown to be very witty, outspoken, and bold, though, Alice has long since retained some level of tact and keeps a level head, unlike in her youth, where Alice becomes very upset with the Queen of Hearts and the Caterpillar. Though unlike her child self, Alice's whimsy and imagination have long since been polluted by her grief and mental illness, and it shows throughout Wonderland. There is a level of avoidance to her as she does this, as well as some disassociation, her inability to cope with reality. But, to be fair, Alice's reality is horrible, ranging from brainwashing to gaslighting. Alice is subject to emotional abuse and manipulation by a man she thought she could trust and this ordeal has definitely left her shaken and more determined to hang onto her world and protect it.
Being that Alice had no help and she was used by those around her, Alice often retreated to Wonderland to escape reality, even well up to her adulthood. She uses Wonderland to wrestle with issues in the real world she may not even be well aware of consciously and uses it to break down problems and questions regarding her family. This eventually leads her to find memories lost and find the courage to stand up to others around her. In the real world as well as Wonderland, Alice is shown to be outspoken, at times, as well as cynical and bitingly sarcastic to others. She is also very morbid and carries a few gallows humor; it shows up in situations where Alice will also make morbid remarks, undercutting herself. She even goes far as to joke that she wouldn't be much of a meal to the Tweedle twins when they threaten to eat her.
...she is certainly ill. She imagines strange things. And she has a 'hero complex': an inherent desire to help others, being unable to help herself, and compulsion to make the world right... She's trying to 'unlock' the true meaning of her life. And she doesn't know who has the key.
While Alice does not hold herself in high regard and is a character who struggles with maintaining herself, she is shown to be a very empathetic, compassionate person, as noted by Dr. Wilson in a memory. She shows disgust finding an NPC murdered outside of Nanny's brothel and risks her own life to stand up to Jack Splatter, her pimp, as he was beating her. Alice's compassion is what also compels her to confront Bumby at the end of the game, enraged with him for using his status and hypnosis for erasing the minds of children and turning them into prostitutes. She also shows a strong sense of making things right, not only for herself but the children. She does manage to let go of the grief and guilt she has had for her parents, but it's clear from the ending of "Madness Returns", she carries a great guilt for not being able to see the pattern of Bumby's plans. But the truth was, Alice was just as fragile and broken, just like the children, and not able to see what he was doing, until her subconscious brought back repressed memories.
I like to think that ten years in Rutledge have had detrimental effects on Alice, outside of her mental and physical state. Alice may struggle with connecting with others and struggle socially. But Alice is also exceptionally loyal and devoted to the people she cares for and will go to great means to protect them, even if it may be a dubious course of action. As well as that, Alice is still, in a way, growing up, since she is trying to make sense of the world. She questions herself and her sanity quite a bit, but also is finding a sense of identity in both the real world and Wonderland. She manages to retain her child-like curiosity and creativity, even as her mind has long since warped Wonderland from her trauma.
Alice has a strength she is not aware of; at the end of the game, Bumby calls her "mad" because of her insistence to hold onto the past and because his attempts to erode her mind were not successful. Alice's insistence that her family's death didn't add up ultimately pays off and she finds the truth that she sought for many years. Alice has been broken down and abused by many around her and still manages to pull herself together, as much as she can. She is a survivor, though she may not think it. There's something to be said that Alice uses her imagination and Wonderland to put together the pieces of her family's murder and the children's exploitation without help from others and while they mock her for it.
AU History: Alice is the youngest child of Arthur and Lorina Liddell, and sister to Elizabeth "Lizzie" Liddell. A very well to do family, well-mannered, respected, and kind. Her family in Leith can trace their heritage back to The Nine. Her parents were known to be teachers, especially her father, a dean of an institution. Her father was also especially known to be a compassionate, gentle man, who would open his home and let his students come over for lunches and aided in their studies. While her family were Leithians and held content against Westies, the Liddells weren't especially known to use violent means, but a passive family who would never really raise a weapon to anyone.
For the most part, Alice grew up sheltered by her parents, who chose to raise Alice away from terrible things, wishing her to grow up happy. She didn't have many childhood friends (if at all), outside of her pets and her older sister. Alice was known to be a very imaginative child and oftentimes retreated off into her own imaginary world to avoid school lessons. Being that her older sister was eleven years her senior, it made it difficult for her older sister to have Alice depend on her so much.
