thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





gyouten: (akemi bleeeeh)

[personal profile] gyouten 2016-12-07 01:28 am (UTC)(link)
    Canon History:
    Alright so this manga is hella complicated because it uses a "Rashomon" story structure where big chunks of the plot are told through parallel storylines and flashbacks from different characters, none of whom are 100% reliable narrators. And the author likes to drop story hints that are only explained 15 volumes later... So, I've attempted to put it into a slightly more chronological, logical order and fill in the gaps.

  • Setting: Near-future Japan, 2020s or 2030s.

  • Akemi Urushibara, a rogue neuroscientist who aspires to "transforming humanity," is hired by the mysterious Sensai Corporation to develop a fully immersive VR system... so immersive that the players don't know they're playing a game. Akemi secretly conducts research into neural interfacing and memory modification using his own young daughter as a guinea pig. Eventually, his lab is raided by the police and his daughter is taken into protective custody. Akemi is deemed criminally insane and briefly institutionalized, but he's released when the hospital receives a generous "donation" from the Sensai Corporation. Akemi and most of his research colleagues disappear.

  • Several years later, the Sensai Corporation plans to unveil its first VR product: an interactive virtual history museum based on samurai-era Tokyo. But for the past several years, the hacker community has speculated that Sensai is really just demo-ing the technology for potential government and military clients. Of course, hackers who look too deeply into the company's secrets have a tendency to disappear... Even members of the Sensai family have vanished under mysterious circumstances.

  • Meanwhile, derpy high schooler protagonist Toki has flunked another history exam, so his teacher makes him go to the museum as a make-up assignment. The VR is disappointingly low tech - clunky goggles, bad AI, and boring educational content. Sensai is obviously holding something back. But then Toki is attacked by a monster and saved by a badass girl with a sword, and things start to get a lot more interesting. Toki belatedly realizes that his VR goggles are broken but he's still in the game somehow. It's the 1860s and suddenly he's in the middle of a very real war between humans and the spirit world.

  • Toki, whose personal motto is "roll with it and hope nobody notices that you have no idea what the fuck is going on," quickly makes friends and adapts to 19th-century life. He meets Ginshu, 27th "princess" of Sakagami Shrine and the leader of the human forces, who suffers from a debilitating curse laid on him decades earlier by a dying snake demon. Now he's a half-human monster doomed to constantly die and resurrect. Toki discovers that Bonten, leader of the demon faction, is responsible for Ginshu's terrible condition. Toki also learns that this world is called "Amatsuki," and that's it's ruled by an all-powerful, all-knowing god, Teiten, who can wipe away the lives of humans and demons alike. As an outsider, Toki is now the only person in Amatsuki who is free from Teiten's control. While Toki and friends are having adventures, Ginshu enacts a desperate plan to challenge Teiten and restore free will to the world. But Ginshu is killed in the attempt, and Teiten resets Amatsuki back to an earlier "save point."

  • Toki is one of the few who manage to escape the effects of the reset, so he's shocked when he returns to Sakagami Shrine and meets the 28th Ginshu. Ginshu #28 is cheerful and physically healthy, untouched by any curse. Toki is, understandably, pretty confused. He's thrown into a detention cell for the crime of insulting the "priestess," but there he meets what appears to be the ghost of Ginshu #27, who shows him the truth about his past.

  • Ginshu is originally a young exorcist called Ayame. Blessed with blood that's extremely toxic to demons, he's selected for the ceremonial role of "Ginshu", a priestess who's enshrined as the living goddess of Sakagami Shrine (there were no suitable female candidates). In reality, "Ginshu" is merely a sacrificial shield for the shrine's true goddess, Shinshu - an 800-year-old child with the power to alter reality.

