Age: Pushing 1000, looks in her early 20s, gonna be like nebulously in her mid-twenties in game
Memory Option: 1
Established Status: Yes, for almost a year. She's been keeping to herself working at Eulogy while occasionally meeting with Killjoys and Resistance members to trade information.
Canon: Original
Canon Point: 21st Century, after the Masquerade is dropped
Citizenship: Originally from a moon called Svergie, with fake papers for Westerley if that is… okay
Job: Security at Eulogy, part-time information broker, low-key Resistance informant/member
Abilities:
• Immortality/invulnerability (minor): Kara can die, but it's a hard task to manage (headshots or massive bodily trauma will do it). She doesn't age, heals quicker than a human, can take harder hits without it damaging her, is mostly immune to poisons and can't get sick. In canon this is magic, in game it will be due to nanos and some minor genetic modification done by the military.
• Enhancements (I want to say minor? But maybe major): She's slightly stronger and faster than a human, with reflexes and stamina to match. Basically for someone who's like 5'4 she fights as though she's built like The Rock. A result of genetic modification in game.
• Wings (minor): More magic in canon but in game these will have been grafted on by the military as a genetic mod experiment; they're a combo of lab grown flesh/bones with cybernetic wiring to hook them into her brain. Her top speed is 90mph but she can't maintain it for more than a couple of minutes, and her average speed is about 50mph. She can fly for about an hour at a low speed with a good wind, but longer than that and she just tends to pass out from exhaustion. She's still learning to properly control them. The cybernetics also include a cloaking device.
• She's an ex-soldier, so she knows how to handle most weaponry as well as hand to hand combat, and tactical/recon knowledge and abilities.
Personality:
Kara is, in one word, old. While not necessarily a personality trait, her age does influence a lot of her personality. Being somewhere around 1000 years old means that Kara has been around for a long time, and she's seen pretty much everything there is to see. As a result she tends to be very pragmatic dealing with situations, especially those involving humans. It influences how she relates to people, how she lives her life, how she thinks about the world. A lot of the time, she likes being immortal and appreciates having been able to experience so much. There's a part of Kara that really admires humanity, despite the fact she tends to act as though she looks down on them. Watching how humanity has grown is fascinating to her and she respects it, the same way she respects how much they can pack into their tiny little lives.
Immortality has given her maybe too much time to create a persona for herself. Which is to say that a lot of how Kara acts isn't genuine, or at least not entirely genuine, despite the fact she claims to prefer honesty. She will be honest with people, but only if it doesn't require her to admit anything about herself.
That's partly why her relationships with people are kept purposefully casual. She hasn't had a romantic relationship for an incredibly long time, and doesn't really plan to have one in the future. She also doesn't really have friends, there's just people whose names she happens to remember, or who she'll go for a drink with if they promise to pay, but she doesn't make a habit of forming any sort of emotional connection. Before most of them retreated with the gods, she was close to her fellow valkyries, but it's been a long time since she's seen most of them. It doesn't necessarily bother her, but she does get a bit lonely on occasion, it's just something that she doesn't like to admit to herself. She tells herself she's perfectly happy by herself, which she is most of the time. While she does sleep with people (of any gender), she primarily restricts it to one night stands.
Despite her reluctance to get close to people, Kara isn't cruel. While she can often be blunt, but she's rarely actually mean to anyone, just a bit cold. She shows she cares in somewhat strange ways, often by forcing people to learn hard lessons they don't want to, or telling them point blank to get their shit together. Once upon a time, she was warm and caring and cheeky, but a lot of that has been buried with time.
There are exceptions to everything, and Kara's exception is warriors. She can't actually separate what's part of being a valkyrie, and what's her own feelings when it comes to soldiers/warriors, but she feels herself drawn to them and often ends up being quite protective.
That said, for someone who's so damn old, she can be kind of immature. The thing about the supernatural is that their behaviour can become somewhat 'stuck' in the age they were when they gained immortality, or 'stuck' at a time to reflect their nature. For example, a dryad in spring will be very childlike, due to the association of spring with birth, and in the same way, Kara is still somewhat of a young adult. She can be petulant and a bit of a smart ass, especially if she feels like someone is mocking her. Along the same lines, she tends to talk back to people she shouldn't talk back to, like incredibly old and powerful creatures. To Kara, respect is something earned through actions, not because someone was born into it. Her immaturity doesn't extend to her sense of humour; she does have one, somewhere, but it's more inclined towards dry jokes or sarcasm, (she hates puns), but it is one of the most human things about her.
