thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am



Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:






Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.


Name: Please include any known aliases as well.


Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.


Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.


theunluckygirl: (Maybe I can fit through.)

Jennifer | Rule of Rose | Reserved

[personal profile] theunluckygirl 2016-12-09 01:00 am (UTC)(link)


Name: Kalyn

Age: 25

Contact: [ profile] lordlings

Preferred Pronouns: she/her
theunluckygirl: (as roses in May)

[personal profile] theunluckygirl 2016-12-09 01:00 am (UTC)(link)


Name: Jennifer

Age: 19 (originally), 20 (in-game)

Memory Option: 1

Established Status: Roughly a year has been spent in-game, but she hasn't done much of note except survive and try to make friends where she can.

Canon: Rule of Rose

Canon Point: Endgame

Citizenship: She is/was one of the Nine

Job: Originally one of the Nine will become a nurse/doctor's assistant

* Level:

Abilities None. Jennifer is 100% normal

Personality: Jennifer is a timid young woman who grew up under terrible conditions. Despite everything she's gone through, Jennifer keeps her head up and does her best to keep going, demonstrating a strength of character that might not usually be found in someone who went through all that she did. Despite the girls of the Red Crayon Aristocrat Club's threats and cruel, unusual punishments, she doesn't give up hope and continues to be loyal to them. In part that's because of the fact that if she doesn't obey them, she will be killed--and she has no doubt they will kill her--but her own desire to keep living keeps her going. In this way she can also be seen as a rather passive girl, mature for her age during her time in the orphanage, but easy to push around. She doesn't talk back to being talked down to or insulted, and remains polite and kind to everyone, never fighting back.

For example, despite the other girls being cruel to her, she tries to smile at them when she sees them in the hopes of cheering them up or getting them to like her; despite repeated failures, she continues to try and gain their friendship. Jennifer is also shown to have a rather laid-back attitude when it comes to others' personalities, no matter how strange, and the ability to deeply understand and emphasize with people. When she's kidnapped from the wreckage of the airship crash and forced to dress up as a boy to pretend to be the kidnapper's son, she's strangely okay with it, understanding that Gregory was very lonely. Eventually she grew frightened, however, and made her escape with Wendy. She also rescues and takes care of a puppy she's found, raising him and caring for him as best she could, protecting him from all as she could.

She is quite capable of standing up for herself, however, when pushed too far or when her precious loved one are threatened. When Wendy orders her dog killed, Jennifer snaps and hits Wendy, calling her a liar and turning on the other aristocrats, standing up to them and shouting that she "hates [herself] most of all" for not standing up to them before and letting them play their horrible games. It's through this experience she gains more confidence in standing up for herself and her beliefs.

While all of these events happened at around 9 years old, Jennifer managed to grow up to be a well-adjusted, if soft-spoken young woman and repressed all of those memories; only recently, through the course of the game, do thy start coming back. This means she's been reliving the trauma trying to piece together her memories. Despite how traumatic it's been, Jennifer continues on, determined to remember everything.

Although she tries to be polite and kind to the other orphans and adults in her life, almost never talking back and doing everything she's told, she doesn't hold ill-will towards them for how they've treated her. She doesn't like it, of course, but it's more like she tries to understand why and empathize rather than demonize. Her closest 'friend,' aside from her dog Brown, was Wendy, who rescued her from Gregory. She loved her deeply, vowing to be together in "everlasting true love" up until Wendy's jealousy drove them apart. Despite everything Wendy did to her, from turning the other children against her to killing her dog, Jennifer can still be found wearing the brooch Wendy gave her, showing she till holds a degree of fondness for the girl.

By the end of her journey she decides that, despite everything that happened to her, she doesn't want to forget them. She chooses to lock up the memories inside herself, wanting to honor the memories of everyone who died in her life. Even though her personality overall doesn't change much-- she's still compassionate, understanding, and prone to being obedient, she makes a promise to herself to never break another promise again and to have the courage to stand up for herself when it matters.

AU History: Trying to composite Jennifer's canon into anything resembling sense to fit in this universe would be impossible, so instead Jennifer's history is more like what it could have been (more or less), provided that everything in her canon history hadn't gone to shit very quickly. In all, it's normal-- or as normal as one can get being a potential heir to one of the Nine. She's an illegitimate child of the Derrish taken care of only to save face and to hopefully thwart rumors and whispers. Her mother was a wealthy Leithian woman who was savvy enough to know that she could easily spin this entire situation to her advantage and get her daughter into a better life. So thorough the use of blackmail and threats of exposure of this affair, she securely smuggled Jennifer into her place in the Derrish family. She was treated rather coldly by her family because of this; her birth father and step-mother had little to do with her, aggravated at having to carry the burden of this secret shame. And while her presence as illegitimate was well-hidden, rumors still grew and her cousins could easily pick up on the animosity the adults had towards her. They bullied her horribly with actions that mirrored much of the bullying Jennifer endured under the Red Rose Aristocrats in her canon history-- from taunts and psychological/emotional torments such as freezing her out from play, deliberately going out of their way to not include her, etc. to more physical like shoving, pinching, stealing her clothes or destroying them, blaming her when things went wrong, etc. Jennifer became a sort of scapegoat for the family.

But Jennifer still managed to grow up being kind and gentle, her upbringing unable to stamp out the sweetness inherent in her personality. Being bullied only cowed her, making her more eager to please. She treats everyone with kindness in the hopes they'll be kind in return, and at first glance wouldn't seem to be someone of the Nine, which is possibly part of why her family is rather embarrassed by her. She definitely doesn't have the temperament for the cutthroat world she's living in now. Her family is just waiting for news of the upcoming birth of a new, more legitimate, heir so they can quietly dispose of Jennifer to somewhere out of the way.

While Jennifer is aware of the fact her stepmother isn't her real mother (her cousins' bullying had included taunts that she wasn't really one of them, and after consideration she'd come to realize on her own that she didn't look much like her mother at all) she hasn't asked after her birth mother much. Partly this is because she figures there must be a good reason for it and therefore it's none of her business, and partly it's because she's afraid of what her parents' reactions would be if pressed.


Original History:

Inventory: N/a

Samples: An open log from my other memloss game.


Miscellaneous Notes: ¯\_(ツ)_/¯
Edited 2016-12-10 01:53 (UTC)