Because the Liddells were so passive and welcoming to others, they and Lizzie remain largely unaware of the fact Lizzie gained the obsessive attention of a Westie. Slowly, Lizzie began to realize that this man was stalking her, trying to force her to perform sexual acts, and tried to take her on several occasions. With no one to turn to, Lizzie confided to her sister that a bad man was bothering her (she would hold out on the more disturbing details, of course) and that gave her the courage to speak to her parents. The Liddells soon barred this man from ever coming back and did what they could to keep him off of their land.
Unfortunately, the passiveness of the Liddells would be their downfall. The man broke into the house, assaulted Lizzie in her bed, and tried to cover his tracks by burning down their house, intending to kill all of them. Alice at the age of seven barely escaped with her life. Having no extended family and guardians outside of her family's lawyer. But her family's lawyer was hardly anything but kind to a little Alice and because Alice was the sole survivor, she was destined to inherit a large fortune. The trauma of her family's death left Alice in a catatonic state and the lawyer believing that Alice would never recover sent her away to Westerly to live out the rest of her life in an asylum.
For the next ten years, Alice lived in Westerly in a horrible asylum, where plenty of patients like her were abused and neglected. For the first few years of her stay, Alice remained in catatonia, unable to speak or really even moved, so at times, she was left in isolation, strapped down to a bed. It wasn't until the age of 12, Alice responded to her regular abuse by violence, taking a knife and gouging out the cheeks of an orderly. She would regularly act out and gained a reputation for being a violent patient, as means to protect herself from others. While Alice acted out in violence, she eventually used the same imaginary world she created as a child to finally recover some of her sanity and stability.
Eventually, at the age of 18, when Alice was finally of age, she was released from this asylum deemed to be sane enough to leave. Alice soon made her way back to Leithian and to face the family lawyer that had sent her to Westerly in the first place and to regain her inheritance. So, she returned to Leithian once again, but not without the reputation of staying in an asylum in Westerly. It was very overwhelming for Alice to return to not only Leithian again, but to immerse herself into society and interact with people again. While it is her intent to confront and eventually expose that lawyer, she struggles to do so.
it's been six months since her return and Alice is trying to regain herself, her family connections, and learning how to establish herself back in Leithian society. As expected for an heiress to step up, Alice decides to turn her attention to helping improve the lives of children that have been orphaned either because of similar circumstances or by pure tragedy. So, Alice has been here for six months in Leith, desperately learning the ways of networking and putting herself out into the world and may have found a calling to do so. All the while, she is looking for the person who had harmed her family.
The vorpal blade - Alice's trademark blade (swift and keen and ready for service) that seems to be completely impervious to damage, remains always sharp, and can almost cut through anything.
Omega pendant - it doesn't really have any sort of powers, it's just something she always wears, no matter what costume
Miscellaneous Notes: I went with the suggestions given to me on the brainstorming meme and kept close to the original canon as much as possible! Alice's family met the almost exact fate in canon, so they were exceptionally oblivious until the last minute that someone they opened their home to was actually pretty dangerous. Again, I'm not familiar with the canon, but I also added in an additional motivation for Alice that (hopefully) gives more weight to her having some "get off my lawn" feelings as a Leithian, otherwise, Alice would automatically fall to almost pure neutrality.
Should there be any issue with anything here in this app or anything else, please don't hesitate to contact me!
no subject
When Lewis Carroll first wrote Alice, it is pretty clear that he wrote her as a transparent, an unfortunately flat character that made her easy to relate to for the readers, which may be why Alice has been so prevalent in our minds for centuries and become such a popular social icon. However, there are personality traits that are particularly noteworthy, because they are some traits that Alice, even as an adult, still has. As a child, Carroll notes that Alice’s greatest anxieties stemmed from changes in her body that she could not control such as and not limited to shrinking or growing. She also showed joint agitation and stress with distortion of time and the nonsense that she encountered in Wonderland, despite proclaiming a world of her own would be nonsense and absolutely contrary. This Alice is drawn from Lewis Carroll's books, but for those canon blind, her story takes a darker turn and goes for the worst.
