thenine: (Default)
The Nine ([personal profile] thenine) wrote2016-11-03 01:29 am

Applications

APPLICATIONS




Since the game is in the closing process, applications are permanently CLOSED.
Reserves are currently CLOSED.

Please be sure to review our FAQ, rules, and taken page!

Player Cap: 38/60

Please note that reserves only hold the character for you to apply with. Should all player slots be filled before the end of the scheduled application round, applications will close at that time. Due to the limited number of player slots, revision requests will be given a 24 hour window for re-submission.

To submit your application during an open round, copy and paste it directly in a comment here. If your application exceeds the character length, please only use one top-level and reply to it with as many comments as needed.

Please title your comments in the following format:

CHARACTER NAME | CANON | RESERVED/NOT RESERVED

Player



Name:

Age:

Contact:

Preferred Pronouns:

Other Characters: If this is your second character, please list your first here.

Character



Name: Please include any known aliases as well.

Age:

Memory Option: (1, 2, 3 -- see HERE for more information).

Established Status
: Y/N. If yes, please state for how long (up to five years, more information can be found here) and detail briefly what they've been doing since they've come to Overjoyed. Please note that no memory regains will be possible prior to game-start: this option is only available to allow you to better establish your character and their potential organizations/business/etc.

Canon:

Canon Point:

Citizenship: Please review the settings guide and job guide, as not all characters will have citizenship. This will be very important for plot events and will not be easily changed once accepted, so consider your options carefully.

Job: See our jobs, FAQ, and culture pages for more information. Who they work for--whether it's The Company, The RAC, or another option, will have a significant impact on their daily lives. The most important thing to bear in mind is that the job should make sense for the character--we probably wouldn't have Gundam Wing's Heero become a pastry chef (though that would be its own level of awesome), and likewise, Ash Ketchum probably isn't suited for biomedical engineering.

* Level: For characters who are applying as members of the RAC, please state the level you believe is the most logical starting point for them. Keep in mind that no one begins higher than a level 4.

Abilities: For an overview of how your character's canon powers can translate to Overjoyed, please review the FAQ, powers guide and/or hit up the brainstorming meme where a mod will be happy to work with you. In short, we will only be nerfing those abilities deemed game-breaking, but will require that magical abilities translate into more scifi iterations of themselves. Additionally, you will need to classify your abilities between minor and major and explain why you chose that classification. Minor abilities will be available from day one, but major abilities can only be regained through AC purchases.

This section should also include any standard physical or mental abilities that are noteworthy about your character.

Personality: We expect this section to be thorough and as comprehensive as possible. While we understand that the nature of an AU-bending game will skew a canon personality, we ask that you refrain from heavy use of headcanon and, in the instances where you do use it, provide your logic and reference canon to back it up. Things to consider in this section: How do they react to conflict? What are their strongest traits and their weakest points? In their worst moments, what are they like? How about when they're at their best? We want to see well-rounded characters--no one is perfect and no one is completely flawed.

CRAU: Yes or no. If yes, please provide a brief summary of the world setting they're coming from, the developments and/or formative experiences that occurred during the time they were there, and a link to the game's main navigation page.

AU History: This is the section where you will blend the world setting with your character's original history. Because we realize that this isn't the easiest task, we want to make it as painless--and as fun--as possible. If you're struggling for ideas, please don't hesitate to hit up the brainstorming meme. Your history does not need to mirror canon precisely--some things just won't translate well at all, but try to stay as true to the original path as you can. The people tasked with rewriting your character's memory would try to align it as closely to true experiences as they could.

Original History:
If canon: A wiki link is sufficient as long as it covers the pertinent details and pertains to the specific universe in which you're pulling your character from (anime, manga, game, etc).

If OC: Please provide a detailed account of their life and general world setting of their original universe. If possible, try to limit this section to no more than 1000 words, but know that this is more of a general guideline for your moderators' sanity than unbending rule (so if you feel that you need to write more to convey important details, we understand).

Inventory: Items that your character had on their person at the time of leaving their universe will be permitted, though some may change form when entering Overjoyed to suit the environment (i.e., if you had a magical pocketwatch, it would probably look slightly different now.) For application purposes, please list any items within their possession at the canon point you'll be taking them from, and describe any changes the items will undergo.

