thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


selfsatisfy: (Place your hand on mine)


[personal profile] selfsatisfy 2016-12-10 02:11 am (UTC)(link)
Original History: There's not much canonically about Midori's past. He's played airsoft (canonly referred to as survival games) since he was a kid. He's also known top tier mercenaries since he was a kid (and played survival games together with them since that time). When he was in high school he took notice of an underclassman named Masamune Matsuoka. Masamune put on an happy face in front of others, but when he thought no one was watching he showed a despairing expression. Midori eventually witnessed Masamune's MIA mother encountering him and then walking away while refusing to acknowledge his existence. A new family she'd started after having abandoned Masamune was waiting for her and she took her new son's hand right in front of her first son's eyes and left. Masamune has never known Midori saw or knows these things about him.

Deciding to do something before Masamune followed through on clearly suicidal thoughts, Midori forced him to play in a survival game telling him only that it was "a place where [he could] die". Of course it was revealed the deaths weren't real after Masamune was hit by a BB. From then on Masamune tagged along and played survival games with Midori. They kept increasing their survival game skills as they went through their respective lives (Midori became a doctor, Masamune an host in a club). Eventually they were invited to participate in Top Gun Combat (TGC), an invite-only survival game tournament where the rules made it as close to real combat as possible while still maintaining a base level of safety to keep deaths from happening.

During this time it was brought to Midori's attention by the leader of a team he and Masamune were currently on that by letting Masamune cling to him (Masamune was essentially using Midori as a replacement to fill the hole his mother had left) he wasn't enabling Masamune to be a strong individual and stand on his own. He and Masamune left that team, disliking its ethos of readily sacrificing everyone for victory rather than trying to win together. They formed their own team, but when facing their previous team at TGC Midori was yet again reminded by his former leader that he was holding Masamune back by allowing the man to use him as a crutch (or so that's what's been implied, the details of what specifically was said to Midori by his former leader is still a mystery in canon). He and Masamune were defeated in the battle.

Afterwards Midori broke off their friendship without explanation and became a bullying, antagonistic figure to Masamune instead to push him to become his own man. He formed a team with coworkers from his hospital job to continue competing. Since then they have won TGC five consecutive times including destroying his former team and the various teams Masamune has assembled over the years to face him in revenge for his cold abandonment. Currently known as the Undefeatable King in survival game circles Midori's name is known to all.


-Two Winchester Randall Customs. These would have been changed from airsoft guns (canon) to real guns.

-A white military uniform. The triangle on the front of the cap (actually an emblem that looks like the emblem background here) would be switched to whatever the RAC symbol is (or just removed if there isn't one). The writing on his armband would be changed from "Blanco Esagramma XVII" to "Reclamation Agent LIII". This is because those two things are the symbol and name of Midori's airsoft team so they'd have no meaning to him in the Quad.

Samples: Thread #1
Thread #2

I can write a sample if needed. Midori is kind of a dualistic character acting differently between his "hobby" and his "job". I can put something up showcasing his sadism if preferred!

Miscellaneous Notes: Midori will definitely go to the limits of what does and doesn't count as "deadly force" so... :,) If there aren't rules on that yet... That said I'll wait until the game is more along before letting him be in a situation he can get that carried away