The other main aspect of Kara's personality is the fact she's a warrior. While she doesn't wade into battle like she used to, she's still a fighter, and it's still played a huge part in who she is as a person, and she isn't sure how to be anything else (or if she even wants to). It's the reason that she's never settled down after leaving Valhalla, and the reason that she works for the council despite not feeling any loyalty to them. Kara just doesn't know what else to do. She's battle hardened, and that hasn't left a lot of room for anything else, so she copes by filling her long life with work.
Kara is wired for battle, so she's incredibly helpful in a fight or anything that requires similar strategy (she's great in car chases, when they happen), but it isn't so applicable in the real world, and that's left her floundering in a lot of situations. It's contributed to her being a little rough around the edges, because whenever she encounters circumstances she doesn't know how to handle, she covers it with bluster. And occasionally tries to provoke a fight just so she'll be in familiar territory again.
Both her age, the period she was born in, and the fact she's a warrior by nature has had a big impact on Kara's morality. While she has adapted as time passed and cultural standards changed, the fact of the matter is that she was born in a time when morals were a little bit different to what people expect in the twenty first century. Combined with the fact that she's old and effectively immortal, Kara tends to think on the large scale rather than small. She won't kill or hurt someone for no reason, she isn't sadistic, but she will if it's for the 'greater good', and is willing to make sacrifices if necessary. She also tends to take a bit of a 'live and let live' approach to what other people do with their lives; while she can be slightly judgemental, and will call someone an idiot if she thinks they're being one, Kara isn't going to go out of her way to change someone's way of life, even if what they're doing is illegal or dangerous. If she spent her life getting involved in everyone else's shit, she'd never get anything else done.
At the end of the day, Kara is functional, but only because she's carefully created the circumstances in which she operates. She has limited contact with people, fills her time with work to keep herself busy, and has found a few hobbies that distract her the rest of the time (music being the main of these). Her life is one of constant movement, because settling down risks making connections, it risks interacting with the world in a way she can't control, and she doesn't know how to do that.
AU Notes: Obviously Kara won't remember being as old as she is in canon, so she's going to be a little like she was when she was younger, which means she's slightly more willing to get involved with people and causes, and is less inclined to withdraw into herself. The change in memories isn't going to completely overwrite her personality, it's just that some of the stronger aspects that came about due to her age will be toned down a little.
no subject
Character
Name: Kára Styrdóttir
Age: Pushing 1000, looks in her early 20s, gonna be like nebulously in her mid-twenties in game
Memory Option: 1
Established Status: Yes, for almost a year. She's been keeping to herself working at Eulogy while occasionally meeting with Killjoys and Resistance members to trade information.
Canon: Original
Canon Point: 21st Century, after the Masquerade is dropped
Citizenship: Originally from a moon called Svergie, with fake papers for Westerley if that is… okay
Job: Security at Eulogy, part-time information broker, low-key Resistance informant/member
Abilities:
• Immortality/invulnerability (minor): Kara can die, but it's a hard task to manage (headshots or massive bodily trauma will do it). She doesn't age, heals quicker than a human, can take harder hits without it damaging her, is mostly immune to poisons and can't get sick. In canon this is magic, in game it will be due to nanos and some minor genetic modification done by the military.
• Enhancements (I want to say minor? But maybe major): She's slightly stronger and faster than a human, with reflexes and stamina to match. Basically for someone who's like 5'4 she fights as though she's built like The Rock. A result of genetic modification in game.
• Wings (minor): More magic in canon but in game these will have been grafted on by the military as a genetic mod experiment; they're a combo of lab grown flesh/bones with cybernetic wiring to hook them into her brain. Her top speed is 90mph but she can't maintain it for more than a couple of minutes, and her average speed is about 50mph. She can fly for about an hour at a low speed with a good wind, but longer than that and she just tends to pass out from exhaustion. She's still learning to properly control them. The cybernetics also include a cloaking device.
• She's an ex-soldier, so she knows how to handle most weaponry as well as hand to hand combat, and tactical/recon knowledge and abilities.
Personality:
Kara is, in one word, old. While not necessarily a personality trait, her age does influence a lot of her personality. Being somewhere around 1000 years old means that Kara has been around for a long time, and she's seen pretty much everything there is to see. As a result she tends to be very pragmatic dealing with situations, especially those involving humans. It influences how she relates to people, how she lives her life, how she thinks about the world. A lot of the time, she likes being immortal and appreciates having been able to experience so much. There's a part of Kara that really admires humanity, despite the fact she tends to act as though she looks down on them. Watching how humanity has grown is fascinating to her and she respects it, the same way she respects how much they can pack into their tiny little lives.
