thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


brickinthewall: (Default)

hanna talbot // oc // not reserved

[personal profile] brickinthewall 2016-12-09 04:51 am (UTC)(link)


Name: Lina

Age: 26

Contact: [ profile] alebrije // alebrije#3012 @ discord

Preferred Pronouns: She/Her


Name: Hanna King

Age: 30

Memory Option: 1

Established Status: 5 years

Canon: Original

Canon Point: About a year after the death of her team

Citizenship: Leithian, now RAC

Job: Reclamation Agent

* Level: 4



  • Archery

  • Sharpshooting

  • Hand-to-hand combat: Judo, knife and stick fighting

  • Tactical analyses

  • Military training

  • Stealth (not that she'd employ it very often)

  • Intimidation

  • Combined pyrokinetic abilities with her hand-to-hand combat abilities


  • Raised body heat: translated as a side effect of a genetic mod; emanates higher body heat and registers as though she permanently runs a fever. Anything lower than 102F for her border dangerous territory


  • Flame resistant: translated as a genetic mod; her skin can hold flames, and she will never be burned by flames


  • Pyrokinesis: translated as a removable exoskeleton which can be put on in different pieces (IE arms only, arms and chest, full suit, etc)

  • Body heat manipulation: translated as part of the exoskeleton's heat generation; can shift from a comfortable heat to a pure sweltering heat wave


Hanna had once been a young, naive, and brash girl. Despite her circumstances, having been essentially sold for research and endlessly experimented on, she believed that the best of people would end the horrible treatment of people like herself. Those who are marginalized or different she accepts completely. In a way, she tries to protect them, though this doesn't always end very well. Her tendencies to give into her anger and her fractured state of mind make her an incredibly dangerous and sometimes unreliable ally. She'll fight tooth and nail, to be sure, but she'll be downright suicidal in the same heartbeat.

For the most part, Hanna embraces how the world sees her: delusional, psychotic, and a monster. She had initially tried to fight back against the idea of her kind of people being dangerous and inhuman. Now, she's been pushed too far, has had too much taken, and she allows herself to be cruel and commanding. Her heart has hardened, overcome by grief, anger, and, most of all, vengeance. This vengeance has blinded her for the most part. In fact, she uses that vengeance as an excuse to continue her cycle of destruction and death. She knows very well that she's powerful, that she's one that people should fear, so she makes sure everyone knows that she isn't one to mess with.

She does have her moments of clarity, though, when she realizes what she's doing is wrong. It's not that she doesn't know at all, she does, it's just that she really doesn't care anymore. Someone has to be the target of her pain, and she doesn't care who it is, so long as they suffer as she has.

Hanna has an incredible problem of attachment and having difficulty of letting go. This is most notable in the tattoos she has across her chest, a myriad of constellations representing the zodiac signs of her dead comrades. She also wears her and her husband's wedding bands with her dog tags, more signs that she just can't let go. Part of this is because she knows that anger and hatred is what keeps her going in the first place. If she lets go, she risks having to come to grips with all of what she has done.

Despite all of this, she has a sense of humor, albeit a dark one. Gallows humor suits her best and she tends to throw around pop culture references, callbacks to her younger and naive self. This is the part she presents most often to those who don't know her at all. At times, she plays up her more dangerous and and unforgivable aspects, and who knows, maybe she is, maybe she isn't like that.
brickinthewall: (Default)

[personal profile] brickinthewall 2016-12-09 04:52 am (UTC)(link)
AU History:

Hanna Talbot was born into riches and beauty, knowing nothing of hardship and even less of the word "no." Daughter of two highly influential, rich, and greedy Lethians, she was expected to take up the family business, as was her brother Samuel Talbot. Because of this, the children grew up rebellious, though Sam was more subtle about his rebellion.

That is, until he joined the military instead of become a successful doctor, as projected. Relying now on Hanna to continue the greatness of their line, the family continued to push her towards become a Lethian success by whatever means necessary.

Hanna's mother attempted to push her towards her business of entertainment publishing. Hanna, though, had other dreams. She preferred the creative pursuits of music, not the world her parents had built of white glamour hiding cruelty. Even she had no idea of the level of greed her parents possessed.

At 16, Hanna's brother died on the field. He had become her only solace and support over the years, seeing as that he truly believed she had an ear for music. She could've become a prodigy. Instead, she gave into anger and depression. Her school years became rough. She had little desire or drive to continue, not when her parents were already planning to marry her off to avoid these dreams of music.

Except greed won out. Hanna, a wild child, out of control, was sold for experimentation as a form of punishment and complacency. For refusing to become her parents, she was discarded and unusable. After all, why continue with an heir who refuses to molded, when the Talbots could so easily simply have another child? And in exchange for an exorbitant amount of money? They couldn't refuse.