  • Although Ginshu adores Shinshu as if she were his own sister, he's distracted by his duty to the shrine. He accepts the burden of protecting humanity, even though he knows that the role will exhaust him until there's nothing left. In the course of his research, he comes across troubling evidence that demons aren't what they seem to be. His world is not what it seems to be. When the wise and powerful snake demon Byakuroku offers him forbidden knowledge, it's impossible not to be tempted. Ginshu becomes obsessed with Byakuroku's veiled hints and begins to question his role in the human-demon conflict. Meanwhile, a neglected Shinshu finds a new playmate: Byakuroku's adopted child, Tsukuysa, a young spirit who's destined to rule as a prince among demons.

  • Tensions rise, but winter comes and all but the weakest and most human-like demons go into hibernation. During that peaceful winter, Ginshu almost gets to experience something close to happiness when Bonten, a teenaged tengu demon, literally crash-lands into his life. Although Bonten's adolescent crush on Ginshu is one-sided at first, gradually Ginshu allows himself to imagine a life that isn't one of self-sacrifice and isolation... but it's a bittersweet relationship that can't possibly last.

  • Spring comes and tragedy strikes. When the humans of the shrine catch Shinshu playing with Tsuyukusa, they attack and nearly kill the demon child. This sends Byakuroku into a bloodthirsty rampage. Ginshu manages to stop him before he can kill Shinshu, but he's mortally wounded in the attempt and Shinshu falls into a hysterical fit of grief. Bonten, realizing that the consequences of a panicking child-goddess with reality-warping powers could destroy their entire world, attempts to magically resurrect Ginshu using what's left of Byakuroku's dying body. The ritual works, but at a terrible cost.

  • Ginshu is now a half-human monster fused with the corpse of a demon, cursed with disabling, disfiguring pain and nigh-immortality that leaves him unable to escape his new "life." His friendship with Bonten is shattered, and he redoubles his efforts against the demon forces. He knows now that Amatsuki is an illusion created by Teiten, and he intends to reveal the truth even if it kills him. Frankly, at this point, that almost sounds like a plus. But Teiten resets the world, and all of Ginshu's efforts are for nothing. His very existence is erased from Amatsuki.

  • Teiten, of course, is really Akemi Urushibara's admin account. He's able to reset the world of Amatsuki whenever it's approaching dangerous levels of instability. Amatsuki is Sensai's real proof-of-concept product: a fully immersive virtual world coupled with state-of-the-art neural interfacing and life support systems. But Akemi cares very little for Sensai's profit margins and is honestly growing pretty bored of working for the company. He wants to play, so he undergoes the neural interface procedure and inserts himself into his own game as "Ginshu." However, his attempts to overwrite his own memories inevitably fail, and Ginshu's actions repeatedly crash Amatsuki. If Akemi is going to become the god of a virtual universe and maintain control over millions of users, he first needs to overcome his own mind. So, he resets Ginshu again and again (26 times, in fact), trying various sets of implanted memories. He experiments with both male and female alter egos, but nothing seems to work.

  • The Sensai Corporation is able to recall Akemi from the game whenever they need him to do actual work. He comes up with a novel solution to his Ginshu problem: with a bit of amateur home brain surgery, he's able to implant himself with two opposing sets of false memories: Ginshu and Byakuroku. Ideally, the two sides of Akemi's mind will fight each other instead of fighting against the artificial confines of their world. It's a crackpot solution, but it works. Amatsuki's 27th iteration is remarkably stable. So stable, actually, that Sensai is able to move forward with development. When Sensai comes under threat by hackers from the Chinese mafia, Akemi briefly leaves Amatsuki to recover his first guinea pig: his daughter, Lily, the original basis for "Shinshu." As a child who's lived the majority of her short life in virtual reality, she can act as a stable foundation for Amatsuki.

  • But when Bonten fuses Ginshu and Byakuroku, he unknowingly creates a stronger "Ginshu" persona inside of Akemi that can no longer be erased as easily as the old false memories. Perhaps Akemi even anticipated such an outcome - after all, who better than an alternate version of himself to give him the challenge he so desperately craves? There are signs that Ginshu #27 was able to overtake Ginshu #28 before #28 was abruptly removed from Amatsuki. It's possible that Ginshu remains within Akemi and is fighting to gain control of Teiten's power... even though he surely knows by now that his entire existence is a lie.