Samples: Please provide either (A) a sample written within the game verse or (B) two threads, only one of which may be network, wherein at least one is set within game verse (i.e., tdm).

Miscellaneous Notes: Is there anything you would like the mods to consider that didn't quite fit into the above sections? For original characters, please note your PB here. Otherwise, feel free to add anything pertinent that didn't quite fall into the above categories.

Template





gyouten: (distracted / overwhelmed)

[personal profile] gyouten 2016-12-07 01:25 am (UTC)(link)

Player


    Name: Sana
    Age: 30+
    Contact: Discord:sana#8278; AIM: Sanada4Prez; Plurk:Nyanbu (rarely used).
    Preferred Pronouns: No preference.

    Note: This character's canon already includes alternate worlds and memory modifications, and there are essentially two sets of personality/history in one body that eventually start to converge. Split personality = split app! Because I like complicating my life

Character


    Name: Ginshu
    Age: Mid-30s, but he believes that he's older.
    Memory Option: 1 on top of 2. 1.5?
    Established Status: Yes, 1 year.
    Canon: Amatsuki.
    Canon Point: Volume 20
    Citizenship: Born on Leith, but renounced his citizenship upon joining the RAC.
    Job: Former killjoy, currently a monk with Resistance leanings.
    * Level:
    He thinks he's a former Level 4, but due to chronic illness caused by an experimental nano/genetic procedure some time in the past, he's unable to work as a killjoy and has permanent inactive status. Those memories and the evidence that supports them are purely Akemi's fabrication - he was never actually a killjoy, he has no real past, and in fact he's only "existed" for about a year.

    Name: Akemi Urushibara
    Age: Mid-30s.
    Memory Option: 2.
    Established Status: Yes, 5 years.
    Canon: Amatsuki.
    Canon Point: Volume 20.
    Citizenship: Born on Leith. As a Company employee, he can travel more or less wherever he wants.
    Job: Neuroscientist working directly for The Company.
    * Level:
    N/A, not a RAC member.
gyouten: (akemi insane)

[personal profile] gyouten 2016-12-07 01:27 am (UTC)(link)
    Abilities
  • Passive | Regeneration
    Ginshu may look frail (and indeed there are days when he's too tired and in pain to move) but he's also blessed (cursed?) with near-immortality. As the failed product of an attempt to achieve immortality, he ages slowly, he heals quickly (roughly 2x normal speed), and he's nearly immune to poison. His scale-covered skin reduces damage from bladed weapons. He occasionally goes into a dormant, biologically inactive state to rest or recover from otherwise fatal injuries (he can survive about 4x the amount of damage that would kill a normal human by going dormant for several days). He's not unkillable, but he's certainly hardier than most. [In canon, he was saved from death by magical fusion with the corpse of a snake demon, so he's technically undead, and not in the fun sparkly vampire way. Ginshu constantly lives on the verge of dying - every time he succumbs to his illness, regeneration kicks in and forces him to live another day. He certainly considers it to be a fate worse than death.]
  • Passive | Swordsmanship
    During his killjoy days, Ginshu was quite skilled with a nano-blade sword. While he's no longer physically capable of serious combat, he still has the reflexes of a trained martial artist. [In canon, Ginshu is rarely seen doing much actual fighting, but it's stated that he was once a high-level demon-slaying samurai and the personal bodyguard of a goddess, so he was presumably pretty good.]
  • Minor | Poison
    Ginshu was born with neurotoxic blood capable of causing seizures and temporary paralysis with direct exposure of direct exposure. Although he lives among the Scarbacks, no one ever sees him bleed. Eventually, this will be upgraded to a Major skill with fatal effects.[In canon, he's a demon hunter whose blood is said to be exceptionally pure, but the demons obviously think he's even more of a monster than they are.]

    Personality:
    Ginshu certainly doesn't fit the image of a (former) professional bounty hunter or a revolutionary monk. He's soft-hearted and self-effacing to a fault, and while he's unfailingly polite he dislikes excessive formality. He's witty, playful and quick to make jokes (usually at his own expense) and he's easily moved to tears. Despite Ginshu's apparent age, there's something endearingly youthful about him.