Immortality has given her maybe too much time to create a persona for herself. Which is to say that a lot of how Kara acts isn't genuine, or at least not entirely genuine, despite the fact she claims to prefer honesty. She will be honest with people, but only if it doesn't require her to admit anything about herself.
That's partly why her relationships with people are kept purposefully casual. She hasn't had a romantic relationship for an incredibly long time, and doesn't really plan to have one in the future. She also doesn't really have friends, there's just people whose names she happens to remember, or who she'll go for a drink with if they promise to pay, but she doesn't make a habit of forming any sort of emotional connection. Before most of them retreated with the gods, she was close to her fellow valkyries, but it's been a long time since she's seen most of them. It doesn't necessarily bother her, but she does get a bit lonely on occasion, it's just something that she doesn't like to admit to herself. She tells herself she's perfectly happy by herself, which she is most of the time. While she does sleep with people (of any gender), she primarily restricts it to one night stands.
Despite her reluctance to get close to people, Kara isn't cruel. While she can often be blunt, but she's rarely actually mean to anyone, just a bit cold. She shows she cares in somewhat strange ways, often by forcing people to learn hard lessons they don't want to, or telling them point blank to get their shit together. Once upon a time, she was warm and caring and cheeky, but a lot of that has been buried with time.
There are exceptions to everything, and Kara's exception is warriors. She can't actually separate what's part of being a valkyrie, and what's her own feelings when it comes to soldiers/warriors, but she feels herself drawn to them and often ends up being quite protective.
That said, for someone who's so damn old, she can be kind of immature. The thing about the supernatural is that their behaviour can become somewhat 'stuck' in the age they were when they gained immortality, or 'stuck' at a time to reflect their nature. For example, a dryad in spring will be very childlike, due to the association of spring with birth, and in the same way, Kara is still somewhat of a young adult. She can be petulant and a bit of a smart ass, especially if she feels like someone is mocking her. Along the same lines, she tends to talk back to people she shouldn't talk back to, like incredibly old and powerful creatures. To Kara, respect is something earned through actions, not because someone was born into it. Her immaturity doesn't extend to her sense of humour; she does have one, somewhere, but it's more inclined towards dry jokes or sarcasm, (she hates puns), but it is one of the most human things about her.
The other main aspect of Kara's personality is the fact she's a warrior. While she doesn't wade into battle like she used to, she's still a fighter, and it's still played a huge part in who she is as a person, and she isn't sure how to be anything else (or if she even wants to). It's the reason that she's never settled down after leaving Valhalla, and the reason that she works for the council despite not feeling any loyalty to them. Kara just doesn't know what else to do. She's battle hardened, and that hasn't left a lot of room for anything else, so she copes by filling her long life with work.
Kara is wired for battle, so she's incredibly helpful in a fight or anything that requires similar strategy (she's great in car chases, when they happen), but it isn't so applicable in the real world, and that's left her floundering in a lot of situations. It's contributed to her being a little rough around the edges, because whenever she encounters circumstances she doesn't know how to handle, she covers it with bluster. And occasionally tries to provoke a fight just so she'll be in familiar territory again.
Both her age, the period she was born in, and the fact she's a warrior by nature has had a big impact on Kara's morality. While she has adapted as time passed and cultural standards changed, the fact of the matter is that she was born in a time when morals were a little bit different to what people expect in the twenty first century. Combined with the fact that she's old and effectively immortal, Kara tends to think on the large scale rather than small. She won't kill or hurt someone for no reason, she isn't sadistic, but she will if it's for the 'greater good', and is willing to make sacrifices if necessary. She also tends to take a bit of a 'live and let live' approach to what other people do with their lives; while she can be slightly judgemental, and will call someone an idiot if she thinks they're being one, Kara isn't going to go out of her way to change someone's way of life, even if what they're doing is illegal or dangerous. If she spent her life getting involved in everyone else's shit, she'd never get anything else done.
At the end of the day, Kara is functional, but only because she's carefully created the circumstances in which she operates. She has limited contact with people, fills her time with work to keep herself busy, and has found a few hobbies that distract her the rest of the time (music being the main of these). Her life is one of constant movement, because settling down risks making connections, it risks interacting with the world in a way she can't control, and she doesn't know how to do that.
AU Notes: Obviously Kara won't remember being as old as she is in canon, so she's going to be a little like she was when she was younger, which means she's slightly more willing to get involved with people and causes, and is less inclined to withdraw into herself. The change in memories isn't going to completely overwrite her personality, it's just that some of the stronger aspects that came about due to her age will be toned down a little.