unpromising: (ɪ ᴡʜɪsᴛʟᴇ ᴍᴇ ᴀ ᴏɴᴇ ᴍᴀɴ ᴛᴜɴᴇ)
dusty, old QROW. ([personal profile] unpromising) wrote in [personal profile] thenine 2017-02-04 04:54 pm (UTC)

qrow branwen | rwby | expired reserve

Player



Name: Monica
Age: 25
Contact: [plurk.com profile] staves or pm!
Preferred Pronouns: She/her
Other Characters: Leo Elster ([personal profile] slotted)

Character



Name: Qrow Branwen
Age: ~39

Memory Option: 1
Established Status: Y, 1 year

Canon: RWBY
Canon Point: Post Volume 4

Citizenship: Authorised non-citizen
Job: Reclamation Agent
* Level: Four


Abilities
Skill ➤ Combat
Qrow is an expert fighter such that he's capable of wielding three different weapons: a scythe, a sword, and a shotgun. He's also ambidextrous and can use either hand for fighting. He usually uses his left hand when he uses his weapon as a sword and a gun, but he uses his right hand when it's a scythe.

Skill ➤ Transfiguration
Not much is revealed in canon as to how Qrow is able to transform into a crow, but it is one of his abilities. In-game, he'll have the ability to control a robotic (but seemingly realistic) crow to be used for spying and/or reconnaissance.

Passive ➤ Aura
In RWBY, every person has an Aura. This is something like a bonus HP bar that they have, and once it's depleted, the characters are able to receive mortal injuries. In the game's setting, this will be translated into him having a lot of endurance.

Passive ➤ Semblance
A semblance is the manifestation of one's innate power, and it's usually unique to each individual. Qrow says his Semblance is Bad Luck, and it's innate and something he can't control. He doesn't have bad luck, but he ends up bringing misfortune wherever he goes. When people get too close to him, they end up being unlucky or disaster strikes them. In the game's setting, Qrow's semblance will just mean that he has good luck, such that those around him end up having less luck than what he has.

Personality:
Hunters in the world of Remnant are renowned fighters who protect the world from the evils of Grimm, as well as other threats to mankind. Qrow Branwen is a veteran Huntsman who even goes so far as to take missions by himself for very long periods of time. These kinds of missions take him away from his family and contact with all kinds of people. Needless to say, he's got a bit of a reputation as as an expert Huntsman! One would think that somebody hardened by such adversities would end up being professional in terms of work and communication, but that's not Qrow at all.

Qrow is almost always drunk, and if he isn't drunk, he'll make sure he drinks until he's slightly wasted before doing things. Along with his drunkenness comes a rude and crass attitude, and slightly foul-mouthed. He's quick to insult someone, not even caring about their social standing or rank in the community. Whether it's a general in an army or a special operative, Qrow will not mince words. If he doesn't like them, he'll make sure they know.

He's not rude all the time, though, even though he may come off as such. He's very straight-forward, and won't even spare the feelings of even somebody he likes or respects. If he ends up hurting the other's feelings, then that's fine—it's not his loss. Despite this, though, Qrow is actually someone who conceals the truth rather than being 100% honest most of the time. These secrets he keeps are mostly about him or his past, or what it is he actually does for the sake of Remnant. He also isn't the type who would treat someone any different just because they're a family member or a friend. And if he can, he'll use his connections to his advantage, even if it could compromise the other's safety. That's just how he works. It's his job first before everything else, including relationships.

Despite that, though, he actually cares for a lot of people. He purposely distances himself from his contacts because of his Semblance: Misfortune. His Semblance affects him greatly because his Semblance is not something he can't turn off. Because of this, anybody close enough to him will experience misfortune or bad luck. Some examples would be the literal meaning of misfortune; that things would start falling apart and almost injure the person. Another example would be someone getting physically close to Qrow that they end up breaking a glass. Qrow's just a bringer of misfortune, something he's very self-conscious of. He doesn't like that his Semblance is this way, but he's resigned to the fact that he'll just have to live by himself without getting too close to people. He'll end up hurting more people that way.

Salt aside, he has a fun side. Fun for him, anyway! He's not above starting fights with people, especially if it's someone he actively dislikes. There's some excitement in being able to beat up somebody he's not fond of, and there's a lot of fun in getting somebody he hates embarrassed in public. He's also not old enough for video games! He still plays, and is really, really good at what he plays. He's just someone who has no shame. He doesn't care what happens to the people around him, nor does he care about what happens to him. When he was younger, he put on a skirt thinking it was a kilt. It was embarrassing for him, but he sure carried himself with pride, even hitting on some girls while wearing it. His childishness extends to him making inappropriate quips, as well.

