thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





eusford: (pic#10686703)

[personal profile] eusford 2016-12-10 10:44 pm (UTC)(link)
AU History:

Qresh and the Simms have been Crowley's home since he was born, living life luxuriously and with joy. However experiencing the same events day-by-day was a bore, he had no problems considering he wasn't particularly interested in political affairs and his responsibilities were the size of an ant in comparison to other members of the family. It was clear as day from the day he was born that he was no immediate heir and to be perfectly frank as he grew older he was glad for that fact. It meant less worrying and coming from a man who openly complains about running when he doesn't feel like no one would want him with too much power.

Perhaps it was for better or for worse, but somewhere between the past and present he was met with a life changing experience. Scarbacks were common folk in Qresh as they were invited to bless any new land, and the night Crowley would lose his human self would happen when he reached the age of twenty-five. What was once immense respect he held for the Scarbacks was all blown away the moment he put his trust in an Uncle and ended up with a "disease". (He uses this term loosely around family members, never around strangers.) For all he knows the man that changed him was still roaming the Quad and that idea alone enrages him, but his family cages the newly made beast in hopes that a cure would be attainable. However, just like the Uncle who had changed him, fate was cruel and Crowley had remained a vampire.

Honestly the Simms desire to keep him and his disease a secret in Qresh--and ultimately the Quad--was confusing pill to swallow. He opted that they had plans to use him in the years to come somehow, and what keeps Crowley rooted there was the interest for that day to come. The Simms were allies to the Kendry and while Crowley's presence was often overlooked that didn't mean he was completely unaware of the world around him. For all he knows the Kendry may be aware of his "illness" and possibly have the Simms hands tied on terms of what to do with him.

However his family, especially his father, makes sure that Crowley now lives comfortably with his illness. He's given separate housing and all the servants that tend to his daily needs are mainly there for the sole purpose for him to drink from them, and surprisingly enough he's only had three situations where he came close to drinking someone dry! (Listen that's an accomplishment worth boasting about.) But he abides by the rules his family left him not to kill anyone, to stay on Qresh, and to keep his illness a secret--but for how long will he continue to allow this before he gets bored? Time will only tell.


CRAU: N/A

Original History: Here!

Inventory: The clothes on his back, a ring that fits around his arm allowing him to go out in the sun, and his sword.

Samples: Here!

Miscellaneous Notes:

eusford: (Default)

Re: REVISIONS REQUESTED

[personal profile] eusford 2016-12-12 01:38 am (UTC)(link)
Abilities:

PASSIVE

Biologically as a vampire Crowley is much stronger than the average human in terms of physical strength, health regeneration, and speed.

In terms of strength he is capable of stopping large vehicles going full speed and tearing down with a single hand easily. He is also capable of jumping to and from high obstacles without suffering any damage; vampires are immortal and capable of reattaching limbs (Crowley easily snapped his own neck back in place) and the only notable ways of killing them is through sun exposure and using cursed demon gear. Starving themselves of blood and even tearing their heart out of their chest only turns them into a demon, so technically they still do not die. As for speed he can appear behind someone a few meters away within a blink of an eye.

However in game his immortality won't leave him absolutely unstoppable, and this "disease" of his is inherited directly from another vampire and thus he cannot be stronger than the one who turned him. In fact his strength is cut to that of a fourth of what the original vampire is capable of, much like in canon, making him weaker and easier to kill. A direct shot to the head and continuous amount of heavy damage will do the trick, and since he's separated from canon tearing his heart out of his chest will result into an immediate death. His regeneration will still be in place however it won't act immediately, severed limbs will need a few hours to a day, depending how damaged the nerves are, and will require major blood intake (at least two people so he doesn't accidentally drink one dry). He still will be unable to age and will physically remain the same.

MINOR

His stamina is also exceptionally high, however vampires due experience some form of fatigue when running on little blood. Vampires can go three days before their desire for blood drives them insane and they need to drink.

Finally, his senses (sight, smell, hearing) are seven times stronger than a humans. He can hear the heartbeat of individuals from far distances and in the light novels Crowley himself notes that he can hear the rats within a mansion. He can also smell blood even if it's being contained and determine if it is or not spoiled. Both of these enhancements are also are physical alterations that happened after coming in contact with the disease in becoming a vampire.

MAJOR

With his weapon in canon Crowley can enhance his strength by offering his blood, which will pierce through his palm and the back of his hand, and enhancing his strength. He's shown to be able to swing his blade in a horizontal or vertical motion and send a dangerous blast, stopping attacks and blasting enemies away from him. This isn't stated to be a work of magic but vampire blood being used to enhance said weapon; in game it will have a similar mechanic and it would be due to his blood being both enhanced and strengthened after being infected.