thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





gyouten: (wat)

[personal profile] gyouten 2016-12-07 01:28 am (UTC)(link)
    AU History:
    Ginshu is a native of Leith, but he was abandoned at a temple orphanage when he was a small child. He was originally given a female name, "Ayame," and trained in martial arts and meditation. Despite the Scarbacks' at least nominal claims to nonviolence, Ayame learned (and excelled in) swordplay. But as he neared the age where he'd normally begin the process of taking his monastic vows, the dangerously neurotoxic nature of his blood was discovered, naturally disqualifying him from the Scarback order.

    He remained dedicated to the faith, though, and decided to take a job to help support the struggling temple. As an undocumented foundline, Ayame was unable to find legitimate work on Leith, but the RAC asked few questions of its new hires. He changed his name to "Ginshu" and began working as a low-level agent under a mentor. Escort missions and bodyguard work didn't pay much, but he managed to send a little money home each month. With a reputation for expert swordsmanship and exceptionally polite service, Ginshu quickly rose through the killjoy ranks. His warrant broker became the grandmother he'd never known. While Ginshu was pacifistic by nature, he didn't shy away from more violent warrants - if he was unable to become a priest, then he'd be a protector. Gradually, though, the cynicism inherent to his profession began to color his feelings. Warrants were unjust, killjoys were disposable, and often the only difference between himself and his target was that his crimes were sanctioned by the RAC... but he managed to push his misgivings aside. He needed something to believe in, and the RAC provided a philosophy that was even more straightforward than religion: the warrant is all.

    Sensing his growing discontent, Ginshu's warrant broker arranged for him to take a low-level job that nevertheless sounded profitable: act as personal bodyguard for the young daughter of one of the Nine houses. The child, Shinshu, was said to be very physically and emotionally fragile, but she immediately bonded to Ginshu as if he were a long-lost older brother. In his new "sister," Ginshu finally found the purpose he'd been searching for.

    But life on Qresh was hardly idyllic - Ginshu soon found himself clashing with Shinshu's physician, Urushibara. He knew right away that Urushibara's superficial playfulness concealed a more sinister nature. The doctor was sharp and incisive, cutting through all of Ginshu's comforting moral lies and forcing him to confront the reality of his world. He could now see the casual brutality of the Company, the nihilistic amorality of the RAC, the pettiness of the Leithians, the hypocrisy of his own faith... Every conversation with Urushibara left him questioning everything he thought he knew, but questions weren't enough. Ginshu wanted answers. Urushibara's words consumed him to the point where he failed to notice that something was wrong with Shinshu. She wasn't maturing mentally or physically, her memory often slipped, and there were times when she seemed lost within her own mind.

    After discovering a secret lab at the Qreshi mansion, Ginshu belatedly realized that Urushibara was the cause of Shinshu's regression. The scientist had been hired by the Nine to develop an immortality drug that would allow them to rule in perpetuity, and Shinshu was merely a test subject. Warrant be damned - he had to save her. He planned to kidnap Shinshu, escape the Quad, and disappear somewhere into the J Star Cluster. But Ginshu's desperate attempt ended abruptly when he was gunned down by security drones. Urushibara wasn't about to let a perfectly good test subject go to waste, though... especially not one with such interesting blood. But the procedure failed, leaving Ginshu with imperfect regeneration capabilities and disfiguring mutations. He managed to escape the lab, accidentally killing Urushibara in the process, but it was too late - his sister had disappeared.

    Ginshu stole Urushibara's identification and used it to cancel the warrant - the doctor had used his own genetic material for the procedure, so there was enough of a biometric match for the stolen ID to work. In his debilitated state, there was no way he could go return to the RAC, so he again sought refuge amont the Scarbacks. For the past 15 years, he's moved from temple to temple, quietly aiding Resistance cells and plotting ways to undermine the Company's authority. While Ginshu prefers nonviolent methods, there's a dark, bitter part of him that wants to see the Nine pay for what they've done.

    CRAU: No.

    Original History: It's combined with Akemi's history, so I moved it to the bottom.

    Inventory: He's adapted to monastic life, so he really doesn't need much apart from a communication device and the clothes on his back. He relies on the Scarbacks for basic needs (although he prefers red robes to their yellow ones) and uses public transit ships for his transportation needs.