Character designer Ken Wong regards Alice as an unusual heroine in the artbook; Alice has no grand task in an epic story, she's a girl trying to make sense of her own mind before she can uncover the truth of what is going on around her. The unfortunate core of Alice in the games is her grief and guilt for the death of her family. The first game explores Alice's survivor's guilt, but it also explores her self-loathing and mental illness. It must be noted that Wonderland takes place in her mind and the familiar faces we know (the Mad Hatter, Jabberwock, and the Queen of Hearts) are reflections of Alice's insecurities and struggles. We see a great deal of Alice's fears in the Jabberwock and Mad Hatter, who belittle Alice for her lack of action to save her family and continue to berate her for her fear of being institutionalized, again. In conclusion, Alice has a very low opinion of herself and does not see her presence as meaningful. Such a mindset has made Alice reckless, even downright suicidal.
Alice carries over some key personality traits from the books, on one hand. Even as an adult, she is shown to be very witty, outspoken, and bold, though, Alice has long since retained some level of tact and keeps a level head, unlike in her youth, where Alice becomes very upset with the Queen of Hearts and the Caterpillar. Though unlike her child self, Alice's whimsy and imagination have long since been polluted by her grief and mental illness, and it shows throughout Wonderland. There is a level of avoidance to her as she does this, as well as some disassociation, her inability to cope with reality. But, to be fair, Alice's reality is horrible, ranging from brainwashing to gaslighting. Alice is subject to emotional abuse and manipulation by a man she thought she could trust and this ordeal has definitely left her shaken and more determined to hang onto her world and protect it.
Being that Alice had no help and she was used by those around her, Alice often retreated to Wonderland to escape reality, even well up to her adulthood. She uses Wonderland to wrestle with issues in the real world she may not even be well aware of consciously and uses it to break down problems and questions regarding her family. This eventually leads her to find memories lost and find the courage to stand up to others around her. In the real world as well as Wonderland, Alice is shown to be outspoken, at times, as well as cynical and bitingly sarcastic to others. She is also very morbid and carries a few gallows humor; it shows up in situations where Alice will also make morbid remarks, undercutting herself. She even goes far as to joke that she wouldn't be much of a meal to the Tweedle twins when they threaten to eat her.
...she is certainly ill. She imagines strange things. And she has a 'hero complex': an inherent desire to help others, being unable to help herself, and compulsion to make the world right... She's trying to 'unlock' the true meaning of her life. And she doesn't know who has the key.
While Alice does not hold herself in high regard and is a character who struggles with maintaining herself, she is shown to be a very empathetic, compassionate person, as noted by Dr. Wilson in a memory. She shows disgust finding an NPC murdered outside of Nanny's brothel and risks her own life to stand up to Jack Splatter, her pimp, as he was beating her. Alice's compassion is what also compels her to confront Bumby at the end of the game, enraged with him for using his status and hypnosis for erasing the minds of children and turning them into prostitutes. She also shows a strong sense of making things right, not only for herself but the children. She does manage to let go of the grief and guilt she has had for her parents, but it's clear from the ending of "Madness Returns", she carries a great guilt for not being able to see the pattern of Bumby's plans. But the truth was, Alice was just as fragile and broken, just like the children, and not able to see what he was doing, until her subconscious brought back repressed memories.
I like to think that ten years in Rutledge have had detrimental effects on Alice, outside of her mental and physical state. Alice may struggle with connecting with others and struggle socially. But Alice is also exceptionally loyal and devoted to the people she cares for and will go to great means to protect them, even if it may be a dubious course of action. As well as that, Alice is still, in a way, growing up, since she is trying to make sense of the world. She questions herself and her sanity quite a bit, but also is finding a sense of identity in both the real world and Wonderland. She manages to retain her child-like curiosity and creativity, even as her mind has long since warped Wonderland from her trauma.
Alice has a strength she is not aware of; at the end of the game, Bumby calls her "mad" because of her insistence to hold onto the past and because his attempts to erode her mind were not successful. Alice's insistence that her family's death didn't add up ultimately pays off and she finds the truth that she sought for many years. Alice has been broken down and abused by many around her and still manages to pull herself together, as much as she can. She is a survivor, though she may not think it. There's something to be said that Alice uses her imagination and Wonderland to put together the pieces of her family's murder and the children's exploitation without help from others and while they mock her for it.
AU History: Alice is the youngest child of Arthur and Lorina Liddell, and sister to Elizabeth "Lizzie" Liddell. A very well to do family, well-mannered, respected, and kind. Her family in Leith can trace their heritage back to The Nine. Her parents were known to be teachers, especially her father, a dean of an institution. Her father was also especially known to be a compassionate, gentle man, who would open his home and let his students come over for lunches and aided in their studies. While her family were Leithians and held content against Westies, the Liddells weren't especially known to use violent means, but a passive family who would never really raise a weapon to anyone.