Take away most of Qrow's salt, as well as a small percentage of his abrasive nature and you'll get a more sober Qrow. He does have his serious and professional fight. Despite his childlike nature, he is still a veteran and expert Huntsman who has experienced the darker things in life. He may present himself as incompetent and almost careless at times, but he does know when to take things seriously. Qrow is well aware of what is important and what isn't, and he'll do whatever it is that needs to be done in order to achieve his goal. His methods may be a little underhanded as he would even go so far as to use his own niece as bait, but he makes sure that no casualties are involved.

Qrow might have experienced a lot of violence in his life, and in fact, even encourages violence at times whenever he starts fights, but he's against killing. He grew up raised by a tribe of bandits and thieves, so he's seen people get killed by the hands of those whom he grew close with. It's something that disgusts him, Qrow can also be insensitive most of the time, but family issues are very touchy matters to him. He's upset with his sister for leaving and not being in contact with her daughter. He may have resigned himself to loneliness, but he does value his family a lot, even though he doesn't have one of his own.

His image is that of a "cool uncle", in that he actually is badass, cool, and has had some inappropriate escapades. He plays video games and he's an exceptional fighter who even made his own weapon. But at the same time, he's a bit of a mess who's always drunk and has bad relations with mostly everybody, even those whom he is working with to protect the world. He'll present himself as a suave guy with a hint of salt, and maybe he'll even be a nice guy if needed.

Just don't ever, ever call him old.

AU History:
Brianstorming meme.

A bit far away from the Quad is a small planet known for… well, nothing. It was a planet that was barely alive. Lived there are tribe of thieves and bandits who did whatever they can in order to feed themselves, get money, and survive. Things were rather difficult for this tribe, but they certainly made things easy for them by killing them. Qrow Branwen happened to be one of the kids who grew up with this tribe. As such, Qrow was taught how to kill with all kinds of weapons—small or big, sharp or blunt. But Qrow wasn't fond of this lifestyle that he led. At the age of seventeen, he left the tribe and decided never to come back. It was only years after he had left that his plan on never returning was made known to the tribe. He was seen as a traitor.

He manages to scrounge up enough money to travel to another planet—to Qresh, Qrow enrolls himself in a combat school. It's not so he can continue killing, but it's so he can do the opposite. To protect mankind and all other creatures that live in the universe… or at least, that's what he hopes to achieve. Upon graduating, he joins the RAC and pledges neutrality. It's a lot different from the kind of job that he actually wants, but he feels that he'll still be able to attain what it is he wants. In a way, he's still protecting people by accomplishing warrants.

Qrow managed to get up the ranks pretty quickly. He didn't get along with much of the other RAC agents, because as much as he loved and how good he was at fighting, he never took anyone's life unless it was absolutely necessary. He was regarded as a chicken for his history of not having killed a lot of people, but he doesn't consider this a big deal.

Even though he had that sort of history within the RAC, he was still respected for being an excellent combatant. It's why he was tasked to be a combat instructor to any and all Killjoys who have recently joined, and those who want to keep themselves sharp—mentally and physically. He's not the most effective instructor such that he always comes to "work" drunk. Or if he comes to work sober, he'll drink on the job and get drunk in the process. Still, even when inebriated, he's still no match for most of those he has to train.

Eventually, he takes on a warrant that required him to travel for a long period of time. Nobody's seen or heard of him because of this job of his, and he's gone for years. It's only very recently—in the time period of the game—that he's come back, accomplishing the tasks on the warrant he took up. There's a lot of Killjoys whom he probably doesn't know, but he tries to be a good senior to the other members and he tries to befriend them. And by befriend, piss them off in very, very annoying ways. (ie. he's definitely started a fight with at least one RAC agent in a group of two.)

It's after finishing his warrant that he thinks he should be promoted as a Killjoy. He's been working for the RAC for years and even goes so far as to train other members of the RAC. It's not that he thinks it's absolutely necessary for a promotion, but it would be nice. Throw him a bone, RAC! He's been loyal for ages. And this is why he's mostly salty about everything, including being a Killjoy.

CRAU: No.

Original History: Link.

Inventory: His weapon, and a flask.

Samples:
One
Two

Miscellaneous Notes: n/a

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