thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





yorozuya: (pic#9280123)

and there. don't kill me, k?

[personal profile] yorozuya 2016-12-10 07:30 am (UTC)(link)
AU History:
As an orphan of Westerly, little is known about Gintoki’s lineage. He has no recollection of his family, and instead recalls years of scraping by on the streets. His formative years were spent learning how to survive on his own. As a child, he would not only pilfer food and/or money from the occasional corpse he came across, but also took up pickpocketing crowds during public executions. He soon honed in on taking any advantage he could get. His rampant stealing was eventually noticed by others around him. Rumors began to label him as a ‘white demon’ due to his peculiar albinism. This rise in notoriety made it harder for him to steal, as those with a keen eye would begin to chase him off before he could properly get money or food. Gintoki began to avoid people once again for fear of being punished. It was during this reclusive time that he was approached by a man who would become his teacher. The man offered to teach Gintoki a better means of survival, and the child was drawn to the other’s welcoming nature. From then on, Gintoki became a wandering vagabond alongside this man.

While wandering the J, Gintoki met a noble boy who would later become his best friend bullying target. Sometime after the boy joined them in their wanderings – they found themselves settling on the planet Edo. Gintoki’s teacher soon-after founded Shouka Sonjuku, a free school he offered to the children of the surrounding village. After a few years, the Company developed an economic interest in 'Edo' and came to broker an economic agreement with its government. Many of the citizens abhorred this change and rose up in rebellion. In the commotion, Gintoki's teacher was captured by the Company's forces. Unknown to Gintoki, their teacher had been a fugitive from the Company and the details of their teacher’s past still remains unknown to him.

Joining the rebellion in an attempt to reclaim his teacher, Gintoki spent several years at war. His skill in fighting and his innate sense of survival made him a fearsome foe on the battlefield. Due to his prowess in battle, the label of ‘white demon’ was once again given to the man but this time in Edo’s native tongue: The Shiroyasha. His abilities became legendary and tales of his ferocity have spanned not only Edo but have also trickled into other corners of the J. For Gintoki, the war concluded upon witnessing the execution of his teacher. The poignant failure left the young man hollow, and his presence on the front lines vanished thereafter. He separated himself from his allies and began to wander the J once more. While warrants for the arrest of the “Shiroyasha” exist, Gintoki tends to fly under the radar by keeping his head down.

During his travels, he incidentally gets tied up in the events at Sugar Point. While he attempts to avoid any actual fighting – he quickly grows sympathetic to its people and lingers to offer the little help he can, especially in the aftermath. After Sugar Point, Gintoki continues to inhabit Westerley and picks up Odd Jobs as his source of income. He will assist anyone who brings him a job and cares little about what laws they may or may not break.

Following the end of the war and Sugar Point, Gintoki drifted with little intentions of getting wrapped up in political conflict once more. He simply cares about helping those around him and making connections through his life – in the same fashion his teacher had lived.

Inventory:
Bokken - While it has the appearance of a traditional wooden sword from Edo, this sword has been modified with a special coating to withstand high impact and possesses a higher melting point.
Wallet – A leather wallet that possesses exactly 300 yen from Edo.

Samples:
Stubby fingers reach outward and stretch towards the folds of fabric. Callused tips brush against synthetic fiber and send shocks through his nerves. Red eyes are fixed on his target, every neuron in his body buzzing with anticipation as he searches for his prey.

Fabric gives way to leather, and Gintoki knows clenched a meal. His stomach strains, as not even the ghost of scraps remain in his system. His mouth waters and his eyes widen, transfixed as he gently works away the other’s wallet.

All the while his mind races: Food, food, food!

The wallet leaves the threshold of the strangers pocket, and Gintoki darts through a crowd of faceless people who tower over him. Their voices begin as a dull murmur before building to a roar.

Grab him! Grab that kid!

The commands thunder in his head and force him to grit his teeth. He turns down a side alley, lowering his head as he clings to the wallet for dear life.

But the voices never stop pursuing him. They simply grow louder, pounding into the child’s skull. Gintoki turns another alleyway, hoping to avoid the pursuit. As he breaks through the opening into one of the city’s centers – everything goes silent. All audible stimuli fade away, which forces the boy to whip his head around in an attempt to understand what has happened.

Has he gone deaf? Did something happen to him?

The familiar sights of towering, stained buildings fill his line of sight though no people inhabit the typically populated area. His heart begins to race as his feet begin to sting. He looks downward, only to find the flesh of his feet slowly beginning to burn and erode.

Stinging gives way to an intense burning that begins to overtake his entire body. His frightened gaze lifts towards the sky – though he only catches a momentary glimpse of darkened sky before the Black Rain swiftly takes his sight.


Gintoki’s body convulses as he startles awake. Bleary eyes dart in order to take in his surroundings, though the stench that hits his nostrils tells him more about what has happened than his gaze could. The scent of stomach acid and alcohol surrounds him and forces him to sit up quickly. He puts a hand to his face, only to find that he had been passed out in a pile of his own vomit.

He blinks owlishly, the memories of his own nightmare fade as the cloud of alcohol pervades in his mind. He pushes the palms of his hands into the ground, before he shifts to push himself back up. The drunk stumbles, grasping onto one of the walls in the alley for support before he carefully begins to make his first steps of consciousness.

The man needed to wash up and find another bar – what with the Black Rain coming by morning. It was time to get his fix.

He scrubs a palm over his soiled face, throwing any remnants of vomit to the ground. Gintoki grinds the mess under his boot before he begins to wander once again, his stomach ready for the next onslaught the night would bring.


Miscellaneous Notes:

Edited 2016-12-10 07:32 (UTC)