    Inwardly, though, he's racked with guilt and frustration. He blames himself for every drop of blood on his hands and for every person he failed to save, and he resents being used as a tool. He accepts his current physical affliction as just and deserved punishment for his foolishness. Ginshu masks his cynicism and discontent by focusing on the welfare of others - no amount of atonement can undo his mistakes, but he can at least try to protect those who can't protect themselves.

    When faced with conflict, his first instinct is to act as a mediator. He's good at balancing logic and emotion, so it's a role he's well suited for. Years of working as a killjoy taught him that violence rarely solves problems... it just forces problems to move elsewhere. He believes that social stability and spiritual fulfillment are only possible when people are truly free. Ginshu claims to have lost his faith, but spirituality still influences his outlook and he curses the heavens for toying with human lives. His revolutionary leanings have led him to the Resistance, but he's no idealistic true believer. He's just looking for a cause worthy dying for. He prefers, however, to act from the sidelines, quietly setting secret plots into motion instead of taking on the risk and responsibility of a leader.

    In his personal relationships, Ginshu is warm but somewhat reserved. He's flustered by intimacy and awkwardly pretends to ignore praise or affection, but he dotes on the people he cares for (especially children). He has a tendency to not be entirely forthcoming with the truth, although he doesn't exactly lie. This makes him a difficult person to get to know. He tries to present only the cheerful, kindly aspects of his personality while burying his bitterness and desperation.

    Ginshu has already began to notice some of the inconsistencies in his memory. Documented references to a killjoy called "Ginshu" are surprisingly sparse, and he occasionally remembers information and skills that he has no memory of acquiring. For now, though, he's managed to push those concerns to the back of his mind.


    Abilities
  • Passive | Evil Genius
    As a top scientist working for the Company, Akemi is highly intelligent (with none of those pesky ethics that hold back lesser minds). He's an expert in the field of neuroscience, especially brain-machine interfaces, but he also has a solid understanding of general medicine, evolutionary biology and computer science. He's studied classical poetry as well. He has a voracious mind and a powerful aversion to boredom, so there's not much that he isn't interested in learning about. That love for learning doesn't extend to physical skills, though: while he loves video games, he has little interest in real-world combat.
  • Passive | Regeneration
    Akemi's deep fear of growing older led him to seek functional immortality through science, so he's used himself as a guinea pig for testing various infusions of genetically engineered mutagen plasma. Since he and Ginshu share a body, he has Ginshu's regenerative abilities... but unlike Ginshu, Akemi knows how to control the undesirable scaly side effects of the plasma through medication.
  • Minor | Access to Official Records
    Akemi intentionally exposed himself to extremely dangerous mutagens to change his physical appearance and DNA enough to avoid Company surveillance, but when that's not enough, he makes use of his hacking skills to alter official records. As a Company scientist working in memory modification, he was able to rewrite official records to craft plausible, documented backstories for his test subjects. "Ginshu" himself is an entirely fabricated identity. Akemi still retains backdoor access to Company and RAC databases, so if he's sufficiently motivated he can create entirely new identities for himself or others. [In canon, he has multiple identities and he enjoys trolling hackers.]
  • Minor | Memory Rewriting
    Akemi made improvements to the Company's false memory technology and was a researcher in the memory tech program for almost four years. He can make use of neural implants to completely overwrite a person's memories, erasing their identity.

    Personality:
    With typical dramatic flair, Akemi Urushibara has declared a one-man war against "boredom and normalcy." He sees his "war" as a humanitarian cause: he intends to transcend the limits of the human body and usher in a new stage of evolution. With modern technology, perfecting the body is easy... but what about the mind? As a neuroscientist, Akemi knows that the brain development increases exponentially during the first years of life as a child engages with the world through play. What if that playtime never ended? What if humanity never lost its sense of wonder?

    Akemi considers science, philosophy and art to be the playgrounds of the mind. He's unquestionably brilliant, and his love for learning verges on manic obsession. Even though there are hints of madness in his behavior, his energy and enthusiasm draw people in. While Akemi is interested in religion, he ultimately dismisses morality and ethics as forces holding back human evolution. He's gone so far as to conduct experiments on his own daughter.

    Trollish and easily bored, Akemi will work against his own goals just for the challenge. His childishness is a product of his deep-seated anxieties over getting older. Even though he's managed to slow his rate of aging, he fears mental decline. He openly flouts gender conventions and is a bit vain (which makes his "Ginshu" disguise especially effective). While he's quite self-centered, he has very little regard for his own "false" persona.