Years of researching in an unknown facility, of isolation and intense experimentation yielded something of a success: a human who withstand natural elements. For Hanna, she had been modified to withstand fire, a deadly, torturous piece of nature that could make a human writhe in pain for too long.

She was not alone. Many others were experimented on in similar manners, but she was kept alone. She wasn't kept apart solely for the highly experimental nature of genetic modifications, she was kept alone because she was being bred for something new. The project was named Ouranos, and the subjects would be known as Titans.

These Titans would, it was planned, would be the new dogs of war, custom ordered to make war yet another business venture.

As she progressed in experimentation, Travis Halo, a Titan with extensive embedded techno-mods with the ability of crafting projections, met Hanna. A former military interrogator, Travis saw in Hanna something angry, dangerous, and someone who could become greater than either. He urged Hanna to continue towards military training, with the ends of joining his team. With little choice in the matter, she begrudgingly accepted.

Armed with a fire-wielding exoskeleton, Hanna became Prometheus. She trained hard and mastered military combat training, as well as archery and the use of her exoskeleton in many creative ways.

Ouranos, in the end, proved itself successful. An arrangement with the RAC allowed Unit 12, dubbed The Hanged Men, to become a new breed of Killjoys with unique mods. They took on jobs and succeeded at a degree which no one expected. During the early days, she had a relationship with a fellow Killjoy and electrically modded female agent named Etienne. She proved to be obsessive, consumed with the idea that Hanna would sell her out for modding herself past the allowable 30%.

In this obsession, she electrocuted Hanna, leaving her with an enormous scar down the left side of her body. The Hanged Men were now down two people, one arrested for attempted murder, the other in a coma. Luckily, she came out of the coma 6 months later. Time passed and the team continued taking in more and more jobs, if only to pay for more mods. Hanna herself didn't mod herself further, yet Travis and Etienne's younger sister Amelie did. To keep them off their case, Travis brought in a former military man and friend named Daniel King. Eventually, Daniel and Hanna fell in love and got married.

Yet this would not be the happy end Hanna thought she would have. Someone, somewhere, took out a contract for The Hanged Men. Travis, Amelie, and Daniel were killed. Hanna had been left alone, for reasons she has yet to understand. Vengeance is Hanna's aim, and she intends to discover who took out the hit, and why they would murder her new family.

Of course, no one would know this from the terrifyingly effective, unhinged agent who goes by Prometheus, would they?


Original History:

Hanna Talbot is the second child of Gregory Talbot and Miriam Feldman. She comes from a wealthy upper-class family, her father a doctor and her mother an editor. Being that she is from a more influential family, Hanna felt constantly pressured to follow in the footsteps of either parent, though her brother Sam always supported her to follow her dreams of being in the music industry as a producer. She constantly kept in touch with him after he enlisted to the military and was sent off to do a tour in Afghanistan.

She hid her powers for a few years with a degree of success, until she accidentally set a part of the house on fire. Now, this was not the first time she had burned something by accident, just the first time she had been caught. The fire was enough to get the attention of neighbors and firefighters began the process of investigating because they could not determine what started it. Eventually, Hanna, at the age of 14, was forced to admit that it was she who started the fire by accident, but only to her family. Her brother was the only one to support her, while her parents found little reason to not discipline her.

The discovery of her powers strained the relationship she had with her parents. It was difficult enough to have a somewhat rebellious child, but a child with powers? It was a disgrace. Powered humans were feared and were becoming uncomfortably more common by the day. Those who were known publicly were dangerous because, like Hanna, their powers were made apparent through a major accident. They were a minor but dangerous problem in the eyes of the world, and they needed to somehow be dealt with. All those with powers have been, if not killed, processed to The Warrior Circuit. For anyone with powers, innocent or not, it was a death sentence run solely by luck. Hanna knew she didn't want to be a part of that.

With that conclusion, Hanna became more of a wild child, living less and less at home and staying out partying and drinking. She wasn't wanted, so what difference did it make what she did? All she had to do was play dumb and keep her powers in check. No one would suspect her, if they were strangers.

During her sophomore year, Sam was killed by a mine during a sweep of one of the towns. Hanna was completely devastated. Though she managed to continue to the next year, her grades dropped tremendously and so did her drive. To her credit, she raised her grades at the end of the year through sheer willpower. She did not maintain her higher GPA, but that would become the least of her worries

Hanna had never known paranoia, not until recently. She felt as if everyone were against her, watching her. The time she spent on her own brought out both the best and worst in her. She felt deep compassion, yet at the same time she began to lash out in bitter and extreme anger. She was surrounded by people, yet in complete solitude, despite still living at home with her parents. In short, Hanna had no control and no one to keep her in line. She isolated herself over the years, which really only fueled her bitterness and anger

Her paranoia had not been unfounded. Her parents had plans to sell her out to the Circuit, yet this is not how it would end for Hanna. Former US Military agents and experts had been shadowing her, maintaining contact with her parents. The greed of the Talbots won out in the end; her parents ended up selling her out to Ouranos Security, a private military company with deep ties to the government and various military contracts. Hanna had been given a choice: accept the "invitation" to the company and become a part of their team, or have them process her into the Circuit.

