thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





bittybat: <user name="majorocelot" site="www.tumblr.com"> (IF YOU TEXT ME ONE MORE)

Damian Wayne | DC Comics | Not Reserved

[personal profile] bittybat 2016-12-08 06:01 pm (UTC)(link)

Player



Name: Anna

Age: 27

Contact: PM this journal | [plurk.com profile] moetan

Preferred Pronouns: She/Her

Character



Name: Damian Wayne

Age: 10

Memory Option: AU Memory Deterioration

Established Status: Yes. One year. Damian, a Resistance mole, had been attempting to get accepted as an RAC agent. He is now working at rising in the ranks of the RAC.

Canon: Batman/DC Comics

Canon Point: Robin: Son of Batman, Vol 5 start

Citizenship: No citizenship / neutrality

Job: RAC Agent

* Level: 2


Abilities
Hand-to-Hand Combat, Expert: Though small, Damian is lean and muscular, and knows how to both control his weight and use his size against others in a fight. He knows various forms of martial arts, trained by his Mother, Talia, and grandfather, Ra's, as well as his father, Bruce Wayne.

Swordsmanship, Expert: Currently, he doesn't use a/his sword for nonlethal reasons.

Throwing Weapons, Expert: As an Assassin, he mastered throwing knives and shurikens as well as batarangs as Robin.

High Deductive Reasoning: And a genius-level intellect. Thanks, Mom and Dad.

Polyglot: There's no telling how many fucking languages this boy knows, so we'll just say the main ones other than English he's proficient in are Chinese, Spanish, and Arabic.

Mimicry: Damian can imitate voice and speech patterns as long as he hears how a person talks first.

Artistry: (????) Apparently, he is a great artist.

Personality:
Ten years old going on eighty, Damian is surprisingly (and hilariously) mature for his age, and many people don't hesitate to tease him for it. He hasn't been groomed merely for combat, but also for respect and leadership. Dignity, honor, and pride is something he carries on his shoulders without stooping over from the weight; they are things of utmost importance to him. He believes a person without integrity is a person not worth a handful of dirt, and, while he would say he learned this especially from his father, really it's just going to take some time for Damian to understand that Bruce tries to look for this integrity even in the worst of people.

Because of this intense focus on personal dignity, Damian is extremely refined; he's clean and meticulous in appearance as well as work, calls people by last name only, and takes great care in making sure he presents himself to others as a worthy, better opponent. The mantle of Robin is the greatest privilege he has, and upholding the duties that go along with the title out in the field are his first and almost only concern.

He takes great care in tweaking his skills whether it's physical training or mental training. He's well-read and makes a study of both current events and mission-based intel. If there's something he doesn't know, he learns how to do it, not against using craft and cunning to do so. No problem is too difficult for him to at least attempt to tackle (with a lot of pragmaticism) which leads him to be terribly stubborn and persistent, sometimes dangerously so.

In this way, Damian has a hard time working with others. Teamwork and companionship falls short at his feet without him bothering to stretch much of a hand out to bridge the gap. He loathes taking orders from people who haven't earned his respect even if they are of higher rank, and he hates when people don't follow orders ("""advice""") he gives while citing logic and reason. He's not against boldly telling people, men or women, they are idiots or they did something wrong, and this ultimately causes Damian the most grief. He isn't afraid of speaking up, letting others know when he disapproves or when he has another or better idea. Everyone is always kept at arm's distance so they do not interfere with his work. At least, in some small measure of fortune, Damian never pretends to get along with people for the sake of saving face. If he hates you, he hates you, and if he likes you, he likes you. Most people he just tolerates.

That isn't to say Damian doesn't care. He absolutely cares more than he'd like to care at all. Nothing quite hits Damian's berserk button like harm or harassment befalling children or animals. He treats both with the same respect with which he would like to be treated (even animals!), and goes out of his way to ensure everyone else treats them that way, too. After a particular incident involving a cow, Damian is a strict vegetarian, just to show how far he'll go For Rights. Family members, whether blood or companion, receive the same decency, and Damian can grow fairly fond of those who offer him kindness when he least deserves it. In return, Damian is certainly willing, at a moment's notice, to leap in the way of harm for them.

Of course, Damian doesn't ever admit when he cares about the wellbeing of anyone, not to their faces. Affection and love are not something he received until he met his father, and he always seems to be thrown for a loop when people aren't giving him harder, heavier emotions to work with. (He knows how to handle anger and aggression, but can't seem to understand how to handle love.) Sympathy also comes as a hard pill to swallow, and any gentle and understanding words will be offered with a huge slab of awkward social skills.

Not surprisingly, Damian can also be a bit of a brash hothead when times are trying. He will yell, pout (he's ten, sue him), and generally throw a growly tantrum when he's frustrated or sidelined. To relieve stress, he funnels the energy into physical training, so people will likely find him practicing martial arts or weaponry when he's mad. The gym rat starts young.

Nothing is more rewarding to Damian than proving himself, making disappointment a key factor in crippling his self-esteem. Those that have earned his respect are especially capable of crumbling him when they voice how disappointed they are in his actions and behavior, and they are one of the few that will ever hear a true, "I'm sorry."
Edited 2016-12-08 18:27 (UTC)
bittybat: emeraldstag2 • livejournal (Default)

[personal profile] bittybat 2016-12-08 06:28 pm (UTC)(link)
AU History:
A newly disciplined Uncle spent many years on Westerley, witnessing the harsh realities (and suffering for them, too) of those toiling under the reign of the Company, the Nine, and the Seventh Generation Accord. Infuriated by what he considered to be a tainted Quad, the Uncle began to learn what fighting techniques he could from those around him while obtaining the strength that came through enduring pain for others. After traveling extensively, he returned to the monastery to create a tiny sect of willing participants that would try to circumvent the SGA and destroy the people ruling maliciously with an iron fist. (Only to be replaced by himself or others like him.)

Damian is born to the Uncle's daughter, an Aunt herself and trained in the ways of the Resistance by her father in hopes of becoming the heir to the alternative community. The Aunt, pregnant by a Leithian citizen, is moved from Scarback service to a more clerical position within the monastery to allow for the baby's gestation to go well. When Damian is finally born, he begins lessons and training at just a year old. Both the Uncle and his daughter hope to create a Leithian mole that will be used to infiltrate the RAC to gain intel and control over brokers, buyers, and targets.

As a boy beginning his training, Damian's mother tells him he may visit his father if he's able to best her in annual "birthday trials." Otherwise, he will continue to train until he is ready. On his tenth birthday, Damian defeats his mother, and she allows him to be taken to his father, a semi-wealthy Leithian merchant who also doubles as a Resistance agent. Damian spends six months with the man before his mother returns to ask him to make an important decision: to return with her and continue the ways of the Resistance sect, or to stay with his father.

It doesn't take long for Damian to answer. He chooses to stay with his father, a man he has come to greatly admire, after having learned newer non-lethal methods and theologies for the Resistance. Though still proud of his half Scarback heritage, the respect and challenges earned from his father mean more to Damian than leading zealot assassins.

Through his father, Damian decides to continue pursuit of espionage duties within the RAC in an effort to legally and gently correct the Quad from the diseases of greed and violence.

CRAU: No.

Original History: rip comics

Inventory:
Goliath's whistle (a Scarback heirloom, he thinks)
Robin uniform + utility belt (confiscated by the monastery)

Samples:
TDM; action | extra musebox sample

Let me know if more game samples are needed! I didn't make a top-level because I thought I was waiting to the next app round...

Miscellaneous Notes: N/A