    Akemi has a strong protective streak... but it's directed towards his ideals, not towards people. He's not incapable of love, though. He fell in love with a woman during his university days, and a major driving factor in his pursuit of transhumanism was his wish to be her "star of hope" and save her dying brother. In a way, Akemi even believes that he's doing the best for his daughter by trying to create a new world.
gyouten: (wat)

[personal profile] gyouten 2016-12-07 01:28 am (UTC)(link)
    AU History:
    Ginshu is a native of Leith, but he was abandoned at a temple orphanage when he was a small child. He was originally given a female name, "Ayame," and trained in martial arts and meditation. Despite the Scarbacks' at least nominal claims to nonviolence, Ayame learned (and excelled in) swordplay. But as he neared the age where he'd normally begin the process of taking his monastic vows, the dangerously neurotoxic nature of his blood was discovered, naturally disqualifying him from the Scarback order.

    He remained dedicated to the faith, though, and decided to take a job to help support the struggling temple. As an undocumented foundline, Ayame was unable to find legitimate work on Leith, but the RAC asked few questions of its new hires. He changed his name to "Ginshu" and began working as a low-level agent under a mentor. Escort missions and bodyguard work didn't pay much, but he managed to send a little money home each month. With a reputation for expert swordsmanship and exceptionally polite service, Ginshu quickly rose through the killjoy ranks. His warrant broker became the grandmother he'd never known. While Ginshu was pacifistic by nature, he didn't shy away from more violent warrants - if he was unable to become a priest, then he'd be a protector. Gradually, though, the cynicism inherent to his profession began to color his feelings. Warrants were unjust, killjoys were disposable, and often the only difference between himself and his target was that his crimes were sanctioned by the RAC... but he managed to push his misgivings aside. He needed something to believe in, and the RAC provided a philosophy that was even more straightforward than religion: the warrant is all.

    Sensing his growing discontent, Ginshu's warrant broker arranged for him to take a low-level job that nevertheless sounded profitable: act as personal bodyguard for the young daughter of one of the Nine houses. The child, Shinshu, was said to be very physically and emotionally fragile, but she immediately bonded to Ginshu as if he were a long-lost older brother. In his new "sister," Ginshu finally found the purpose he'd been searching for.

    But life on Qresh was hardly idyllic - Ginshu soon found himself clashing with Shinshu's physician, Urushibara. He knew right away that Urushibara's superficial playfulness concealed a more sinister nature. The doctor was sharp and incisive, cutting through all of Ginshu's comforting moral lies and forcing him to confront the reality of his world. He could now see the casual brutality of the Company, the nihilistic amorality of the RAC, the pettiness of the Leithians, the hypocrisy of his own faith... Every conversation with Urushibara left him questioning everything he thought he knew, but questions weren't enough. Ginshu wanted answers. Urushibara's words consumed him to the point where he failed to notice that something was wrong with Shinshu. She wasn't maturing mentally or physically, her memory often slipped, and there were times when she seemed lost within her own mind.

    After discovering a secret lab at the Qreshi mansion, Ginshu belatedly realized that Urushibara was the cause of Shinshu's regression. The scientist had been hired by the Nine to develop an immortality drug that would allow them to rule in perpetuity, and Shinshu was merely a test subject. Warrant be damned - he had to save her. He planned to kidnap Shinshu, escape the Quad, and disappear somewhere into the J Star Cluster. But Ginshu's desperate attempt ended abruptly when he was gunned down by security drones. Urushibara wasn't about to let a perfectly good test subject go to waste, though... especially not one with such interesting blood. But the procedure failed, leaving Ginshu with imperfect regeneration capabilities and disfiguring mutations. He managed to escape the lab, accidentally killing Urushibara in the process, but it was too late - his sister had disappeared.

    Ginshu stole Urushibara's identification and used it to cancel the warrant - the doctor had used his own genetic material for the procedure, so there was enough of a biometric match for the stolen ID to work. In his debilitated state, there was no way he could go return to the RAC, so he again sought refuge amont the Scarbacks. For the past 15 years, he's moved from temple to temple, quietly aiding Resistance cells and plotting ways to undermine the Company's authority. While Ginshu prefers nonviolent methods, there's a dark, bitter part of him that wants to see the Nine pay for what they've done.