    Samples:TDM Threads

    Miscellaneous Notes: Incidentally, Ginshu is physically intersex in canon, but seems to lean slightly towards a male identity in the flashback arcs. Gender doesn't really concern him very much, though, and he's not bothered (merely amused) about being mistaken for a woman.


    AU History:
    Akemi Urushibara comes from an average middle-class Leithian family, although he's long since cut all ties with them. His intelligence was recognized at an early age, and he spent most of his youth in intensive education programs. By his early 20s, Akemi was a graduate-level neuroscience researcher at one of the Quad's best universities and the leader of a transhumanist student group that protested Company restrictions on cybernetics and other hack-mods. Together with a handful of fellow students, he founded a research lab dedicated exploring the interface between machines and the human brain. Virtual reality and recreational memory mods existed, but they were clumsy things - good enough for a weekend adventure, but woefully limited in their scope and immersiveness. Let those fools on Qresh worry about land... Akemi dreamed of creating entire worlds inside the mind.

    At university, he met Chitose, a minor scion of the Nine and a fellow researcher who had grown interested in transhumanism due to her brother's illness. To Akemi's surprise, he found himself caring about another human being beyond the quality of their genetic material. Not that Chitose didn't have excellent genetic material. They soon had a child together: Lily. Akemi loved his daughter... he loved her so much that he wanted to create a perfect world for her. He rewrote her memories countless times until her entire life was nothing more than an artificial construct. What others might see as child abuse, Akemi saw as the truest expression of his love. Chitose had left him, but he'd never let his daughter go...

    Eventually, even the other members of Akemi's research collective began to doubt his sanity, and a warrant was issued for his arrest. He was apprehended and institutionalized, and his daughter was taken into protective custody. But the Nine had noticed Akemi's potential, and they weren't about to let a promising scientist rot away in a mental hospital. Bribes were paid, visas were arranged, and Akemi Urushibara was brought into the Company as an official employee.

    Akemi worked as a top scientist on an experimental project that involved implanting false memories into people who he believed to be undocumented fugitives from Westerly. Not that he particularly cared who they'd been: his job was to remake them.

    Working for the Company came with many perks, including access to some of its cutting edge research. Akemi began to secretly experiment with DNA manipulation and regenerative plasmas in an effort to preserve his body and brain at peak functionality. He was only in his mid-30s, but he feared decline far more than he feared death and he had absolutely no qualms about using himself as a guinea pig for experimental anti-aging treatments. The treatments worked, sort of... his regenerative ability came with major physical side effects requiring daily medication. Still, he'd managed to transcend one of the major limits of the human body. Now it was time to transcend the mind's limitations.

    While his job was satisfying, Akemi soon began to chafe under Company control. He was bored. He had little interest in the small-minded goals of the Nine, and he began to entertain thoughts of secretly undermining their plans simply for the fun of it. He'd play both sides in a grand game. For that, though, he needed an opponent... so Akemi came up with an ingenious (and insane) plan. He'd use the Company's own memory modification technology to implant his own brain with false memories, creating a fully independent second personality inside himself: "Ginshu." He'd let his mutations go untreated to change his appearance, and he'd take a sabbatical from work to allow "Ginshu" time to associate with the Resistance.

    Akemi is only semi-aware of Ginshu's activities (because otherwise the game would be too easy), but there's an unexpected degree of bleed between their personalities. Akemi can regain control of their shared body in response to communication from the Company or when Ginshu's persona sleeps, but for now, he's content to wait and look forward to the "game" beginning in earnest. He still does occasional work for the Company, especially when a new subject proves to be unusually resistant to memory modification. By this point, he's rather curious about what his employers intend to do with these implanted memories.

    CRAU: No.

    Original History: It's combined with Ginshu's history, so I moved it to the bottom.

    Inventory: N/A, established character. Akemi receives a Company paycheck, so when he's in control of their shared body he has bank accounts and secure deposit boxes that he can draw on. He maintains a supply of the medications needed to reverse Ginshu's debilitating condition in the boxes in case he needs to take over for a while.

    Samples: N/A, not required.

    Miscellaneous Notes: If Ginshu is indifferent towards gender, then Akemi seems fascinated by the idea of gender fluidity, although it's hard to say whether his interest is personal or scientific.