Hanna knew there wasn't a choice. Death was death to her, the only thing that changed was the how and the where. Again, she became angry, not just at herself, but at the system. The choice she made that day was one she had to learn how to live with for the rest of her life.

Before her weapons and combat training as an employee, she was constantly put under the duress of extensive experimentation, ranging from endurance tests to control tests. Many times, she had no choice, much less any idea, when any of these tests would begin and end. She learned of her limits and her strengths but not by her own hand. The anger that had already taken hold began to grow more and more. Though she had a therapist, she rarely ever cooperated and admitted what she was feeling. Her therapist was also one of the few people she had any contact with. She had spent even more years in isolation, talking mainly to the researchers, the therapist, and occasionally others who were a part of Ouranos Security. Ironically, she's far more friendly to a few of the researchers than her therapist.

These experiments and tests lasted for nearly 6 years of her life. Whatever tendencies she used to have a social butterfly as a teenager had quickly dissipated as time passed by. The anger she harbored only became more poignant, thus making her pyrokinetic abilities more erratic. The angrier she was, the more tests were performed to keep her in check.

Travis Halo, a former military interrogator, came into her life near the end of the experimentation phase. Powered himself, he usually turned something of a blind eye towards these tactics. It was a rough series of tests she and many others would undergo, but like all those with powers, he knew it could always be worse. With Hanna, he saw the potential of someone who could wield her powers with brutality and finesse. Over the course of a year, he spoke more frequently with her. He finally convinced her to continue the tests and to move up to military training. Travis advised her to embrace her anger and her bitterness and to turn it into a weapon.

And so she did, letting the anger and the hatred settle deep further into her bones. It became a part of her, but she began to regain some of her old sense of humor and lightheartedness. Make no mistake, though: to say that she let go of her anger would be a lie.

She began to train in basic combat and weaponry, which she did not master quickly. Hanna was too stubborn, too bitter to be willing to learn at first, but once she allowed herself to learn, she displayed the ability to grasp the concepts of hand-to-hand combat and long-range weaponry, most notably archery. She had mastered an extent of pyrokinetic control, but not the fullest yet. In total, she'd had roughly two years of military training, with several capture missions under her belt. These capture missions have allowed her to work once again in a social aspect and how to work with a team. Perhaps some of her old self hadn't been lost after all.

Hanna Talbot, once a brat, unwillingly became a mercenary. She now had her given call sign: Prometheus.

The years passed, and she began to take on more missions and train more intensively. Her pyrokinetic powers became some of the feared and legendary within Ouranos. Rumors circulated the world of a pyro with terrifying abilities, but nothing ever traced back to her or Ouranos. Travis continued to see an incredible potential in her, not only as a soldier, but as someone who could be a leader, or a second in command. Most in the company liked her, and she'd gained a sense of logic and keen eye for certain tactics. Travis invited her to create their new team, Unit 12, along with several others. Her unit would become responsible for the protection of government officials overseas, while still pulling in capture missions on an international level.

She eventually met a young French woman named Etienne who was, underneath her charm, an incredibly manipulative and obsessive person. The two came together over similar situations, yet they were volatile together. Ultimately, Etienne's extreme paranoia won out, believing that Hanna was going to rally to sell her into the Circuit for being unable to keep up with Hanna's rapid promotions and more complex assigned missions. Etienne electrocuted Hanna, as her powers are electricity manipulation (or an electro), making Hanna slip into a 6 month coma. She was left with an enormous lightning scar down her left side.

About two years later, after extensive rehabilitation and getting back into the field slowly but surely, she married one of her team mates, Daniel King, a non-powered former American soldier.

The two were married for about a year before her entire team was killed, save for her. She survived the attack, but just barely. Hellbent on vengeance, she tore after those responsible for the immediate attack. She came to find out the assassins were none other than her own company. In an attempt to level with them and to brutally teach them a lesson, she began burning up research facilities like the ones she was held at once to damage their assets, so to speak. She is currently at a point where she has destroyed more or less three facilities, and has begun to make a name for herself. Hanna was dead.

King, Prometheus, was the only one left alive from the murders.


  • Lucy: Compound Bow

  • Diamonds: Arrows (10 standard arrows, highly flammable; 2 grappling hook tipped arrows with cables)

  • The Showstopper: a highly sophisticated attachment to her compound bow that, when shot, shoots a high-tension series of cables which are electrically charged; used to mainly stop speedsters

  • Dead Lead Sticks: a pair of escrimas

  • Flame resistant suit

  • Dog tags


Miscellaneous Notes:
PB is Amber Heard
Edited 2016-12-09 06:09 (UTC)