    CRAU: No.

    Original History: It's combined with Akemi's history, so I moved it to the bottom.

    Inventory: He's adapted to monastic life, so he really doesn't need much apart from a communication device and the clothes on his back. He relies on the Scarbacks for basic needs (although he prefers red robes to their yellow ones) and uses public transit ships for his transportation needs.

    Samples:TDM Threads

    Miscellaneous Notes: Incidentally, Ginshu is physically intersex in canon, but seems to lean slightly towards a male identity in the flashback arcs. Gender doesn't really concern him very much, though, and he's not bothered (merely amused) about being mistaken for a woman.


    AU History:
    Akemi Urushibara comes from an average middle-class Leithian family, although he's long since cut all ties with them. His intelligence was recognized at an early age, and he spent most of his youth in intensive education programs. By his early 20s, Akemi was a graduate-level neuroscience researcher at one of the Quad's best universities and the leader of a transhumanist student group that protested Company restrictions on cybernetics and other hack-mods. Together with a handful of fellow students, he founded a research lab dedicated exploring the interface between machines and the human brain. Virtual reality and recreational memory mods existed, but they were clumsy things - good enough for a weekend adventure, but woefully limited in their scope and immersiveness. Let those fools on Qresh worry about land... Akemi dreamed of creating entire worlds inside the mind.

    At university, he met Chitose, a minor scion of the Nine and a fellow researcher who had grown interested in transhumanism due to her brother's illness. To Akemi's surprise, he found himself caring about another human being beyond the quality of their genetic material. Not that Chitose didn't have excellent genetic material. They soon had a child together: Lily. Akemi loved his daughter... he loved her so much that he wanted to create a perfect world for her. He rewrote her memories countless times until her entire life was nothing more than an artificial construct. What others might see as child abuse, Akemi saw as the truest expression of his love. Chitose had left him, but he'd never let his daughter go...

    Eventually, even the other members of Akemi's research collective began to doubt his sanity, and a warrant was issued for his arrest. He was apprehended and institutionalized, and his daughter was taken into protective custody. But the Nine had noticed Akemi's potential, and they weren't about to let a promising scientist rot away in a mental hospital. Bribes were paid, visas were arranged, and Akemi Urushibara was brought into the Company as an official employee.

    Akemi worked as a top scientist on an experimental project that involved implanting false memories into people who he believed to be undocumented fugitives from Westerly. Not that he particularly cared who they'd been: his job was to remake them.

    Working for the Company came with many perks, including access to some of its cutting edge research. Akemi began to secretly experiment with DNA manipulation and regenerative plasmas in an effort to preserve his body and brain at peak functionality. He was only in his mid-30s, but he feared decline far more than he feared death and he had absolutely no qualms about using himself as a guinea pig for experimental anti-aging treatments. The treatments worked, sort of... his regenerative ability came with major physical side effects requiring daily medication. Still, he'd managed to transcend one of the major limits of the human body. Now it was time to transcend the mind's limitations.

    While his job was satisfying, Akemi soon began to chafe under Company control. He was bored. He had little interest in the small-minded goals of the Nine, and he began to entertain thoughts of secretly undermining their plans simply for the fun of it. He'd play both sides in a grand game. For that, though, he needed an opponent... so Akemi came up with an ingenious (and insane) plan. He'd use the Company's own memory modification technology to implant his own brain with false memories, creating a fully independent second personality inside himself: "Ginshu." He'd let his mutations go untreated to change his appearance, and he'd take a sabbatical from work to allow "Ginshu" time to associate with the Resistance.

    Akemi is only semi-aware of Ginshu's activities (because otherwise the game would be too easy), but there's an unexpected degree of bleed between their personalities. Akemi can regain control of their shared body in response to communication from the Company or when Ginshu's persona sleeps, but for now, he's content to wait and look forward to the "game" beginning in earnest. He still does occasional work for the Company, especially when a new subject proves to be unusually resistant to memory modification. By this point, he's rather curious about what his employers intend to do with these implanted memories.

    CRAU: No.

    Original History: It's combined with Ginshu's history, so I moved it to the bottom.