For the most part, Alice grew up sheltered by her parents, who chose to raise Alice away from terrible things, wishing her to grow up happy. She didn't have many childhood friends (if at all), outside of her pets and her older sister. Alice was known to be a very imaginative child and oftentimes retreated off into her own imaginary world to avoid school lessons. Being that her older sister was eleven years her senior, it made it difficult for her older sister to have Alice depend on her so much.
Because the Liddells were so passive and welcoming to others, they and Lizzie remain largely unaware of the fact Lizzie gained the obsessive attention of a Westie. Slowly, Lizzie began to realize that this man was stalking her, trying to force her to perform sexual acts, and tried to take her on several occasions. With no one to turn to, Lizzie confided to her sister that a bad man was bothering her (she would hold out on the more disturbing details, of course) and that gave her the courage to speak to her parents. The Liddells soon barred this man from ever coming back and did what they could to keep him off of their land.
Unfortunately, the passiveness of the Liddells would be their downfall. The man broke into the house, assaulted Lizzie in her bed, and tried to cover his tracks by burning down their house, intending to kill all of them. Alice at the age of seven barely escaped with her life. Having no extended family and guardians outside of her family's lawyer. But her family's lawyer was hardly anything but kind to a little Alice and because Alice was the sole survivor, she was destined to inherit a large fortune. The trauma of her family's death left Alice in a catatonic state and the lawyer believing that Alice would never recover sent her away to Westerly to live out the rest of her life in an asylum.
For the next ten years, Alice lived in Westerly in a horrible asylum, where plenty of patients like her were abused and neglected. For the first few years of her stay, Alice remained in catatonia, unable to speak or really even moved, so at times, she was left in isolation, strapped down to a bed. It wasn't until the age of 12, Alice responded to her regular abuse by violence, taking a knife and gouging out the cheeks of an orderly. She would regularly act out and gained a reputation for being a violent patient, as means to protect herself from others. While Alice acted out in violence, she eventually used the same imaginary world she created as a child to finally recover some of her sanity and stability.
Eventually, at the age of 18, when Alice was finally of age, she was released from this asylum deemed to be sane enough to leave. Alice soon made her way back to Leithian and to face the family lawyer that had sent her to Westerly in the first place and to regain her inheritance. So, she returned to Leithian once again, but not without the reputation of staying in an asylum in Westerly. It was very overwhelming for Alice to return to not only Leithian again, but to immerse herself into society and interact with people again. While it is her intent to confront and eventually expose that lawyer, she struggles to do so.
it's been six months since her return and Alice is trying to regain herself, her family connections, and learning how to establish herself back in Leithian society. As expected for an heiress to step up, Alice decides to turn her attention to helping improve the lives of children that have been orphaned either because of similar circumstances or by pure tragedy. So, Alice has been here for six months in Leith, desperately learning the ways of networking and putting herself out into the world and may have found a calling to do so. All the while, she is looking for the person who had harmed her family.
CRAU: Nope
Original History: http://alice.wikia.com/wiki/Alice_Liddell the surprisingly thorough fandom wiki (and if it's worth mentioning, the games also pull from the two Carrol books, so those are also considered canon)
http://www.shmoop.com/alice-in-wonderland-looking-glass/alice-character.html (book canon)
Inventory:
The vorpal blade - Alice's trademark blade (swift and keen and ready for service) that seems to be completely impervious to damage, remains always sharp, and can almost cut through anything.
Omega pendant - it doesn't really have any sort of powers, it's just something she always wears, no matter what costume
Samples: TDM sample!
Miscellaneous Notes: I went with the suggestions given to me on the brainstorming meme and kept close to the original canon as much as possible! Alice's family met the almost exact fate in canon, so they were exceptionally oblivious until the last minute that someone they opened their home to was actually pretty dangerous. Again, I'm not familiar with the canon, but I also added in an additional motivation for Alice that (hopefully) gives more weight to her having some "get off my lawn" feelings as a Leithian, otherwise, Alice would automatically fall to almost pure neutrality.
Should there be any issue with anything here in this app or anything else, please don't hesitate to contact me!