    Inventory: N/A, established character. Akemi receives a Company paycheck, so when he's in control of their shared body he has bank accounts and secure deposit boxes that he can draw on. He maintains a supply of the medications needed to reverse Ginshu's debilitating condition in the boxes in case he needs to take over for a while.

    Samples: N/A, not required.

    Miscellaneous Notes: If Ginshu is indifferent towards gender, then Akemi seems fascinated by the idea of gender fluidity, although it's hard to say whether his interest is personal or scientific.
gyouten: (akemi bleeeeh)

[personal profile] gyouten 2016-12-07 01:28 am (UTC)(link)
    Canon History:
    Alright so this manga is hella complicated because it uses a "Rashomon" story structure where big chunks of the plot are told through parallel storylines and flashbacks from different characters, none of whom are 100% reliable narrators. And the author likes to drop story hints that are only explained 15 volumes later... So, I've attempted to put it into a slightly more chronological, logical order and fill in the gaps.

  • Setting: Near-future Japan, 2020s or 2030s.

  • Akemi Urushibara, a rogue neuroscientist who aspires to "transforming humanity," is hired by the mysterious Sensai Corporation to develop a fully immersive VR system... so immersive that the players don't know they're playing a game. Akemi secretly conducts research into neural interfacing and memory modification using his own young daughter as a guinea pig. Eventually, his lab is raided by the police and his daughter is taken into protective custody. Akemi is deemed criminally insane and briefly institutionalized, but he's released when the hospital receives a generous "donation" from the Sensai Corporation. Akemi and most of his research colleagues disappear.

  • Several years later, the Sensai Corporation plans to unveil its first VR product: an interactive virtual history museum based on samurai-era Tokyo. But for the past several years, the hacker community has speculated that Sensai is really just demo-ing the technology for potential government and military clients. Of course, hackers who look too deeply into the company's secrets have a tendency to disappear... Even members of the Sensai family have vanished under mysterious circumstances.

  • Meanwhile, derpy high schooler protagonist Toki has flunked another history exam, so his teacher makes him go to the museum as a make-up assignment. The VR is disappointingly low tech - clunky goggles, bad AI, and boring educational content. Sensai is obviously holding something back. But then Toki is attacked by a monster and saved by a badass girl with a sword, and things start to get a lot more interesting. Toki belatedly realizes that his VR goggles are broken but he's still in the game somehow. It's the 1860s and suddenly he's in the middle of a very real war between humans and the spirit world.

  • Toki, whose personal motto is "roll with it and hope nobody notices that you have no idea what the fuck is going on," quickly makes friends and adapts to 19th-century life. He meets Ginshu, 27th "princess" of Sakagami Shrine and the leader of the human forces, who suffers from a debilitating curse laid on him decades earlier by a dying snake demon. Now he's a half-human monster doomed to constantly die and resurrect. Toki discovers that Bonten, leader of the demon faction, is responsible for Ginshu's terrible condition. Toki also learns that this world is called "Amatsuki," and that's it's ruled by an all-powerful, all-knowing god, Teiten, who can wipe away the lives of humans and demons alike. As an outsider, Toki is now the only person in Amatsuki who is free from Teiten's control. While Toki and friends are having adventures, Ginshu enacts a desperate plan to challenge Teiten and restore free will to the world. But Ginshu is killed in the attempt, and Teiten resets Amatsuki back to an earlier "save point."

  • Toki is one of the few who manage to escape the effects of the reset, so he's shocked when he returns to Sakagami Shrine and meets the 28th Ginshu. Ginshu #28 is cheerful and physically healthy, untouched by any curse. Toki is, understandably, pretty confused. He's thrown into a detention cell for the crime of insulting the "priestess," but there he meets what appears to be the ghost of Ginshu #27, who shows him the truth about his past.

  • Ginshu is originally a young exorcist called Ayame. Blessed with blood that's extremely toxic to demons, he's selected for the ceremonial role of "Ginshu", a priestess who's enshrined as the living goddess of Sakagami Shrine (there were no suitable female candidates). In reality, "Ginshu" is merely a sacrificial shield for the shrine's true goddess, Shinshu - an 800-year-old child with the power to alter reality.

  • Although Ginshu adores Shinshu as if she were his own sister, he's distracted by his duty to the shrine. He accepts the burden of protecting humanity, even though he knows that the role will exhaust him until there's nothing left. In the course of his research, he comes across troubling evidence that demons aren't what they seem to be. His world is not what it seems to be. When the wise and powerful snake demon Byakuroku offers him forbidden knowledge, it's impossible not to be tempted. Ginshu becomes obsessed with Byakuroku's veiled hints and begins to question his role in the human-demon conflict. Meanwhile, a neglected Shinshu finds a new playmate: Byakuroku's adopted child, Tsukuysa, a young spirit who's destined to rule as a prince among demons.

  • Tensions rise, but winter comes and all but the weakest and most human-like demons go into hibernation. During that peaceful winter, Ginshu almost gets to experience something close to happiness when Bonten, a teenaged tengu demon, literally crash-lands into his life. Although Bonten's adolescent crush on Ginshu is one-sided at first, gradually Ginshu allows himself to imagine a life that isn't one of self-sacrifice and isolation... but it's a bittersweet relationship that can't possibly last.

  • Spring comes and tragedy strikes. When the humans of the shrine catch Shinshu playing with Tsuyukusa, they attack and nearly kill the demon child. This sends Byakuroku into a bloodthirsty rampage. Ginshu manages to stop him before he can kill Shinshu, but he's mortally wounded in the attempt and Shinshu falls into a hysterical fit of grief. Bonten, realizing that the consequences of a panicking child-goddess with reality-warping powers could destroy their entire world, attempts to magically resurrect Ginshu using what's left of Byakuroku's dying body. The ritual works, but at a terrible cost.

  • Ginshu is now a half-human monster fused with the corpse of a demon, cursed with disabling, disfiguring pain and nigh-immortality that leaves him unable to escape his new "life." His friendship with Bonten is shattered, and he redoubles his efforts against the demon forces. He knows now that Amatsuki is an illusion created by Teiten, and he intends to reveal the truth even if it kills him. Frankly, at this point, that almost sounds like a plus. But Teiten resets the world, and all of Ginshu's efforts are for nothing. His very existence is erased from Amatsuki.

  • Teiten, of course, is really Akemi Urushibara's admin account. He's able to reset the world of Amatsuki whenever it's approaching dangerous levels of instability. Amatsuki is Sensai's real proof-of-concept product: a fully immersive virtual world coupled with state-of-the-art neural interfacing and life support systems. But Akemi cares very little for Sensai's profit margins and is honestly growing pretty bored of working for the company. He wants to play, so he undergoes the neural interface procedure and inserts himself into his own game as "Ginshu." However, his attempts to overwrite his own memories inevitably fail, and Ginshu's actions repeatedly crash Amatsuki. If Akemi is going to become the god of a virtual universe and maintain control over millions of users, he first needs to overcome his own mind. So, he resets Ginshu again and again (26 times, in fact), trying various sets of implanted memories. He experiments with both male and female alter egos, but nothing seems to work.

  • The Sensai Corporation is able to recall Akemi from the game whenever they need him to do actual work. He comes up with a novel solution to his Ginshu problem: with a bit of amateur home brain surgery, he's able to implant himself with two opposing sets of false memories: Ginshu and Byakuroku. Ideally, the two sides of Akemi's mind will fight each other instead of fighting against the artificial confines of their world. It's a crackpot solution, but it works. Amatsuki's 27th iteration is remarkably stable. So stable, actually, that Sensai is able to move forward with development. When Sensai comes under threat by hackers from the Chinese mafia, Akemi briefly leaves Amatsuki to recover his first guinea pig: his daughter, Lily, the original basis for "Shinshu." As a child who's lived the majority of her short life in virtual reality, she can act as a stable foundation for Amatsuki.

  • But when Bonten fuses Ginshu and Byakuroku, he unknowingly creates a stronger "Ginshu" persona inside of Akemi that can no longer be erased as easily as the old false memories. Perhaps Akemi even anticipated such an outcome - after all, who better than an alternate version of himself to give him the challenge he so desperately craves? There are signs that Ginshu #27 was able to overtake Ginshu #28 before #28 was abruptly removed from Amatsuki. It's possible that Ginshu remains within Akemi and is fighting to gain control of Teiten's power... even though he surely knows by now that his entire existence is a lie.